Searched defs:color3 (Results 1 – 10 of 10) sorted by relevance
/external/angle/src/tests/gl_tests/ |
D | RobustFragmentShaderOutputTest.cpp | 126 GLTexture color3; in TEST_P() local 235 GLTexture color3; in TEST_P() local 404 GLTexture color3; in TEST_P() local
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D | DepthStencilTest.cpp | 202 Vector4 color3(0.3f, 0.5f, 0.7f, 0.9f); in prepareSingleEmulatedWithPacked() local
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D | FramebufferFetchTest.cpp | 917 std::vector<GLColor> color3(kViewportWidth * kViewportHeight, GLColor::black); in MultipleRenderTargetTest() local 997 std::vector<GLColor> color3(kViewportWidth * kViewportHeight, GLColor::cyan); in MultipleRenderTargetArrayTest() local 3171 std::vector<GLColor> color3(kViewportWidth * kViewportHeight, GLColor::black); in TEST_P() local
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D | MultisampledRenderToTextureTest.cpp | 4064 GLTexture color3; in renderbufferUnresolveColorAndDepthStencilThenTwoColors() local
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D | FramebufferTest.cpp | 7954 auto test = [&](GLColor color1, GLColor color2, GLColor color3, SecondResolve secondResolve) { in TEST_P()
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/external/angle/src/libANGLE/renderer/metal/shaders/ |
D | common.h | 53 vec<T, 4> color3 [[color(3), function_constant(kColorOutputAvailable3)]]; member
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/external/deqp/modules/glshared/ |
D | glsTextureBufferCase.cpp | 219 const tcu::Vec4 color3 = vtxColor3; in shadeFragments() local 275 const tcu::Vec4 color3 = 0.5f * (vtxColor3 + texColor3); in shadeFragments() local
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/external/dng_sdk/source/ |
D | dng_mosaic_info.cpp | 1454 uint8 color3 = 0; in SetFourColorBayer() local
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D | dng_negative.cpp | 2565 ColorKeyCode color3) in SetColorKeys()
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
D | lp_bld_format_s3tc.c | 571 LLVMValueRef color0, color1, color2, color3, color2_2, color3_2; in s3tc_dxt1_full_to_rgba_aos() local 1444 LLVMValueRef color0, color1, color2, color3; in s3tc_decode_block_dxt1() local
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