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Searched defs:color3 (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/tests/gl_tests/
DRobustFragmentShaderOutputTest.cpp126 GLTexture color3; in TEST_P() local
235 GLTexture color3; in TEST_P() local
404 GLTexture color3; in TEST_P() local
DDepthStencilTest.cpp202 Vector4 color3(0.3f, 0.5f, 0.7f, 0.9f); in prepareSingleEmulatedWithPacked() local
DFramebufferFetchTest.cpp917 std::vector<GLColor> color3(kViewportWidth * kViewportHeight, GLColor::black); in MultipleRenderTargetTest() local
997 std::vector<GLColor> color3(kViewportWidth * kViewportHeight, GLColor::cyan); in MultipleRenderTargetArrayTest() local
3171 std::vector<GLColor> color3(kViewportWidth * kViewportHeight, GLColor::black); in TEST_P() local
DMultisampledRenderToTextureTest.cpp4064 GLTexture color3; in renderbufferUnresolveColorAndDepthStencilThenTwoColors() local
DFramebufferTest.cpp7954 auto test = [&](GLColor color1, GLColor color2, GLColor color3, SecondResolve secondResolve) { in TEST_P()
/external/angle/src/libANGLE/renderer/metal/shaders/
Dcommon.h53 vec<T, 4> color3 [[color(3), function_constant(kColorOutputAvailable3)]]; member
/external/deqp/modules/glshared/
DglsTextureBufferCase.cpp219 const tcu::Vec4 color3 = vtxColor3; in shadeFragments() local
275 const tcu::Vec4 color3 = 0.5f * (vtxColor3 + texColor3); in shadeFragments() local
/external/dng_sdk/source/
Ddng_mosaic_info.cpp1454 uint8 color3 = 0; in SetFourColorBayer() local
Ddng_negative.cpp2565 ColorKeyCode color3) in SetColorKeys()
/external/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_format_s3tc.c571 LLVMValueRef color0, color1, color2, color3, color2_2, color3_2; in s3tc_dxt1_full_to_rgba_aos() local
1444 LLVMValueRef color0, color1, color2, color3; in s3tc_decode_block_dxt1() local