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Searched defs:colorLocation (Results 1 – 24 of 24) sorted by relevance

/external/angle/src/tests/gl_tests/
DDepthStencilTest.cpp391 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
525 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
575 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
623 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
DPolygonModeTest.cpp230 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
297 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
DFramebufferFetchTest.cpp897 GLint colorLocation = glGetUniformLocation(program, "u_color"); in BasicTest() local
944 GLint colorLocation = glGetUniformLocation(program, "u_color"); in MultipleRenderTargetTest() local
1024 GLint colorLocation = glGetUniformLocation(program, "u_color"); in MultipleRenderTargetArrayTest() local
1059 GLint colorLocation = glGetUniformLocation(program, "u_color"); in MultipleDrawTest() local
1368 GLint colorLocation = glGetUniformLocation(programFetch, "u_color"); in DrawNonFetchDrawFetchWithDifferentAttachmentsTest() local
1477 GLint colorLocation = glGetUniformLocation(programFetch1, "u_color"); in DrawNonFetchDrawFetchWithDifferentProgramsTest() local
1546 GLint colorLocation = glGetUniformLocation(programFetch1, "u_color"); in DrawFetchWithDifferentIndicesInSameRenderPassTest() local
1619 GLint colorLocation = glGetUniformLocation(programFetch, "u_color"); in DrawFetchBlitDrawFetchTest() local
2166 GLint colorLocation = glGetUniformLocation(program, "color"); in clearAndDrawQuad() local
3213 GLint colorLocation = glGetUniformLocation(program, "u_color"); in TEST_P() local
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DShaderInterpTest.cpp41 GLint colorLocation = glGetAttribLocation(program, "vertex_color"); in draw() local
DVulkanMultithreadingTest.cpp155 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
DMultithreadingTest.cpp304 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
347 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
398 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
449 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
570 GLint colorLocation = glGetUniformLocation(sharedProgram, essl1_shaders::ColorUniform()); in TEST_P() local
619 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
1940 GLint colorLocation = glGetUniformLocation(framebufferFetchProgram, "u_color"); in testFramebufferFetch() local
1975 GLint colorLocation = glGetUniformLocation(framebufferFetchProgram, "u_color"); in testFramebufferFetch() local
2218 GLint colorLocation = in TEST_P() local
2871 GLint colorLocation = in TEST_P() local
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DSixteenBppTextureTest.cpp434 GLint colorLocation = glGetAttribLocation(program, "color"); in TEST_P() local
DRobustBufferAccessBehaviorTest.cpp277 GLint colorLocation = glGetAttribLocation(program, "a_color"); in TEST_P() local
DD3DTextureTest.cpp1877 GLint colorLocation = glGetUniformLocation(program, "color"); in RunYUVRenderTest() local
2028 GLint colorLocation = glGetUniformLocation(program, "color"); in RunYUVReadPixelTest() local
DFramebufferTest.cpp1848 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
1892 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
1956 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
DVertexAttributeTest.cpp2566 GLint colorLocation = glGetAttribLocation(program, "a_ColorTest"); in TEST_P() local
DStateChangeTest.cpp1063 constexpr GLint colorLocation = 1; in TEST_P() local
/external/angle/src/tests/perf_tests/
DDynamicPromotionPerfTest.cpp128 GLint colorLocation = glGetAttribLocation(mProgram, "color"); in initializeBenchmark() local
DInterleavedAttributeData.cpp174 GLint colorLocation = glGetAttribLocation(mPointSpriteProgram, "aColor"); in drawBenchmark() local
DInstancingPerf.cpp231 GLint colorLocation = glGetAttribLocation(mProgram, "aColor"); in initializeBenchmark() local
/external/angle/src/tests/egl_tests/
DEGLBufferAgeTest.cpp407 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
476 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
DEGLRobustnessTest.cpp262 GLint colorLocation = glGetUniformLocation(program, "u_color"); in testInvalidShaderLocalVariableAccess() local
/external/deqp/modules/egl/
DteglGLES2SharingTests.cpp421 GLuint colorLocation = m_gl.getAttribLocation(program.getProgram(), "a_color"); in renderResource() local
780 GLuint colorLocation = m_gl.getAttribLocation(m_program->getProgram(), "a_color"); in renderResource() local
1056 GLuint colorLocation = m_gl.getAttribLocation(program, "a_color"); in renderResource() local
DteglNativeColorMappingTests.cpp223 uint32_t colorLocation; in render() local
/external/deqp/modules/gles31/stress/
Des31sDrawTests.cpp188 const int32_t colorLocation = gl.glGetAttribLocation(programID, "a_color"); in iterate() local
/external/deqp/modules/gles31/functional/
Des31fDrawElementsBaseVertexTests.cpp391 const GLuint colorLocation = m_gl.getUniformLocation(m_program->getProgram(), "u_colors[0]"); in iterate() local
Des31fShaderFramebufferFetchTests.cpp529 const GLuint colorLocation = m_gl.getUniformLocation(m_program->getProgram(), "u_color"); in genUniformColor() local
Des31fDrawTests.cpp837 int32_t colorLocation = ctx.getAttribLocation(programID, "a_color"); in renderTo() local
/external/deqp/modules/gles3/functional/
Des3fDrawTests.cpp709 int32_t colorLocation = ctx.getAttribLocation(programID, "a_color"); in renderTo() local