| /external/angle/src/tests/gl_tests/ |
| D | DepthStencilTest.cpp | 391 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local 525 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local 575 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local 623 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
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| D | PolygonModeTest.cpp | 230 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 297 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
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| D | FramebufferFetchTest.cpp | 897 GLint colorLocation = glGetUniformLocation(program, "u_color"); in BasicTest() local 944 GLint colorLocation = glGetUniformLocation(program, "u_color"); in MultipleRenderTargetTest() local 1024 GLint colorLocation = glGetUniformLocation(program, "u_color"); in MultipleRenderTargetArrayTest() local 1059 GLint colorLocation = glGetUniformLocation(program, "u_color"); in MultipleDrawTest() local 1368 GLint colorLocation = glGetUniformLocation(programFetch, "u_color"); in DrawNonFetchDrawFetchWithDifferentAttachmentsTest() local 1477 GLint colorLocation = glGetUniformLocation(programFetch1, "u_color"); in DrawNonFetchDrawFetchWithDifferentProgramsTest() local 1546 GLint colorLocation = glGetUniformLocation(programFetch1, "u_color"); in DrawFetchWithDifferentIndicesInSameRenderPassTest() local 1619 GLint colorLocation = glGetUniformLocation(programFetch, "u_color"); in DrawFetchBlitDrawFetchTest() local 2166 GLint colorLocation = glGetUniformLocation(program, "color"); in clearAndDrawQuad() local 3213 GLint colorLocation = glGetUniformLocation(program, "u_color"); in TEST_P() local [all …]
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| D | ShaderInterpTest.cpp | 41 GLint colorLocation = glGetAttribLocation(program, "vertex_color"); in draw() local
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| D | VulkanMultithreadingTest.cpp | 155 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
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| D | MultithreadingTest.cpp | 304 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 347 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 398 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 449 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 570 GLint colorLocation = glGetUniformLocation(sharedProgram, essl1_shaders::ColorUniform()); in TEST_P() local 619 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 1940 GLint colorLocation = glGetUniformLocation(framebufferFetchProgram, "u_color"); in testFramebufferFetch() local 1975 GLint colorLocation = glGetUniformLocation(framebufferFetchProgram, "u_color"); in testFramebufferFetch() local 2218 GLint colorLocation = in TEST_P() local 2871 GLint colorLocation = in TEST_P() local [all …]
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| D | SixteenBppTextureTest.cpp | 434 GLint colorLocation = glGetAttribLocation(program, "color"); in TEST_P() local
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| D | RobustBufferAccessBehaviorTest.cpp | 277 GLint colorLocation = glGetAttribLocation(program, "a_color"); in TEST_P() local
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| D | D3DTextureTest.cpp | 1877 GLint colorLocation = glGetUniformLocation(program, "color"); in RunYUVRenderTest() local 2028 GLint colorLocation = glGetUniformLocation(program, "color"); in RunYUVReadPixelTest() local
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| D | FramebufferTest.cpp | 1848 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local 1892 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local 1956 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
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| D | VertexAttributeTest.cpp | 2566 GLint colorLocation = glGetAttribLocation(program, "a_ColorTest"); in TEST_P() local
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| D | StateChangeTest.cpp | 1063 constexpr GLint colorLocation = 1; in TEST_P() local
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| /external/angle/src/tests/perf_tests/ |
| D | DynamicPromotionPerfTest.cpp | 128 GLint colorLocation = glGetAttribLocation(mProgram, "color"); in initializeBenchmark() local
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| D | InterleavedAttributeData.cpp | 174 GLint colorLocation = glGetAttribLocation(mPointSpriteProgram, "aColor"); in drawBenchmark() local
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| D | InstancingPerf.cpp | 231 GLint colorLocation = glGetAttribLocation(mProgram, "aColor"); in initializeBenchmark() local
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| /external/angle/src/tests/egl_tests/ |
| D | EGLBufferAgeTest.cpp | 407 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 476 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
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| D | EGLRobustnessTest.cpp | 262 GLint colorLocation = glGetUniformLocation(program, "u_color"); in testInvalidShaderLocalVariableAccess() local
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| /external/deqp/modules/egl/ |
| D | teglGLES2SharingTests.cpp | 421 GLuint colorLocation = m_gl.getAttribLocation(program.getProgram(), "a_color"); in renderResource() local 780 GLuint colorLocation = m_gl.getAttribLocation(m_program->getProgram(), "a_color"); in renderResource() local 1056 GLuint colorLocation = m_gl.getAttribLocation(program, "a_color"); in renderResource() local
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| D | teglNativeColorMappingTests.cpp | 223 uint32_t colorLocation; in render() local
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| /external/deqp/modules/gles31/stress/ |
| D | es31sDrawTests.cpp | 188 const int32_t colorLocation = gl.glGetAttribLocation(programID, "a_color"); in iterate() local
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| /external/deqp/modules/gles31/functional/ |
| D | es31fDrawElementsBaseVertexTests.cpp | 391 const GLuint colorLocation = m_gl.getUniformLocation(m_program->getProgram(), "u_colors[0]"); in iterate() local
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| D | es31fShaderFramebufferFetchTests.cpp | 529 const GLuint colorLocation = m_gl.getUniformLocation(m_program->getProgram(), "u_color"); in genUniformColor() local
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| D | es31fDrawTests.cpp | 837 int32_t colorLocation = ctx.getAttribLocation(programID, "a_color"); in renderTo() local
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| /external/deqp/modules/gles3/functional/ |
| D | es3fDrawTests.cpp | 709 int32_t colorLocation = ctx.getAttribLocation(programID, "a_color"); in renderTo() local
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