/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Query11.cpp | 92 Context11 *context11 = GetImplAs<Context11>(context); in queryCounter() local 122 angle::Result Query11::getResultBase(Context11 *context11, T *params) in getResultBase() 160 angle::Result Query11::pause(Context11 *context11) in pause() 182 angle::Result Query11::resume(Context11 *context11) in resume() 225 angle::Result Query11::flush(Context11 *context11, bool force) in flush() 247 angle::Result Query11::testQuery(Context11 *context11, QueryState *queryState) in testQuery()
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D | IndexBuffer11.cpp | 72 Context11 *context11 = GetImplAs<Context11>(context); in mapBuffer() local 91 Context11 *context11 = GetImplAs<Context11>(context); in unmapBuffer() local 124 Context11 *context11 = GetImplAs<Context11>(context); in discard() local
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D | Image11.cpp | 277 Context11 *context11 = GetImplAs<Context11>(context); in loadData() local 317 Context11 *context11 = GetImplAs<Context11>(context); in loadCompressedData() local 379 Context11 *context11 = GetImplAs<Context11>(context); in copyFromFramebuffer() local 552 Context11 *context11 = GetImplAs<Context11>(context); in createStagingTexture() local 658 Context11 *context11 = GetImplAs<Context11>(context); in map() local
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D | PixelTransfer11.cpp | 69 Context11 *context11 = GetImplAs<Context11>(context); in loadResources() local 239 Context11 *context11 = GetImplAs<Context11>(context); in buildShaderMap() local
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D | Fence11.cpp | 33 Context11 *context11 = GetImplAs<Context11>(context); in FenceSetHelper() local 52 Context11 *context11 = GetImplAs<Context11>(context); in FenceTestHelper() local
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D | InputLayoutCache.cpp | 113 Context11 *context11, in getInputLayout() 174 Context11 *context11, in createInputLayout()
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D | Clear11.cpp | 139 Context11 *context11 = GetImplAs<Context11>(context); in getShadersAndLayout() local 232 Context11 *context11 = GetImplAs<Context11>(context); in ensureResourcesInitialized() local
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D | Blit11.cpp | 596 Context11 *context11 = GetImplAs<Context11>(context); in initResources() local 761 Context11 *context11 = GetImplAs<Context11>(context); in getShaderSupport() local 1113 Context11 *context11 = GetImplAs<Context11>(context); in copyDepth() local 1719 Context11 *context11 = GetImplAs<Context11>(context); in resolveDepth() local 1771 Context11 *context11 = GetImplAs<Context11>(context); in initResolveDepthOnly() local 1824 Context11 *context11 = GetImplAs<Context11>(context); in initResolveDepthStencil() local 1869 Context11 *context11 = GetImplAs<Context11>(context); in resolveStencil() local
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D | ExternalImageSiblingImpl11.cpp | 145 Context11 *context11 = GetImplAs<Context11>(context); in createRenderTarget() local
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D | Renderer11.cpp | 1439 angle::Result Renderer11::flush(Context11 *context11) in flush() 1445 angle::Result Renderer11::finish(Context11 *context11) in finish() 1802 angle::Result Renderer11::drawWithGeometryShaderAndTransformFeedback(Context11 *context11, in drawWithGeometryShaderAndTransformFeedback() 1870 Context11 *context11 = GetImplAs<Context11>(context); in drawArrays() local 2886 Context11 *context11 = GetImplAs<Context11>(context); in createRenderTarget() local 3540 Context11 *context11 = GetImplAs<Context11>(context); in readFromAttachment() local 4168 angle::Result Renderer11::getScratchMemoryBuffer(Context11 *context11, in getScratchMemoryBuffer() 4247 Context11 *context11 = GetImplAs<Context11>(context); in createStagingTexture() local
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D | Buffer11.cpp | 529 Context11 *context11 = GetImplAs<Context11>(context); in mapRange() local 1514 Context11 *context11 = GetImplAs<Context11>(context); in resize() local 1639 Context11 *context11 = GetImplAs<Context11>(context); in resize() local
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D | Framebuffer11.cpp | 412 Context11 *context11 = GetImplAs<Context11>(context); in getImplementationColorReadFormat() local
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D | TextureStorage11.cpp | 669 Context11 *context11 = GetImplAs<Context11>(context); in updateSubresourceLevel() local 901 Context11 *context11 = GetImplAs<Context11>(context); in setData() local 1522 Context11 *context11 = GetImplAs<Context11>(context); in getRenderTarget() local 2714 Context11 *context11 = GetImplAs<Context11>(context); in getRenderTarget() local 3274 Context11 *context11 = GetImplAs<Context11>(context); in getRenderTarget() local 4000 Context11 *context11 = GetImplAs<Context11>(context); in getRenderTarget() local
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D | StateManager11.cpp | 1798 Context11 *context11 = GetImplAs<Context11>(context); in onMakeCurrent() local 3009 Context11 *context11 = GetImplAs<Context11>(context); in syncProgram() local 3070 Context11 *context11 = GetImplAs<Context11>(context); in syncProgramForCompute() local
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D | renderer11_utils.cpp | 2297 Context11 *context11 = GetImplAs<Context11>(context); in GenerateInitialTextureData() local
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/external/angle/src/tests/gl_tests/ |
D | D3D11FormatTablesTest.cpp | 50 rx::Context11 *context11 = in TEST_P() local 167 rx::Context11 *context11 = in TEST_P() local
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D | D3D11InputLayoutCacheTest.cpp | 73 rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(context); in TEST_P() local
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