1 /*
2 * Copyright 2022 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 // #define LOG_NDEBUG 0
18 #undef LOG_TAG
19 #define LOG_TAG "SurfaceFlinger"
20 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
21
22 #include <common/trace.h>
23 #include <gui/GLConsumer.h>
24 #include <math/vec3.h>
25 #include <system/window.h>
26
27 #include "LayerFE.h"
28 #include "SurfaceFlinger.h"
29 #include "ui/FenceResult.h"
30
31 namespace android {
32
33 namespace {
34 constexpr float defaultMaxLuminance = 1000.0;
35
inverseOrientation(uint32_t transform)36 constexpr mat4 inverseOrientation(uint32_t transform) {
37 const mat4 flipH(-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1);
38 const mat4 flipV(1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1);
39 const mat4 rot90(0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1);
40 mat4 tr;
41
42 if (transform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
43 tr = tr * rot90;
44 }
45 if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
46 tr = tr * flipH;
47 }
48 if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
49 tr = tr * flipV;
50 }
51 return inverse(tr);
52 }
53
reduce(const FloatRect & win,const Region & exclude)54 FloatRect reduce(const FloatRect& win, const Region& exclude) {
55 if (CC_LIKELY(exclude.isEmpty())) {
56 return win;
57 }
58 // Convert through Rect (by rounding) for lack of FloatRegion
59 return Region(Rect{win}).subtract(exclude).getBounds().toFloatRect();
60 }
61
62 // Computes the transform matrix using the setFilteringEnabled to determine whether the
63 // transform matrix should be computed for use with bilinear filtering.
getDrawingTransformMatrix(const std::shared_ptr<renderengine::ExternalTexture> & buffer,Rect bufferCrop,uint32_t bufferTransform,bool filteringEnabled,float outMatrix[16])64 void getDrawingTransformMatrix(const std::shared_ptr<renderengine::ExternalTexture>& buffer,
65 Rect bufferCrop, uint32_t bufferTransform, bool filteringEnabled,
66 float outMatrix[16]) {
67 if (!buffer) {
68 ALOGE("Buffer should not be null!");
69 return;
70 }
71 GLConsumer::computeTransformMatrix(outMatrix, static_cast<float>(buffer->getWidth()),
72 static_cast<float>(buffer->getHeight()),
73 buffer->getPixelFormat(), bufferCrop, bufferTransform,
74 filteringEnabled);
75 }
76
77 } // namespace
78
LayerFE(const std::string & name)79 LayerFE::LayerFE(const std::string& name) : mName(name) {}
80
~LayerFE()81 LayerFE::~LayerFE() {
82 // Ensures that no promise is left unfulfilled before the LayerFE is destroyed.
83 // An unfulfilled promise could occur when a screenshot is attempted, but the
84 // render area is invalid and there is no memory for the capture result.
85 if (mReleaseFencePromiseStatus == ReleaseFencePromiseStatus::INITIALIZED) {
86 setReleaseFence(Fence::NO_FENCE);
87 }
88 }
89
getCompositionState() const90 const compositionengine::LayerFECompositionState* LayerFE::getCompositionState() const {
91 return mSnapshot.get();
92 }
93
onPreComposition(bool)94 bool LayerFE::onPreComposition(bool) {
95 return mSnapshot->hasReadyFrame;
96 }
97
prepareClientComposition(compositionengine::LayerFE::ClientCompositionTargetSettings & targetSettings) const98 std::optional<compositionengine::LayerFE::LayerSettings> LayerFE::prepareClientComposition(
99 compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) const {
100 std::optional<compositionengine::LayerFE::LayerSettings> layerSettings =
101 prepareClientCompositionInternal(targetSettings);
102 // Nothing to render.
103 if (!layerSettings) {
104 return {};
105 }
106
107 // HWC requests to clear this layer.
108 if (targetSettings.clearContent) {
109 prepareClearClientComposition(*layerSettings, false /* blackout */);
110 return layerSettings;
111 }
112
113 // set the shadow for the layer if needed
114 prepareShadowClientComposition(*layerSettings, targetSettings.viewport);
115
116 layerSettings->borderSettings = mSnapshot->borderSettings;
117
118 return layerSettings;
119 }
120
prepareClientCompositionInternal(compositionengine::LayerFE::ClientCompositionTargetSettings & targetSettings) const121 std::optional<compositionengine::LayerFE::LayerSettings> LayerFE::prepareClientCompositionInternal(
122 compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) const {
123 SFTRACE_CALL();
124 compositionengine::LayerFE::LayerSettings layerSettings;
125 layerSettings.geometry.originalBounds = mSnapshot->geomLayerBounds;
126 layerSettings.geometry.boundaries =
127 reduce(mSnapshot->geomLayerBounds, mSnapshot->transparentRegionHint);
128 layerSettings.geometry.positionTransform = mSnapshot->geomLayerTransform.asMatrix4();
129
130 // skip drawing content if the targetSettings indicate the content will be occluded
131 const bool drawContent = targetSettings.realContentIsVisible || targetSettings.clearContent;
132 layerSettings.skipContentDraw = !drawContent;
133
134 if (!mSnapshot->colorTransformIsIdentity) {
135 layerSettings.colorTransform = mSnapshot->colorTransform;
136 }
137
138 const auto& roundedCornerState = mSnapshot->roundedCorner;
139 layerSettings.geometry.roundedCornersRadius = roundedCornerState.radius;
140 layerSettings.geometry.roundedCornersCrop = roundedCornerState.cropRect;
141
142 layerSettings.alpha = mSnapshot->alpha;
143 layerSettings.sourceDataspace = mSnapshot->dataspace;
144
145 // Override the dataspace transfer from 170M to sRGB if the device configuration requests this.
146 // We do this here instead of in buffer info so that dumpsys can still report layers that are
147 // using the 170M transfer.
148 if (targetSettings.treat170mAsSrgb &&
149 (layerSettings.sourceDataspace & HAL_DATASPACE_TRANSFER_MASK) ==
150 HAL_DATASPACE_TRANSFER_SMPTE_170M) {
151 layerSettings.sourceDataspace = static_cast<ui::Dataspace>(
152 (layerSettings.sourceDataspace & HAL_DATASPACE_STANDARD_MASK) |
153 (layerSettings.sourceDataspace & HAL_DATASPACE_RANGE_MASK) |
154 HAL_DATASPACE_TRANSFER_SRGB);
155 }
156
157 layerSettings.whitePointNits = targetSettings.whitePointNits;
158 switch (targetSettings.blurSetting) {
159 case LayerFE::ClientCompositionTargetSettings::BlurSetting::Enabled:
160 layerSettings.backgroundBlurRadius = mSnapshot->backgroundBlurRadius;
161 layerSettings.blurRegions = mSnapshot->blurRegions;
162 layerSettings.blurRegionTransform = mSnapshot->localTransformInverse.asMatrix4();
163 break;
164 case LayerFE::ClientCompositionTargetSettings::BlurSetting::BackgroundBlurOnly:
165 layerSettings.backgroundBlurRadius = mSnapshot->backgroundBlurRadius;
166 break;
167 case LayerFE::ClientCompositionTargetSettings::BlurSetting::BlurRegionsOnly:
168 layerSettings.blurRegions = mSnapshot->blurRegions;
169 layerSettings.blurRegionTransform = mSnapshot->localTransformInverse.asMatrix4();
170 break;
171 case LayerFE::ClientCompositionTargetSettings::BlurSetting::Disabled:
172 default:
173 break;
174 }
175 layerSettings.stretchEffect = mSnapshot->stretchEffect;
176 layerSettings.edgeExtensionEffect = mSnapshot->edgeExtensionEffect;
177 // Record the name of the layer for debugging further down the stack.
178 layerSettings.name = mSnapshot->name;
179 layerSettings.luts = mSnapshot->luts ? mSnapshot->luts : targetSettings.luts;
180
181 if (hasEffect() && !hasBufferOrSidebandStream()) {
182 prepareEffectsClientComposition(layerSettings, targetSettings);
183 return layerSettings;
184 }
185
186 prepareBufferStateClientComposition(layerSettings, targetSettings);
187 return layerSettings;
188 }
189
prepareClearClientComposition(LayerFE::LayerSettings & layerSettings,bool blackout) const190 void LayerFE::prepareClearClientComposition(LayerFE::LayerSettings& layerSettings,
191 bool blackout) const {
192 layerSettings.source.buffer.buffer = nullptr;
193 layerSettings.source.solidColor = half3(0.0f, 0.0f, 0.0f);
194 layerSettings.disableBlending = true;
195 layerSettings.bufferId = 0;
196 layerSettings.frameNumber = 0;
197 layerSettings.sequence = -1;
198
199 // If layer is blacked out, force alpha to 1 so that we draw a black color layer.
200 layerSettings.alpha = blackout ? 1.0f : 0.0f;
201 layerSettings.name = mSnapshot->name;
202 }
203
prepareEffectsClientComposition(compositionengine::LayerFE::LayerSettings & layerSettings,compositionengine::LayerFE::ClientCompositionTargetSettings & targetSettings) const204 void LayerFE::prepareEffectsClientComposition(
205 compositionengine::LayerFE::LayerSettings& layerSettings,
206 compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) const {
207 // If fill bounds are occluded or the fill color is invalid skip the fill settings.
208 if (targetSettings.realContentIsVisible && fillsColor()) {
209 // Set color for color fill settings.
210 layerSettings.source.solidColor = mSnapshot->color.rgb;
211 } else if (hasBlur() || drawShadows() || hasOutline()) {
212 layerSettings.skipContentDraw = true;
213 }
214 }
215
prepareBufferStateClientComposition(compositionengine::LayerFE::LayerSettings & layerSettings,compositionengine::LayerFE::ClientCompositionTargetSettings & targetSettings) const216 void LayerFE::prepareBufferStateClientComposition(
217 compositionengine::LayerFE::LayerSettings& layerSettings,
218 compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) const {
219 SFTRACE_CALL();
220 if (CC_UNLIKELY(!mSnapshot->externalTexture)) {
221 // If there is no buffer for the layer or we have sidebandstream where there is no
222 // activeBuffer, then we need to return LayerSettings.
223 return;
224 }
225 bool blackOutLayer;
226 if (FlagManager::getInstance().display_protected()) {
227 blackOutLayer = (mSnapshot->hasProtectedContent && !targetSettings.isProtected) ||
228 (mSnapshot->isSecure && !targetSettings.isSecure);
229 } else {
230 blackOutLayer = (mSnapshot->hasProtectedContent && !targetSettings.isProtected) ||
231 ((mSnapshot->isSecure || mSnapshot->hasProtectedContent) &&
232 !targetSettings.isSecure);
233 }
234 const bool bufferCanBeUsedAsHwTexture =
235 mSnapshot->externalTexture->getUsage() & GraphicBuffer::USAGE_HW_TEXTURE;
236 if (blackOutLayer || !bufferCanBeUsedAsHwTexture) {
237 ALOGE_IF(!bufferCanBeUsedAsHwTexture, "%s is blacked out as buffer is not gpu readable",
238 mSnapshot->name.c_str());
239 prepareClearClientComposition(layerSettings, true /* blackout */);
240 return;
241 }
242
243 layerSettings.source.buffer.buffer = mSnapshot->externalTexture;
244 layerSettings.source.buffer.isOpaque = mSnapshot->contentOpaque;
245 layerSettings.source.buffer.fence = mSnapshot->acquireFence;
246 layerSettings.source.buffer.usePremultipliedAlpha = mSnapshot->premultipliedAlpha;
247 bool hasSmpte2086 = mSnapshot->hdrMetadata.validTypes & HdrMetadata::SMPTE2086;
248 bool hasCta861_3 = mSnapshot->hdrMetadata.validTypes & HdrMetadata::CTA861_3;
249 float maxLuminance = 0.f;
250 if (hasSmpte2086 && hasCta861_3) {
251 maxLuminance = std::min(mSnapshot->hdrMetadata.smpte2086.maxLuminance,
252 mSnapshot->hdrMetadata.cta8613.maxContentLightLevel);
253 } else if (hasSmpte2086) {
254 maxLuminance = mSnapshot->hdrMetadata.smpte2086.maxLuminance;
255 } else if (hasCta861_3) {
256 maxLuminance = mSnapshot->hdrMetadata.cta8613.maxContentLightLevel;
257 } else {
258 switch (layerSettings.sourceDataspace & HAL_DATASPACE_TRANSFER_MASK) {
259 case HAL_DATASPACE_TRANSFER_ST2084:
260 case HAL_DATASPACE_TRANSFER_HLG:
261 // Behavior-match previous releases for HDR content
262 maxLuminance = defaultMaxLuminance;
263 break;
264 }
265 }
266 layerSettings.source.buffer.maxLuminanceNits = maxLuminance;
267 layerSettings.frameNumber = mSnapshot->frameNumber;
268 layerSettings.bufferId = mSnapshot->externalTexture->getId();
269 layerSettings.sequence = mSnapshot->sequence;
270
271 const bool useFiltering = targetSettings.needsFiltering ||
272 mSnapshot->geomLayerTransform.needsBilinearFiltering();
273
274 // Query the texture matrix given our current filtering mode.
275 float textureMatrix[16];
276 getDrawingTransformMatrix(layerSettings.source.buffer.buffer, mSnapshot->geomContentCrop,
277 mSnapshot->geomBufferTransform, useFiltering,
278 textureMatrix);
279
280 if (mSnapshot->geomBufferUsesDisplayInverseTransform) {
281 /*
282 * the code below applies the primary display's inverse transform to
283 * the texture transform
284 */
285 uint32_t transform = SurfaceFlinger::getActiveDisplayRotationFlags();
286 mat4 tr = inverseOrientation(transform);
287
288 /**
289 * TODO(b/36727915): This is basically a hack.
290 *
291 * Ensure that regardless of the parent transformation,
292 * this buffer is always transformed from native display
293 * orientation to display orientation. For example, in the case
294 * of a camera where the buffer remains in native orientation,
295 * we want the pixels to always be upright.
296 */
297 const auto parentTransform = mSnapshot->parentTransform;
298 tr = tr * inverseOrientation(parentTransform.getOrientation());
299
300 // and finally apply it to the original texture matrix
301 const mat4 texTransform(mat4(static_cast<const float*>(textureMatrix)) * tr);
302 memcpy(textureMatrix, texTransform.asArray(), sizeof(textureMatrix));
303 }
304
305 const Rect win{layerSettings.geometry.boundaries};
306 float bufferWidth = static_cast<float>(mSnapshot->bufferSize.getWidth());
307 float bufferHeight = static_cast<float>(mSnapshot->bufferSize.getHeight());
308
309 // Layers can have a "buffer size" of [0, 0, -1, -1] when no display frame has
310 // been set and there is no parent layer bounds. In that case, the scale is meaningless so
311 // ignore them.
312 if (!mSnapshot->bufferSize.isValid()) {
313 bufferWidth = float(win.right) - float(win.left);
314 bufferHeight = float(win.bottom) - float(win.top);
315 }
316
317 const float scaleHeight = (float(win.bottom) - float(win.top)) / bufferHeight;
318 const float scaleWidth = (float(win.right) - float(win.left)) / bufferWidth;
319 const float translateY = float(win.top) / bufferHeight;
320 const float translateX = float(win.left) / bufferWidth;
321
322 // Flip y-coordinates because GLConsumer expects OpenGL convention.
323 mat4 tr = mat4::translate(vec4(.5f, .5f, 0.f, 1.f)) * mat4::scale(vec4(1.f, -1.f, 1.f, 1.f)) *
324 mat4::translate(vec4(-.5f, -.5f, 0.f, 1.f)) *
325 mat4::translate(vec4(translateX, translateY, 0.f, 1.f)) *
326 mat4::scale(vec4(scaleWidth, scaleHeight, 1.0f, 1.0f));
327
328 layerSettings.source.buffer.useTextureFiltering = useFiltering;
329 layerSettings.source.buffer.textureTransform =
330 mat4(static_cast<const float*>(textureMatrix)) * tr;
331
332 return;
333 }
334
prepareShadowClientComposition(LayerFE::LayerSettings & caster,const Rect & layerStackRect) const335 void LayerFE::prepareShadowClientComposition(LayerFE::LayerSettings& caster,
336 const Rect& layerStackRect) const {
337 ShadowSettings state = mSnapshot->shadowSettings;
338 if (state.length <= 0.f || (state.ambientColor.a <= 0.f && state.spotColor.a <= 0.f)) {
339 return;
340 }
341
342 // Shift the spot light x-position to the middle of the display and then
343 // offset it by casting layer's screen pos.
344 state.lightPos.x =
345 (static_cast<float>(layerStackRect.width()) / 2.f) - mSnapshot->transformedBounds.left;
346 state.lightPos.y -= mSnapshot->transformedBounds.top;
347 caster.shadow = state;
348 }
349
onPictureProfileCommitted()350 void LayerFE::onPictureProfileCommitted() {
351 mCompositionResult.wasPictureProfileCommitted = true;
352 mCompositionResult.pictureProfileHandle = mSnapshot->pictureProfileHandle;
353 }
354
stealCompositionResult()355 CompositionResult LayerFE::stealCompositionResult() {
356 CompositionResult result;
357 std::swap(mCompositionResult, result);
358 return result;
359 }
360
getDebugName() const361 const char* LayerFE::getDebugName() const {
362 return mName.c_str();
363 }
364
getMetadata() const365 const LayerMetadata* LayerFE::getMetadata() const {
366 return &mSnapshot->layerMetadata;
367 }
368
getRelativeMetadata() const369 const LayerMetadata* LayerFE::getRelativeMetadata() const {
370 return &mSnapshot->relativeLayerMetadata;
371 }
372
getSequence() const373 int32_t LayerFE::getSequence() const {
374 return static_cast<int32_t>(mSnapshot->uniqueSequence);
375 }
376
hasRoundedCorners() const377 bool LayerFE::hasRoundedCorners() const {
378 return mSnapshot->roundedCorner.hasRoundedCorners();
379 }
380
setWasClientComposed(const sp<Fence> & fence)381 void LayerFE::setWasClientComposed(const sp<Fence>& fence) {
382 mCompositionResult.lastClientCompositionFence = fence;
383 }
384
hasBufferOrSidebandStream() const385 bool LayerFE::hasBufferOrSidebandStream() const {
386 return mSnapshot->externalTexture || mSnapshot->sidebandStream;
387 }
388
fillsColor() const389 bool LayerFE::fillsColor() const {
390 return mSnapshot->color.r >= 0.0_hf && mSnapshot->color.g >= 0.0_hf &&
391 mSnapshot->color.b >= 0.0_hf;
392 }
393
hasBlur() const394 bool LayerFE::hasBlur() const {
395 return mSnapshot->backgroundBlurRadius > 0 || mSnapshot->blurRegions.size() > 0;
396 }
397
hasOutline() const398 bool LayerFE::hasOutline() const {
399 return mSnapshot->borderSettings.strokeWidth > 0;
400 }
401
drawShadows() const402 bool LayerFE::drawShadows() const {
403 return mSnapshot->shadowSettings.length > 0.f &&
404 (mSnapshot->shadowSettings.ambientColor.a > 0 ||
405 mSnapshot->shadowSettings.spotColor.a > 0);
406 };
407
getBuffer() const408 const sp<GraphicBuffer> LayerFE::getBuffer() const {
409 return mSnapshot->externalTexture ? mSnapshot->externalTexture->getBuffer() : nullptr;
410 }
411
setReleaseFence(const FenceResult & releaseFence)412 void LayerFE::setReleaseFence(const FenceResult& releaseFence) {
413 // Promises should not be fulfilled more than once. This case can occur if virtual
414 // displays with the same layerstack ID are being created and destroyed in quick
415 // succession, such as in tests. This would result in a race condition in which
416 // multiple displays have the same layerstack ID within the same vsync interval.
417 if (mReleaseFencePromiseStatus == ReleaseFencePromiseStatus::FULFILLED) {
418 return;
419 }
420
421 if (releaseFence.has_value()) {
422 if (FlagManager::getInstance().monitor_buffer_fences()) {
423 if (auto strongBuffer = mReleasedBuffer.promote()) {
424 strongBuffer->getDependencyMonitor()
425 .addAccessCompletion(FenceTime::makeValid(releaseFence.value()), "HWC");
426 }
427 }
428 }
429 mReleaseFence.set_value(releaseFence);
430 mReleaseFencePromiseStatus = ReleaseFencePromiseStatus::FULFILLED;
431 }
432
433 // LayerFEs are reused and a new fence needs to be created whevever a buffer is latched.
createReleaseFenceFuture()434 ftl::Future<FenceResult> LayerFE::createReleaseFenceFuture() {
435 if (mReleaseFencePromiseStatus == ReleaseFencePromiseStatus::INITIALIZED) {
436 LOG_ALWAYS_FATAL("Attempting to create a new promise while one is still unfulfilled.");
437 }
438 mReleaseFence = std::promise<FenceResult>();
439 mReleaseFencePromiseStatus = ReleaseFencePromiseStatus::INITIALIZED;
440 return mReleaseFence.get_future();
441 }
442
getReleaseFencePromiseStatus()443 LayerFE::ReleaseFencePromiseStatus LayerFE::getReleaseFencePromiseStatus() {
444 return mReleaseFencePromiseStatus;
445 }
446
setReleasedBuffer(sp<GraphicBuffer> buffer)447 void LayerFE::setReleasedBuffer(sp<GraphicBuffer> buffer) {
448 mReleasedBuffer = std::move(buffer);
449 }
450
setLastHwcState(const LayerFE::HwcLayerDebugState & state)451 void LayerFE::setLastHwcState(const LayerFE::HwcLayerDebugState &state) {
452 mLastHwcState = state;
453 }
454
getLastHwcState() const455 const LayerFE::HwcLayerDebugState& LayerFE::getLastHwcState() const {
456 return mLastHwcState;
457 };
458
459 } // namespace android
460