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Searched defs:crossProduct (Results 1 – 8 of 8) sorted by relevance

/external/apache-commons-math/src/main/java/org/apache/commons/math3/geometry/euclidean/threed/
DFieldVector3D.java781 public FieldVector3D<T> crossProduct(final FieldVector3D<T> v) { in crossProduct() method in FieldVector3D
791 public FieldVector3D<T> crossProduct(final Vector3D v) { in crossProduct() method in FieldVector3D
972 …public static <T extends RealFieldElement<T>> FieldVector3D<T> crossProduct(final FieldVector3D<T>… in crossProduct() method in FieldVector3D
983 …public static <T extends RealFieldElement<T>> FieldVector3D<T> crossProduct(final FieldVector3D<T>… in crossProduct() method in FieldVector3D
994 public static <T extends RealFieldElement<T>> FieldVector3D<T> crossProduct(final Vector3D v1, in crossProduct() method in FieldVector3D
DVector3D.java461 public Vector3D crossProduct(final Vector<Euclidean3D> v) { in crossProduct() method in Vector3D
523 public static Vector3D crossProduct(final Vector3D v1, final Vector3D v2) { in crossProduct() method in Vector3D
/external/apache-commons-math/src/main/java/org/apache/commons/math3/geometry/euclidean/twod/hull/
DConvexHull2D.java94 …final double crossProduct = MathArrays.linearCombination(d1.getX(), d2.getY(), -d1.getY(), d2.getX… in isConvex() local
/external/deqp/framework/referencerenderer/
DrrRasterizer.cpp150 const int64_t crossProduct = (u.x() * v.y() - u.y() * v.x()); in vertexOnLeftSideOfLine() local
159 const int64_t crossProduct = (u.x() * v.y() - u.y() * v.x()); in vertexOnRightSideOfLine() local
168 const int64_t crossProduct = (u.x() * v.y() - u.y() * v.x()); in vertexOnLine() local
241 const int64_t crossProduct = (u.x() * v.y() - u.y() * v.x()); in doesLineSegmentExitDiamond() local
/external/grpc-grpc-java/xds/src/main/java/io/grpc/xds/
DXdsListenerResource.java285 List<FilterChainMatch> crossProduct = getCrossProduct(filterChainMatch); in checkForUniqueness() local
/external/deqp/framework/common/
DtcuRasterizationVerifier.cpp88 const float crossProduct = (u.x() * v.y() - u.y() * v.x()); in isTriangleClockwise() local
116 const float crossProduct = (line.x() * v.y() - line.y() * v.x()); in pixelNearLineSegment() local
184 const float crossProduct = (u.x() * v.y() - u.y() * v.x()); in triangleArea() local
2643 const double crossProduct = (edge.x() * v.y() - edge.y() * v.x()); in calculateTriangleCoverage() local
2729 const int64_t crossProduct = (edge.x() * v.y() - edge.y() * v.x()); in calculateTriangleCoverage() local
2887 const int64_t crossProduct = (edge.x() * v.y() - edge.y() * v.x()); in calculateUnderestimateTriangleCoverage() local
/external/apache-commons-math/src/main/java/org/apache/commons/math/geometry/
DVector3D.java460 public static Vector3D crossProduct(Vector3D v1, Vector3D v2) { in crossProduct() method in Vector3D
/external/apache-commons-math/src/main/java/org/apache/commons/math3/geometry/euclidean/twod/
DVector2D.java351 public double crossProduct(final Vector2D p1, final Vector2D p2) { in crossProduct() method in Vector2D