Searched defs:crossProduct (Results 1 – 8 of 8) sorted by relevance
781 public FieldVector3D<T> crossProduct(final FieldVector3D<T> v) { in crossProduct() method in FieldVector3D791 public FieldVector3D<T> crossProduct(final Vector3D v) { in crossProduct() method in FieldVector3D972 …public static <T extends RealFieldElement<T>> FieldVector3D<T> crossProduct(final FieldVector3D<T>… in crossProduct() method in FieldVector3D983 …public static <T extends RealFieldElement<T>> FieldVector3D<T> crossProduct(final FieldVector3D<T>… in crossProduct() method in FieldVector3D994 public static <T extends RealFieldElement<T>> FieldVector3D<T> crossProduct(final Vector3D v1, in crossProduct() method in FieldVector3D
461 public Vector3D crossProduct(final Vector<Euclidean3D> v) { in crossProduct() method in Vector3D523 public static Vector3D crossProduct(final Vector3D v1, final Vector3D v2) { in crossProduct() method in Vector3D
94 …final double crossProduct = MathArrays.linearCombination(d1.getX(), d2.getY(), -d1.getY(), d2.getX… in isConvex() local
150 const int64_t crossProduct = (u.x() * v.y() - u.y() * v.x()); in vertexOnLeftSideOfLine() local159 const int64_t crossProduct = (u.x() * v.y() - u.y() * v.x()); in vertexOnRightSideOfLine() local168 const int64_t crossProduct = (u.x() * v.y() - u.y() * v.x()); in vertexOnLine() local241 const int64_t crossProduct = (u.x() * v.y() - u.y() * v.x()); in doesLineSegmentExitDiamond() local
285 List<FilterChainMatch> crossProduct = getCrossProduct(filterChainMatch); in checkForUniqueness() local
88 const float crossProduct = (u.x() * v.y() - u.y() * v.x()); in isTriangleClockwise() local116 const float crossProduct = (line.x() * v.y() - line.y() * v.x()); in pixelNearLineSegment() local184 const float crossProduct = (u.x() * v.y() - u.y() * v.x()); in triangleArea() local2643 const double crossProduct = (edge.x() * v.y() - edge.y() * v.x()); in calculateTriangleCoverage() local2729 const int64_t crossProduct = (edge.x() * v.y() - edge.y() * v.x()); in calculateTriangleCoverage() local2887 const int64_t crossProduct = (edge.x() * v.y() - edge.y() * v.x()); in calculateUnderestimateTriangleCoverage() local
460 public static Vector3D crossProduct(Vector3D v1, Vector3D v2) { in crossProduct() method in Vector3D
351 public double crossProduct(final Vector2D p1, final Vector2D p2) { in crossProduct() method in Vector2D