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1 /*
2  * Copyright 2023 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 #include "src/shaders/SkRuntimeShader.h"
8 
9 #include "include/core/SkCapabilities.h"
10 #include "include/core/SkData.h"
11 #include "include/core/SkMatrix.h"
12 #include "include/core/SkShader.h"
13 #include "include/core/SkString.h"
14 #include "include/effects/SkRuntimeEffect.h"
15 #include "include/private/SkSLSampleUsage.h"
16 #include "include/private/base/SkAssert.h"
17 #include "include/private/base/SkDebug.h"
18 #include "include/private/base/SkTArray.h"
19 #include "include/sksl/SkSLDebugTrace.h"
20 #include "src/base/SkTLazy.h"
21 #include "src/core/SkEffectPriv.h"
22 #include "src/core/SkKnownRuntimeEffects.h"
23 #include "src/core/SkPicturePriv.h"
24 #include "src/core/SkReadBuffer.h"
25 #include "src/core/SkRuntimeEffectPriv.h"
26 #include "src/core/SkWriteBuffer.h"
27 #include "src/shaders/SkShaderBase.h"
28 #include "src/sksl/codegen/SkSLRasterPipelineBuilder.h"
29 #include "src/sksl/tracing/SkSLDebugTracePriv.h"
30 
31 #include <cstdint>
32 #include <optional>
33 #include <string>
34 #include <utility>
35 
36 #if defined(SK_BUILD_FOR_DEBUGGER)
37     constexpr bool kLenientSkSLDeserialization = true;
38 #else
39     constexpr bool kLenientSkSLDeserialization = false;
40 #endif
41 
42 class SkColorSpace;
43 struct SkIPoint;
44 
SkRuntimeShader(sk_sp<SkRuntimeEffect> effect,sk_sp<SkSL::DebugTracePriv> debugTrace,sk_sp<const SkData> uniforms,SkSpan<const SkRuntimeEffect::ChildPtr> children)45 SkRuntimeShader::SkRuntimeShader(sk_sp<SkRuntimeEffect> effect,
46                                  sk_sp<SkSL::DebugTracePriv> debugTrace,
47                                  sk_sp<const SkData> uniforms,
48                                  SkSpan<const SkRuntimeEffect::ChildPtr> children)
49         : fEffect(std::move(effect))
50         , fDebugTrace(std::move(debugTrace))
51         , fUniformData(std::move(uniforms))
52         , fChildren(children.begin(), children.end()) {}
53 
SkRuntimeShader(sk_sp<SkRuntimeEffect> effect,sk_sp<SkSL::DebugTracePriv> debugTrace,UniformsCallback uniformsCallback,SkSpan<const SkRuntimeEffect::ChildPtr> children)54 SkRuntimeShader::SkRuntimeShader(sk_sp<SkRuntimeEffect> effect,
55                                  sk_sp<SkSL::DebugTracePriv> debugTrace,
56                                  UniformsCallback uniformsCallback,
57                                  SkSpan<const SkRuntimeEffect::ChildPtr> children)
58         : fEffect(std::move(effect))
59         , fDebugTrace(std::move(debugTrace))
60         , fUniformsCallback(std::move(uniformsCallback))
61         , fChildren(children.begin(), children.end()) {}
62 
make_debug_trace(SkRuntimeEffect * effect,const SkIPoint & coord)63 static sk_sp<SkSL::DebugTracePriv> make_debug_trace(SkRuntimeEffect* effect,
64                                                     const SkIPoint& coord) {
65     auto debugTrace = sk_make_sp<SkSL::DebugTracePriv>();
66     debugTrace->setSource(effect->source());
67     debugTrace->setTraceCoord(coord);
68     return debugTrace;
69 }
70 
makeTracedClone(const SkIPoint & coord)71 SkRuntimeEffect::TracedShader SkRuntimeShader::makeTracedClone(const SkIPoint& coord) {
72     sk_sp<SkRuntimeEffect> unoptimized = fEffect->makeUnoptimizedClone();
73     sk_sp<SkSL::DebugTracePriv> debugTrace = make_debug_trace(unoptimized.get(), coord);
74     auto debugShader = sk_make_sp<SkRuntimeShader>(
75             unoptimized, debugTrace, this->uniformData(nullptr), SkSpan(fChildren));
76 
77     return SkRuntimeEffect::TracedShader{std::move(debugShader), std::move(debugTrace)};
78 }
79 
appendStages(const SkStageRec & rec,const SkShaders::MatrixRec & mRec) const80 bool SkRuntimeShader::appendStages(const SkStageRec& rec, const SkShaders::MatrixRec& mRec) const {
81     if (!SkRuntimeEffectPriv::CanDraw(SkCapabilities::RasterBackend().get(), fEffect.get())) {
82         // SkRP has support for many parts of #version 300 already, but for now, we restrict its
83         // usage in runtime effects to just #version 100.
84         return false;
85     }
86     if (const SkSL::RP::Program* program = fEffect->getRPProgram(fDebugTrace.get())) {
87         std::optional<SkShaders::MatrixRec> newMRec = mRec.apply(rec);
88         if (!newMRec.has_value()) {
89             return false;
90         }
91         SkSpan<const float> uniforms =
92                 SkRuntimeEffectPriv::UniformsAsSpan(fEffect->uniforms(),
93                                                     this->uniformData(rec.fDstCS),
94                                                     /*alwaysCopyIntoAlloc=*/fUniformData == nullptr,
95                                                     rec.fDstCS,
96                                                     rec.fAlloc);
97         RuntimeEffectRPCallbacks callbacks(rec, *newMRec, fChildren, fEffect->fSampleUsages);
98         bool success = program->appendStages(rec.fPipeline, rec.fAlloc, &callbacks, uniforms);
99         return success;
100     }
101     return false;
102 }
103 
uniformData(const SkColorSpace * dstCS) const104 sk_sp<const SkData> SkRuntimeShader::uniformData(const SkColorSpace* dstCS) const {
105     if (fUniformData) {
106         return fUniformData;
107     }
108 
109     // We want to invoke the uniforms-callback each time a paint occurs.
110     SkASSERT(fUniformsCallback);
111     sk_sp<const SkData> uniforms = fUniformsCallback({dstCS});
112     SkASSERT(uniforms && uniforms->size() == fEffect->uniformSize());
113     return uniforms;
114 }
115 
flatten(SkWriteBuffer & buffer) const116 void SkRuntimeShader::flatten(SkWriteBuffer& buffer) const {
117     if (SkKnownRuntimeEffects::IsSkiaKnownRuntimeEffect(fEffect->fStableKey)) {
118         // We only serialize Skia-internal stableKeys. First party stable keys are not serialized.
119         buffer.write32(fEffect->fStableKey);
120     } else {
121         buffer.write32(0);
122         buffer.writeString(fEffect->source().c_str());
123     }
124     buffer.writeDataAsByteArray(this->uniformData(nullptr).get());
125     SkRuntimeEffectPriv::WriteChildEffects(buffer, fChildren);
126 }
127 
CreateProc(SkReadBuffer & buffer)128 sk_sp<SkFlattenable> SkRuntimeShader::CreateProc(SkReadBuffer& buffer) {
129     if (!buffer.validate(buffer.allowSkSL())) {
130         return nullptr;
131     }
132 
133     sk_sp<SkRuntimeEffect> effect;
134     if (!buffer.isVersionLT(SkPicturePriv::kSerializeStableKeys)) {
135         uint32_t candidateStableKey = buffer.readUInt();
136         effect = SkKnownRuntimeEffects::MaybeGetKnownRuntimeEffect(candidateStableKey);
137         if (!effect && !buffer.validate(candidateStableKey == 0)) {
138             return nullptr;
139         }
140     }
141 
142     if (!effect) {
143         SkString sksl;
144         buffer.readString(&sksl);
145         effect = SkMakeCachedRuntimeEffect(SkRuntimeEffect::MakeForShader, std::move(sksl));
146     }
147     if constexpr (!kLenientSkSLDeserialization) {
148         if (!buffer.validate(effect != nullptr)) {
149             return nullptr;
150         }
151     }
152 
153     sk_sp<SkData> uniforms = buffer.readByteArrayAsData();
154 
155     SkTLazy<SkMatrix> localM;
156     if (buffer.isVersionLT(SkPicturePriv::kNoShaderLocalMatrix)) {
157         uint32_t flags = buffer.read32();
158         if (flags & kHasLegacyLocalMatrix_Flag) {
159             buffer.readMatrix(localM.init());
160         }
161     }
162 
163     skia_private::STArray<4, SkRuntimeEffect::ChildPtr> children;
164     if (!SkRuntimeEffectPriv::ReadChildEffects(buffer, effect.get(), &children)) {
165         return nullptr;
166     }
167 
168     if constexpr (kLenientSkSLDeserialization) {
169         if (!effect) {
170             // If any children were SkShaders, return the first one. This is a reasonable fallback.
171             for (int i = 0; i < children.size(); i++) {
172                 if (children[i].shader()) {
173                     SkDebugf("Serialized SkSL failed to compile. Replacing shader with child %d.\n",
174                              i);
175                     return sk_ref_sp(children[i].shader());
176                 }
177             }
178 
179             // We don't know what to do, so just return nullptr (but *don't* poison the buffer).
180             SkDebugf("Serialized SkSL failed to compile. Ignoring/dropping SkSL shader.\n");
181             return nullptr;
182         }
183     }
184 
185     return effect->makeShader(std::move(uniforms), SkSpan(children), localM.getMaybeNull());
186 }
187