Searched defs:depthData (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/tests/gl_tests/ |
D | DepthStencilFormatsTest.cpp | 1060 std::vector<GLuint> depthData(1, 0xfd70a3d6); in TEST_P() local 1133 std::vector<GLushort> depthData(1, 0xfd6f); in TEST_P() local
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/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateDSTests.cpp | 778 …tcu::Texture2D depthData(vk::mapVkFormat(m_depthAttachmentFormat), (int)(0.5f + static_cast<float>… in iterate() local
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cTextureGatherTests.cpp | 631 Vec4 depthData(data[0][0], data[1][0], data[2][0], data[3][0]); in CreateTextureCubeArray() local 809 Vec4 depthData(data[0][0], data[1][0], data[2][0], data[3][0]); in CreateTextureCube() local
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineMultisampledRenderToSingleSampledTests.cpp | 119 Vec2 depthData; member 127 float depthData = 0; member 157 float depthData; member
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureGatherTests.cpp | 648 Vec4 depthData(data[0][0], data[1][0], data[2][0], data[3][0]); in CreateTextureCube() local
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