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Searched defs:depthStencilFormats (Results 1 – 14 of 14) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/linux/gbm/
DDisplayVkGbm.cpp58 std::vector<GLenum> depthStencilFormats( in generateConfigs() local
/external/angle/src/libANGLE/renderer/vulkan/linux/wayland/
DDisplayVkWayland.cpp90 std::vector<GLenum> depthStencilFormats( in generateConfigs() local
/external/angle/src/libANGLE/renderer/vulkan/linux/xcb/
DDisplayVkXcb.cpp105 std::vector<GLenum> depthStencilFormats( in generateConfigs() local
/external/angle/src/libANGLE/renderer/vulkan/win32/
DDisplayVkWin32.cpp142 std::vector<GLenum> depthStencilFormats( in generateConfigs() local
/external/angle/src/libANGLE/renderer/vulkan/android/
DDisplayVkAndroid.cpp90 std::vector<GLenum> depthStencilFormats( in generateConfigs() local
/external/deqp/modules/gles3/functional/
Des3fFboMultisampleTests.cpp382 …static const uint32_t depthStencilFormats[] = {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT24, GL_DEP… in init() local
Des3fFboInvalidateTests.cpp1613 static const uint32_t depthStencilFormats[] = {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT24, in init() local
Des3fFramebufferBlitTests.cpp956 static const uint32_t depthStencilFormats[] = {GL_NONE, in init() local
Des3fFboRenderTest.cpp1571 …} depthStencilFormats[] = {{GL_DEPTH_COMPONENT32F, true, false}, {GL_DEPTH_COMPONENT24, true, fals… in init() local
Des3fTextureSpecificationTests.cpp3764 } depthStencilFormats[] = {// Depth and stencil formats in init() local
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp1595 const GLenum *depthStencilFormats, in GenerateConfigs()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineDepthTests.cpp1292 …const VkFormat depthStencilFormats[] = {VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT}; in createDepthTests() local
/external/deqp/external/vulkancts/modules/vulkan/shader_object/
DvktShaderObjectRenderingTests.cpp1085 const vk::VkFormat depthStencilFormats[] = { in createShaderObjectRenderingTests() local
/external/deqp/modules/gles31/functional/
Des31fTextureSpecificationTests.cpp989 } depthStencilFormats[] = {// Depth and stencil formats in init() local