Searched defs:depthStencilTexture (Results 1 – 11 of 11) sorted by relevance
20 sk_sp<VulkanTexture> depthStencilTexture) { in Make()43 sk_sp<VulkanTexture> depthStencilTexture, in VulkanFramebuffer()56 const VulkanTexture* depthStencilTexture) { in compatible()
396 const Texture* depthStencilTexture, in onAddRenderPass()590 VulkanTexture* depthStencilTexture, in setup_texture_layouts()636 VulkanTexture* depthStencilTexture, in gather_clear_values()714 const Texture* depthStencilTexture) { in beginRenderPass()
496 VulkanTexture* depthStencilTexture) { in gather_attachment_views()522 VulkanTexture* depthStencilTexture, in createFramebuffer()
68 GLuint depthStencilTexture) in CreateMultiviewBackingTextures()170 GLuint depthStencilTexture) in CreateMultiviewBackingTextures()184 GLuint depthStencilTexture) in AttachMultiviewTextures()211 GLuint depthStencilTexture) in AttachMultiviewTextures()
93 sk_sp<Texture> depthStencilTexture, in addRenderPass()
221 const Texture* depthStencilTexture, in onAddRenderPass()281 const Texture* depthStencilTexture) { in beginRenderPass()
1096 GLTexture depthStencilTexture; in TEST_P() local
1189 void GeometryShaderTest::verifyLayeredFramebufferDepthStencil(GLuint depthStencilTexture, in verifyLayeredFramebufferDepthStencil()
3452 GLTexture depthStencilTexture; in TEST_P() local
1967 GLTexture depthStencilTexture; in TestSampleWithDepthStencilMode() local2917 GLTexture depthStencilTexture; in TEST_P() local3653 GLTexture depthStencilTexture; in TEST_P() local
3874 GLTexture depthStencilTexture; in TEST_P() local