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Searched defs:depthStencilTexture (Results 1 – 11 of 11) sorted by relevance

/external/skia/src/gpu/graphite/vk/
DVulkanFramebuffer.cpp20 sk_sp<VulkanTexture> depthStencilTexture) { in Make()
43 sk_sp<VulkanTexture> depthStencilTexture, in VulkanFramebuffer()
56 const VulkanTexture* depthStencilTexture) { in compatible()
DVulkanCommandBuffer.cpp396 const Texture* depthStencilTexture, in onAddRenderPass()
590 VulkanTexture* depthStencilTexture, in setup_texture_layouts()
636 VulkanTexture* depthStencilTexture, in gather_clear_values()
714 const Texture* depthStencilTexture) { in beginRenderPass()
DVulkanResourceProvider.cpp496 VulkanTexture* depthStencilTexture) { in gather_attachment_views()
522 VulkanTexture* depthStencilTexture, in createFramebuffer()
/external/angle/src/tests/test_utils/
DMultiviewTest.cpp68 GLuint depthStencilTexture) in CreateMultiviewBackingTextures()
170 GLuint depthStencilTexture) in CreateMultiviewBackingTextures()
184 GLuint depthStencilTexture) in AttachMultiviewTextures()
211 GLuint depthStencilTexture) in AttachMultiviewTextures()
/external/skia/src/gpu/graphite/
DCommandBuffer.cpp93 sk_sp<Texture> depthStencilTexture, in addRenderPass()
/external/skia/src/gpu/graphite/dawn/
DDawnCommandBuffer.cpp221 const Texture* depthStencilTexture, in onAddRenderPass()
281 const Texture* depthStencilTexture) { in beginRenderPass()
/external/angle/src/tests/gl_tests/
DTextureMultisampleTest.cpp1096 GLTexture depthStencilTexture; in TEST_P() local
DGeometryShaderTest.cpp1189 void GeometryShaderTest::verifyLayeredFramebufferDepthStencil(GLuint depthStencilTexture, in verifyLayeredFramebufferDepthStencil()
DTransformFeedbackTest.cpp3452 GLTexture depthStencilTexture; in TEST_P() local
DTextureTest.cpp1967 GLTexture depthStencilTexture; in TestSampleWithDepthStencilMode() local
2917 GLTexture depthStencilTexture; in TEST_P() local
3653 GLTexture depthStencilTexture; in TEST_P() local
DVulkanPerformanceCounterTest.cpp3874 GLTexture depthStencilTexture; in TEST_P() local