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Searched defs:dispatchComputeIndirect (Results 1 – 11 of 11) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DRendererGL.cpp356 angle::Result RendererGL::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) in dispatchComputeIndirect() function in rx::RendererGL
DContextGL.cpp983 angle::Result ContextGL::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) in dispatchComputeIndirect() function in rx::ContextGL
DDispatchTableGL_autogen.h569 PFNGLDISPATCHCOMPUTEINDIRECTPROC dispatchComputeIndirect = nullptr; variable
/external/angle/src/libANGLE/renderer/null/
DContextNULL.cpp527 angle::Result ContextNULL::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) in dispatchComputeIndirect() function in rx::ContextNULL
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DContext9.cpp496 angle::Result Context9::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) in dispatchComputeIndirect() function in rx::Context9
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp961 angle::Result Context11::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) in dispatchComputeIndirect() function in rx::Context11
DRenderer11.cpp4210 angle::Result Renderer11::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) in dispatchComputeIndirect() function in rx::Renderer11
/external/angle/src/libANGLE/renderer/wgpu/
DContextWgpu.cpp1007 angle::Result ContextWgpu::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) in dispatchComputeIndirect() function in rx::ContextWgpu
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl175 glDispatchComputeIndirectFunc dispatchComputeIndirect; variable
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp6760 angle::Result ContextVk::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) in dispatchComputeIndirect() function in rx::ContextVk
/external/angle/src/libANGLE/
DContext.cpp6599 void Context::dispatchComputeIndirect(GLintptr indirect) in dispatchComputeIndirect() function in gl::Context