Searched defs:drawID (Results 1 – 7 of 7) sorted by relevance
268 for (uint32_t drawID = 1; drawID < TRIANGLE_COUNT; drawID++) in iterate() local300 const uint32_t drawID = sample[1]; in iterate() local
403 for (uint32_t drawID = 1; drawID < TRIANGLE_COUNT; drawID++) in iterate() local471 const uint32_t drawID = sample[1]; in iterate() local
415 for (uint32_t drawID = 1; drawID < TRIANGLE_COUNT; drawID++) in iterate() local496 const uint32_t drawID = sample[1]; in iterate() local638 uint32_t FragmentShadingRateCombined::simulate(uint32_t drawID, uint32_t primID, uint32_t x, uint32… in simulate()
625 #define ANGLE_SET_DRAW_ID_UNIFORM_0(drawID) \ argument627 #define ANGLE_SET_DRAW_ID_UNIFORM_1(drawID) executable->setDrawIDUniform(drawID) argument
131 const TVariable *drawID = in EmulateGLDrawID() local
3880 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawArraysInstancedANGLE() local3917 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawElementsInstancedANGLE() local3984 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawArraysInstancedBaseInstanceANGLE() local4016 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE() local
6243 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawArraysANGLE() local6266 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawElementsANGLE() local