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Searched defs:drawID (Results 1 – 7 of 7) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/fragment_shading_rate/
DesextcFragmentShadingRateBasic.cpp268 for (uint32_t drawID = 1; drawID < TRIANGLE_COUNT; drawID++) in iterate() local
300 const uint32_t drawID = sample[1]; in iterate() local
DesextcFragmentShadingRateAttachmentTests.cpp403 for (uint32_t drawID = 1; drawID < TRIANGLE_COUNT; drawID++) in iterate() local
471 const uint32_t drawID = sample[1]; in iterate() local
DesextcFragmentShadingRateCombinedTests.cpp415 for (uint32_t drawID = 1; drawID < TRIANGLE_COUNT; drawID++) in iterate() local
496 const uint32_t drawID = sample[1]; in iterate() local
638 uint32_t FragmentShadingRateCombined::simulate(uint32_t drawID, uint32_t primID, uint32_t x, uint32… in simulate()
/external/angle/src/libANGLE/renderer/
Drenderer_utils.h625 #define ANGLE_SET_DRAW_ID_UNIFORM_0(drawID) \ argument
627 #define ANGLE_SET_DRAW_ID_UNIFORM_1(drawID) executable->setDrawIDUniform(drawID) argument
/external/angle/src/compiler/translator/tree_ops/
DEmulateMultiDrawShaderBuiltins.cpp131 const TVariable *drawID = in EmulateGLDrawID() local
/external/angle/src/libANGLE/
DvalidationES3.cpp3880 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawArraysInstancedANGLE() local
3917 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawElementsInstancedANGLE() local
3984 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawArraysInstancedBaseInstanceANGLE() local
4016 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE() local
DvalidationES2.cpp6243 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawArraysANGLE() local
6266 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawElementsANGLE() local