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Searched defs:drawPass (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/graphite/task/
DRenderPassTask.cpp110 for (const auto& drawPass: fDrawPasses) { in prepareResources() local
/external/skia/src/gpu/graphite/vk/
DVulkanCommandBuffer.cpp399 for (const auto& drawPass : drawPasses) { in onAddRenderPass() local
459 for (const auto& drawPass : drawPasses) { in onAddRenderPass() local
851 void VulkanCommandBuffer::addDrawPass(const DrawPass* drawPass) { in addDrawPass()
1148 const DrawPass* drawPass, const DrawPassCommands::BindTexturesAndSamplers* command) { in recordTextureAndSamplerDescSet()
/external/skia/src/gpu/graphite/dawn/
DDawnCommandBuffer.cpp245 for (const auto& drawPass : drawPasses) { in onAddRenderPass() local
601 bool DawnCommandBuffer::addDrawPass(const DrawPass* drawPass) { in addDrawPass()
772 const DrawPass& drawPass, const DrawPassCommands::BindTexturesAndSamplers& command) { in bindTextureAndSamplers()
/external/skia/src/gpu/graphite/
DCommandBuffer.cpp101 for (const auto& drawPass : drawPasses) { in addRenderPass() local
DDrawPass.cpp441 std::unique_ptr<DrawPass> drawPass(new DrawPass(target, ops, clearColor)); in Make() local