Searched defs:drawPass (Results 1 – 5 of 5) sorted by relevance
110 for (const auto& drawPass: fDrawPasses) { in prepareResources() local
399 for (const auto& drawPass : drawPasses) { in onAddRenderPass() local459 for (const auto& drawPass : drawPasses) { in onAddRenderPass() local851 void VulkanCommandBuffer::addDrawPass(const DrawPass* drawPass) { in addDrawPass()1148 const DrawPass* drawPass, const DrawPassCommands::BindTexturesAndSamplers* command) { in recordTextureAndSamplerDescSet()
245 for (const auto& drawPass : drawPasses) { in onAddRenderPass() local601 bool DawnCommandBuffer::addDrawPass(const DrawPass* drawPass) { in addDrawPass()772 const DrawPass& drawPass, const DrawPassCommands::BindTexturesAndSamplers& command) { in bindTextureAndSamplers()
101 for (const auto& drawPass : drawPasses) { in addRenderPass() local
441 std::unique_ptr<DrawPass> drawPass(new DrawPass(target, ops, clearColor)); in Make() local