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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keithw@vmware.com>
31   */
32 
33 
34 #include "pipe/p_context.h"
35 #include "util/u_memory.h"
36 #include "util/u_math.h"
37 #include "util/u_inlines.h"
38 #include "util/u_helpers.h"
39 #include "util/u_prim.h"
40 #include "util/format/u_format.h"
41 #include "draw_context.h"
42 #include "draw_pipe.h"
43 #include "draw_prim_assembler.h"
44 #include "draw_vs.h"
45 #include "draw_gs.h"
46 #include "draw_tess.h"
47 #include "draw_mesh.h"
48 
49 #if DRAW_LLVM_AVAILABLE
50 #include "gallivm/lp_bld_init.h"
51 #include "gallivm/lp_bld_limits.h"
52 #include "draw_llvm.h"
53 #endif
54 
55 
56 bool
draw_get_option_use_llvm(void)57 draw_get_option_use_llvm(void)
58 {
59 #if DRAW_LLVM_AVAILABLE
60    return debug_get_bool_option("DRAW_USE_LLVM", true);
61 #else
62    return false;
63 #endif
64 }
65 
66 
67 /**
68  * Create new draw module context with gallivm state for LLVM JIT.
69  */
70 static struct draw_context *
draw_create_context(struct pipe_context * pipe,void * context,bool try_llvm)71 draw_create_context(struct pipe_context *pipe, void *context,
72                     bool try_llvm)
73 {
74    struct draw_context *draw = CALLOC_STRUCT(draw_context);
75    if (!draw)
76       goto err_out;
77 
78 #if DRAW_LLVM_AVAILABLE
79    if (try_llvm && draw_get_option_use_llvm()) {
80       draw->llvm = draw_llvm_create(draw, (lp_context_ref *)context);
81    }
82 #endif
83 
84    draw->pipe = pipe;
85    draw->constant_buffer_stride = (sizeof(float) * 4);
86 
87    if (!draw_init(draw))
88       goto err_destroy;
89 
90    draw->ia = draw_prim_assembler_create(draw);
91    if (!draw->ia)
92       goto err_destroy;
93 
94    return draw;
95 
96 err_destroy:
97    draw_destroy(draw);
98 err_out:
99    return NULL;
100 }
101 
102 
103 /**
104  * Create new draw module context, with LLVM JIT.
105  */
106 struct draw_context *
draw_create(struct pipe_context * pipe)107 draw_create(struct pipe_context *pipe)
108 {
109    return draw_create_context(pipe, NULL, true);
110 }
111 
112 
113 #if DRAW_LLVM_AVAILABLE
114 struct draw_context *
draw_create_with_llvm_context(struct pipe_context * pipe,void * context)115 draw_create_with_llvm_context(struct pipe_context *pipe,
116                               void *context)
117 {
118    return draw_create_context(pipe, context, true);
119 }
120 #endif
121 
122 
123 /**
124  * Create a new draw context, without LLVM JIT.
125  */
126 struct draw_context *
draw_create_no_llvm(struct pipe_context * pipe)127 draw_create_no_llvm(struct pipe_context *pipe)
128 {
129    return draw_create_context(pipe, NULL, false);
130 }
131 
132 
133 bool
draw_init(struct draw_context * draw)134 draw_init(struct draw_context *draw)
135 {
136    /*
137     * Note that several functions compute the clipmask of the predefined
138     * formats with hardcoded formulas instead of using these. So modifications
139     * here must be reflected there too.
140     */
141 
142    ASSIGN_4V(draw->plane[0], -1,  0,  0, 1);
143    ASSIGN_4V(draw->plane[1],  1,  0,  0, 1);
144    ASSIGN_4V(draw->plane[2],  0, -1,  0, 1);
145    ASSIGN_4V(draw->plane[3],  0,  1,  0, 1);
146    ASSIGN_4V(draw->plane[4],  0,  0,  1, 1); /* yes these are correct */
147    ASSIGN_4V(draw->plane[5],  0,  0, -1, 1); /* mesa's a bit wonky */
148    draw->clip_xy = true;
149    draw->clip_z = true;
150 
151    draw->pt.user.planes = (float (*) [DRAW_TOTAL_CLIP_PLANES][4]) &(draw->plane[0]);
152    draw->pt.user.eltMax = ~0;
153 
154    if (!draw_pipeline_init(draw))
155       return false;
156 
157    if (!draw_pt_init(draw))
158       return false;
159 
160    if (!draw_vs_init(draw))
161       return false;
162 
163    if (!draw_gs_init(draw))
164       return false;
165 
166    draw->quads_always_flatshade_last =
167       !draw->pipe->screen->caps.quads_follow_provoking_vertex_convention;
168 
169    draw->floating_point_depth = false;
170 
171    return true;
172 }
173 
174 
175 /*
176  * Called whenever we're starting to draw a new instance.
177  * Some internal structures don't want to have to reset internal
178  * members on each invocation (because their state might have to persist
179  * between multiple primitive restart rendering call) but might have to
180  * for each new instance.
181  * This is particularly the case for primitive id's in geometry shader.
182  */
183 void
draw_new_instance(struct draw_context * draw)184 draw_new_instance(struct draw_context *draw)
185 {
186    draw_geometry_shader_new_instance(draw->gs.geometry_shader);
187    draw_prim_assembler_new_instance(draw->ia);
188 }
189 
190 
191 void
draw_destroy(struct draw_context * draw)192 draw_destroy(struct draw_context *draw)
193 {
194    if (!draw)
195       return;
196 
197    struct pipe_context *pipe = draw->pipe;
198 
199    /* free any rasterizer CSOs that we may have created.
200     */
201    for (unsigned i = 0; i < 2; i++) {
202       for (unsigned j = 0; j < 2; j++) {
203          for (unsigned k = 0; k < 2; k++) {
204             if (draw->rasterizer_no_cull[i][j][k]) {
205                pipe->delete_rasterizer_state(pipe, draw->rasterizer_no_cull[i][j][k]);
206             }
207          }
208       }
209    }
210 
211    for (unsigned i = 0; i < draw->pt.nr_vertex_buffers; i++)
212       pipe_vertex_buffer_unreference(&draw->pt.vertex_buffer[i]);
213 
214    /* Not so fast -- we're just borrowing this at the moment.
215     *
216    if (draw->render)
217       draw->render->destroy(draw->render);
218    */
219 
220    draw_prim_assembler_destroy(draw->ia);
221    draw_pipeline_destroy(draw);
222    draw_pt_destroy(draw);
223    draw_vs_destroy(draw);
224    draw_gs_destroy(draw);
225 #if DRAW_LLVM_AVAILABLE
226    if (draw->llvm)
227       draw_llvm_destroy(draw->llvm);
228 #endif
229 
230    FREE(draw);
231 }
232 
233 
234 void
draw_flush(struct draw_context * draw)235 draw_flush(struct draw_context *draw)
236 {
237    draw_do_flush(draw, DRAW_FLUSH_BACKEND);
238 }
239 
240 
241 /**
242  * Specify the depth stencil format for the draw pipeline. This function
243  * determines the Minimum Resolvable Depth factor for polygon offset.
244  * This factor potentially depends on the number of Z buffer bits,
245  * the rasterization algorithm and the arithmetic performed on Z
246  * values between vertex shading and rasterization.
247  */
248 void
draw_set_zs_format(struct draw_context * draw,enum pipe_format format)249 draw_set_zs_format(struct draw_context *draw, enum pipe_format format)
250 {
251    const struct util_format_description *desc = util_format_description(format);
252 
253    draw->floating_point_depth =
254       (util_get_depth_format_type(desc) == UTIL_FORMAT_TYPE_FLOAT);
255 
256    draw->mrd = util_get_depth_format_mrd(desc);
257 }
258 
259 
260 static bool
draw_is_vs_window_space(struct draw_context * draw)261 draw_is_vs_window_space(struct draw_context *draw)
262 {
263    if (draw->vs.vertex_shader) {
264       struct tgsi_shader_info *info = &draw->vs.vertex_shader->info;
265 
266       return info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] != 0;
267    }
268    return false;
269 }
270 
271 
272 void
draw_update_clip_flags(struct draw_context * draw)273 draw_update_clip_flags(struct draw_context *draw)
274 {
275    bool window_space = draw_is_vs_window_space(draw);
276 
277    draw->clip_xy = !draw->driver.bypass_clip_xy && !window_space;
278    draw->guard_band_xy = (!draw->driver.bypass_clip_xy &&
279                           draw->driver.guard_band_xy);
280    draw->clip_z = (!draw->driver.bypass_clip_z &&
281                    draw->rasterizer && draw->rasterizer->depth_clip_near) &&
282                   !window_space;
283    draw->clip_user = draw->rasterizer &&
284                      draw->rasterizer->clip_plane_enable != 0 &&
285                      !window_space;
286    draw->guard_band_points_lines_xy = draw->guard_band_xy ||
287                                 (draw->driver.bypass_clip_points_lines &&
288                                 (draw->rasterizer &&
289                                  draw->rasterizer->point_line_tri_clip));
290 }
291 
292 
293 void
draw_update_viewport_flags(struct draw_context * draw)294 draw_update_viewport_flags(struct draw_context *draw)
295 {
296    bool window_space = draw_is_vs_window_space(draw);
297 
298    draw->bypass_viewport = window_space || draw->identity_viewport;
299 }
300 
301 
302 /**
303  * Register new primitive rasterization/rendering state.
304  * This causes the drawing pipeline to be rebuilt.
305  */
draw_set_rasterizer_state(struct draw_context * draw,const struct pipe_rasterizer_state * raster,void * rast_handle)306 void draw_set_rasterizer_state(struct draw_context *draw,
307                                 const struct pipe_rasterizer_state *raster,
308                                 void *rast_handle)
309 {
310    if (!draw->suspend_flushing) {
311       draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
312 
313       draw->rasterizer = raster;
314       draw->rast_handle = rast_handle;
315       draw_update_clip_flags(draw);
316    }
317 }
318 
319 
320 /* With a little more work, llvmpipe will be able to turn this off and
321  * do its own x/y clipping.
322  *
323  * Some hardware can turn off clipping altogether - in particular any
324  * hardware with a TNL unit can do its own clipping, even if it is
325  * relying on the draw module for some other reason.
326  * Setting bypass_clip_points_lines to achieve d3d-style point clipping (the driver
327  * will need to do the "vp scissoring") _requires_ the driver to implement
328  * wide points / point sprites itself (points will still be clipped if rasterizer
329  * point_line_tri_clip isn't set). Only relevant if bypass_clip_xy isn't set.
330  */
331 void
draw_set_driver_clipping(struct draw_context * draw,bool bypass_clip_xy,bool bypass_clip_z,bool guard_band_xy,bool bypass_clip_points_lines)332 draw_set_driver_clipping(struct draw_context *draw,
333                          bool bypass_clip_xy,
334                          bool bypass_clip_z,
335                          bool guard_band_xy,
336                          bool bypass_clip_points_lines)
337 {
338    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
339 
340    draw->driver.bypass_clip_xy = bypass_clip_xy;
341    draw->driver.bypass_clip_z = bypass_clip_z;
342    draw->driver.guard_band_xy = guard_band_xy;
343    draw->driver.bypass_clip_points_lines = bypass_clip_points_lines;
344    draw_update_clip_flags(draw);
345 }
346 
347 
348 /**
349  * Plug in the primitive rendering/rasterization stage (which is the last
350  * stage in the drawing pipeline).
351  * This is provided by the device driver.
352  */
353 void
draw_set_rasterize_stage(struct draw_context * draw,struct draw_stage * stage)354 draw_set_rasterize_stage(struct draw_context *draw,
355                          struct draw_stage *stage)
356 {
357    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
358 
359    draw->pipeline.rasterize = stage;
360 }
361 
362 
363 /**
364  * Set the draw module's clipping state.
365  */
366 void
draw_set_clip_state(struct draw_context * draw,const struct pipe_clip_state * clip)367 draw_set_clip_state(struct draw_context *draw,
368                     const struct pipe_clip_state *clip)
369 {
370    draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
371 
372    memcpy(&draw->plane[6], clip->ucp, sizeof(clip->ucp));
373 }
374 
375 void
draw_set_viewmask(struct draw_context * draw,uint8_t viewmask)376 draw_set_viewmask(struct draw_context *draw, uint8_t viewmask)
377 {
378    draw->viewmask = viewmask;
379 }
380 
381 
382 /**
383  * Set the draw module's viewport state.
384  */
385 void
draw_set_viewport_states(struct draw_context * draw,unsigned start_slot,unsigned num_viewports,const struct pipe_viewport_state * vps)386 draw_set_viewport_states(struct draw_context *draw,
387                          unsigned start_slot,
388                          unsigned num_viewports,
389                          const struct pipe_viewport_state *vps)
390 {
391    const struct pipe_viewport_state *viewport = vps;
392    draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
393 
394    assert(start_slot < PIPE_MAX_VIEWPORTS);
395    assert((start_slot + num_viewports) <= PIPE_MAX_VIEWPORTS);
396 
397    memcpy(draw->viewports + start_slot, vps,
398           sizeof(struct pipe_viewport_state) * num_viewports);
399 
400    draw->identity_viewport = (num_viewports == 1) &&
401       (viewport->scale[0] == 1.0f &&
402        viewport->scale[1] == 1.0f &&
403        viewport->scale[2] == 1.0f &&
404        viewport->translate[0] == 0.0f &&
405        viewport->translate[1] == 0.0f &&
406        viewport->translate[2] == 0.0f);
407    draw_update_viewport_flags(draw);
408 }
409 
410 
411 void
draw_set_vertex_buffers(struct draw_context * draw,unsigned count,const struct pipe_vertex_buffer * buffers)412 draw_set_vertex_buffers(struct draw_context *draw,
413                         unsigned count,
414                         const struct pipe_vertex_buffer *buffers)
415 {
416    assert(count <= PIPE_MAX_ATTRIBS);
417 
418    util_set_vertex_buffers_count(draw->pt.vertex_buffer,
419                                  &draw->pt.nr_vertex_buffers,
420                                  buffers, count, false);
421 }
422 
423 
424 void
draw_set_vertex_elements(struct draw_context * draw,unsigned count,const struct pipe_vertex_element * elements)425 draw_set_vertex_elements(struct draw_context *draw,
426                          unsigned count,
427                          const struct pipe_vertex_element *elements)
428 {
429    assert(count <= PIPE_MAX_ATTRIBS);
430 
431    /* We could improve this by only flushing the frontend and the fetch part
432     * of the middle. This would avoid recalculating the emit keys.*/
433    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
434 
435    memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
436    draw->pt.nr_vertex_elements = count;
437    for (unsigned i = 0; i < count; i++)
438       draw->pt.vertex_strides[elements[i].vertex_buffer_index] = elements[i].src_stride;
439 }
440 
441 
442 /**
443  * Tell drawing context where to find mapped vertex buffers.
444  */
445 void
draw_set_mapped_vertex_buffer(struct draw_context * draw,unsigned attr,const void * buffer,size_t size)446 draw_set_mapped_vertex_buffer(struct draw_context *draw,
447                               unsigned attr, const void *buffer,
448                               size_t size)
449 {
450    draw->pt.user.vbuffer[attr].map  = buffer;
451    draw->pt.user.vbuffer[attr].size = size;
452 }
453 
454 
455 void
draw_set_mapped_constant_buffer(struct draw_context * draw,enum pipe_shader_type shader_type,unsigned slot,const void * buffer,unsigned size)456 draw_set_mapped_constant_buffer(struct draw_context *draw,
457                                 enum pipe_shader_type shader_type,
458                                 unsigned slot,
459                                 const void *buffer,
460                                 unsigned size)
461 {
462    assert(shader_type == PIPE_SHADER_VERTEX ||
463                 shader_type == PIPE_SHADER_GEOMETRY ||
464                 shader_type == PIPE_SHADER_TESS_CTRL ||
465                 shader_type == PIPE_SHADER_TESS_EVAL);
466    assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
467 
468    draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
469 
470    draw->pt.user.constants[shader_type][slot].ptr = buffer;
471    draw->pt.user.constants[shader_type][slot].size = size;
472 }
473 
474 void
draw_set_mapped_shader_buffer(struct draw_context * draw,enum pipe_shader_type shader_type,unsigned slot,const void * buffer,unsigned size)475 draw_set_mapped_shader_buffer(struct draw_context *draw,
476                               enum pipe_shader_type shader_type,
477                               unsigned slot,
478                               const void *buffer,
479                               unsigned size)
480 {
481    assert(shader_type == PIPE_SHADER_VERTEX ||
482                 shader_type == PIPE_SHADER_GEOMETRY ||
483                 shader_type == PIPE_SHADER_TESS_CTRL ||
484                 shader_type == PIPE_SHADER_TESS_EVAL);
485    assert(slot < PIPE_MAX_SHADER_BUFFERS);
486 
487    draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
488 
489    draw->pt.user.ssbos[shader_type][slot].ptr = buffer;
490    draw->pt.user.ssbos[shader_type][slot].size = size;
491 }
492 
493 
494 /**
495  * Tells the draw module to draw points with triangles if their size
496  * is greater than this threshold.
497  */
498 void
draw_wide_point_threshold(struct draw_context * draw,float threshold)499 draw_wide_point_threshold(struct draw_context *draw, float threshold)
500 {
501    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
502    draw->pipeline.wide_point_threshold = threshold;
503 }
504 
505 
506 /**
507  * Should the draw module handle point->quad conversion for drawing sprites?
508  */
509 void
draw_wide_point_sprites(struct draw_context * draw,bool draw_sprite)510 draw_wide_point_sprites(struct draw_context *draw, bool draw_sprite)
511 {
512    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
513    draw->pipeline.wide_point_sprites = draw_sprite;
514 }
515 
516 
517 /**
518  * Tells the draw module to draw lines with triangles if their width
519  * is greater than this threshold.
520  */
521 void
draw_wide_line_threshold(struct draw_context * draw,float threshold)522 draw_wide_line_threshold(struct draw_context *draw, float threshold)
523 {
524    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
525    draw->pipeline.wide_line_threshold = roundf(threshold);
526 }
527 
528 
529 /**
530  * Tells the draw module whether or not to implement line stipple.
531  */
532 void
draw_enable_line_stipple(struct draw_context * draw,bool enable)533 draw_enable_line_stipple(struct draw_context *draw, bool enable)
534 {
535    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
536    draw->pipeline.line_stipple = enable;
537 }
538 
539 
540 /**
541  * Tells draw module whether to convert points to quads for sprite mode.
542  */
543 void
draw_enable_point_sprites(struct draw_context * draw,bool enable)544 draw_enable_point_sprites(struct draw_context *draw, bool enable)
545 {
546    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
547    draw->pipeline.point_sprite = enable;
548 }
549 
550 
551 /**
552  * Allocate an extra vertex/geometry shader vertex attribute, if it doesn't
553  * exist already.
554  *
555  * This is used by some of the optional draw module stages such
556  * as wide_point which may need to allocate additional generic/texcoord
557  * attributes.
558  */
559 int
draw_alloc_extra_vertex_attrib(struct draw_context * draw,enum tgsi_semantic semantic_name,unsigned semantic_index)560 draw_alloc_extra_vertex_attrib(struct draw_context *draw,
561                                enum tgsi_semantic semantic_name,
562                                unsigned semantic_index)
563 {
564    int slot = draw_find_shader_output(draw, semantic_name, semantic_index);
565    if (slot >= 0) {
566       return slot;
567    }
568 
569    unsigned num_outputs = draw_current_shader_outputs(draw);
570    unsigned n = draw->extra_shader_outputs.num;
571 
572    assert(n < ARRAY_SIZE(draw->extra_shader_outputs.semantic_name));
573 
574    draw->extra_shader_outputs.semantic_name[n] = semantic_name;
575    draw->extra_shader_outputs.semantic_index[n] = semantic_index;
576    draw->extra_shader_outputs.slot[n] = num_outputs + n;
577    draw->extra_shader_outputs.num++;
578 
579    return draw->extra_shader_outputs.slot[n];
580 }
581 
582 
583 /**
584  * Remove all extra vertex attributes that were allocated with
585  * draw_alloc_extra_vertex_attrib().
586  */
587 void
draw_remove_extra_vertex_attribs(struct draw_context * draw)588 draw_remove_extra_vertex_attribs(struct draw_context *draw)
589 {
590    draw->extra_shader_outputs.num = 0;
591 }
592 
593 
594 /**
595  * If a geometry shader is present, return its info, else the vertex shader's
596  * info.
597  */
598 struct tgsi_shader_info *
draw_get_shader_info(const struct draw_context * draw)599 draw_get_shader_info(const struct draw_context *draw)
600 {
601    if (draw->ms.mesh_shader) {
602       return &draw->ms.mesh_shader->info;
603    } else if (draw->gs.geometry_shader) {
604       return &draw->gs.geometry_shader->info;
605    } else if (draw->tes.tess_eval_shader) {
606       return &draw->tes.tess_eval_shader->info;
607    } else {
608       return &draw->vs.vertex_shader->info;
609    }
610 }
611 
612 
613 /**
614  * Prepare outputs slots from the draw module
615  *
616  * Certain parts of the draw module can emit additional
617  * outputs that can be quite useful to the backends, a good
618  * example of it is the process of decomposing primitives
619  * into wireframes (aka. lines) which normally would lose
620  * the face-side information, but using this method we can
621  * inject another shader output which passes the original
622  * face side information to the backend.
623  */
624 void
draw_prepare_shader_outputs(struct draw_context * draw)625 draw_prepare_shader_outputs(struct draw_context *draw)
626 {
627    draw_remove_extra_vertex_attribs(draw);
628    draw_prim_assembler_prepare_outputs(draw->ia);
629    draw_unfilled_prepare_outputs(draw, draw->pipeline.unfilled);
630    if (draw->pipeline.aapoint)
631       draw_aapoint_prepare_outputs(draw, draw->pipeline.aapoint);
632    if (draw->pipeline.aaline)
633       draw_aaline_prepare_outputs(draw, draw->pipeline.aaline);
634 }
635 
636 
637 /**
638  * Ask the draw module for the location/slot of the given vertex attribute in
639  * a post-transformed vertex.
640  *
641  * With this function, drivers that use the draw module should have no reason
642  * to track the current vertex/geometry shader.
643  *
644  * Note that the draw module may sometimes generate vertices with extra
645  * attributes (such as texcoords for AA lines).  The driver can call this
646  * function to find those attributes.
647  *
648  * -1 is returned if the attribute is not found since this is
649  * an undefined situation. Note, that zero is valid and can
650  * be used by any of the attributes, because position is not
651  * required to be attribute 0 or even at all present.
652  */
653 int
draw_find_shader_output(const struct draw_context * draw,enum tgsi_semantic semantic_name,unsigned semantic_index)654 draw_find_shader_output(const struct draw_context *draw,
655                         enum tgsi_semantic semantic_name,
656                         unsigned semantic_index)
657 {
658    const struct tgsi_shader_info *info = draw_get_shader_info(draw);
659 
660    for (unsigned i = 0; i < info->num_outputs; i++) {
661       if (info->output_semantic_name[i] == semantic_name &&
662           info->output_semantic_index[i] == semantic_index)
663          return i;
664    }
665 
666    /* Search the extra vertex attributes */
667    for (unsigned i = 0; i < draw->extra_shader_outputs.num; i++) {
668       if (draw->extra_shader_outputs.semantic_name[i] == semantic_name &&
669           draw->extra_shader_outputs.semantic_index[i] == semantic_index) {
670          return draw->extra_shader_outputs.slot[i];
671       }
672    }
673 
674    return -1;
675 }
676 
677 
678 /**
679  * Return total number of the shader outputs.  This function is similar to
680  * draw_current_shader_outputs() but this function also counts any extra
681  * vertex/geometry output attributes that may be filled in by some draw
682  * stages (such as AA point, AA line).
683  *
684  * If geometry shader is present, its output will be returned,
685  * if not vertex shader is used.
686  */
687 unsigned
draw_num_shader_outputs(const struct draw_context * draw)688 draw_num_shader_outputs(const struct draw_context *draw)
689 {
690    const struct tgsi_shader_info *info = draw_get_shader_info(draw);
691    return info->num_outputs + draw->extra_shader_outputs.num;
692 }
693 
694 
695 /**
696  * Return total number of the vertex shader outputs.  This function
697  * also counts any extra vertex output attributes that may
698  * be filled in by some draw stages (such as AA point, AA line,
699  * front face).
700  */
701 unsigned
draw_total_vs_outputs(const struct draw_context * draw)702 draw_total_vs_outputs(const struct draw_context *draw)
703 {
704    const struct tgsi_shader_info *info = &draw->vs.vertex_shader->info;
705 
706    return info->num_outputs + draw->extra_shader_outputs.num;
707 }
708 
709 
710 /**
711  * Return total number of the geometry shader outputs. This function
712  * also counts any extra geometry output attributes that may
713  * be filled in by some draw stages (such as AA point, AA line, front
714  * face).
715  */
716 unsigned
draw_total_gs_outputs(const struct draw_context * draw)717 draw_total_gs_outputs(const struct draw_context *draw)
718 {
719    if (!draw->gs.geometry_shader)
720       return 0;
721    const struct tgsi_shader_info *info = &draw->gs.geometry_shader->info;
722    return info->num_outputs + draw->extra_shader_outputs.num;
723 }
724 
725 
726 /**
727  * Return total number of the tess ctrl shader outputs.
728  */
729 unsigned
draw_total_tcs_outputs(const struct draw_context * draw)730 draw_total_tcs_outputs(const struct draw_context *draw)
731 {
732    if (!draw->tcs.tess_ctrl_shader)
733       return 0;
734    const struct tgsi_shader_info *info = &draw->tcs.tess_ctrl_shader->info;
735    return info->num_outputs;
736 }
737 
738 
739 /**
740  * Return total number of the tess eval shader outputs.
741  */
742 unsigned
draw_total_tes_outputs(const struct draw_context * draw)743 draw_total_tes_outputs(const struct draw_context *draw)
744 {
745    if (!draw->tes.tess_eval_shader)
746       return 0;
747    const struct tgsi_shader_info *info = &draw->tes.tess_eval_shader->info;
748    return info->num_outputs + draw->extra_shader_outputs.num;
749 }
750 
751 
752 /**
753  * Provide TGSI sampler objects for vertex/geometry shaders that use
754  * texture fetches.  This state only needs to be set once per context.
755  * This might only be used by software drivers for the time being.
756  */
757 void
draw_texture_sampler(struct draw_context * draw,enum pipe_shader_type shader,struct tgsi_sampler * sampler)758 draw_texture_sampler(struct draw_context *draw,
759                      enum pipe_shader_type shader,
760                      struct tgsi_sampler *sampler)
761 {
762    switch (shader) {
763    case PIPE_SHADER_VERTEX:
764       draw->vs.tgsi.sampler = sampler;
765       break;
766    case PIPE_SHADER_GEOMETRY:
767       draw->gs.tgsi.sampler = sampler;
768       break;
769    default:
770       assert(0);
771       break;
772    }
773 }
774 
775 
776 /**
777  * Provide TGSI image objects for vertex/geometry shaders that use
778  * texture fetches.  This state only needs to be set once per context.
779  * This might only be used by software drivers for the time being.
780  */
781 void
draw_image(struct draw_context * draw,enum pipe_shader_type shader,struct tgsi_image * image)782 draw_image(struct draw_context *draw,
783            enum pipe_shader_type shader,
784            struct tgsi_image *image)
785 {
786    switch (shader) {
787    case PIPE_SHADER_VERTEX:
788       draw->vs.tgsi.image = image;
789       break;
790    case PIPE_SHADER_GEOMETRY:
791       draw->gs.tgsi.image = image;
792       break;
793    default:
794       assert(0);
795       break;
796    }
797 }
798 
799 
800 /**
801  * Provide TGSI buffer objects for vertex/geometry shaders that use
802  * load/store/atomic ops.  This state only needs to be set once per context.
803  * This might only be used by software drivers for the time being.
804  */
805 void
draw_buffer(struct draw_context * draw,enum pipe_shader_type shader,struct tgsi_buffer * buffer)806 draw_buffer(struct draw_context *draw,
807             enum pipe_shader_type shader,
808             struct tgsi_buffer *buffer)
809 {
810    switch (shader) {
811    case PIPE_SHADER_VERTEX:
812       draw->vs.tgsi.buffer = buffer;
813       break;
814    case PIPE_SHADER_GEOMETRY:
815       draw->gs.tgsi.buffer = buffer;
816       break;
817    default:
818       assert(0);
819       break;
820    }
821 }
822 
823 
824 void
draw_set_render(struct draw_context * draw,struct vbuf_render * render)825 draw_set_render(struct draw_context *draw,
826                 struct vbuf_render *render)
827 {
828    draw->render = render;
829 }
830 
831 
832 /**
833  * Tell the draw module where vertex indexes/elements are located, and
834  * their size (in bytes).
835  */
836 void
draw_set_indexes(struct draw_context * draw,const void * elements,unsigned elem_size,unsigned elem_buffer_space)837 draw_set_indexes(struct draw_context *draw,
838                  const void *elements, unsigned elem_size,
839                  unsigned elem_buffer_space)
840 {
841    assert(elem_size == 0 ||
842           elem_size == 1 ||
843           elem_size == 2 ||
844           elem_size == 4);
845    draw->pt.user.elts = elements;
846    draw->pt.user.eltSizeIB = elem_size;
847    if (elem_size)
848       draw->pt.user.eltMax = elem_buffer_space / elem_size;
849    else
850       draw->pt.user.eltMax = 0;
851 }
852 
853 
854 /* Revamp me please:
855  */
draw_do_flush(struct draw_context * draw,unsigned flags)856 void draw_do_flush(struct draw_context *draw, unsigned flags)
857 {
858    if (!draw->suspend_flushing) {
859       assert(!draw->flushing); /* catch inadvertant recursion */
860 
861       draw->flushing = true;
862 
863       draw_pipeline_flush(draw, flags);
864 
865       draw_pt_flush(draw, flags);
866 
867       draw->flushing = false;
868    }
869 }
870 
871 
872 /**
873  * Return the number of output attributes produced by the geometry
874  * shader, if present.  If no geometry shader, return the number of
875  * outputs from the vertex shader.
876  * \sa draw_num_shader_outputs
877  */
878 unsigned
draw_current_shader_outputs(const struct draw_context * draw)879 draw_current_shader_outputs(const struct draw_context *draw)
880 {
881    if (draw->ms.mesh_shader)
882       return draw->ms.num_ms_outputs;
883    if (draw->gs.geometry_shader)
884       return draw->gs.num_gs_outputs;
885    if (draw->tes.tess_eval_shader)
886       return draw->tes.num_tes_outputs;
887    return draw->vs.num_vs_outputs;
888 }
889 
890 
891 /**
892  * Return the index of the shader output which will contain the
893  * vertex position.
894  */
895 unsigned
draw_current_shader_position_output(const struct draw_context * draw)896 draw_current_shader_position_output(const struct draw_context *draw)
897 {
898    if (draw->ms.mesh_shader)
899       return draw->ms.position_output;
900    if (draw->gs.geometry_shader)
901       return draw->gs.position_output;
902    if (draw->tes.tess_eval_shader)
903       return draw->tes.position_output;
904    return draw->vs.position_output;
905 }
906 
907 
908 /**
909  * Return the index of the shader output which will contain the
910  * viewport index.
911  */
912 unsigned
draw_current_shader_viewport_index_output(const struct draw_context * draw)913 draw_current_shader_viewport_index_output(const struct draw_context *draw)
914 {
915    if (draw->ms.mesh_shader)
916       return draw->ms.mesh_shader->viewport_index_output;
917    if (draw->gs.geometry_shader)
918       return draw->gs.geometry_shader->viewport_index_output;
919    else if (draw->tes.tess_eval_shader)
920       return draw->tes.tess_eval_shader->viewport_index_output;
921    return draw->vs.vertex_shader->viewport_index_output;
922 }
923 
924 
925 /**
926  * Returns true if there's a geometry shader bound and the geometry
927  * shader writes out a viewport index.
928  */
929 bool
draw_current_shader_uses_viewport_index(const struct draw_context * draw)930 draw_current_shader_uses_viewport_index(const struct draw_context *draw)
931 {
932    if (draw->ms.mesh_shader)
933       return draw->ms.mesh_shader->info.writes_viewport_index;
934    if (draw->gs.geometry_shader)
935       return draw->gs.geometry_shader->info.writes_viewport_index;
936    else if (draw->tes.tess_eval_shader)
937       return draw->tes.tess_eval_shader->info.writes_viewport_index;
938    return draw->vs.vertex_shader->info.writes_viewport_index;
939 }
940 
941 
942 /**
943  * Return the index of the shader output which will contain the
944  * clip vertex position.
945  * Note we don't support clipvertex output in the gs. For clipping
946  * to work correctly hence we return ordinary position output instead.
947  */
948 unsigned
draw_current_shader_clipvertex_output(const struct draw_context * draw)949 draw_current_shader_clipvertex_output(const struct draw_context *draw)
950 {
951    if (draw->ms.mesh_shader)
952       return draw->ms.clipvertex_output;
953    if (draw->gs.geometry_shader)
954       return draw->gs.clipvertex_output;
955    if (draw->tes.tess_eval_shader)
956       return draw->tes.clipvertex_output;
957    return draw->vs.clipvertex_output;
958 }
959 
960 
961 unsigned
draw_current_shader_ccdistance_output(const struct draw_context * draw,int index)962 draw_current_shader_ccdistance_output(const struct draw_context *draw, int index)
963 {
964    assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
965    if (draw->ms.mesh_shader)
966       return draw->ms.mesh_shader->ccdistance_output[index];
967    if (draw->gs.geometry_shader)
968       return draw->gs.geometry_shader->ccdistance_output[index];
969    if (draw->tes.tess_eval_shader)
970       return draw->tes.tess_eval_shader->ccdistance_output[index];
971    return draw->vs.ccdistance_output[index];
972 }
973 
974 
975 unsigned
draw_current_shader_num_written_clipdistances(const struct draw_context * draw)976 draw_current_shader_num_written_clipdistances(const struct draw_context *draw)
977 {
978    if (draw->ms.mesh_shader)
979       return draw->ms.mesh_shader->info.num_written_clipdistance;
980    if (draw->gs.geometry_shader)
981       return draw->gs.geometry_shader->info.num_written_clipdistance;
982    if (draw->tes.tess_eval_shader)
983       return draw->tes.tess_eval_shader->info.num_written_clipdistance;
984    return draw->vs.vertex_shader->info.num_written_clipdistance;
985 }
986 
987 unsigned
draw_current_shader_num_written_culldistances(const struct draw_context * draw)988 draw_current_shader_num_written_culldistances(const struct draw_context *draw)
989 {
990    if (draw->ms.mesh_shader)
991       return draw->ms.mesh_shader->info.num_written_culldistance;
992    if (draw->gs.geometry_shader)
993       return draw->gs.geometry_shader->info.num_written_culldistance;
994    if (draw->tes.tess_eval_shader)
995       return draw->tes.tess_eval_shader->info.num_written_culldistance;
996    return draw->vs.vertex_shader->info.num_written_culldistance;
997 }
998 
999 
1000 /**
1001  * Return a pointer/handle for a driver/CSO rasterizer object which
1002  * disabled culling, stippling, unfilled tris, etc.
1003  * This is used by some pipeline stages (such as wide_point, aa_line
1004  * and aa_point) which convert points/lines into triangles.  In those
1005  * cases we don't want to accidentally cull the triangles.
1006  *
1007  * \param scissor  should the rasterizer state enable scissoring?
1008  * \param flatshade  should the rasterizer state use flat shading?
1009  * \return  rasterizer CSO handle
1010  */
1011 void *
draw_get_rasterizer_no_cull(struct draw_context * draw,const struct pipe_rasterizer_state * base_rast)1012 draw_get_rasterizer_no_cull(struct draw_context *draw,
1013                              const struct pipe_rasterizer_state *base_rast)
1014 {
1015    if (!draw->rasterizer_no_cull[base_rast->scissor][base_rast->flatshade][base_rast->rasterizer_discard]) {
1016       /* create now */
1017       struct pipe_context *pipe = draw->pipe;
1018       struct pipe_rasterizer_state rast;
1019 
1020       memset(&rast, 0, sizeof(rast));
1021       rast.scissor = base_rast->scissor;
1022       rast.flatshade = base_rast->flatshade;
1023       rast.rasterizer_discard = base_rast->rasterizer_discard;
1024       rast.front_ccw = 1;
1025       rast.half_pixel_center = draw->rasterizer->half_pixel_center;
1026       rast.bottom_edge_rule = draw->rasterizer->bottom_edge_rule;
1027       rast.clip_halfz = draw->rasterizer->clip_halfz;
1028 
1029       draw->rasterizer_no_cull[base_rast->scissor][base_rast->flatshade][base_rast->rasterizer_discard] =
1030          pipe->create_rasterizer_state(pipe, &rast);
1031    }
1032    return draw->rasterizer_no_cull[base_rast->scissor][base_rast->flatshade][base_rast->rasterizer_discard];
1033 }
1034 
1035 
1036 void
draw_set_mapped_so_targets(struct draw_context * draw,unsigned num_targets,struct draw_so_target * targets[PIPE_MAX_SO_BUFFERS])1037 draw_set_mapped_so_targets(struct draw_context *draw,
1038                            unsigned num_targets,
1039                            struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS])
1040 {
1041    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
1042 
1043    for (unsigned i = 0; i < num_targets; i++)
1044       draw->so.targets[i] = targets[i];
1045    for (unsigned i = num_targets; i < PIPE_MAX_SO_BUFFERS; i++)
1046       draw->so.targets[i] = NULL;
1047 
1048    draw->so.num_targets = num_targets;
1049 }
1050 
1051 
1052 void
draw_set_sampler_views(struct draw_context * draw,enum pipe_shader_type shader_stage,struct pipe_sampler_view ** views,unsigned num)1053 draw_set_sampler_views(struct draw_context *draw,
1054                        enum pipe_shader_type shader_stage,
1055                        struct pipe_sampler_view **views,
1056                        unsigned num)
1057 {
1058    assert(shader_stage < DRAW_MAX_SHADER_STAGE);
1059    assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
1060 
1061    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
1062 
1063    for (unsigned i = 0; i < num; ++i)
1064       draw->sampler_views[shader_stage][i] = views[i];
1065    for (unsigned i = num; i < draw->num_sampler_views[shader_stage]; ++i)
1066       draw->sampler_views[shader_stage][i] = NULL;
1067 
1068    draw->num_sampler_views[shader_stage] = num;
1069 }
1070 
1071 
1072 void
draw_set_samplers(struct draw_context * draw,enum pipe_shader_type shader_stage,struct pipe_sampler_state ** samplers,unsigned num)1073 draw_set_samplers(struct draw_context *draw,
1074                   enum pipe_shader_type shader_stage,
1075                   struct pipe_sampler_state **samplers,
1076                   unsigned num)
1077 {
1078    assert(shader_stage < DRAW_MAX_SHADER_STAGE);
1079    assert(num <= PIPE_MAX_SAMPLERS);
1080 
1081    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
1082 
1083    for (unsigned i = 0; i < num; ++i)
1084       draw->samplers[shader_stage][i] = samplers[i];
1085    for (unsigned i = num; i < PIPE_MAX_SAMPLERS; ++i)
1086       draw->samplers[shader_stage][i] = NULL;
1087 
1088    draw->num_samplers[shader_stage] = num;
1089 
1090 #if DRAW_LLVM_AVAILABLE
1091    if (draw->llvm)
1092       draw_llvm_set_sampler_state(draw, shader_stage);
1093 #endif
1094 }
1095 
1096 
1097 void
draw_set_images(struct draw_context * draw,enum pipe_shader_type shader_stage,struct pipe_image_view * views,unsigned num)1098 draw_set_images(struct draw_context *draw,
1099                 enum pipe_shader_type shader_stage,
1100                 struct pipe_image_view *views,
1101                 unsigned num)
1102 {
1103    assert(shader_stage < DRAW_MAX_SHADER_STAGE);
1104    assert(num <= PIPE_MAX_SHADER_IMAGES);
1105 
1106    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
1107 
1108    for (unsigned i = 0; i < num; ++i)
1109       draw->images[shader_stage][i] = &views[i];
1110    for (unsigned i = num; i < draw->num_sampler_views[shader_stage]; ++i)
1111       draw->images[shader_stage][i] = NULL;
1112 
1113    draw->num_images[shader_stage] = num;
1114 }
1115 
1116 
1117 void
draw_set_mapped_texture(struct draw_context * draw,enum pipe_shader_type shader_stage,unsigned sview_idx,uint32_t width,uint32_t height,uint32_t depth,uint32_t first_level,uint32_t last_level,uint32_t num_samples,uint32_t sample_stride,const void * base_ptr,uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS])1118 draw_set_mapped_texture(struct draw_context *draw,
1119                         enum pipe_shader_type shader_stage,
1120                         unsigned sview_idx,
1121                         uint32_t width, uint32_t height, uint32_t depth,
1122                         uint32_t first_level, uint32_t last_level,
1123                         uint32_t num_samples,
1124                         uint32_t sample_stride,
1125                         const void *base_ptr,
1126                         uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
1127                         uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
1128                         uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS])
1129 {
1130 #if DRAW_LLVM_AVAILABLE
1131    if (draw->llvm)
1132       draw_llvm_set_mapped_texture(draw,
1133                                    shader_stage,
1134                                    sview_idx,
1135                                    width, height, depth, first_level,
1136                                    last_level, num_samples, sample_stride, base_ptr,
1137                                    row_stride, img_stride, mip_offsets);
1138 #endif
1139 }
1140 
1141 
1142 void
draw_set_mapped_image(struct draw_context * draw,enum pipe_shader_type shader_stage,unsigned idx,uint32_t width,uint32_t height,uint32_t depth,const void * base_ptr,uint32_t row_stride,uint32_t img_stride,uint32_t num_samples,uint32_t sample_stride)1143 draw_set_mapped_image(struct draw_context *draw,
1144                       enum pipe_shader_type shader_stage,
1145                       unsigned idx,
1146                       uint32_t width, uint32_t height, uint32_t depth,
1147                       const void *base_ptr,
1148                       uint32_t row_stride,
1149                       uint32_t img_stride,
1150                       uint32_t num_samples,
1151                       uint32_t sample_stride)
1152 {
1153 #if DRAW_LLVM_AVAILABLE
1154    if (draw->llvm)
1155       draw_llvm_set_mapped_image(draw,
1156                                  shader_stage,
1157                                  idx,
1158                                  width, height, depth,
1159                                  base_ptr,
1160                                  row_stride, img_stride,
1161                                  num_samples, sample_stride);
1162 #endif
1163 }
1164 
1165 
1166 /**
1167  * XXX: Results for PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS because there are two
1168  * different ways of setting textures, and drivers typically only support one.
1169  */
1170 int
draw_get_shader_param_no_llvm(enum pipe_shader_type shader,enum pipe_shader_cap param)1171 draw_get_shader_param_no_llvm(enum pipe_shader_type shader,
1172                               enum pipe_shader_cap param)
1173 {
1174    switch(shader) {
1175    case PIPE_SHADER_VERTEX:
1176    case PIPE_SHADER_GEOMETRY:
1177       return tgsi_exec_get_shader_param(param);
1178    default:
1179       return 0;
1180    }
1181 }
1182 
1183 
1184 /**
1185  * XXX: Results for PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS because there are two
1186  * different ways of setting textures, and drivers typically only support one.
1187  * Drivers requesting a draw context explicitly without llvm must call
1188  * draw_get_shader_param_no_llvm instead.
1189  */
1190 int
draw_get_shader_param(enum pipe_shader_type shader,enum pipe_shader_cap param)1191 draw_get_shader_param(enum pipe_shader_type shader, enum pipe_shader_cap param)
1192 {
1193 #if DRAW_LLVM_AVAILABLE
1194    if (draw_get_option_use_llvm()) {
1195       switch(shader) {
1196       case PIPE_SHADER_VERTEX:
1197       case PIPE_SHADER_GEOMETRY:
1198       case PIPE_SHADER_TESS_CTRL:
1199       case PIPE_SHADER_TESS_EVAL:
1200          return gallivm_get_shader_param(param);
1201       default:
1202          return 0;
1203       }
1204    }
1205 #endif
1206 
1207    return draw_get_shader_param_no_llvm(shader, param);
1208 }
1209 
1210 
1211 /**
1212  * Enables or disables collection of statistics.
1213  *
1214  * Draw module is capable of generating statistics for the vertex
1215  * processing pipeline. Collection of that data isn't free and so
1216  * it's disabled by default. The users of the module can enable
1217  * (or disable) this functionality through this function.
1218  * The actual data will be emitted through the VBUF interface,
1219  * the 'pipeline_statistics' callback to be exact.
1220  */
1221 void
draw_collect_pipeline_statistics(struct draw_context * draw,bool enable)1222 draw_collect_pipeline_statistics(struct draw_context *draw,
1223                                  bool enable)
1224 {
1225    draw->collect_statistics = enable;
1226 }
1227 
1228 
1229 /**
1230  * Enable/disable primitives generated gathering.
1231  */
draw_collect_primitives_generated(struct draw_context * draw,bool enable)1232 void draw_collect_primitives_generated(struct draw_context *draw,
1233                                        bool enable)
1234 {
1235    draw->collect_primgen = enable;
1236 }
1237 
1238 
1239 /**
1240  * Computes clipper invocation statistics.
1241  *
1242  * Figures out how many primitives would have been
1243  * sent to the clipper given the specified
1244  * prim info data.
1245  */
1246 void
draw_stats_clipper_primitives(struct draw_context * draw,const struct draw_prim_info * prim_info)1247 draw_stats_clipper_primitives(struct draw_context *draw,
1248                               const struct draw_prim_info *prim_info)
1249 {
1250    if (draw->collect_statistics) {
1251       unsigned i;
1252       for (i = 0; i < prim_info->primitive_count; i++) {
1253          draw->statistics.c_invocations +=
1254             u_decomposed_prims_for_vertices(prim_info->prim,
1255                                             prim_info->primitive_lengths[i]);
1256       }
1257    }
1258 }
1259 
1260 
1261 /**
1262  * Returns true if the draw module will inject the frontface
1263  * info into the outputs.
1264  *
1265  * Given the specified primitive and rasterizer state
1266  * the function will figure out if the draw module
1267  * will inject the front-face information into shader
1268  * outputs. This is done to preserve the front-facing
1269  * info when decomposing primitives into wireframes.
1270  */
1271 bool
draw_will_inject_frontface(const struct draw_context * draw)1272 draw_will_inject_frontface(const struct draw_context *draw)
1273 {
1274    /* The geometry shader can change the primitive type. */
1275    enum mesa_prim prim = draw->gs.geometry_shader ?
1276       draw->gs.geometry_shader->output_primitive : draw->pt.prim;
1277    enum mesa_prim reduced_prim = u_reduced_prim(prim);
1278    const struct pipe_rasterizer_state *rast = draw->rasterizer;
1279 
1280    if (reduced_prim != MESA_PRIM_TRIANGLES) {
1281       return false;
1282    }
1283 
1284    return (rast &&
1285            (rast->fill_front != PIPE_POLYGON_MODE_FILL ||
1286             rast->fill_back != PIPE_POLYGON_MODE_FILL));
1287 }
1288 
1289 
1290 void
draw_set_tess_state(struct draw_context * draw,const float default_outer_level[4],const float default_inner_level[2])1291 draw_set_tess_state(struct draw_context *draw,
1292                     const float default_outer_level[4],
1293                     const float default_inner_level[2])
1294 {
1295    for (unsigned i = 0; i < 4; i++)
1296       draw->default_outer_tess_level[i] = default_outer_level[i];
1297    for (unsigned i = 0; i < 2; i++)
1298       draw->default_inner_tess_level[i] = default_inner_level[i];
1299 }
1300 
1301 
1302 void
draw_set_disk_cache_callbacks(struct draw_context * draw,void * data_cookie,void (* find_shader)(void * cookie,struct lp_cached_code * cache,unsigned char ir_sha1_cache_key[20]),void (* insert_shader)(void * cookie,struct lp_cached_code * cache,unsigned char ir_sha1_cache_key[20]))1303 draw_set_disk_cache_callbacks(struct draw_context *draw,
1304                               void *data_cookie,
1305                               void (*find_shader)(void *cookie,
1306                                                   struct lp_cached_code *cache,
1307                                                   unsigned char ir_sha1_cache_key[20]),
1308                               void (*insert_shader)(void *cookie,
1309                                                     struct lp_cached_code *cache,
1310                                                     unsigned char ir_sha1_cache_key[20]))
1311 {
1312    draw->disk_cache_find_shader = find_shader;
1313    draw->disk_cache_insert_shader = insert_shader;
1314    draw->disk_cache_cookie = data_cookie;
1315 }
1316 
1317 
1318 void
draw_set_constant_buffer_stride(struct draw_context * draw,unsigned num_bytes)1319 draw_set_constant_buffer_stride(struct draw_context *draw, unsigned num_bytes)
1320 {
1321    draw->constant_buffer_stride = num_bytes;
1322 }
1323