1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #include "pipe/p_context.h"
35 #include "util/u_memory.h"
36 #include "util/u_math.h"
37 #include "util/u_inlines.h"
38 #include "util/u_helpers.h"
39 #include "util/u_prim.h"
40 #include "util/format/u_format.h"
41 #include "draw_context.h"
42 #include "draw_pipe.h"
43 #include "draw_prim_assembler.h"
44 #include "draw_vs.h"
45 #include "draw_gs.h"
46 #include "draw_tess.h"
47 #include "draw_mesh.h"
48
49 #if DRAW_LLVM_AVAILABLE
50 #include "gallivm/lp_bld_init.h"
51 #include "gallivm/lp_bld_limits.h"
52 #include "draw_llvm.h"
53 #endif
54
55
56 bool
draw_get_option_use_llvm(void)57 draw_get_option_use_llvm(void)
58 {
59 #if DRAW_LLVM_AVAILABLE
60 return debug_get_bool_option("DRAW_USE_LLVM", true);
61 #else
62 return false;
63 #endif
64 }
65
66
67 /**
68 * Create new draw module context with gallivm state for LLVM JIT.
69 */
70 static struct draw_context *
draw_create_context(struct pipe_context * pipe,void * context,bool try_llvm)71 draw_create_context(struct pipe_context *pipe, void *context,
72 bool try_llvm)
73 {
74 struct draw_context *draw = CALLOC_STRUCT(draw_context);
75 if (!draw)
76 goto err_out;
77
78 #if DRAW_LLVM_AVAILABLE
79 if (try_llvm && draw_get_option_use_llvm()) {
80 draw->llvm = draw_llvm_create(draw, (lp_context_ref *)context);
81 }
82 #endif
83
84 draw->pipe = pipe;
85 draw->constant_buffer_stride = (sizeof(float) * 4);
86
87 if (!draw_init(draw))
88 goto err_destroy;
89
90 draw->ia = draw_prim_assembler_create(draw);
91 if (!draw->ia)
92 goto err_destroy;
93
94 return draw;
95
96 err_destroy:
97 draw_destroy(draw);
98 err_out:
99 return NULL;
100 }
101
102
103 /**
104 * Create new draw module context, with LLVM JIT.
105 */
106 struct draw_context *
draw_create(struct pipe_context * pipe)107 draw_create(struct pipe_context *pipe)
108 {
109 return draw_create_context(pipe, NULL, true);
110 }
111
112
113 #if DRAW_LLVM_AVAILABLE
114 struct draw_context *
draw_create_with_llvm_context(struct pipe_context * pipe,void * context)115 draw_create_with_llvm_context(struct pipe_context *pipe,
116 void *context)
117 {
118 return draw_create_context(pipe, context, true);
119 }
120 #endif
121
122
123 /**
124 * Create a new draw context, without LLVM JIT.
125 */
126 struct draw_context *
draw_create_no_llvm(struct pipe_context * pipe)127 draw_create_no_llvm(struct pipe_context *pipe)
128 {
129 return draw_create_context(pipe, NULL, false);
130 }
131
132
133 bool
draw_init(struct draw_context * draw)134 draw_init(struct draw_context *draw)
135 {
136 /*
137 * Note that several functions compute the clipmask of the predefined
138 * formats with hardcoded formulas instead of using these. So modifications
139 * here must be reflected there too.
140 */
141
142 ASSIGN_4V(draw->plane[0], -1, 0, 0, 1);
143 ASSIGN_4V(draw->plane[1], 1, 0, 0, 1);
144 ASSIGN_4V(draw->plane[2], 0, -1, 0, 1);
145 ASSIGN_4V(draw->plane[3], 0, 1, 0, 1);
146 ASSIGN_4V(draw->plane[4], 0, 0, 1, 1); /* yes these are correct */
147 ASSIGN_4V(draw->plane[5], 0, 0, -1, 1); /* mesa's a bit wonky */
148 draw->clip_xy = true;
149 draw->clip_z = true;
150
151 draw->pt.user.planes = (float (*) [DRAW_TOTAL_CLIP_PLANES][4]) &(draw->plane[0]);
152 draw->pt.user.eltMax = ~0;
153
154 if (!draw_pipeline_init(draw))
155 return false;
156
157 if (!draw_pt_init(draw))
158 return false;
159
160 if (!draw_vs_init(draw))
161 return false;
162
163 if (!draw_gs_init(draw))
164 return false;
165
166 draw->quads_always_flatshade_last =
167 !draw->pipe->screen->caps.quads_follow_provoking_vertex_convention;
168
169 draw->floating_point_depth = false;
170
171 return true;
172 }
173
174
175 /*
176 * Called whenever we're starting to draw a new instance.
177 * Some internal structures don't want to have to reset internal
178 * members on each invocation (because their state might have to persist
179 * between multiple primitive restart rendering call) but might have to
180 * for each new instance.
181 * This is particularly the case for primitive id's in geometry shader.
182 */
183 void
draw_new_instance(struct draw_context * draw)184 draw_new_instance(struct draw_context *draw)
185 {
186 draw_geometry_shader_new_instance(draw->gs.geometry_shader);
187 draw_prim_assembler_new_instance(draw->ia);
188 }
189
190
191 void
draw_destroy(struct draw_context * draw)192 draw_destroy(struct draw_context *draw)
193 {
194 if (!draw)
195 return;
196
197 struct pipe_context *pipe = draw->pipe;
198
199 /* free any rasterizer CSOs that we may have created.
200 */
201 for (unsigned i = 0; i < 2; i++) {
202 for (unsigned j = 0; j < 2; j++) {
203 for (unsigned k = 0; k < 2; k++) {
204 if (draw->rasterizer_no_cull[i][j][k]) {
205 pipe->delete_rasterizer_state(pipe, draw->rasterizer_no_cull[i][j][k]);
206 }
207 }
208 }
209 }
210
211 for (unsigned i = 0; i < draw->pt.nr_vertex_buffers; i++)
212 pipe_vertex_buffer_unreference(&draw->pt.vertex_buffer[i]);
213
214 /* Not so fast -- we're just borrowing this at the moment.
215 *
216 if (draw->render)
217 draw->render->destroy(draw->render);
218 */
219
220 draw_prim_assembler_destroy(draw->ia);
221 draw_pipeline_destroy(draw);
222 draw_pt_destroy(draw);
223 draw_vs_destroy(draw);
224 draw_gs_destroy(draw);
225 #if DRAW_LLVM_AVAILABLE
226 if (draw->llvm)
227 draw_llvm_destroy(draw->llvm);
228 #endif
229
230 FREE(draw);
231 }
232
233
234 void
draw_flush(struct draw_context * draw)235 draw_flush(struct draw_context *draw)
236 {
237 draw_do_flush(draw, DRAW_FLUSH_BACKEND);
238 }
239
240
241 /**
242 * Specify the depth stencil format for the draw pipeline. This function
243 * determines the Minimum Resolvable Depth factor for polygon offset.
244 * This factor potentially depends on the number of Z buffer bits,
245 * the rasterization algorithm and the arithmetic performed on Z
246 * values between vertex shading and rasterization.
247 */
248 void
draw_set_zs_format(struct draw_context * draw,enum pipe_format format)249 draw_set_zs_format(struct draw_context *draw, enum pipe_format format)
250 {
251 const struct util_format_description *desc = util_format_description(format);
252
253 draw->floating_point_depth =
254 (util_get_depth_format_type(desc) == UTIL_FORMAT_TYPE_FLOAT);
255
256 draw->mrd = util_get_depth_format_mrd(desc);
257 }
258
259
260 static bool
draw_is_vs_window_space(struct draw_context * draw)261 draw_is_vs_window_space(struct draw_context *draw)
262 {
263 if (draw->vs.vertex_shader) {
264 struct tgsi_shader_info *info = &draw->vs.vertex_shader->info;
265
266 return info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] != 0;
267 }
268 return false;
269 }
270
271
272 void
draw_update_clip_flags(struct draw_context * draw)273 draw_update_clip_flags(struct draw_context *draw)
274 {
275 bool window_space = draw_is_vs_window_space(draw);
276
277 draw->clip_xy = !draw->driver.bypass_clip_xy && !window_space;
278 draw->guard_band_xy = (!draw->driver.bypass_clip_xy &&
279 draw->driver.guard_band_xy);
280 draw->clip_z = (!draw->driver.bypass_clip_z &&
281 draw->rasterizer && draw->rasterizer->depth_clip_near) &&
282 !window_space;
283 draw->clip_user = draw->rasterizer &&
284 draw->rasterizer->clip_plane_enable != 0 &&
285 !window_space;
286 draw->guard_band_points_lines_xy = draw->guard_band_xy ||
287 (draw->driver.bypass_clip_points_lines &&
288 (draw->rasterizer &&
289 draw->rasterizer->point_line_tri_clip));
290 }
291
292
293 void
draw_update_viewport_flags(struct draw_context * draw)294 draw_update_viewport_flags(struct draw_context *draw)
295 {
296 bool window_space = draw_is_vs_window_space(draw);
297
298 draw->bypass_viewport = window_space || draw->identity_viewport;
299 }
300
301
302 /**
303 * Register new primitive rasterization/rendering state.
304 * This causes the drawing pipeline to be rebuilt.
305 */
draw_set_rasterizer_state(struct draw_context * draw,const struct pipe_rasterizer_state * raster,void * rast_handle)306 void draw_set_rasterizer_state(struct draw_context *draw,
307 const struct pipe_rasterizer_state *raster,
308 void *rast_handle)
309 {
310 if (!draw->suspend_flushing) {
311 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
312
313 draw->rasterizer = raster;
314 draw->rast_handle = rast_handle;
315 draw_update_clip_flags(draw);
316 }
317 }
318
319
320 /* With a little more work, llvmpipe will be able to turn this off and
321 * do its own x/y clipping.
322 *
323 * Some hardware can turn off clipping altogether - in particular any
324 * hardware with a TNL unit can do its own clipping, even if it is
325 * relying on the draw module for some other reason.
326 * Setting bypass_clip_points_lines to achieve d3d-style point clipping (the driver
327 * will need to do the "vp scissoring") _requires_ the driver to implement
328 * wide points / point sprites itself (points will still be clipped if rasterizer
329 * point_line_tri_clip isn't set). Only relevant if bypass_clip_xy isn't set.
330 */
331 void
draw_set_driver_clipping(struct draw_context * draw,bool bypass_clip_xy,bool bypass_clip_z,bool guard_band_xy,bool bypass_clip_points_lines)332 draw_set_driver_clipping(struct draw_context *draw,
333 bool bypass_clip_xy,
334 bool bypass_clip_z,
335 bool guard_band_xy,
336 bool bypass_clip_points_lines)
337 {
338 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
339
340 draw->driver.bypass_clip_xy = bypass_clip_xy;
341 draw->driver.bypass_clip_z = bypass_clip_z;
342 draw->driver.guard_band_xy = guard_band_xy;
343 draw->driver.bypass_clip_points_lines = bypass_clip_points_lines;
344 draw_update_clip_flags(draw);
345 }
346
347
348 /**
349 * Plug in the primitive rendering/rasterization stage (which is the last
350 * stage in the drawing pipeline).
351 * This is provided by the device driver.
352 */
353 void
draw_set_rasterize_stage(struct draw_context * draw,struct draw_stage * stage)354 draw_set_rasterize_stage(struct draw_context *draw,
355 struct draw_stage *stage)
356 {
357 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
358
359 draw->pipeline.rasterize = stage;
360 }
361
362
363 /**
364 * Set the draw module's clipping state.
365 */
366 void
draw_set_clip_state(struct draw_context * draw,const struct pipe_clip_state * clip)367 draw_set_clip_state(struct draw_context *draw,
368 const struct pipe_clip_state *clip)
369 {
370 draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
371
372 memcpy(&draw->plane[6], clip->ucp, sizeof(clip->ucp));
373 }
374
375 void
draw_set_viewmask(struct draw_context * draw,uint8_t viewmask)376 draw_set_viewmask(struct draw_context *draw, uint8_t viewmask)
377 {
378 draw->viewmask = viewmask;
379 }
380
381
382 /**
383 * Set the draw module's viewport state.
384 */
385 void
draw_set_viewport_states(struct draw_context * draw,unsigned start_slot,unsigned num_viewports,const struct pipe_viewport_state * vps)386 draw_set_viewport_states(struct draw_context *draw,
387 unsigned start_slot,
388 unsigned num_viewports,
389 const struct pipe_viewport_state *vps)
390 {
391 const struct pipe_viewport_state *viewport = vps;
392 draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
393
394 assert(start_slot < PIPE_MAX_VIEWPORTS);
395 assert((start_slot + num_viewports) <= PIPE_MAX_VIEWPORTS);
396
397 memcpy(draw->viewports + start_slot, vps,
398 sizeof(struct pipe_viewport_state) * num_viewports);
399
400 draw->identity_viewport = (num_viewports == 1) &&
401 (viewport->scale[0] == 1.0f &&
402 viewport->scale[1] == 1.0f &&
403 viewport->scale[2] == 1.0f &&
404 viewport->translate[0] == 0.0f &&
405 viewport->translate[1] == 0.0f &&
406 viewport->translate[2] == 0.0f);
407 draw_update_viewport_flags(draw);
408 }
409
410
411 void
draw_set_vertex_buffers(struct draw_context * draw,unsigned count,const struct pipe_vertex_buffer * buffers)412 draw_set_vertex_buffers(struct draw_context *draw,
413 unsigned count,
414 const struct pipe_vertex_buffer *buffers)
415 {
416 assert(count <= PIPE_MAX_ATTRIBS);
417
418 util_set_vertex_buffers_count(draw->pt.vertex_buffer,
419 &draw->pt.nr_vertex_buffers,
420 buffers, count, false);
421 }
422
423
424 void
draw_set_vertex_elements(struct draw_context * draw,unsigned count,const struct pipe_vertex_element * elements)425 draw_set_vertex_elements(struct draw_context *draw,
426 unsigned count,
427 const struct pipe_vertex_element *elements)
428 {
429 assert(count <= PIPE_MAX_ATTRIBS);
430
431 /* We could improve this by only flushing the frontend and the fetch part
432 * of the middle. This would avoid recalculating the emit keys.*/
433 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
434
435 memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
436 draw->pt.nr_vertex_elements = count;
437 for (unsigned i = 0; i < count; i++)
438 draw->pt.vertex_strides[elements[i].vertex_buffer_index] = elements[i].src_stride;
439 }
440
441
442 /**
443 * Tell drawing context where to find mapped vertex buffers.
444 */
445 void
draw_set_mapped_vertex_buffer(struct draw_context * draw,unsigned attr,const void * buffer,size_t size)446 draw_set_mapped_vertex_buffer(struct draw_context *draw,
447 unsigned attr, const void *buffer,
448 size_t size)
449 {
450 draw->pt.user.vbuffer[attr].map = buffer;
451 draw->pt.user.vbuffer[attr].size = size;
452 }
453
454
455 void
draw_set_mapped_constant_buffer(struct draw_context * draw,enum pipe_shader_type shader_type,unsigned slot,const void * buffer,unsigned size)456 draw_set_mapped_constant_buffer(struct draw_context *draw,
457 enum pipe_shader_type shader_type,
458 unsigned slot,
459 const void *buffer,
460 unsigned size)
461 {
462 assert(shader_type == PIPE_SHADER_VERTEX ||
463 shader_type == PIPE_SHADER_GEOMETRY ||
464 shader_type == PIPE_SHADER_TESS_CTRL ||
465 shader_type == PIPE_SHADER_TESS_EVAL);
466 assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
467
468 draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
469
470 draw->pt.user.constants[shader_type][slot].ptr = buffer;
471 draw->pt.user.constants[shader_type][slot].size = size;
472 }
473
474 void
draw_set_mapped_shader_buffer(struct draw_context * draw,enum pipe_shader_type shader_type,unsigned slot,const void * buffer,unsigned size)475 draw_set_mapped_shader_buffer(struct draw_context *draw,
476 enum pipe_shader_type shader_type,
477 unsigned slot,
478 const void *buffer,
479 unsigned size)
480 {
481 assert(shader_type == PIPE_SHADER_VERTEX ||
482 shader_type == PIPE_SHADER_GEOMETRY ||
483 shader_type == PIPE_SHADER_TESS_CTRL ||
484 shader_type == PIPE_SHADER_TESS_EVAL);
485 assert(slot < PIPE_MAX_SHADER_BUFFERS);
486
487 draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
488
489 draw->pt.user.ssbos[shader_type][slot].ptr = buffer;
490 draw->pt.user.ssbos[shader_type][slot].size = size;
491 }
492
493
494 /**
495 * Tells the draw module to draw points with triangles if their size
496 * is greater than this threshold.
497 */
498 void
draw_wide_point_threshold(struct draw_context * draw,float threshold)499 draw_wide_point_threshold(struct draw_context *draw, float threshold)
500 {
501 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
502 draw->pipeline.wide_point_threshold = threshold;
503 }
504
505
506 /**
507 * Should the draw module handle point->quad conversion for drawing sprites?
508 */
509 void
draw_wide_point_sprites(struct draw_context * draw,bool draw_sprite)510 draw_wide_point_sprites(struct draw_context *draw, bool draw_sprite)
511 {
512 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
513 draw->pipeline.wide_point_sprites = draw_sprite;
514 }
515
516
517 /**
518 * Tells the draw module to draw lines with triangles if their width
519 * is greater than this threshold.
520 */
521 void
draw_wide_line_threshold(struct draw_context * draw,float threshold)522 draw_wide_line_threshold(struct draw_context *draw, float threshold)
523 {
524 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
525 draw->pipeline.wide_line_threshold = roundf(threshold);
526 }
527
528
529 /**
530 * Tells the draw module whether or not to implement line stipple.
531 */
532 void
draw_enable_line_stipple(struct draw_context * draw,bool enable)533 draw_enable_line_stipple(struct draw_context *draw, bool enable)
534 {
535 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
536 draw->pipeline.line_stipple = enable;
537 }
538
539
540 /**
541 * Tells draw module whether to convert points to quads for sprite mode.
542 */
543 void
draw_enable_point_sprites(struct draw_context * draw,bool enable)544 draw_enable_point_sprites(struct draw_context *draw, bool enable)
545 {
546 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
547 draw->pipeline.point_sprite = enable;
548 }
549
550
551 /**
552 * Allocate an extra vertex/geometry shader vertex attribute, if it doesn't
553 * exist already.
554 *
555 * This is used by some of the optional draw module stages such
556 * as wide_point which may need to allocate additional generic/texcoord
557 * attributes.
558 */
559 int
draw_alloc_extra_vertex_attrib(struct draw_context * draw,enum tgsi_semantic semantic_name,unsigned semantic_index)560 draw_alloc_extra_vertex_attrib(struct draw_context *draw,
561 enum tgsi_semantic semantic_name,
562 unsigned semantic_index)
563 {
564 int slot = draw_find_shader_output(draw, semantic_name, semantic_index);
565 if (slot >= 0) {
566 return slot;
567 }
568
569 unsigned num_outputs = draw_current_shader_outputs(draw);
570 unsigned n = draw->extra_shader_outputs.num;
571
572 assert(n < ARRAY_SIZE(draw->extra_shader_outputs.semantic_name));
573
574 draw->extra_shader_outputs.semantic_name[n] = semantic_name;
575 draw->extra_shader_outputs.semantic_index[n] = semantic_index;
576 draw->extra_shader_outputs.slot[n] = num_outputs + n;
577 draw->extra_shader_outputs.num++;
578
579 return draw->extra_shader_outputs.slot[n];
580 }
581
582
583 /**
584 * Remove all extra vertex attributes that were allocated with
585 * draw_alloc_extra_vertex_attrib().
586 */
587 void
draw_remove_extra_vertex_attribs(struct draw_context * draw)588 draw_remove_extra_vertex_attribs(struct draw_context *draw)
589 {
590 draw->extra_shader_outputs.num = 0;
591 }
592
593
594 /**
595 * If a geometry shader is present, return its info, else the vertex shader's
596 * info.
597 */
598 struct tgsi_shader_info *
draw_get_shader_info(const struct draw_context * draw)599 draw_get_shader_info(const struct draw_context *draw)
600 {
601 if (draw->ms.mesh_shader) {
602 return &draw->ms.mesh_shader->info;
603 } else if (draw->gs.geometry_shader) {
604 return &draw->gs.geometry_shader->info;
605 } else if (draw->tes.tess_eval_shader) {
606 return &draw->tes.tess_eval_shader->info;
607 } else {
608 return &draw->vs.vertex_shader->info;
609 }
610 }
611
612
613 /**
614 * Prepare outputs slots from the draw module
615 *
616 * Certain parts of the draw module can emit additional
617 * outputs that can be quite useful to the backends, a good
618 * example of it is the process of decomposing primitives
619 * into wireframes (aka. lines) which normally would lose
620 * the face-side information, but using this method we can
621 * inject another shader output which passes the original
622 * face side information to the backend.
623 */
624 void
draw_prepare_shader_outputs(struct draw_context * draw)625 draw_prepare_shader_outputs(struct draw_context *draw)
626 {
627 draw_remove_extra_vertex_attribs(draw);
628 draw_prim_assembler_prepare_outputs(draw->ia);
629 draw_unfilled_prepare_outputs(draw, draw->pipeline.unfilled);
630 if (draw->pipeline.aapoint)
631 draw_aapoint_prepare_outputs(draw, draw->pipeline.aapoint);
632 if (draw->pipeline.aaline)
633 draw_aaline_prepare_outputs(draw, draw->pipeline.aaline);
634 }
635
636
637 /**
638 * Ask the draw module for the location/slot of the given vertex attribute in
639 * a post-transformed vertex.
640 *
641 * With this function, drivers that use the draw module should have no reason
642 * to track the current vertex/geometry shader.
643 *
644 * Note that the draw module may sometimes generate vertices with extra
645 * attributes (such as texcoords for AA lines). The driver can call this
646 * function to find those attributes.
647 *
648 * -1 is returned if the attribute is not found since this is
649 * an undefined situation. Note, that zero is valid and can
650 * be used by any of the attributes, because position is not
651 * required to be attribute 0 or even at all present.
652 */
653 int
draw_find_shader_output(const struct draw_context * draw,enum tgsi_semantic semantic_name,unsigned semantic_index)654 draw_find_shader_output(const struct draw_context *draw,
655 enum tgsi_semantic semantic_name,
656 unsigned semantic_index)
657 {
658 const struct tgsi_shader_info *info = draw_get_shader_info(draw);
659
660 for (unsigned i = 0; i < info->num_outputs; i++) {
661 if (info->output_semantic_name[i] == semantic_name &&
662 info->output_semantic_index[i] == semantic_index)
663 return i;
664 }
665
666 /* Search the extra vertex attributes */
667 for (unsigned i = 0; i < draw->extra_shader_outputs.num; i++) {
668 if (draw->extra_shader_outputs.semantic_name[i] == semantic_name &&
669 draw->extra_shader_outputs.semantic_index[i] == semantic_index) {
670 return draw->extra_shader_outputs.slot[i];
671 }
672 }
673
674 return -1;
675 }
676
677
678 /**
679 * Return total number of the shader outputs. This function is similar to
680 * draw_current_shader_outputs() but this function also counts any extra
681 * vertex/geometry output attributes that may be filled in by some draw
682 * stages (such as AA point, AA line).
683 *
684 * If geometry shader is present, its output will be returned,
685 * if not vertex shader is used.
686 */
687 unsigned
draw_num_shader_outputs(const struct draw_context * draw)688 draw_num_shader_outputs(const struct draw_context *draw)
689 {
690 const struct tgsi_shader_info *info = draw_get_shader_info(draw);
691 return info->num_outputs + draw->extra_shader_outputs.num;
692 }
693
694
695 /**
696 * Return total number of the vertex shader outputs. This function
697 * also counts any extra vertex output attributes that may
698 * be filled in by some draw stages (such as AA point, AA line,
699 * front face).
700 */
701 unsigned
draw_total_vs_outputs(const struct draw_context * draw)702 draw_total_vs_outputs(const struct draw_context *draw)
703 {
704 const struct tgsi_shader_info *info = &draw->vs.vertex_shader->info;
705
706 return info->num_outputs + draw->extra_shader_outputs.num;
707 }
708
709
710 /**
711 * Return total number of the geometry shader outputs. This function
712 * also counts any extra geometry output attributes that may
713 * be filled in by some draw stages (such as AA point, AA line, front
714 * face).
715 */
716 unsigned
draw_total_gs_outputs(const struct draw_context * draw)717 draw_total_gs_outputs(const struct draw_context *draw)
718 {
719 if (!draw->gs.geometry_shader)
720 return 0;
721 const struct tgsi_shader_info *info = &draw->gs.geometry_shader->info;
722 return info->num_outputs + draw->extra_shader_outputs.num;
723 }
724
725
726 /**
727 * Return total number of the tess ctrl shader outputs.
728 */
729 unsigned
draw_total_tcs_outputs(const struct draw_context * draw)730 draw_total_tcs_outputs(const struct draw_context *draw)
731 {
732 if (!draw->tcs.tess_ctrl_shader)
733 return 0;
734 const struct tgsi_shader_info *info = &draw->tcs.tess_ctrl_shader->info;
735 return info->num_outputs;
736 }
737
738
739 /**
740 * Return total number of the tess eval shader outputs.
741 */
742 unsigned
draw_total_tes_outputs(const struct draw_context * draw)743 draw_total_tes_outputs(const struct draw_context *draw)
744 {
745 if (!draw->tes.tess_eval_shader)
746 return 0;
747 const struct tgsi_shader_info *info = &draw->tes.tess_eval_shader->info;
748 return info->num_outputs + draw->extra_shader_outputs.num;
749 }
750
751
752 /**
753 * Provide TGSI sampler objects for vertex/geometry shaders that use
754 * texture fetches. This state only needs to be set once per context.
755 * This might only be used by software drivers for the time being.
756 */
757 void
draw_texture_sampler(struct draw_context * draw,enum pipe_shader_type shader,struct tgsi_sampler * sampler)758 draw_texture_sampler(struct draw_context *draw,
759 enum pipe_shader_type shader,
760 struct tgsi_sampler *sampler)
761 {
762 switch (shader) {
763 case PIPE_SHADER_VERTEX:
764 draw->vs.tgsi.sampler = sampler;
765 break;
766 case PIPE_SHADER_GEOMETRY:
767 draw->gs.tgsi.sampler = sampler;
768 break;
769 default:
770 assert(0);
771 break;
772 }
773 }
774
775
776 /**
777 * Provide TGSI image objects for vertex/geometry shaders that use
778 * texture fetches. This state only needs to be set once per context.
779 * This might only be used by software drivers for the time being.
780 */
781 void
draw_image(struct draw_context * draw,enum pipe_shader_type shader,struct tgsi_image * image)782 draw_image(struct draw_context *draw,
783 enum pipe_shader_type shader,
784 struct tgsi_image *image)
785 {
786 switch (shader) {
787 case PIPE_SHADER_VERTEX:
788 draw->vs.tgsi.image = image;
789 break;
790 case PIPE_SHADER_GEOMETRY:
791 draw->gs.tgsi.image = image;
792 break;
793 default:
794 assert(0);
795 break;
796 }
797 }
798
799
800 /**
801 * Provide TGSI buffer objects for vertex/geometry shaders that use
802 * load/store/atomic ops. This state only needs to be set once per context.
803 * This might only be used by software drivers for the time being.
804 */
805 void
draw_buffer(struct draw_context * draw,enum pipe_shader_type shader,struct tgsi_buffer * buffer)806 draw_buffer(struct draw_context *draw,
807 enum pipe_shader_type shader,
808 struct tgsi_buffer *buffer)
809 {
810 switch (shader) {
811 case PIPE_SHADER_VERTEX:
812 draw->vs.tgsi.buffer = buffer;
813 break;
814 case PIPE_SHADER_GEOMETRY:
815 draw->gs.tgsi.buffer = buffer;
816 break;
817 default:
818 assert(0);
819 break;
820 }
821 }
822
823
824 void
draw_set_render(struct draw_context * draw,struct vbuf_render * render)825 draw_set_render(struct draw_context *draw,
826 struct vbuf_render *render)
827 {
828 draw->render = render;
829 }
830
831
832 /**
833 * Tell the draw module where vertex indexes/elements are located, and
834 * their size (in bytes).
835 */
836 void
draw_set_indexes(struct draw_context * draw,const void * elements,unsigned elem_size,unsigned elem_buffer_space)837 draw_set_indexes(struct draw_context *draw,
838 const void *elements, unsigned elem_size,
839 unsigned elem_buffer_space)
840 {
841 assert(elem_size == 0 ||
842 elem_size == 1 ||
843 elem_size == 2 ||
844 elem_size == 4);
845 draw->pt.user.elts = elements;
846 draw->pt.user.eltSizeIB = elem_size;
847 if (elem_size)
848 draw->pt.user.eltMax = elem_buffer_space / elem_size;
849 else
850 draw->pt.user.eltMax = 0;
851 }
852
853
854 /* Revamp me please:
855 */
draw_do_flush(struct draw_context * draw,unsigned flags)856 void draw_do_flush(struct draw_context *draw, unsigned flags)
857 {
858 if (!draw->suspend_flushing) {
859 assert(!draw->flushing); /* catch inadvertant recursion */
860
861 draw->flushing = true;
862
863 draw_pipeline_flush(draw, flags);
864
865 draw_pt_flush(draw, flags);
866
867 draw->flushing = false;
868 }
869 }
870
871
872 /**
873 * Return the number of output attributes produced by the geometry
874 * shader, if present. If no geometry shader, return the number of
875 * outputs from the vertex shader.
876 * \sa draw_num_shader_outputs
877 */
878 unsigned
draw_current_shader_outputs(const struct draw_context * draw)879 draw_current_shader_outputs(const struct draw_context *draw)
880 {
881 if (draw->ms.mesh_shader)
882 return draw->ms.num_ms_outputs;
883 if (draw->gs.geometry_shader)
884 return draw->gs.num_gs_outputs;
885 if (draw->tes.tess_eval_shader)
886 return draw->tes.num_tes_outputs;
887 return draw->vs.num_vs_outputs;
888 }
889
890
891 /**
892 * Return the index of the shader output which will contain the
893 * vertex position.
894 */
895 unsigned
draw_current_shader_position_output(const struct draw_context * draw)896 draw_current_shader_position_output(const struct draw_context *draw)
897 {
898 if (draw->ms.mesh_shader)
899 return draw->ms.position_output;
900 if (draw->gs.geometry_shader)
901 return draw->gs.position_output;
902 if (draw->tes.tess_eval_shader)
903 return draw->tes.position_output;
904 return draw->vs.position_output;
905 }
906
907
908 /**
909 * Return the index of the shader output which will contain the
910 * viewport index.
911 */
912 unsigned
draw_current_shader_viewport_index_output(const struct draw_context * draw)913 draw_current_shader_viewport_index_output(const struct draw_context *draw)
914 {
915 if (draw->ms.mesh_shader)
916 return draw->ms.mesh_shader->viewport_index_output;
917 if (draw->gs.geometry_shader)
918 return draw->gs.geometry_shader->viewport_index_output;
919 else if (draw->tes.tess_eval_shader)
920 return draw->tes.tess_eval_shader->viewport_index_output;
921 return draw->vs.vertex_shader->viewport_index_output;
922 }
923
924
925 /**
926 * Returns true if there's a geometry shader bound and the geometry
927 * shader writes out a viewport index.
928 */
929 bool
draw_current_shader_uses_viewport_index(const struct draw_context * draw)930 draw_current_shader_uses_viewport_index(const struct draw_context *draw)
931 {
932 if (draw->ms.mesh_shader)
933 return draw->ms.mesh_shader->info.writes_viewport_index;
934 if (draw->gs.geometry_shader)
935 return draw->gs.geometry_shader->info.writes_viewport_index;
936 else if (draw->tes.tess_eval_shader)
937 return draw->tes.tess_eval_shader->info.writes_viewport_index;
938 return draw->vs.vertex_shader->info.writes_viewport_index;
939 }
940
941
942 /**
943 * Return the index of the shader output which will contain the
944 * clip vertex position.
945 * Note we don't support clipvertex output in the gs. For clipping
946 * to work correctly hence we return ordinary position output instead.
947 */
948 unsigned
draw_current_shader_clipvertex_output(const struct draw_context * draw)949 draw_current_shader_clipvertex_output(const struct draw_context *draw)
950 {
951 if (draw->ms.mesh_shader)
952 return draw->ms.clipvertex_output;
953 if (draw->gs.geometry_shader)
954 return draw->gs.clipvertex_output;
955 if (draw->tes.tess_eval_shader)
956 return draw->tes.clipvertex_output;
957 return draw->vs.clipvertex_output;
958 }
959
960
961 unsigned
draw_current_shader_ccdistance_output(const struct draw_context * draw,int index)962 draw_current_shader_ccdistance_output(const struct draw_context *draw, int index)
963 {
964 assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
965 if (draw->ms.mesh_shader)
966 return draw->ms.mesh_shader->ccdistance_output[index];
967 if (draw->gs.geometry_shader)
968 return draw->gs.geometry_shader->ccdistance_output[index];
969 if (draw->tes.tess_eval_shader)
970 return draw->tes.tess_eval_shader->ccdistance_output[index];
971 return draw->vs.ccdistance_output[index];
972 }
973
974
975 unsigned
draw_current_shader_num_written_clipdistances(const struct draw_context * draw)976 draw_current_shader_num_written_clipdistances(const struct draw_context *draw)
977 {
978 if (draw->ms.mesh_shader)
979 return draw->ms.mesh_shader->info.num_written_clipdistance;
980 if (draw->gs.geometry_shader)
981 return draw->gs.geometry_shader->info.num_written_clipdistance;
982 if (draw->tes.tess_eval_shader)
983 return draw->tes.tess_eval_shader->info.num_written_clipdistance;
984 return draw->vs.vertex_shader->info.num_written_clipdistance;
985 }
986
987 unsigned
draw_current_shader_num_written_culldistances(const struct draw_context * draw)988 draw_current_shader_num_written_culldistances(const struct draw_context *draw)
989 {
990 if (draw->ms.mesh_shader)
991 return draw->ms.mesh_shader->info.num_written_culldistance;
992 if (draw->gs.geometry_shader)
993 return draw->gs.geometry_shader->info.num_written_culldistance;
994 if (draw->tes.tess_eval_shader)
995 return draw->tes.tess_eval_shader->info.num_written_culldistance;
996 return draw->vs.vertex_shader->info.num_written_culldistance;
997 }
998
999
1000 /**
1001 * Return a pointer/handle for a driver/CSO rasterizer object which
1002 * disabled culling, stippling, unfilled tris, etc.
1003 * This is used by some pipeline stages (such as wide_point, aa_line
1004 * and aa_point) which convert points/lines into triangles. In those
1005 * cases we don't want to accidentally cull the triangles.
1006 *
1007 * \param scissor should the rasterizer state enable scissoring?
1008 * \param flatshade should the rasterizer state use flat shading?
1009 * \return rasterizer CSO handle
1010 */
1011 void *
draw_get_rasterizer_no_cull(struct draw_context * draw,const struct pipe_rasterizer_state * base_rast)1012 draw_get_rasterizer_no_cull(struct draw_context *draw,
1013 const struct pipe_rasterizer_state *base_rast)
1014 {
1015 if (!draw->rasterizer_no_cull[base_rast->scissor][base_rast->flatshade][base_rast->rasterizer_discard]) {
1016 /* create now */
1017 struct pipe_context *pipe = draw->pipe;
1018 struct pipe_rasterizer_state rast;
1019
1020 memset(&rast, 0, sizeof(rast));
1021 rast.scissor = base_rast->scissor;
1022 rast.flatshade = base_rast->flatshade;
1023 rast.rasterizer_discard = base_rast->rasterizer_discard;
1024 rast.front_ccw = 1;
1025 rast.half_pixel_center = draw->rasterizer->half_pixel_center;
1026 rast.bottom_edge_rule = draw->rasterizer->bottom_edge_rule;
1027 rast.clip_halfz = draw->rasterizer->clip_halfz;
1028
1029 draw->rasterizer_no_cull[base_rast->scissor][base_rast->flatshade][base_rast->rasterizer_discard] =
1030 pipe->create_rasterizer_state(pipe, &rast);
1031 }
1032 return draw->rasterizer_no_cull[base_rast->scissor][base_rast->flatshade][base_rast->rasterizer_discard];
1033 }
1034
1035
1036 void
draw_set_mapped_so_targets(struct draw_context * draw,unsigned num_targets,struct draw_so_target * targets[PIPE_MAX_SO_BUFFERS])1037 draw_set_mapped_so_targets(struct draw_context *draw,
1038 unsigned num_targets,
1039 struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS])
1040 {
1041 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
1042
1043 for (unsigned i = 0; i < num_targets; i++)
1044 draw->so.targets[i] = targets[i];
1045 for (unsigned i = num_targets; i < PIPE_MAX_SO_BUFFERS; i++)
1046 draw->so.targets[i] = NULL;
1047
1048 draw->so.num_targets = num_targets;
1049 }
1050
1051
1052 void
draw_set_sampler_views(struct draw_context * draw,enum pipe_shader_type shader_stage,struct pipe_sampler_view ** views,unsigned num)1053 draw_set_sampler_views(struct draw_context *draw,
1054 enum pipe_shader_type shader_stage,
1055 struct pipe_sampler_view **views,
1056 unsigned num)
1057 {
1058 assert(shader_stage < DRAW_MAX_SHADER_STAGE);
1059 assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
1060
1061 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
1062
1063 for (unsigned i = 0; i < num; ++i)
1064 draw->sampler_views[shader_stage][i] = views[i];
1065 for (unsigned i = num; i < draw->num_sampler_views[shader_stage]; ++i)
1066 draw->sampler_views[shader_stage][i] = NULL;
1067
1068 draw->num_sampler_views[shader_stage] = num;
1069 }
1070
1071
1072 void
draw_set_samplers(struct draw_context * draw,enum pipe_shader_type shader_stage,struct pipe_sampler_state ** samplers,unsigned num)1073 draw_set_samplers(struct draw_context *draw,
1074 enum pipe_shader_type shader_stage,
1075 struct pipe_sampler_state **samplers,
1076 unsigned num)
1077 {
1078 assert(shader_stage < DRAW_MAX_SHADER_STAGE);
1079 assert(num <= PIPE_MAX_SAMPLERS);
1080
1081 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
1082
1083 for (unsigned i = 0; i < num; ++i)
1084 draw->samplers[shader_stage][i] = samplers[i];
1085 for (unsigned i = num; i < PIPE_MAX_SAMPLERS; ++i)
1086 draw->samplers[shader_stage][i] = NULL;
1087
1088 draw->num_samplers[shader_stage] = num;
1089
1090 #if DRAW_LLVM_AVAILABLE
1091 if (draw->llvm)
1092 draw_llvm_set_sampler_state(draw, shader_stage);
1093 #endif
1094 }
1095
1096
1097 void
draw_set_images(struct draw_context * draw,enum pipe_shader_type shader_stage,struct pipe_image_view * views,unsigned num)1098 draw_set_images(struct draw_context *draw,
1099 enum pipe_shader_type shader_stage,
1100 struct pipe_image_view *views,
1101 unsigned num)
1102 {
1103 assert(shader_stage < DRAW_MAX_SHADER_STAGE);
1104 assert(num <= PIPE_MAX_SHADER_IMAGES);
1105
1106 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
1107
1108 for (unsigned i = 0; i < num; ++i)
1109 draw->images[shader_stage][i] = &views[i];
1110 for (unsigned i = num; i < draw->num_sampler_views[shader_stage]; ++i)
1111 draw->images[shader_stage][i] = NULL;
1112
1113 draw->num_images[shader_stage] = num;
1114 }
1115
1116
1117 void
draw_set_mapped_texture(struct draw_context * draw,enum pipe_shader_type shader_stage,unsigned sview_idx,uint32_t width,uint32_t height,uint32_t depth,uint32_t first_level,uint32_t last_level,uint32_t num_samples,uint32_t sample_stride,const void * base_ptr,uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS])1118 draw_set_mapped_texture(struct draw_context *draw,
1119 enum pipe_shader_type shader_stage,
1120 unsigned sview_idx,
1121 uint32_t width, uint32_t height, uint32_t depth,
1122 uint32_t first_level, uint32_t last_level,
1123 uint32_t num_samples,
1124 uint32_t sample_stride,
1125 const void *base_ptr,
1126 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
1127 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
1128 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS])
1129 {
1130 #if DRAW_LLVM_AVAILABLE
1131 if (draw->llvm)
1132 draw_llvm_set_mapped_texture(draw,
1133 shader_stage,
1134 sview_idx,
1135 width, height, depth, first_level,
1136 last_level, num_samples, sample_stride, base_ptr,
1137 row_stride, img_stride, mip_offsets);
1138 #endif
1139 }
1140
1141
1142 void
draw_set_mapped_image(struct draw_context * draw,enum pipe_shader_type shader_stage,unsigned idx,uint32_t width,uint32_t height,uint32_t depth,const void * base_ptr,uint32_t row_stride,uint32_t img_stride,uint32_t num_samples,uint32_t sample_stride)1143 draw_set_mapped_image(struct draw_context *draw,
1144 enum pipe_shader_type shader_stage,
1145 unsigned idx,
1146 uint32_t width, uint32_t height, uint32_t depth,
1147 const void *base_ptr,
1148 uint32_t row_stride,
1149 uint32_t img_stride,
1150 uint32_t num_samples,
1151 uint32_t sample_stride)
1152 {
1153 #if DRAW_LLVM_AVAILABLE
1154 if (draw->llvm)
1155 draw_llvm_set_mapped_image(draw,
1156 shader_stage,
1157 idx,
1158 width, height, depth,
1159 base_ptr,
1160 row_stride, img_stride,
1161 num_samples, sample_stride);
1162 #endif
1163 }
1164
1165
1166 /**
1167 * XXX: Results for PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS because there are two
1168 * different ways of setting textures, and drivers typically only support one.
1169 */
1170 int
draw_get_shader_param_no_llvm(enum pipe_shader_type shader,enum pipe_shader_cap param)1171 draw_get_shader_param_no_llvm(enum pipe_shader_type shader,
1172 enum pipe_shader_cap param)
1173 {
1174 switch(shader) {
1175 case PIPE_SHADER_VERTEX:
1176 case PIPE_SHADER_GEOMETRY:
1177 return tgsi_exec_get_shader_param(param);
1178 default:
1179 return 0;
1180 }
1181 }
1182
1183
1184 /**
1185 * XXX: Results for PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS because there are two
1186 * different ways of setting textures, and drivers typically only support one.
1187 * Drivers requesting a draw context explicitly without llvm must call
1188 * draw_get_shader_param_no_llvm instead.
1189 */
1190 int
draw_get_shader_param(enum pipe_shader_type shader,enum pipe_shader_cap param)1191 draw_get_shader_param(enum pipe_shader_type shader, enum pipe_shader_cap param)
1192 {
1193 #if DRAW_LLVM_AVAILABLE
1194 if (draw_get_option_use_llvm()) {
1195 switch(shader) {
1196 case PIPE_SHADER_VERTEX:
1197 case PIPE_SHADER_GEOMETRY:
1198 case PIPE_SHADER_TESS_CTRL:
1199 case PIPE_SHADER_TESS_EVAL:
1200 return gallivm_get_shader_param(param);
1201 default:
1202 return 0;
1203 }
1204 }
1205 #endif
1206
1207 return draw_get_shader_param_no_llvm(shader, param);
1208 }
1209
1210
1211 /**
1212 * Enables or disables collection of statistics.
1213 *
1214 * Draw module is capable of generating statistics for the vertex
1215 * processing pipeline. Collection of that data isn't free and so
1216 * it's disabled by default. The users of the module can enable
1217 * (or disable) this functionality through this function.
1218 * The actual data will be emitted through the VBUF interface,
1219 * the 'pipeline_statistics' callback to be exact.
1220 */
1221 void
draw_collect_pipeline_statistics(struct draw_context * draw,bool enable)1222 draw_collect_pipeline_statistics(struct draw_context *draw,
1223 bool enable)
1224 {
1225 draw->collect_statistics = enable;
1226 }
1227
1228
1229 /**
1230 * Enable/disable primitives generated gathering.
1231 */
draw_collect_primitives_generated(struct draw_context * draw,bool enable)1232 void draw_collect_primitives_generated(struct draw_context *draw,
1233 bool enable)
1234 {
1235 draw->collect_primgen = enable;
1236 }
1237
1238
1239 /**
1240 * Computes clipper invocation statistics.
1241 *
1242 * Figures out how many primitives would have been
1243 * sent to the clipper given the specified
1244 * prim info data.
1245 */
1246 void
draw_stats_clipper_primitives(struct draw_context * draw,const struct draw_prim_info * prim_info)1247 draw_stats_clipper_primitives(struct draw_context *draw,
1248 const struct draw_prim_info *prim_info)
1249 {
1250 if (draw->collect_statistics) {
1251 unsigned i;
1252 for (i = 0; i < prim_info->primitive_count; i++) {
1253 draw->statistics.c_invocations +=
1254 u_decomposed_prims_for_vertices(prim_info->prim,
1255 prim_info->primitive_lengths[i]);
1256 }
1257 }
1258 }
1259
1260
1261 /**
1262 * Returns true if the draw module will inject the frontface
1263 * info into the outputs.
1264 *
1265 * Given the specified primitive and rasterizer state
1266 * the function will figure out if the draw module
1267 * will inject the front-face information into shader
1268 * outputs. This is done to preserve the front-facing
1269 * info when decomposing primitives into wireframes.
1270 */
1271 bool
draw_will_inject_frontface(const struct draw_context * draw)1272 draw_will_inject_frontface(const struct draw_context *draw)
1273 {
1274 /* The geometry shader can change the primitive type. */
1275 enum mesa_prim prim = draw->gs.geometry_shader ?
1276 draw->gs.geometry_shader->output_primitive : draw->pt.prim;
1277 enum mesa_prim reduced_prim = u_reduced_prim(prim);
1278 const struct pipe_rasterizer_state *rast = draw->rasterizer;
1279
1280 if (reduced_prim != MESA_PRIM_TRIANGLES) {
1281 return false;
1282 }
1283
1284 return (rast &&
1285 (rast->fill_front != PIPE_POLYGON_MODE_FILL ||
1286 rast->fill_back != PIPE_POLYGON_MODE_FILL));
1287 }
1288
1289
1290 void
draw_set_tess_state(struct draw_context * draw,const float default_outer_level[4],const float default_inner_level[2])1291 draw_set_tess_state(struct draw_context *draw,
1292 const float default_outer_level[4],
1293 const float default_inner_level[2])
1294 {
1295 for (unsigned i = 0; i < 4; i++)
1296 draw->default_outer_tess_level[i] = default_outer_level[i];
1297 for (unsigned i = 0; i < 2; i++)
1298 draw->default_inner_tess_level[i] = default_inner_level[i];
1299 }
1300
1301
1302 void
draw_set_disk_cache_callbacks(struct draw_context * draw,void * data_cookie,void (* find_shader)(void * cookie,struct lp_cached_code * cache,unsigned char ir_sha1_cache_key[20]),void (* insert_shader)(void * cookie,struct lp_cached_code * cache,unsigned char ir_sha1_cache_key[20]))1303 draw_set_disk_cache_callbacks(struct draw_context *draw,
1304 void *data_cookie,
1305 void (*find_shader)(void *cookie,
1306 struct lp_cached_code *cache,
1307 unsigned char ir_sha1_cache_key[20]),
1308 void (*insert_shader)(void *cookie,
1309 struct lp_cached_code *cache,
1310 unsigned char ir_sha1_cache_key[20]))
1311 {
1312 draw->disk_cache_find_shader = find_shader;
1313 draw->disk_cache_insert_shader = insert_shader;
1314 draw->disk_cache_cookie = data_cookie;
1315 }
1316
1317
1318 void
draw_set_constant_buffer_stride(struct draw_context * draw,unsigned num_bytes)1319 draw_set_constant_buffer_stride(struct draw_context *draw, unsigned num_bytes)
1320 {
1321 draw->constant_buffer_stride = num_bytes;
1322 }
1323