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Searched defs:evalFunc (Results 1 – 25 of 41) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fShaderAlgorithmTests.cpp62 ShaderEvalFunc evalFunc, const char *vertShaderSource, in ShaderAlgorithmCase()
78 … bool isVertexCase, ShaderEvalFunc evalFunc, LineStream &shaderBody) in createExpressionCase()
Des2fShaderFunctionTests.cpp64 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderFunctionCase()
100 … bool isVertexCase, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase()
Des2fShaderIndexingTests.cpp191 … DataType varType, ShaderEvalFunc evalFunc, uint32_t requirements, in ShaderIndexingCase()
394 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local
509 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local
692 ShaderEvalFunc evalFunc; in createTmpArrayCase() local
919 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local
1123 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
Des2fShaderLoopTests.cpp233ShaderEvalFunc evalFunc, LoopRequirement requirement, const char *vertShaderSource, in ShaderLoopCase()
475 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local
1255 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
Des2fShaderStructTests.cpp88 … uint32_t flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderStructCase()
164 … bool isVertexCase, uint32_t flags, ShaderEvalFunc evalFunc, in createStructCase()
Des2fShaderOperatorTests.cpp512 OperatorShaderEvaluator(ShaderEvalFunc evalFunc, float scale, float bias) in OperatorShaderEvaluator()
591 … bool isVertexCase, ShaderEvalFunc evalFunc, const char *shaderOp, in ShaderOperatorCase()
1948 ShaderEvalFunc evalFunc = nullptr; local
2102 ShaderEvalFunc evalFunc; member
2116 ShaderEvalFunc evalFunc = s_selectionInfo[typeNdx].evalFunc; local
2181 ShaderEvalFunc evalFunc; member
2285 static void evalFunc(ShaderEvalContext &c) in evalFunc() function in deqp::gles2::Functional::DECLARE_FLOAT_COMPARE_FUNCS::Case
Des2fShaderTextureFunctionTests.cpp234 TexLookupEvaluator(TexEvalFunc evalFunc, const TexLookupParams &lookupParams) in TexLookupEvaluator()
279 TexEvalFunc evalFunc, bool isVertexCase) in ShaderTextureFunctionCase()
603 TexEvalFunc evalFunc; member
/external/deqp/external/openglcts/modules/common/
DglcShaderFunctionTests.cpp62 … bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderFunctionCase()
115ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase()
DglcShaderIndexingTests.cpp170 … DataType varType, ShaderEvalFunc evalFunc, const char *vertShaderSource, in ShaderIndexingCase()
358 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local
470 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local
620 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local
883 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local
1130 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
DglcFragDepthTests.cpp127 EvalFragDepthFunc evalFunc, uint32_t compareFunc) in FragDepthCompareCase()
284 … glu::GLSLVersion glslVersion, const char *fragSrc, EvalFragDepthFunc evalFunc) in FragDepthWriteCase()
449 EvalFragDepthFunc evalFunc; in init() member
DglcShaderLoopTests.cpp214ShaderEvalFunc evalFunc, const char *vertShaderSource, const char *fragShaderSource) in ShaderLoopCase()
438 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local
1138 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
DglcShaderStructTests.cpp76 … bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderStructCase()
129 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderStructTests.cpp52 ShaderEvalFunc evalFunc, UniformSetupFunc setupUniformsFunc, in ShaderStructCase()
65 bool isVertexCase, ShaderEvalFunc evalFunc, in createStructCase()
DvktShaderRenderIndexingTests.cpp265const ShaderEvalFunc evalFunc, const std::string &vertShaderSource, in ShaderIndexingCase()
403 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local
517 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local
695 ShaderEvalFunc evalFunc; in createTmpArrayCase() local
919 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local
1164 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
DvktShaderRenderLoopTests.cpp307 …ase(tcu::TestContext &testCtx, const std::string &name, bool isVertexCase, ShaderEvalFunc evalFunc, in ShaderLoopCase()
559 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local
1509 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
DvktShaderRenderSwitchTests.cpp60 … const string &vtxSource, const string &fragSource, ShaderEvalFunc evalFunc, in ShaderSwitchCase()
/external/deqp/modules/gles3/functional/
Des3fShaderFunctionTests.cpp65 … bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderFunctionCase()
110 … bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, in createStructCase()
Des3fShaderIndexingTests.cpp175 … DataType varType, ShaderEvalFunc evalFunc, const char *vertShaderSource, in ShaderIndexingCase()
360 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local
468 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local
615 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local
833 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local
1077 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
Des3fShaderPrecisionTests.cpp221EvalFunc evalFunc, glu::Precision precision, const tcu::Vec2 &rangeA, in ShaderFloatPrecisionCase()
477EvalFunc evalFunc, glu::Precision precision, int bits, in ShaderIntPrecisionCase()
672EvalFunc evalFunc, glu::Precision precision, int bits, in ShaderUintPrecisionCase()
869 ShaderFloatPrecisionCase::EvalFunc evalFunc; in init() member
888 ShaderIntPrecisionCase::EvalFunc evalFunc; in init() member
912 ShaderUintPrecisionCase::EvalFunc evalFunc; in init() member
Des3fFragDepthTests.cpp119 EvalFragDepthFunc evalFunc, uint32_t compareFunc) in FragDepthCompareCase()
271 EvalFragDepthFunc evalFunc) in FragDepthWriteCase()
430 EvalFragDepthFunc evalFunc; in init() member
Des3fShaderLoopTests.cpp227ShaderEvalFunc evalFunc, const char *vertShaderSource, const char *fragShaderSource) in ShaderLoopCase()
447 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local
1148 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
Des3fShaderStructTests.cpp80 … bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderStructCase()
125 … bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, in createStructCase()
Des3fShaderSwitchTests.cpp57 … const char *vtxSource, const char *fragSource, ShaderEvalFunc evalFunc) in ShaderSwitchCase()
/external/apache-commons-math/src/main/java/org/apache/commons/math3/optim/nonlinear/scalar/noderiv/
DSimplexOptimizer.java131 final MultivariateFunction evalFunc in doOptimize() local
/external/apache-commons-math/src/main/java/org/apache/commons/math3/optimization/direct/
DSimplexOptimizer.java188 final MultivariateFunction evalFunc in doOptimize() local

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