Searched defs:executableD3D (Results 1 – 9 of 9) sorted by relevance
126 ProgramExecutableD3D *executableD3D = GetImplAs<ProgramExecutableD3D>(executable); in getInputLayout() local183 ProgramExecutableD3D *executableD3D = renderer->getStateManager()->getProgramExecutableD3D(); in createInputLayout() local
973 ProgramExecutableD3D *executableD3D = GetImplAs<ProgramExecutableD3D>(executable); in triggerDrawCallProgramRecompilation() local1048 ProgramExecutableD3D *executableD3D = GetImplAs<ProgramExecutableD3D>(executable); in triggerDispatchCallProgramRecompilation() local
1808 ProgramExecutableD3D *executableD3D = mStateManager.getProgramExecutableD3D(); in drawWithGeometryShaderAndTransformFeedback() local1874 ProgramExecutableD3D *executableD3D = mStateManager.getProgramExecutableD3D(); in drawArrays() local1943 const ProgramExecutableD3D *executableD3D = mStateManager.getProgramExecutableD3D(); in drawElements() local4419 ProgramExecutableD3D *executableD3D = in markTypedBufferUsage() local
177 void SortAttributesByLayout(const ProgramExecutableD3D &executableD3D, in SortAttributesByLayout()594 const ProgramExecutableD3D &executableD3D, in updateBuffer()3479 ProgramExecutableD3D *executableD3D) in applyComputeUniforms()
110 ProgramExecutableD3D *executableD3D = GetImplAs<ProgramExecutableD3D>(executable); in applyDeclaration() local
1806 ProgramExecutableD3D *executableD3D = in applyShaders() local1860 void Renderer9::applyUniforms(ProgramExecutableD3D *executableD3D) in applyUniforms()3148 ProgramExecutableD3D *executableD3D = in genericDrawElements() local3182 ProgramExecutableD3D *executableD3D = in genericDrawArrays() local3293 ProgramExecutableD3D *executableD3D = in applyTextures() local
615 ProgramExecutableD3D *executableD3D = getExecutable(); in prepareForLink() local650 ProgramExecutableD3D *executableD3D = getExecutable(); in linkJobImpl() local794 ProgramExecutableD3D *executableD3D = getExecutable(); in linkResources() local
713 void OutputHLSLImage2DUniformGroup(ProgramExecutableD3D &executableD3D, in OutputHLSLImage2DUniformGroup()877 ProgramExecutableD3D &executableD3D, in GenerateShaderForImage2DBindSignatureImpl()
412 ProgramExecutableD3D &executableD3D, in GenerateShaderForImage2DBindSignature()