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1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef skgpu_graphite_CommandBuffer_DEFINED
9 #define skgpu_graphite_CommandBuffer_DEFINED
10 
11 #include "include/core/SkColor.h"
12 #include "include/core/SkRect.h"
13 #include "include/core/SkRefCnt.h"
14 #include "include/private/base/SkTArray.h"
15 #include "src/gpu/GpuRefCnt.h"
16 #include "src/gpu/graphite/CommandTypes.h"
17 #include "src/gpu/graphite/DrawTypes.h"
18 #include "src/gpu/graphite/DrawWriter.h"
19 #include "src/gpu/graphite/Resource.h"
20 
21 #include <optional>
22 
23 namespace skgpu {
24 class RefCntedCallback;
25 class MutableTextureState;
26 }
27 
28 namespace skgpu::graphite {
29 
30 class Buffer;
31 class DispatchGroup;
32 class DrawPass;
33 class SharedContext;
34 class GraphicsPipeline;
35 struct RenderPassDesc;
36 class ResourceProvider;
37 class Sampler;
38 class Texture;
39 class TextureProxy;
40 
41 class CommandBuffer {
42 public:
43     using DrawPassList = skia_private::TArray<std::unique_ptr<DrawPass>>;
44     using DispatchGroupSpan = SkSpan<const std::unique_ptr<DispatchGroup>>;
45 
46     virtual ~CommandBuffer();
47 
48 #ifdef SK_DEBUG
hasWork()49     bool hasWork() { return fHasWork; }
50 #endif
51 
52     // Takes a Usage ref on the Resource that will be released when the command buffer has finished
53     // execution.
54     void trackResource(sk_sp<Resource> resource);
55     // Takes a CommandBuffer ref on the Resource that will be released when the command buffer has
56     // finished execution. This allows a Resource to be returned to ResourceCache for reuse while
57     // the CommandBuffer is still executing on the GPU. This is most commonly used for Textures or
58     // Buffers which are only accessed via commands on a command buffer.
59     void trackCommandBufferResource(sk_sp<Resource> resource);
60     // Release all tracked Resources
61     void resetCommandBuffer();
62 
63     // If any work is needed to create new resources for a fresh command buffer do that here.
64     virtual bool setNewCommandBufferResources() = 0;
65 
startTimerQuery()66     virtual bool startTimerQuery() { SK_ABORT("Timer query unsupported."); }
endTimerQuery()67     virtual void endTimerQuery() { SK_ABORT("Timer query unsupported."); }
gpuStats()68     virtual std::optional<GpuStats> gpuStats() { return {}; }
69 
70     void addFinishedProc(sk_sp<RefCntedCallback> finishedProc);
71     void callFinishedProcs(bool success);
72 
addWaitSemaphores(size_t numWaitSemaphores,const BackendSemaphore * waitSemaphores)73     virtual void addWaitSemaphores(size_t numWaitSemaphores,
74                                    const BackendSemaphore* waitSemaphores) {}
addSignalSemaphores(size_t numWaitSemaphores,const BackendSemaphore * signalSemaphores)75     virtual void addSignalSemaphores(size_t numWaitSemaphores,
76                                      const BackendSemaphore* signalSemaphores) {}
prepareSurfaceForStateUpdate(SkSurface * targetSurface,const MutableTextureState * newState)77     virtual void prepareSurfaceForStateUpdate(SkSurface* targetSurface,
78                                               const MutableTextureState* newState) {}
79 
80     void addBuffersToAsyncMapOnSubmit(SkSpan<const sk_sp<Buffer>>);
81     SkSpan<const sk_sp<Buffer>> buffersToAsyncMapOnSubmit() const;
82 
83     // If any recorded draw requires a dst texture copy for blending, that texture must be provided
84     // in `dstCopy`; otherwise it should be null. The `dstReadBounds` are in the same coordinate
85     // space of the logical viewport *before* any replay translation is applied.
86     //
87     // The logical viewport is always (0,0,viewportDims) and matches the "device" coordinate space
88     // of the higher-level SkDevices that recorded the rendering operations. The actual viewport
89     // is automatically adjusted by the replay translation.
90     bool addRenderPass(const RenderPassDesc&,
91                        sk_sp<Texture> colorTexture,
92                        sk_sp<Texture> resolveTexture,
93                        sk_sp<Texture> depthStencilTexture,
94                        const Texture* dstCopy,
95                        SkIRect dstReadBounds,
96                        SkISize viewportDims,
97                        const DrawPassList& drawPasses);
98 
99     bool addComputePass(DispatchGroupSpan dispatchGroups);
100 
101     //---------------------------------------------------------------
102     // Can only be used outside renderpasses
103     //---------------------------------------------------------------
104     bool copyBufferToBuffer(const Buffer* srcBuffer,
105                             size_t srcOffset,
106                             sk_sp<Buffer> dstBuffer,
107                             size_t dstOffset,
108                             size_t size);
109     bool copyTextureToBuffer(sk_sp<Texture>,
110                              SkIRect srcRect,
111                              sk_sp<Buffer>,
112                              size_t bufferOffset,
113                              size_t bufferRowBytes);
114     bool copyBufferToTexture(const Buffer*,
115                              sk_sp<Texture>,
116                              const BufferTextureCopyData*,
117                              int count);
118     bool copyTextureToTexture(sk_sp<Texture> src,
119                               SkIRect srcRect,
120                               sk_sp<Texture> dst,
121                               SkIPoint dstPoint,
122                               int mipLevel);
123     bool synchronizeBufferToCpu(sk_sp<Buffer>);
124     bool clearBuffer(const Buffer* buffer, size_t offset, size_t size);
125 
126     // This sets a translation and clip to be applied to any subsequently added command, assuming
127     // these commands are part of a transformed replay of a Graphite recording. Returns whether the
128     // clip and render target bounds have an intersection; if not, no draws need be replayed.
129     bool setReplayTranslationAndClip(const SkIVector& translation,
130                                      const SkIRect& clip,
131                                      const SkIRect& renderTargetBounds);
132 
isProtected()133     Protected isProtected() const { return fIsProtected; }
134 
135 protected:
136     CommandBuffer(Protected);
137 
138     // These are the color attachment bounds, intersected with any clip provided on replay.
139     SkIRect fRenderPassBounds;
140     // This is also the origin of the logical viewport relative to the target texture's (0,0) pixel.
141     SkIVector fReplayTranslation;
142 
143     // The texture to use for implementing DstReadStrategy::kTextureCopy for the current render
144     // pass. This is a bare pointer since the CopyTask that initializes the texture's contents
145     // will have tracked the resource on the CommandBuffer already.
146     std::pair<const Texture*, const Sampler*> fDstCopy;
147     // Already includes replay translation and respects final color attachment bounds, but with
148     // dimensions that equal fDstCopy's width and height.
149     SkIRect fDstReadBounds;
150 
151     Protected fIsProtected;
152 
153 private:
154     // Release all tracked Resources
155     void releaseResources();
156 
157     // Subclasses will hold their backend-specific ResourceProvider directly to avoid virtual calls
158     // and access backend-specific behavior, but they can reflect it back to the base CommandBuffer
159     // if it needs to make generic resources.
160     virtual ResourceProvider* resourceProvider() const = 0;
161 
162     virtual void onResetCommandBuffer() = 0;
163 
164     // Renderpass, viewport bounds have already been adjusted by the replay translation. The render
165     // pass bounds has been intersected with the color attachment bounds.
166     virtual bool onAddRenderPass(const RenderPassDesc&,
167                                  SkIRect renderPassBounds,
168                                  const Texture* colorTexture,
169                                  const Texture* resolveTexture,
170                                  const Texture* depthStencilTexture,
171                                  SkIRect viewport,
172                                  const DrawPassList& drawPasses) = 0;
173 
174     virtual bool onAddComputePass(DispatchGroupSpan dispatchGroups) = 0;
175 
176     virtual bool onCopyBufferToBuffer(const Buffer* srcBuffer,
177                                       size_t srcOffset,
178                                       const Buffer* dstBuffer,
179                                       size_t dstOffset,
180                                       size_t size) = 0;
181     virtual bool onCopyTextureToBuffer(const Texture*,
182                                        SkIRect srcRect,
183                                        const Buffer*,
184                                        size_t bufferOffset,
185                                        size_t bufferRowBytes) = 0;
186     virtual bool onCopyBufferToTexture(const Buffer*,
187                                        const Texture*,
188                                        const BufferTextureCopyData*,
189                                        int count) = 0;
190     virtual bool onCopyTextureToTexture(const Texture* src,
191                                         SkIRect srcRect,
192                                         const Texture* dst,
193                                         SkIPoint dstPoint,
194                                         int mipLevel) = 0;
195     virtual bool onSynchronizeBufferToCpu(const Buffer*, bool* outDidResultInWork) = 0;
196     virtual bool onClearBuffer(const Buffer*, size_t offset, size_t size) = 0;
197 
198 #ifdef SK_DEBUG
199     bool fHasWork = false;
200 #endif
201     inline static constexpr int kInitialTrackedResourcesCount = 32;
202     template <typename T>
203     using TrackedResourceArray = skia_private::STArray<kInitialTrackedResourcesCount, T>;
204     TrackedResourceArray<sk_sp<Resource>> fTrackedUsageResources;
205     TrackedResourceArray<gr_cb<Resource>> fCommandBufferResources;
206     skia_private::TArray<sk_sp<RefCntedCallback>> fFinishedProcs;
207     skia_private::TArray<sk_sp<Buffer>> fBuffersToAsyncMap;
208 };
209 
210 } // namespace skgpu::graphite
211 
212 #endif // skgpu_graphite_CommandBuffer_DEFINED
213