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1 /*
2  * Copyright © 2017 Rob Clark <robclark@freedesktop.org>
3  * Copyright © 2018 Google, Inc.
4  * SPDX-License-Identifier: MIT
5  *
6  * Authors:
7  *    Rob Clark <robclark@freedesktop.org>
8  */
9 
10 #define FD_BO_NO_HARDPIN 1
11 
12 #include "pipe/p_state.h"
13 
14 #include "freedreno_resource.h"
15 #include "freedreno_state.h"
16 
17 #include "fd6_image.h"
18 #include "fd6_pack.h"
19 #include "fd6_resource.h"
20 #include "fd6_screen.h"
21 #include "fd6_texture.h"
22 
23 static const uint8_t swiz_identity[4] = {PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y,
24                                          PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W};
25 
26 static uint64_t
rsc_iova(struct pipe_resource * prsc,unsigned offset)27 rsc_iova(struct pipe_resource *prsc, unsigned offset)
28 {
29    if (!prsc)
30       return 0;
31    return fd_bo_get_iova(fd_resource(prsc)->bo) + offset;
32 }
33 
34 static void
fd6_ssbo_descriptor(struct fd_context * ctx,const struct pipe_shader_buffer * buf,uint32_t * descriptor)35 fd6_ssbo_descriptor(struct fd_context *ctx,
36                     const struct pipe_shader_buffer *buf, uint32_t *descriptor)
37 {
38    fdl6_buffer_view_init(
39       descriptor,
40       PIPE_FORMAT_R32_UINT,
41       swiz_identity, rsc_iova(buf->buffer, buf->buffer_offset),
42       buf->buffer_size);
43 }
44 
45 static void
fd6_image_descriptor(struct fd_context * ctx,const struct pipe_image_view * buf,uint32_t * descriptor)46 fd6_image_descriptor(struct fd_context *ctx, const struct pipe_image_view *buf,
47                      uint32_t *descriptor)
48 {
49    if (buf->resource->target == PIPE_BUFFER) {
50       uint32_t size = fd_clamp_buffer_size(buf->format, buf->u.buf.size,
51                                            A4XX_MAX_TEXEL_BUFFER_ELEMENTS_UINT);
52 
53       fdl6_buffer_view_init(descriptor, buf->format, swiz_identity,
54                             rsc_iova(buf->resource, buf->u.buf.offset),
55                             size);
56    } else {
57       struct fdl_view_args args = {
58          .chip = ctx->screen->gen,
59 
60          .iova = rsc_iova(buf->resource, 0),
61 
62          .base_miplevel = buf->u.tex.level,
63          .level_count = 1,
64 
65          .base_array_layer = buf->u.tex.first_layer,
66          .layer_count = buf->u.tex.last_layer - buf->u.tex.first_layer + 1,
67 
68          .swiz = {PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y, PIPE_SWIZZLE_Z,
69                   PIPE_SWIZZLE_W},
70          .format = buf->format,
71 
72          .type = fdl_type_from_pipe_target(buf->resource->target),
73          .chroma_offsets = {FDL_CHROMA_LOCATION_COSITED_EVEN,
74                             FDL_CHROMA_LOCATION_COSITED_EVEN},
75       };
76 
77       /* fdl6_view makes the storage descriptor treat cubes like a 2D array (so
78        * you can reference a specific layer), but we need to do that for the
79        * texture descriptor as well to get our layer.
80        */
81       if (args.type == FDL_VIEW_TYPE_CUBE)
82          args.type = FDL_VIEW_TYPE_2D;
83 
84       struct fdl6_view view;
85       struct fd_resource *rsc = fd_resource(buf->resource);
86       const struct fdl_layout *layouts[3] = { &rsc->layout, NULL, NULL };
87       fdl6_view_init(&view, layouts, &args,
88                      ctx->screen->info->a6xx.has_z24uint_s8uint);
89 
90       memcpy(descriptor, view.storage_descriptor, sizeof(view.storage_descriptor));
91    }
92 }
93 
94 static struct fd6_descriptor_set *
descriptor_set(struct fd_context * ctx,enum pipe_shader_type shader)95 descriptor_set(struct fd_context *ctx, enum pipe_shader_type shader)
96    assert_dt
97 {
98    struct fd6_context *fd6_ctx = fd6_context(ctx);
99 
100    if (shader == PIPE_SHADER_COMPUTE)
101       return &fd6_ctx->cs_descriptor_set;
102 
103    unsigned idx = ir3_shader_descriptor_set(shader);
104    assert(idx < ARRAY_SIZE(fd6_ctx->descriptor_sets));
105    return &fd6_ctx->descriptor_sets[idx];
106 }
107 
108 static void
clear_descriptor(struct fd6_descriptor_set * set,unsigned slot)109 clear_descriptor(struct fd6_descriptor_set *set, unsigned slot)
110 {
111    /* The 2nd dword of the descriptor contains the width and height.
112     * so a non-zero value means the slot was previously valid and
113     * must be cleared.  We can't leave dangling descriptors as the
114     * shader could use variable indexing into the set of IBOs to
115     * get at them.  See piglit arb_shader_image_load_store-invalid.
116     */
117    if (!set->descriptor[slot][1])
118       return;
119 
120    fd6_descriptor_set_invalidate(set);
121 
122    memset(set->descriptor[slot], 0, sizeof(set->descriptor[slot]));
123 }
124 
125 static void
validate_image_descriptor(struct fd_context * ctx,struct fd6_descriptor_set * set,unsigned slot,struct pipe_image_view * img)126 validate_image_descriptor(struct fd_context *ctx, struct fd6_descriptor_set *set,
127                           unsigned slot, struct pipe_image_view *img)
128 {
129    struct fd_resource *rsc = fd_resource(img->resource);
130 
131    if (!rsc || (rsc->seqno == set->seqno[slot]))
132       return;
133 
134    fd6_descriptor_set_invalidate(set);
135 
136    fd6_image_descriptor(ctx, img, set->descriptor[slot]);
137    set->seqno[slot] = rsc->seqno;
138 }
139 
140 static void
validate_buffer_descriptor(struct fd_context * ctx,struct fd6_descriptor_set * set,unsigned slot,struct pipe_shader_buffer * buf)141 validate_buffer_descriptor(struct fd_context *ctx, struct fd6_descriptor_set *set,
142                            unsigned slot, struct pipe_shader_buffer *buf)
143 {
144    struct fd_resource *rsc = fd_resource(buf->buffer);
145 
146    if (!rsc || (rsc->seqno == set->seqno[slot]))
147       return;
148 
149    fd6_descriptor_set_invalidate(set);
150 
151    fd6_ssbo_descriptor(ctx, buf, set->descriptor[slot]);
152    set->seqno[slot] = rsc->seqno;
153 }
154 
155 /* Build bindless descriptor state, returns ownership of state reference */
156 template <chip CHIP>
157 struct fd_ringbuffer *
fd6_build_bindless_state(struct fd_context * ctx,enum pipe_shader_type shader,bool append_fb_read)158 fd6_build_bindless_state(struct fd_context *ctx, enum pipe_shader_type shader,
159                          bool append_fb_read)
160 {
161    struct fd_shaderbuf_stateobj *bufso = &ctx->shaderbuf[shader];
162    struct fd_shaderimg_stateobj *imgso = &ctx->shaderimg[shader];
163    struct fd6_descriptor_set *set = descriptor_set(ctx, shader);
164 
165    struct fd_ringbuffer *ring = fd_submit_new_ringbuffer(
166       ctx->batch->submit, 16 * 4, FD_RINGBUFFER_STREAMING);
167 
168    /* Don't re-use a previous descriptor set if appending the
169     * fb-read descriptor, as that can change across batches.
170     * The normal descriptor slots are safe to re-use even if
171     * the state is dirtied due to batch flush, but the fb-read
172     * slot is not.
173     */
174    if (unlikely(append_fb_read))
175       fd6_descriptor_set_invalidate(set);
176 
177    /*
178     * Re-validate the descriptor slots, ie. in the case that
179     * the resource gets rebound due to use with non-UBWC
180     * compatible view format, etc.
181     *
182     * While we are at it, attach the BOs to the ring.
183     */
184 
185    u_foreach_bit (b, bufso->enabled_mask) {
186       struct pipe_shader_buffer *buf = &bufso->sb[b];
187       unsigned idx = b + IR3_BINDLESS_SSBO_OFFSET;
188       validate_buffer_descriptor(ctx, set, idx, buf);
189    }
190 
191    u_foreach_bit (b, imgso->enabled_mask) {
192       struct pipe_image_view *img = &imgso->si[b];
193       unsigned idx = b + IR3_BINDLESS_IMAGE_OFFSET;
194       validate_image_descriptor(ctx, set, idx, img);
195    }
196 
197    if (!set->bo) {
198       set->bo = fd_bo_new(
199             ctx->dev, sizeof(set->descriptor),
200             /* Use same flags as ringbuffer so hits the same heap,
201              * because those will already have the FD_RELOC_DUMP
202              * flag set:
203              */
204             FD_BO_GPUREADONLY | FD_BO_CACHED_COHERENT,
205             "%s bindless", _mesa_shader_stage_to_abbrev(shader));
206       fd_bo_mark_for_dump(set->bo);
207 
208       uint32_t *desc_buf = (uint32_t *)fd_bo_map(set->bo);
209 
210       memcpy(desc_buf, set->descriptor, sizeof(set->descriptor));
211 
212       if (unlikely(append_fb_read)) {
213          /* Reserve A6XX_MAX_RENDER_TARGETS image slots for fb-read */
214          unsigned idx = IR3_BINDLESS_DESC_COUNT - 1 - A6XX_MAX_RENDER_TARGETS;
215 
216          for (int i = 0; i < ctx->batch->framebuffer.nr_cbufs; i++) {
217             /* This is patched with the appropriate descriptor for GMEM or
218              * sysmem rendering path in fd6_gmem
219              */
220             struct fd_cs_patch patch = {
221                .cs = &desc_buf[(idx + i) * FDL6_TEX_CONST_DWORDS],
222                .val = i,
223             };
224             util_dynarray_append(&ctx->batch->fb_read_patches,
225                                  __typeof__(patch), patch);
226          }
227       }
228    }
229 
230    /*
231     * Build stateobj emitting reg writes to configure the descriptor
232     * set and CP_LOAD_STATE packets to preload the state.
233     *
234     * Note that unless the app is using the max # of SSBOs there will
235     * be a gap between the IBO descriptors used for SSBOs and for images,
236     * so emit this as two CP_LOAD_STATE packets:
237     */
238 
239    unsigned idx = ir3_shader_descriptor_set(shader);
240 
241    fd_ringbuffer_attach_bo(ring, set->bo);
242 
243    if (shader == PIPE_SHADER_COMPUTE) {
244       OUT_REG(ring,
245          HLSQ_INVALIDATE_CMD(
246             CHIP,
247             .cs_bindless = CHIP == A6XX ? 0x1f : 0xff,
248          )
249       );
250       OUT_REG(ring, SP_CS_BINDLESS_BASE_DESCRIPTOR(CHIP,
251             idx, .desc_size = BINDLESS_DESCRIPTOR_64B, .bo = set->bo,
252       ));
253 
254       if (CHIP == A6XX) {
255          OUT_REG(ring, A6XX_HLSQ_CS_BINDLESS_BASE_DESCRIPTOR(
256                idx, .desc_size = BINDLESS_DESCRIPTOR_64B, .bo = set->bo,
257          ));
258       }
259 
260       if (bufso->enabled_mask) {
261          OUT_PKT(ring, CP_LOAD_STATE6_FRAG,
262             CP_LOAD_STATE6_0(
263                   .dst_off     = IR3_BINDLESS_SSBO_OFFSET,
264                   .state_type  = ST6_IBO,
265                   .state_src   = SS6_BINDLESS,
266                   .state_block = SB6_CS_SHADER,
267                   .num_unit    = util_last_bit(bufso->enabled_mask),
268             ),
269             CP_LOAD_STATE6_EXT_SRC_ADDR(
270                   /* This isn't actually an address: */
271                   .qword = (idx << 28) |
272                      IR3_BINDLESS_SSBO_OFFSET * FDL6_TEX_CONST_DWORDS,
273             ),
274          );
275       }
276 
277       if (imgso->enabled_mask) {
278          OUT_PKT(ring, CP_LOAD_STATE6_FRAG,
279             CP_LOAD_STATE6_0(
280                   .dst_off     = IR3_BINDLESS_IMAGE_OFFSET,
281                   .state_type  = ST6_IBO,
282                   .state_src   = SS6_BINDLESS,
283                   .state_block = SB6_CS_SHADER,
284                   .num_unit    = util_last_bit(imgso->enabled_mask),
285             ),
286             CP_LOAD_STATE6_EXT_SRC_ADDR(
287                   /* This isn't actually an address: */
288                   .qword = (idx << 28) |
289                      IR3_BINDLESS_IMAGE_OFFSET * FDL6_TEX_CONST_DWORDS,
290             ),
291          );
292       }
293    } else {
294       OUT_REG(ring,
295          HLSQ_INVALIDATE_CMD(
296             CHIP,
297             .gfx_bindless = CHIP == A6XX ? 0x1f : 0xff,
298          )
299       );
300       OUT_REG(ring, SP_BINDLESS_BASE_DESCRIPTOR(CHIP,
301             idx, .desc_size = BINDLESS_DESCRIPTOR_64B, .bo = set->bo,
302       ));
303       if (CHIP == A6XX) {
304          OUT_REG(ring, A6XX_HLSQ_BINDLESS_BASE_DESCRIPTOR(
305                idx, .desc_size = BINDLESS_DESCRIPTOR_64B, .bo = set->bo,
306          ));
307       }
308 
309       if (bufso->enabled_mask) {
310          OUT_PKT(ring, CP_LOAD_STATE6,
311             CP_LOAD_STATE6_0(
312                   .dst_off     = IR3_BINDLESS_SSBO_OFFSET,
313                   .state_type  = ST6_SHADER,
314                   .state_src   = SS6_BINDLESS,
315                   .state_block = SB6_IBO,
316                   .num_unit    = util_last_bit(bufso->enabled_mask),
317             ),
318             CP_LOAD_STATE6_EXT_SRC_ADDR(
319                   /* This isn't actually an address: */
320                   .qword = (idx << 28) |
321                      IR3_BINDLESS_SSBO_OFFSET * FDL6_TEX_CONST_DWORDS,
322             ),
323          );
324       }
325 
326       if (imgso->enabled_mask) {
327          OUT_PKT(ring, CP_LOAD_STATE6,
328             CP_LOAD_STATE6_0(
329                   .dst_off     = IR3_BINDLESS_IMAGE_OFFSET,
330                   .state_type  = ST6_SHADER,
331                   .state_src   = SS6_BINDLESS,
332                   .state_block = SB6_IBO,
333                   .num_unit    = util_last_bit(imgso->enabled_mask),
334             ),
335             CP_LOAD_STATE6_EXT_SRC_ADDR(
336                   /* This isn't actually an address: */
337                   .qword = (idx << 28) |
338                      IR3_BINDLESS_IMAGE_OFFSET * FDL6_TEX_CONST_DWORDS,
339             ),
340          );
341       }
342    }
343 
344    return ring;
345 }
346 FD_GENX(fd6_build_bindless_state);
347 
348 static void
fd6_set_shader_buffers(struct pipe_context * pctx,enum pipe_shader_type shader,unsigned start,unsigned count,const struct pipe_shader_buffer * buffers,unsigned writable_bitmask)349 fd6_set_shader_buffers(struct pipe_context *pctx, enum pipe_shader_type shader,
350                        unsigned start, unsigned count,
351                        const struct pipe_shader_buffer *buffers,
352                        unsigned writable_bitmask)
353    in_dt
354 {
355    struct fd_context *ctx = fd_context(pctx);
356    struct fd_shaderbuf_stateobj *so = &ctx->shaderbuf[shader];
357    struct fd6_descriptor_set *set = descriptor_set(ctx, shader);
358 
359    fd_set_shader_buffers(pctx, shader, start, count, buffers, writable_bitmask);
360 
361    for (unsigned i = 0; i < count; i++) {
362       unsigned n = i + start;
363       unsigned slot = n + IR3_BINDLESS_SSBO_OFFSET;
364       struct pipe_shader_buffer *buf = &so->sb[n];
365 
366       /* invalidate descriptor: */
367       set->seqno[slot] = 0;
368 
369       if (!buf->buffer) {
370          clear_descriptor(set, slot);
371          continue;
372       }
373 
374       /* update descriptor: */
375       validate_buffer_descriptor(ctx, set, slot, buf);
376    }
377 }
378 
379 static void
fd6_set_shader_images(struct pipe_context * pctx,enum pipe_shader_type shader,unsigned start,unsigned count,unsigned unbind_num_trailing_slots,const struct pipe_image_view * images)380 fd6_set_shader_images(struct pipe_context *pctx, enum pipe_shader_type shader,
381                       unsigned start, unsigned count,
382                       unsigned unbind_num_trailing_slots,
383                       const struct pipe_image_view *images)
384    in_dt
385 {
386    struct fd_context *ctx = fd_context(pctx);
387    struct fd_shaderimg_stateobj *so = &ctx->shaderimg[shader];
388    struct fd6_descriptor_set *set = descriptor_set(ctx, shader);
389 
390    fd_set_shader_images(pctx, shader, start, count, unbind_num_trailing_slots,
391                         images);
392 
393    for (unsigned i = 0; i < count; i++) {
394       unsigned n = i + start;
395       unsigned slot = n + IR3_BINDLESS_IMAGE_OFFSET;
396       struct pipe_image_view *buf = &so->si[n];
397 
398       /* invalidate descriptor: */
399       set->seqno[slot] = 0;
400 
401       if (!buf->resource) {
402          clear_descriptor(set, slot);
403          continue;
404       }
405 
406       struct fd_resource *rsc = fd_resource(buf->resource);
407 
408       if (buf->shader_access & (PIPE_IMAGE_ACCESS_COHERENT |
409                                 PIPE_IMAGE_ACCESS_VOLATILE)) {
410          /* UBWC compression cannot be used with coherent/volatile access
411           * due to the extra caching (CCU) involved:
412           */
413          if (rsc->layout.ubwc) {
414             bool linear =
415                   fd6_check_valid_format(rsc, buf->format) == DEMOTE_TO_LINEAR;
416 
417             perf_debug_ctx(ctx,
418                            "%" PRSC_FMT ": demoted to %suncompressed due to coherent/volatile use as %s",
419                            PRSC_ARGS(&rsc->b.b), linear ? "linear+" : "",
420                            util_format_short_name(buf->format));
421 
422             fd_resource_uncompress(ctx, rsc, linear);
423          }
424       } else {
425          fd6_validate_format(ctx, rsc, buf->format);
426       }
427 
428       /* update descriptor: */
429       validate_image_descriptor(ctx, set, slot, buf);
430    }
431 
432    for (unsigned i = 0; i < unbind_num_trailing_slots; i++) {
433       unsigned slot = i + start + count + IR3_BINDLESS_IMAGE_OFFSET;
434 
435       set->seqno[slot] = 0;
436       clear_descriptor(set, slot);
437    }
438 }
439 
440 void
fd6_image_init(struct pipe_context * pctx)441 fd6_image_init(struct pipe_context *pctx)
442 {
443    pctx->set_shader_buffers = fd6_set_shader_buffers;
444    pctx->set_shader_images = fd6_set_shader_images;
445 }
446