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1 /*
2  * Copyright © 2012 Rob Clark <robclark@freedesktop.org>
3  * SPDX-License-Identifier: MIT
4  *
5  * Authors:
6  *    Rob Clark <robclark@freedesktop.org>
7  */
8 
9 #include "pipe/p_defines.h"
10 #include "pipe/p_screen.h"
11 #include "pipe/p_state.h"
12 
13 #include "util/format/u_format.h"
14 #include "util/format/u_format_s3tc.h"
15 #include "util/u_debug.h"
16 #include "util/u_inlines.h"
17 #include "util/u_memory.h"
18 #include "util/u_screen.h"
19 #include "util/u_string.h"
20 #include "util/xmlconfig.h"
21 
22 #include "util/os_time.h"
23 
24 #include <errno.h>
25 #include <stdio.h>
26 #include <stdlib.h>
27 #include "drm-uapi/drm_fourcc.h"
28 #include <sys/sysinfo.h>
29 
30 #include "freedreno_fence.h"
31 #include "freedreno_perfetto.h"
32 #include "freedreno_query.h"
33 #include "freedreno_resource.h"
34 #include "freedreno_screen.h"
35 #include "freedreno_util.h"
36 
37 #include "a2xx/fd2_screen.h"
38 #include "a3xx/fd3_screen.h"
39 #include "a4xx/fd4_screen.h"
40 #include "a5xx/fd5_screen.h"
41 #include "a6xx/fd6_screen.h"
42 
43 /* for fd_get_driver/device_uuid() */
44 #include "common/freedreno_uuid.h"
45 
46 #include "a2xx/ir2.h"
47 #include "ir3/ir3_descriptor.h"
48 #include "ir3/ir3_gallium.h"
49 #include "ir3/ir3_nir.h"
50 
51 /* clang-format off */
52 static const struct debug_named_value fd_debug_options[] = {
53    {"msgs",      FD_DBG_MSGS,     "Print debug messages"},
54    {"disasm",    FD_DBG_DISASM,   "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
55    {"dclear",    FD_DBG_DCLEAR,   "Mark all state dirty after clear"},
56    {"ddraw",     FD_DBG_DDRAW,    "Mark all state dirty after draw"},
57    {"noscis",    FD_DBG_NOSCIS,   "Disable scissor optimization"},
58    {"direct",    FD_DBG_DIRECT,   "Force inline (SS_DIRECT) state loads"},
59    {"gmem",      FD_DBG_GMEM,     "Use gmem rendering when it is permitted"},
60    {"perf",      FD_DBG_PERF,     "Enable performance warnings"},
61    {"nobin",     FD_DBG_NOBIN,    "Disable hw binning"},
62    {"sysmem",    FD_DBG_SYSMEM,   "Use sysmem only rendering (no tiling)"},
63    {"serialc",   FD_DBG_SERIALC,  "Disable asynchronous shader compile"},
64    {"shaderdb",  FD_DBG_SHADERDB, "Enable shaderdb output"},
65    {"nolrzfc",   FD_DBG_NOLRZFC,  "Disable LRZ fast-clear"},
66    {"flush",     FD_DBG_FLUSH,    "Force flush after every draw"},
67    {"inorder",   FD_DBG_INORDER,  "Disable reordering for draws/blits"},
68    {"bstat",     FD_DBG_BSTAT,    "Print batch stats at context destroy"},
69    {"nogrow",    FD_DBG_NOGROW,   "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
70    {"lrz",       FD_DBG_LRZ,      "Enable experimental LRZ support (a5xx)"},
71    {"noindirect",FD_DBG_NOINDR,   "Disable hw indirect draws (emulate on CPU)"},
72    {"noblit",    FD_DBG_NOBLIT,   "Disable blitter (fallback to generic blit path)"},
73    {"hiprio",    FD_DBG_HIPRIO,   "Force high-priority context"},
74    {"ttile",     FD_DBG_TTILE,    "Enable texture tiling (a2xx/a3xx/a5xx)"},
75    {"perfcntrs", FD_DBG_PERFC,    "Expose performance counters"},
76    {"noubwc",    FD_DBG_NOUBWC,   "Disable UBWC for all internal buffers"},
77    {"nolrz",     FD_DBG_NOLRZ,    "Disable LRZ (a6xx)"},
78    {"notile",    FD_DBG_NOTILE,   "Disable tiling for all internal buffers"},
79    {"layout",    FD_DBG_LAYOUT,   "Dump resource layouts"},
80    {"nofp16",    FD_DBG_NOFP16,   "Disable mediump precision lowering"},
81    {"nohw",      FD_DBG_NOHW,     "Disable submitting commands to the HW"},
82    {"nosbin",    FD_DBG_NOSBIN,   "Execute GMEM bins in raster order instead of 'S' pattern"},
83    {"stomp",     FD_DBG_STOMP,    "Enable register stomper"},
84    DEBUG_NAMED_VALUE_END
85 };
86 /* clang-format on */
87 
88 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", fd_debug_options, 0)
89 
90 int fd_mesa_debug = 0;
91 bool fd_binning_enabled = true;
92 
93 static const char *
fd_screen_get_name(struct pipe_screen * pscreen)94 fd_screen_get_name(struct pipe_screen *pscreen)
95 {
96    return fd_dev_name(fd_screen(pscreen)->dev_id);
97 }
98 
99 static const char *
fd_screen_get_vendor(struct pipe_screen * pscreen)100 fd_screen_get_vendor(struct pipe_screen *pscreen)
101 {
102    return "freedreno";
103 }
104 
105 static const char *
fd_screen_get_device_vendor(struct pipe_screen * pscreen)106 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
107 {
108    return "Qualcomm";
109 }
110 
111 static void
fd_get_sample_pixel_grid(struct pipe_screen * pscreen,unsigned sample_count,unsigned * out_width,unsigned * out_height)112 fd_get_sample_pixel_grid(struct pipe_screen *pscreen, unsigned sample_count,
113                          unsigned *out_width, unsigned *out_height)
114 {
115    *out_width = 1;
116    *out_height = 1;
117 }
118 
119 static uint64_t
fd_screen_get_timestamp(struct pipe_screen * pscreen)120 fd_screen_get_timestamp(struct pipe_screen *pscreen)
121 {
122    struct fd_screen *screen = fd_screen(pscreen);
123 
124    if (screen->has_timestamp) {
125       uint64_t n;
126       fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
127       return ticks_to_ns(n);
128    } else {
129       int64_t cpu_time = os_time_get_nano();
130       return cpu_time + screen->cpu_gpu_time_delta;
131    }
132 }
133 
134 static void
fd_screen_destroy(struct pipe_screen * pscreen)135 fd_screen_destroy(struct pipe_screen *pscreen)
136 {
137    struct fd_screen *screen = fd_screen(pscreen);
138 
139    if (screen->aux_ctx)
140       screen->aux_ctx->destroy(screen->aux_ctx);
141 
142    if (screen->tess_bo)
143       fd_bo_del(screen->tess_bo);
144 
145    if (screen->pipe)
146       fd_pipe_del(screen->pipe);
147 
148    if (screen->dev) {
149       fd_device_purge(screen->dev);
150       fd_device_del(screen->dev);
151    }
152 
153    if (screen->ro)
154       screen->ro->destroy(screen->ro);
155 
156    fd_bc_fini(&screen->batch_cache);
157    fd_gmem_screen_fini(pscreen);
158 
159    slab_destroy_parent(&screen->transfer_pool);
160 
161    simple_mtx_destroy(&screen->lock);
162 
163    util_idalloc_mt_fini(&screen->buffer_ids);
164 
165    u_transfer_helper_destroy(pscreen->transfer_helper);
166 
167    if (screen->compiler)
168       ir3_screen_fini(pscreen);
169 
170    free(screen->perfcntr_queries);
171    free(screen);
172 }
173 
174 static uint64_t
get_memory_size(struct fd_screen * screen)175 get_memory_size(struct fd_screen *screen)
176 {
177    uint64_t system_memory;
178 
179    if (!os_get_total_physical_memory(&system_memory))
180       return 0;
181    if (fd_device_version(screen->dev) >= FD_VERSION_VA_SIZE) {
182       uint64_t va_size;
183       if (!fd_pipe_get_param(screen->pipe, FD_VA_SIZE, &va_size)) {
184          system_memory = MIN2(system_memory, va_size);
185       }
186    }
187 
188    return system_memory;
189 }
190 
191 static void
fd_query_memory_info(struct pipe_screen * pscreen,struct pipe_memory_info * info)192 fd_query_memory_info(struct pipe_screen *pscreen,
193                      struct pipe_memory_info *info)
194 {
195    unsigned mem = get_memory_size(fd_screen(pscreen)) >> 10;
196 
197    memset(info, 0, sizeof(*info));
198 
199    info->total_device_memory = mem;
200    info->avail_device_memory = mem;
201 }
202 
203 static int
fd_screen_get_shader_param(struct pipe_screen * pscreen,enum pipe_shader_type shader,enum pipe_shader_cap param)204 fd_screen_get_shader_param(struct pipe_screen *pscreen,
205                            enum pipe_shader_type shader,
206                            enum pipe_shader_cap param)
207 {
208    struct fd_screen *screen = fd_screen(pscreen);
209 
210    switch (shader) {
211    case PIPE_SHADER_FRAGMENT:
212    case PIPE_SHADER_VERTEX:
213       break;
214    case PIPE_SHADER_TESS_CTRL:
215    case PIPE_SHADER_TESS_EVAL:
216    case PIPE_SHADER_GEOMETRY:
217       if (is_a6xx(screen))
218          break;
219       return 0;
220    case PIPE_SHADER_COMPUTE:
221       if (has_compute(screen))
222          break;
223       return 0;
224    case PIPE_SHADER_TASK:
225    case PIPE_SHADER_MESH:
226       return 0;
227    default:
228       mesa_loge("unknown shader type %d", shader);
229       return 0;
230    }
231 
232    /* this is probably not totally correct.. but it's a start: */
233    switch (param) {
234    case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
235    case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
236    case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
237    case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
238       return 16384;
239    case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
240       return 8; /* XXX */
241    case PIPE_SHADER_CAP_MAX_INPUTS:
242       if (shader == PIPE_SHADER_GEOMETRY && is_a6xx(screen))
243          return 16;
244       return is_a6xx(screen) ?
245          (screen->info->a6xx.vs_max_inputs_count) : 16;
246    case PIPE_SHADER_CAP_MAX_OUTPUTS:
247       return is_a6xx(screen) ? 32 : 16;
248    case PIPE_SHADER_CAP_MAX_TEMPS:
249       return 64; /* Max native temporaries. */
250    case PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE:
251       /* NOTE: seems to be limit for a3xx is actually 512 but
252        * split between VS and FS.  Use lower limit of 256 to
253        * avoid getting into impossible situations:
254        */
255       return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) ||
256                is_a6xx(screen))
257                  ? 4096
258                  : 64) *
259              sizeof(float[4]);
260    case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
261       return is_ir3(screen) ? 16 : 1;
262    case PIPE_SHADER_CAP_CONT_SUPPORTED:
263       return 1;
264    case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
265    case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
266       /* a2xx compiler doesn't handle indirect: */
267       return is_ir3(screen) ? 1 : 0;
268    case PIPE_SHADER_CAP_SUBROUTINES:
269    case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
270    case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
271    case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
272       return 0;
273    case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
274       return 1;
275    case PIPE_SHADER_CAP_INTEGERS:
276       return is_ir3(screen) ? 1 : 0;
277    case PIPE_SHADER_CAP_INT64_ATOMICS:
278    case PIPE_SHADER_CAP_FP16_DERIVATIVES:
279    case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
280    case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
281       return 0;
282    case PIPE_SHADER_CAP_INT16:
283    case PIPE_SHADER_CAP_FP16:
284       return (
285          (is_a5xx(screen) || is_a6xx(screen)) &&
286          (shader == PIPE_SHADER_COMPUTE || shader == PIPE_SHADER_FRAGMENT) &&
287          !FD_DBG(NOFP16));
288    case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
289    case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
290       return 16;
291    case PIPE_SHADER_CAP_SUPPORTED_IRS:
292       return (1 << PIPE_SHADER_IR_NIR) |
293              /* tgsi_to_nir doesn't support all stages: */
294              COND((shader == PIPE_SHADER_VERTEX) ||
295                   (shader == PIPE_SHADER_FRAGMENT) ||
296                   (shader == PIPE_SHADER_COMPUTE),
297                   (1 << PIPE_SHADER_IR_TGSI));
298    case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
299    case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
300       if (is_a6xx(screen)) {
301          if (param == PIPE_SHADER_CAP_MAX_SHADER_BUFFERS) {
302             return IR3_BINDLESS_SSBO_COUNT;
303          } else {
304             return IR3_BINDLESS_IMAGE_COUNT;
305          }
306       } else if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) {
307          /* a5xx (and a4xx for that matter) has one state-block
308           * for compute-shader SSBO's and another that is shared
309           * by VS/HS/DS/GS/FS..  so to simplify things for now
310           * just advertise SSBOs for FS and CS.  We could possibly
311           * do what blob does, and partition the space for
312           * VS/HS/DS/GS/FS.  The blob advertises:
313           *
314           *   GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
315           *   GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
316           *   GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
317           *   GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
318           *   GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
319           *   GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
320           *   GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
321           *
322           * I think that way we could avoid having to patch shaders
323           * for actual SSBO indexes by using a static partitioning.
324           *
325           * Note same state block is used for images and buffers,
326           * but images also need texture state for read access
327           * (isam/isam.3d)
328           */
329          switch (shader) {
330          case PIPE_SHADER_FRAGMENT:
331          case PIPE_SHADER_COMPUTE:
332             return 24;
333          default:
334             return 0;
335          }
336       }
337       return 0;
338    }
339    mesa_loge("unknown shader param %d", param);
340    return 0;
341 }
342 
343 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
344  * into per-generation backend?
345  */
346 static int
fd_get_compute_param(struct pipe_screen * pscreen,enum pipe_shader_ir ir_type,enum pipe_compute_cap param,void * ret)347 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
348                      enum pipe_compute_cap param, void *ret)
349 {
350    struct fd_screen *screen = fd_screen(pscreen);
351    const char *const ir = "ir3";
352 
353    if (!has_compute(screen))
354       return 0;
355 
356    struct ir3_compiler *compiler = screen->compiler;
357 
358 #define RET(x)                                                                 \
359    do {                                                                        \
360       if (ret)                                                                 \
361          memcpy(ret, x, sizeof(x));                                            \
362       return sizeof(x);                                                        \
363    } while (0)
364 
365    switch (param) {
366    case PIPE_COMPUTE_CAP_ADDRESS_BITS:
367       if (screen->gen >= 5)
368          RET((uint32_t[]){64});
369       RET((uint32_t[]){32});
370 
371    case PIPE_COMPUTE_CAP_IR_TARGET:
372       if (ret)
373          sprintf(ret, "%s", ir);
374       return strlen(ir) * sizeof(char);
375 
376    case PIPE_COMPUTE_CAP_GRID_DIMENSION:
377       RET((uint64_t[]){3});
378 
379    case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
380       RET(((uint64_t[]){65535, 65535, 65535}));
381 
382    case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
383       RET(((uint64_t[]){1024, 1024, 64}));
384 
385    case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
386       RET((uint64_t[]){1024});
387 
388    case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
389       RET((uint64_t[]){screen->ram_size});
390 
391    case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
392       RET((uint64_t[]){screen->info->cs_shared_mem_size});
393 
394    case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
395    case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
396       RET((uint64_t[]){4096});
397 
398    case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
399       RET((uint64_t[]){screen->ram_size});
400 
401    case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
402       RET((uint32_t[]){screen->max_freq / 1000000});
403 
404    case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
405       RET((uint32_t[]){9999}); // TODO
406 
407    case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
408       RET((uint32_t[]){1});
409 
410    case PIPE_COMPUTE_CAP_SUBGROUP_SIZES:
411       RET((uint32_t[]){32}); // TODO
412 
413    case PIPE_COMPUTE_CAP_MAX_SUBGROUPS:
414       RET((uint32_t[]){0}); // TODO
415 
416    case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
417       RET((uint64_t[]){ compiler->max_variable_workgroup_size });
418    }
419 
420    return 0;
421 }
422 
423 static void
fd_init_screen_caps(struct fd_screen * screen)424 fd_init_screen_caps(struct fd_screen *screen)
425 {
426    struct pipe_caps *caps = (struct pipe_caps *)&screen->base.caps;
427 
428    u_init_pipe_screen_caps(&screen->base, 1);
429 
430    /* this is probably not totally correct.. but it's a start: */
431 
432    /* Supported features (boolean caps). */
433    caps->npot_textures = true;
434    caps->mixed_framebuffer_sizes = true;
435    caps->anisotropic_filter = true;
436    caps->blend_equation_separate = true;
437    caps->texture_swizzle = true;
438    caps->fs_coord_origin_upper_left = true;
439    caps->seamless_cube_map = true;
440    caps->vertex_color_unclamped = true;
441    caps->quads_follow_provoking_vertex_convention = true;
442    caps->string_marker = true;
443    caps->mixed_color_depth_bits = true;
444    caps->texture_barrier = true;
445    caps->invalidate_buffer = true;
446    caps->glsl_tess_levels_as_inputs = true;
447    caps->texture_mirror_clamp_to_edge = true;
448    caps->gl_spirv = true;
449    caps->fbfetch_coherent = true;
450    caps->has_const_bw = true;
451 
452    caps->copy_between_compressed_and_plain_formats =
453    caps->multi_draw_indirect =
454    caps->draw_parameters =
455    caps->multi_draw_indirect_params =
456    caps->depth_bounds_test = is_a6xx(screen);
457 
458    caps->vertex_input_alignment =
459       is_a2xx(screen) ? PIPE_VERTEX_INPUT_ALIGNMENT_4BYTE : PIPE_VERTEX_INPUT_ALIGNMENT_NONE;
460 
461    caps->fs_coord_pixel_center_integer = is_a2xx(screen);
462    caps->fs_coord_pixel_center_half_integer = !is_a2xx(screen);
463 
464    caps->packed_uniforms = !is_a2xx(screen);
465 
466    caps->robust_buffer_access_behavior =
467    caps->device_reset_status_query = screen->has_robustness;
468 
469    caps->compute = has_compute(screen);
470 
471    caps->texture_transfer_modes = screen->gen >= 6 ? PIPE_TEXTURE_TRANSFER_BLIT : 0;
472 
473    caps->pci_group =
474    caps->pci_bus =
475    caps->pci_device =
476    caps->pci_function = 0;
477 
478    caps->supported_prim_modes =
479    caps->supported_prim_modes_with_restart = screen->primtypes_mask;
480 
481    caps->fragment_shader_texture_lod =
482    caps->fragment_shader_derivatives =
483    caps->primitive_restart =
484    caps->primitive_restart_fixed_index =
485    caps->vs_instanceid =
486    caps->vertex_element_instance_divisor =
487    caps->indep_blend_enable =
488    caps->indep_blend_func =
489    caps->texture_buffer_objects =
490    caps->texture_half_float_linear =
491    caps->conditional_render =
492    caps->conditional_render_inverted =
493    caps->seamless_cube_map_per_texture =
494    caps->clip_halfz =
495       is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
496 
497    caps->texture_multisample =
498    caps->image_store_formatted =
499    caps->image_load_formatted = is_a5xx(screen) || is_a6xx(screen);
500 
501    caps->fake_sw_msaa = !caps->texture_multisample;
502 
503    caps->surface_sample_count = is_a6xx(screen);
504 
505    caps->depth_clip_disable = is_a3xx(screen) || is_a4xx(screen) || is_a6xx(screen);
506 
507    caps->post_depth_coverage =
508    caps->depth_clip_disable_separate =
509    caps->demote_to_helper_invocation = is_a6xx(screen);
510 
511    caps->sampler_reduction_minmax =
512    caps->sampler_reduction_minmax_arb =
513       is_a6xx(screen) && screen->info->a6xx.has_sampler_minmax;
514 
515    caps->programmable_sample_locations =
516       is_a6xx(screen) && screen->info->a6xx.has_sample_locations;
517 
518    caps->polygon_offset_clamp = is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
519 
520    caps->prefer_imm_arrays_as_constbuf = false;
521 
522    caps->texture_buffer_offset_alignment = is_a3xx(screen) ? 16 :
523       (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen) ? 64 : 0);
524    caps->max_texel_buffer_elements =
525       /* We could possibly emulate more by pretending 2d/rect textures and
526        * splitting high bits of index into 2nd dimension..
527        */
528       is_a3xx(screen) ? A3XX_MAX_TEXEL_BUFFER_ELEMENTS_UINT :
529       /* Note that the Vulkan blob on a540 and 640 report a
530        * maxTexelBufferElements of just 65536 (the GLES3.2 and Vulkan
531        * minimum).
532        */
533       (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen) ?
534        A4XX_MAX_TEXEL_BUFFER_ELEMENTS_UINT : 0);
535 
536    caps->texture_border_color_quirk = PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_FREEDRENO;
537 
538    caps->texture_float_linear =
539    caps->cube_map_array =
540    caps->sampler_view_target =
541    caps->texture_query_lod = is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
542 
543    /* Note that a5xx can do this, it just can't (at least with
544     * current firmware) do draw_indirect with base_instance.
545     * Since draw_indirect is needed sooner (gles31 and gl40 vs
546     * gl42), hide base_instance on a5xx.  :-/
547     */
548    caps->start_instance = is_a4xx(screen) || is_a6xx(screen);
549 
550    caps->constant_buffer_offset_alignment = 64;
551 
552    caps->int64 =
553    caps->doubles = is_ir3(screen);
554 
555    caps->glsl_feature_level =
556    caps->glsl_feature_level_compatibility =
557       is_a6xx(screen) ? 460 : (is_ir3(screen) ? 140 : 120);
558 
559    caps->essl_feature_level =
560       is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen) ? 320 :
561       (is_ir3(screen) ? 300 : 120);
562 
563    caps->shader_buffer_offset_alignment =
564       is_a6xx(screen) ? 64 : (is_a5xx(screen) || is_a4xx(screen) ? 4 : 0);
565 
566    caps->max_texture_gather_components =
567       is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen) ? 4 : 0;
568 
569    /* TODO if we need this, do it in nir/ir3 backend to avoid breaking
570     * precompile: */
571    caps->force_persample_interp = false;
572 
573    caps->fbfetch =
574       fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE && is_a6xx(screen) ?
575       screen->max_rts : 0;
576    caps->sample_shading = is_a6xx(screen);
577 
578    caps->context_priority_mask = screen->priority_mask;
579 
580    caps->draw_indirect = is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
581 
582    caps->framebuffer_no_attachment =
583       is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
584 
585    /* name is confusing, but this turns on std430 packing */
586    caps->load_constbuf = is_ir3(screen);
587 
588    caps->nir_images_as_deref = false;
589 
590    caps->vs_layer_viewport =
591    caps->tes_layer_viewport = is_a6xx(screen);
592 
593    caps->max_viewports = is_a6xx(screen) ? 16 : 1;
594 
595    caps->max_varyings = is_a6xx(screen) ? 31 : 16;
596 
597    /* We don't really have a limit on this, it all goes into the main
598     * memory buffer. Needs to be at least 120 / 4 (minimum requirement
599     * for GL_MAX_TESS_PATCH_COMPONENTS).
600     */
601    caps->max_shader_patch_varyings = 128;
602 
603    caps->max_texture_upload_memory_budget = 64 * 1024 * 1024;
604 
605    caps->shareable_shaders = is_ir3(screen);
606 
607    /* Geometry shaders.. */
608    caps->max_geometry_output_vertices = 256;
609    caps->max_geometry_total_output_components = 2048;
610    caps->max_gs_invocations = 32;
611 
612    /* Only a2xx has the half-border clamp mode in HW, just have mesa/st lower
613     * it for later HW.
614     */
615    caps->gl_clamp = is_a2xx(screen);
616 
617    caps->clip_planes =
618       /* Gens that support GS, have GS lowered into a quasi-VS which confuses
619        * the frontend clip-plane lowering.  So we handle this in the backend
620        *
621        */
622       screen->base.get_shader_param(&screen->base, PIPE_SHADER_GEOMETRY,
623                                     PIPE_SHADER_CAP_MAX_INSTRUCTIONS) ? 1 :
624       /* On a3xx, there is HW support for GL user clip planes that
625        * occasionally has to fall back to shader key-based lowering to clip
626        * distances in the VS, and we don't support clip distances so that is
627        * always shader-based lowering in the FS.
628        *
629        * On a4xx, there is no HW support for clip planes, so they are
630        * always lowered to clip distances.  We also lack SW support for the
631        * HW's clip distances in HW, so we do shader-based lowering in the FS
632        * in the driver backend.
633        *
634        * On a5xx-a6xx, we have the HW clip distances hooked up, so we just let
635        * mesa/st lower desktop GL's clip planes to clip distances in the last
636        * vertex shader stage.
637        *
638        * NOTE: but see comment above about geometry shaders
639        */
640       (is_a5xx(screen) ? 0 : 1);
641 
642    /* Stream output. */
643    caps->max_vertex_streams = is_a6xx(screen) ?  /* has SO + GS */
644       PIPE_MAX_SO_BUFFERS : 0;
645    caps->max_stream_output_buffers = is_ir3(screen) ? PIPE_MAX_SO_BUFFERS : 0;
646    caps->stream_output_pause_resume =
647    caps->stream_output_interleave_buffers =
648    caps->fs_position_is_sysval =
649    caps->tgsi_texcoord =
650    caps->shader_array_components =
651    caps->texture_query_samples =
652    caps->fs_fine_derivative = is_ir3(screen);
653    caps->shader_group_vote = is_a6xx(screen);
654    caps->fs_face_is_integer_sysval = true;
655    caps->fs_point_is_sysval = is_a2xx(screen);
656    caps->max_stream_output_separate_components =
657    caps->max_stream_output_interleaved_components = is_ir3(screen) ?
658       16 * 4 /* should only be shader out limit? */ : 0;
659 
660    /* Texturing. */
661    caps->max_texture_2d_size =
662       is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen) ? 16384 : 8192;
663    caps->max_texture_cube_levels =
664       is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen) ? 15 : 14;
665 
666    caps->max_texture_3d_levels = is_a3xx(screen) ? 11 : 12;
667 
668    caps->max_texture_array_layers = is_a6xx(screen) ? 2048 :
669       (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) ? 256 : 0);
670 
671    /* Render targets. */
672    caps->max_render_targets = screen->max_rts;
673    caps->max_dual_source_render_targets = (is_a3xx(screen) || is_a6xx(screen)) ? 1 : 0;
674 
675    /* Queries. */
676    caps->occlusion_query =
677       is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
678    caps->query_timestamp =
679    caps->query_time_elapsed =
680       /* only a4xx, requires new enough kernel so we know max_freq: */
681       (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
682    caps->timer_resolution = ticks_to_ns(1);
683    caps->query_buffer_object =
684    caps->query_so_overflow =
685    caps->query_pipeline_statistics_single = is_a6xx(screen);
686 
687    caps->vendor_id = 0x5143;
688    caps->device_id = 0xFFFFFFFF;
689 
690    caps->video_memory = get_memory_size(screen) >> 20;
691 
692    /* Enables GL_ATI_meminfo */
693    caps->query_memory_info = get_memory_size(screen) != 0;
694 
695    caps->uma = true;
696    caps->memobj = fd_device_version(screen->dev) >= FD_VERSION_MEMORY_FD;
697    caps->native_fence_fd = fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
698    caps->fence_signal = screen->has_syncobj;
699    caps->cull_distance = is_a6xx(screen);
700    caps->shader_stencil_export = is_a6xx(screen);
701    caps->two_sided_color = false;
702    caps->throttle = screen->driconf.enable_throttling;
703 
704    caps->min_line_width =
705    caps->min_line_width_aa =
706    caps->min_point_size =
707    caps->min_point_size_aa = 1;
708 
709    caps->point_size_granularity =
710    caps->line_width_granularity = 0.1f;
711 
712    caps->max_line_width =
713    caps->max_line_width_aa = 127.0f;
714 
715    caps->max_point_size =
716    caps->max_point_size_aa = 4092.0f;
717 
718    caps->max_texture_anisotropy = 16.0f;
719    caps->max_texture_lod_bias = 15.0f;
720 }
721 
722 static const void *
fd_get_compiler_options(struct pipe_screen * pscreen,enum pipe_shader_ir ir,enum pipe_shader_type shader)723 fd_get_compiler_options(struct pipe_screen *pscreen, enum pipe_shader_ir ir,
724                         enum pipe_shader_type shader)
725 {
726    struct fd_screen *screen = fd_screen(pscreen);
727 
728    if (is_ir3(screen))
729       return ir3_get_compiler_options(screen->compiler);
730 
731    return ir2_get_compiler_options();
732 }
733 
734 static struct disk_cache *
fd_get_disk_shader_cache(struct pipe_screen * pscreen)735 fd_get_disk_shader_cache(struct pipe_screen *pscreen)
736 {
737    struct fd_screen *screen = fd_screen(pscreen);
738 
739    if (is_ir3(screen)) {
740       struct ir3_compiler *compiler = screen->compiler;
741       return compiler->disk_cache;
742    }
743 
744    return NULL;
745 }
746 
747 bool
fd_screen_bo_get_handle(struct pipe_screen * pscreen,struct fd_bo * bo,struct renderonly_scanout * scanout,unsigned stride,struct winsys_handle * whandle)748 fd_screen_bo_get_handle(struct pipe_screen *pscreen, struct fd_bo *bo,
749                         struct renderonly_scanout *scanout, unsigned stride,
750                         struct winsys_handle *whandle)
751 {
752    struct fd_screen *screen = fd_screen(pscreen);
753 
754    whandle->stride = stride;
755 
756    if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
757       return fd_bo_get_name(bo, &whandle->handle) == 0;
758    } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
759       if (screen->ro) {
760          return renderonly_get_handle(scanout, whandle);
761       } else {
762          uint32_t handle = fd_bo_handle(bo);
763          if (!handle)
764             return false;
765          whandle->handle = handle;
766          return true;
767       }
768    } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
769       int fd = fd_bo_dmabuf(bo);
770       if (fd < 0)
771          return false;
772       whandle->handle = fd;
773       return true;
774    } else {
775       return false;
776    }
777 }
778 
779 static bool
is_format_supported(struct pipe_screen * pscreen,enum pipe_format format,uint64_t modifier)780 is_format_supported(struct pipe_screen *pscreen,
781                     enum pipe_format format,
782                     uint64_t modifier)
783 {
784    struct fd_screen *screen = fd_screen(pscreen);
785    if (screen->is_format_supported)
786       return screen->is_format_supported(pscreen, format, modifier);
787    return modifier == DRM_FORMAT_MOD_LINEAR;
788 }
789 
790 static void
fd_screen_query_dmabuf_modifiers(struct pipe_screen * pscreen,enum pipe_format format,int max,uint64_t * modifiers,unsigned int * external_only,int * count)791 fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
792                                  enum pipe_format format, int max,
793                                  uint64_t *modifiers,
794                                  unsigned int *external_only, int *count)
795 {
796    const uint64_t all_modifiers[] = {
797       DRM_FORMAT_MOD_LINEAR,
798       DRM_FORMAT_MOD_QCOM_COMPRESSED,
799       DRM_FORMAT_MOD_QCOM_TILED3,
800    };
801 
802    int num = 0;
803 
804    for (int i = 0; i < ARRAY_SIZE(all_modifiers); i++) {
805       if (!is_format_supported(pscreen, format, all_modifiers[i]))
806          continue;
807 
808       if (num < max) {
809          if (modifiers)
810             modifiers[num] = all_modifiers[i];
811 
812          if (external_only)
813             external_only[num] = false;
814       }
815 
816       num++;
817    }
818 
819    *count = num;
820 }
821 
822 static bool
fd_screen_is_dmabuf_modifier_supported(struct pipe_screen * pscreen,uint64_t modifier,enum pipe_format format,bool * external_only)823 fd_screen_is_dmabuf_modifier_supported(struct pipe_screen *pscreen,
824                                        uint64_t modifier,
825                                        enum pipe_format format,
826                                        bool *external_only)
827 {
828    return is_format_supported(pscreen, format, modifier);
829 }
830 
831 struct fd_bo *
fd_screen_bo_from_handle(struct pipe_screen * pscreen,struct winsys_handle * whandle)832 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
833                          struct winsys_handle *whandle)
834 {
835    struct fd_screen *screen = fd_screen(pscreen);
836    struct fd_bo *bo;
837 
838    if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
839       bo = fd_bo_from_name(screen->dev, whandle->handle);
840    } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
841       bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
842    } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
843       bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
844    } else {
845       DBG("Attempt to import unsupported handle type %d", whandle->type);
846       return NULL;
847    }
848 
849    if (!bo) {
850       DBG("ref name 0x%08x failed", whandle->handle);
851       return NULL;
852    }
853 
854    return bo;
855 }
856 
857 static void
_fd_fence_ref(struct pipe_screen * pscreen,struct pipe_fence_handle ** ptr,struct pipe_fence_handle * pfence)858 _fd_fence_ref(struct pipe_screen *pscreen, struct pipe_fence_handle **ptr,
859               struct pipe_fence_handle *pfence)
860 {
861    fd_pipe_fence_ref(ptr, pfence);
862 }
863 
864 static void
fd_screen_get_device_uuid(struct pipe_screen * pscreen,char * uuid)865 fd_screen_get_device_uuid(struct pipe_screen *pscreen, char *uuid)
866 {
867    struct fd_screen *screen = fd_screen(pscreen);
868 
869    fd_get_device_uuid(uuid, screen->dev_id);
870 }
871 
872 static void
fd_screen_get_driver_uuid(struct pipe_screen * pscreen,char * uuid)873 fd_screen_get_driver_uuid(struct pipe_screen *pscreen, char *uuid)
874 {
875    fd_get_driver_uuid(uuid);
876 }
877 
878 static int
fd_screen_get_fd(struct pipe_screen * pscreen)879 fd_screen_get_fd(struct pipe_screen *pscreen)
880 {
881    struct fd_screen *screen = fd_screen(pscreen);
882    return fd_device_fd(screen->dev);
883 }
884 
885 struct pipe_screen *
fd_screen_create(int fd,const struct pipe_screen_config * config,struct renderonly * ro)886 fd_screen_create(int fd,
887                  const struct pipe_screen_config *config,
888                  struct renderonly *ro)
889 {
890    struct fd_device *dev = fd_device_new_dup(fd);
891    if (!dev)
892       return NULL;
893 
894    struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
895    struct pipe_screen *pscreen;
896    uint64_t val;
897 
898    fd_mesa_debug = debug_get_option_fd_mesa_debug();
899 
900    if (FD_DBG(NOBIN))
901       fd_binning_enabled = false;
902 
903    if (!screen)
904       return NULL;
905 
906 #ifdef HAVE_PERFETTO
907    fd_perfetto_init();
908 #endif
909 
910    util_gpuvis_init();
911 
912    pscreen = &screen->base;
913 
914    screen->dev = dev;
915    screen->ro = ro;
916 
917    // maybe this should be in context?
918    screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
919    if (!screen->pipe) {
920       DBG("could not create 3d pipe");
921       goto fail;
922    }
923 
924    if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
925       DBG("could not get GMEM size");
926       goto fail;
927    }
928    screen->gmemsize_bytes = debug_get_num_option("FD_MESA_GMEM", val);
929 
930    if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) {
931       fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base);
932    }
933 
934    if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
935       DBG("could not get gpu freq");
936       /* this limits what performance related queries are
937        * supported but is not fatal
938        */
939       screen->max_freq = 0;
940    } else {
941       screen->max_freq = val;
942    }
943 
944    if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
945       screen->has_timestamp = true;
946 
947    screen->dev_id = fd_pipe_dev_id(screen->pipe);
948 
949    if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
950       DBG("could not get gpu-id");
951       goto fail;
952    }
953    screen->gpu_id = val;
954 
955    if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
956       DBG("could not get chip-id");
957       /* older kernels may not have this property: */
958       unsigned core = screen->gpu_id / 100;
959       unsigned major = (screen->gpu_id % 100) / 10;
960       unsigned minor = screen->gpu_id % 10;
961       unsigned patch = 0; /* assume the worst */
962       val = (patch & 0xff) | ((minor & 0xff) << 8) | ((major & 0xff) << 16) |
963             ((core & 0xff) << 24);
964    }
965    screen->chip_id = val;
966    screen->gen = fd_dev_gen(screen->dev_id);
967 
968    if (fd_pipe_get_param(screen->pipe, FD_NR_PRIORITIES, &val)) {
969       DBG("could not get # of rings");
970       screen->priority_mask = 0;
971    } else {
972       /* # of rings equates to number of unique priority values: */
973       screen->priority_mask = (1 << val) - 1;
974 
975       /* Lowest numerical value (ie. zero) is highest priority: */
976       screen->prio_high = 0;
977 
978       /* Highest numerical value is lowest priority: */
979       screen->prio_low = val - 1;
980 
981       /* Pick midpoint for normal priority.. note that whatever the
982        * range of possible priorities, since we divide by 2 the
983        * result will either be an integer or an integer plus 0.5,
984        * in which case it will round down to an integer, so int
985        * division will give us an appropriate result in either
986        * case:
987        */
988       screen->prio_norm = val / 2;
989    }
990 
991    if (fd_device_version(dev) >= FD_VERSION_ROBUSTNESS)
992       screen->has_robustness = true;
993 
994    screen->has_syncobj = fd_has_syncobj(screen->dev);
995 
996    /* parse driconf configuration now for device specific overrides: */
997    driParseConfigFiles(config->options, config->options_info, 0, "msm",
998                        NULL, fd_dev_name(screen->dev_id), NULL, 0, NULL, 0);
999 
1000    screen->driconf.conservative_lrz =
1001          !driQueryOptionb(config->options, "disable_conservative_lrz");
1002    screen->driconf.enable_throttling =
1003          !driQueryOptionb(config->options, "disable_throttling");
1004    screen->driconf.dual_color_blend_by_location =
1005          driQueryOptionb(config->options, "dual_color_blend_by_location");
1006 
1007    struct sysinfo si;
1008    sysinfo(&si);
1009    screen->ram_size = si.totalram;
1010 
1011    DBG("Pipe Info:");
1012    DBG(" GPU-id:          %s", fd_dev_name(screen->dev_id));
1013    DBG(" Chip-id:         0x%016"PRIx64, screen->chip_id);
1014    DBG(" GMEM size:       0x%08x", screen->gmemsize_bytes);
1015 
1016    const struct fd_dev_info info = fd_dev_info(screen->dev_id);
1017    if (!info.chip) {
1018       mesa_loge("unsupported GPU: a%03d", screen->gpu_id);
1019       goto fail;
1020    }
1021 
1022    screen->dev_info = info;
1023    screen->info = &screen->dev_info;
1024 
1025    /* explicitly checking for GPU revisions that are known to work.  This
1026     * may be overly conservative for a3xx, where spoofing the gpu_id with
1027     * the blob driver seems to generate identical cmdstream dumps.  But
1028     * on a2xx, there seem to be small differences between the GPU revs
1029     * so it is probably better to actually test first on real hardware
1030     * before enabling:
1031     *
1032     * If you have a different adreno version, feel free to add it to one
1033     * of the cases below and see what happens.  And if it works, please
1034     * send a patch ;-)
1035     */
1036    switch (screen->gen) {
1037    case 2:
1038       fd2_screen_init(pscreen);
1039       break;
1040    case 3:
1041       fd3_screen_init(pscreen);
1042       break;
1043    case 4:
1044       fd4_screen_init(pscreen);
1045       break;
1046    case 5:
1047       fd5_screen_init(pscreen);
1048       break;
1049    case 6:
1050    case 7:
1051       fd6_screen_init(pscreen);
1052       break;
1053    default:
1054       mesa_loge("unsupported GPU generation: a%uxx", screen->gen);
1055       goto fail;
1056    }
1057 
1058    /* fdN_screen_init() should set this: */
1059    assert(screen->primtypes);
1060    screen->primtypes_mask = 0;
1061    for (unsigned i = 0; i <= MESA_PRIM_COUNT; i++)
1062       if (screen->primtypes[i])
1063          screen->primtypes_mask |= (1 << i);
1064 
1065    if (FD_DBG(PERFC)) {
1066       screen->perfcntr_groups =
1067          fd_perfcntrs(screen->dev_id, &screen->num_perfcntr_groups);
1068    }
1069 
1070    /* NOTE: don't enable if we have too old of a kernel to support
1071     * growable cmdstream buffers, since memory requirement for cmdstream
1072     * buffers would be too much otherwise.
1073     */
1074    if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)
1075       screen->reorder = !FD_DBG(INORDER);
1076 
1077    fd_bc_init(&screen->batch_cache);
1078 
1079    list_inithead(&screen->context_list);
1080 
1081    util_idalloc_mt_init_tc(&screen->buffer_ids);
1082 
1083    (void)simple_mtx_init(&screen->lock, mtx_plain);
1084 
1085    pscreen->destroy = fd_screen_destroy;
1086    pscreen->get_screen_fd = fd_screen_get_fd;
1087    pscreen->query_memory_info = fd_query_memory_info;
1088    pscreen->get_shader_param = fd_screen_get_shader_param;
1089    pscreen->get_compute_param = fd_get_compute_param;
1090    pscreen->get_compiler_options = fd_get_compiler_options;
1091    pscreen->get_disk_shader_cache = fd_get_disk_shader_cache;
1092 
1093    fd_resource_screen_init(pscreen);
1094    fd_query_screen_init(pscreen);
1095    fd_gmem_screen_init(pscreen);
1096 
1097    pscreen->get_name = fd_screen_get_name;
1098    pscreen->get_vendor = fd_screen_get_vendor;
1099    pscreen->get_device_vendor = fd_screen_get_device_vendor;
1100 
1101    pscreen->get_sample_pixel_grid = fd_get_sample_pixel_grid;
1102 
1103    pscreen->get_timestamp = fd_screen_get_timestamp;
1104 
1105    pscreen->fence_reference = _fd_fence_ref;
1106    pscreen->fence_finish = fd_pipe_fence_finish;
1107    pscreen->fence_get_fd = fd_pipe_fence_get_fd;
1108 
1109    pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
1110    pscreen->is_dmabuf_modifier_supported =
1111       fd_screen_is_dmabuf_modifier_supported;
1112 
1113    pscreen->get_device_uuid = fd_screen_get_device_uuid;
1114    pscreen->get_driver_uuid = fd_screen_get_driver_uuid;
1115 
1116    fd_init_screen_caps(screen);
1117 
1118    slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
1119 
1120    simple_mtx_init(&screen->aux_ctx_lock, mtx_plain);
1121 
1122    return pscreen;
1123 
1124 fail:
1125    fd_screen_destroy(pscreen);
1126    return NULL;
1127 }
1128 
1129 struct fd_context *
fd_screen_aux_context_get(struct pipe_screen * pscreen)1130 fd_screen_aux_context_get(struct pipe_screen *pscreen)
1131 {
1132    struct fd_screen *screen = fd_screen(pscreen);
1133 
1134    simple_mtx_lock(&screen->aux_ctx_lock);
1135 
1136    if (!screen->aux_ctx) {
1137       screen->aux_ctx = pscreen->context_create(pscreen, NULL, 0);
1138    }
1139 
1140    return fd_context(screen->aux_ctx);
1141 }
1142 
1143 void
fd_screen_aux_context_put(struct pipe_screen * pscreen)1144 fd_screen_aux_context_put(struct pipe_screen *pscreen)
1145 {
1146    struct fd_screen *screen = fd_screen(pscreen);
1147 
1148    screen->aux_ctx->flush(screen->aux_ctx, NULL, 0);
1149    simple_mtx_unlock(&screen->aux_ctx_lock);
1150 }
1151