1 /*
2 * Copyright 2021 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "src/gpu/graphite/ResourceProvider.h"
9
10 #include "include/core/SkSamplingOptions.h"
11 #include "include/core/SkTileMode.h"
12 #include "include/gpu/graphite/BackendTexture.h"
13 #include "src/core/SkTraceEvent.h"
14 #include "src/gpu/graphite/Buffer.h"
15 #include "src/gpu/graphite/Caps.h"
16 #include "src/gpu/graphite/CommandBuffer.h"
17 #include "src/gpu/graphite/ComputePipeline.h"
18 #include "src/gpu/graphite/ContextPriv.h"
19 #include "src/gpu/graphite/ContextUtils.h"
20 #include "src/gpu/graphite/GlobalCache.h"
21 #include "src/gpu/graphite/GraphicsPipeline.h"
22 #include "src/gpu/graphite/GraphicsPipelineDesc.h"
23 #include "src/gpu/graphite/Log.h"
24 #include "src/gpu/graphite/RenderPassDesc.h"
25 #include "src/gpu/graphite/RendererProvider.h"
26 #include "src/gpu/graphite/ResourceCache.h"
27 #include "src/gpu/graphite/Sampler.h"
28 #include "src/gpu/graphite/SharedContext.h"
29 #include "src/gpu/graphite/Texture.h"
30 #include "src/sksl/SkSLCompiler.h"
31
32 namespace skgpu::graphite {
33
34 // This is only used when tracing is enabled at compile time.
to_str(const SharedContext * ctx,const GraphicsPipelineDesc & gpDesc,const RenderPassDesc & rpDesc)35 [[maybe_unused]] static std::string to_str(const SharedContext* ctx,
36 const GraphicsPipelineDesc& gpDesc,
37 const RenderPassDesc& rpDesc) {
38 const ShaderCodeDictionary* dict = ctx->shaderCodeDictionary();
39 const RenderStep* step = ctx->rendererProvider()->lookup(gpDesc.renderStepID());
40 return GetPipelineLabel(dict, rpDesc, step, gpDesc.paintParamsID());
41 }
42
ResourceProvider(SharedContext * sharedContext,SingleOwner * singleOwner,uint32_t recorderID,size_t resourceBudget)43 ResourceProvider::ResourceProvider(SharedContext* sharedContext,\
44 SingleOwner* singleOwner,
45 uint32_t recorderID,
46 size_t resourceBudget)
47 : fSharedContext(sharedContext)
48 , fResourceCache(ResourceCache::Make(singleOwner, recorderID, resourceBudget)) {}
49
~ResourceProvider()50 ResourceProvider::~ResourceProvider() {
51 fResourceCache->shutdown();
52 }
53
findOrCreateGraphicsPipeline(const RuntimeEffectDictionary * runtimeDict,const GraphicsPipelineDesc & pipelineDesc,const RenderPassDesc & renderPassDesc,SkEnumBitMask<PipelineCreationFlags> pipelineCreationFlags)54 sk_sp<GraphicsPipeline> ResourceProvider::findOrCreateGraphicsPipeline(
55 const RuntimeEffectDictionary* runtimeDict,
56 const GraphicsPipelineDesc& pipelineDesc,
57 const RenderPassDesc& renderPassDesc,
58 SkEnumBitMask<PipelineCreationFlags> pipelineCreationFlags) {
59
60 auto globalCache = fSharedContext->globalCache();
61 UniqueKey pipelineKey = fSharedContext->caps()->makeGraphicsPipelineKey(pipelineDesc,
62 renderPassDesc);
63
64 uint32_t compilationID = 0;
65 sk_sp<GraphicsPipeline> pipeline = globalCache->findGraphicsPipeline(pipelineKey,
66 pipelineCreationFlags,
67 &compilationID);
68 if (!pipeline) {
69 // Haven't encountered this pipeline, so create a new one. Since pipelines are shared
70 // across Recorders, we could theoretically create equivalent pipelines on different
71 // threads. If this happens, GlobalCache returns the first-through-gate pipeline and we
72 // discard the redundant pipeline. While this is wasted effort in the rare event of a race,
73 // it allows pipeline creation to be performed without locking the global cache.
74 // NOTE: The parameters to TRACE_EVENT are only evaluated inside an if-block when the
75 // category is enabled.
76 TRACE_EVENT1_ALWAYS(
77 "skia.shaders", "createGraphicsPipeline", "desc",
78 TRACE_STR_COPY(to_str(fSharedContext, pipelineDesc, renderPassDesc).c_str()));
79
80 #if defined(SK_PIPELINE_LIFETIME_LOGGING)
81 bool forPrecompile =
82 SkToBool(pipelineCreationFlags & PipelineCreationFlags::kForPrecompilation);
83
84 static const char* kNames[2] = { "BeginBuildN", "BeginBuildP" };
85 TRACE_EVENT_INSTANT2("skia.gpu",
86 TRACE_STR_STATIC(kNames[forPrecompile]),
87 TRACE_EVENT_SCOPE_THREAD,
88 "key", pipelineKey.hash(),
89 "compilationID", compilationID);
90 #endif
91
92 pipeline = this->createGraphicsPipeline(runtimeDict, pipelineKey,
93 pipelineDesc, renderPassDesc,
94 pipelineCreationFlags,
95 compilationID);
96 if (pipeline) {
97 globalCache->invokePipelineCallback(fSharedContext, pipelineDesc, renderPassDesc);
98 // TODO: Should we store a null pipeline if we failed to create one so that subsequent
99 // usage immediately sees that the pipeline cannot be created, vs. retrying every time?
100 pipeline = globalCache->addGraphicsPipeline(pipelineKey, std::move(pipeline));
101 }
102 }
103 return pipeline;
104 }
105
findOrCreateComputePipeline(const ComputePipelineDesc & pipelineDesc)106 sk_sp<ComputePipeline> ResourceProvider::findOrCreateComputePipeline(
107 const ComputePipelineDesc& pipelineDesc) {
108 auto globalCache = fSharedContext->globalCache();
109 UniqueKey pipelineKey = fSharedContext->caps()->makeComputePipelineKey(pipelineDesc);
110 sk_sp<ComputePipeline> pipeline = globalCache->findComputePipeline(pipelineKey);
111 if (!pipeline) {
112 pipeline = this->createComputePipeline(pipelineDesc);
113 if (pipeline) {
114 pipeline = globalCache->addComputePipeline(pipelineKey, std::move(pipeline));
115 }
116 }
117 return pipeline;
118 }
119
120 ////////////////////////////////////////////////////////////////////////////////////////////////
121
findOrCreateNonShareableTexture(SkISize dimensions,const TextureInfo & info,std::string_view label,Budgeted budgeted)122 sk_sp<Texture> ResourceProvider::findOrCreateNonShareableTexture(SkISize dimensions,
123 const TextureInfo& info,
124 std::string_view label,
125 Budgeted budgeted) {
126 SkASSERT(info.isValid());
127 return this->findOrCreateTexture(dimensions,
128 info,
129 std::move(label),
130 budgeted,
131 Shareable::kNo);
132 }
133
findOrCreateScratchTexture(SkISize dimensions,const TextureInfo & info,std::string_view label,const ResourceCache::ScratchResourceSet & unavailable)134 sk_sp<Texture> ResourceProvider::findOrCreateScratchTexture(
135 SkISize dimensions,
136 const TextureInfo& info,
137 std::string_view label,
138 const ResourceCache::ScratchResourceSet& unavailable) {
139 SkASSERT(info.isValid());
140 return this->findOrCreateTexture(dimensions,
141 info,
142 std::move(label),
143 Budgeted::kYes,
144 Shareable::kScratch,
145 &unavailable);
146 }
147
findOrCreateDepthStencilAttachment(SkISize dimensions,const TextureInfo & info)148 sk_sp<Texture> ResourceProvider::findOrCreateDepthStencilAttachment(SkISize dimensions,
149 const TextureInfo& info) {
150 SkASSERT(info.isValid());
151 // We always make depth and stencil attachments shareable. Between any render pass the values
152 // are reset. Thus it is safe to be used by multiple different render passes without worry of
153 // stomping on each other's data.
154 return this->findOrCreateTexture(dimensions,
155 info,
156 "DepthStencilAttachment",
157 Budgeted::kYes,
158 Shareable::kYes);
159 }
160
findOrCreateDiscardableMSAAAttachment(SkISize dimensions,const TextureInfo & info)161 sk_sp<Texture> ResourceProvider::findOrCreateDiscardableMSAAAttachment(SkISize dimensions,
162 const TextureInfo& info) {
163 SkASSERT(info.isValid());
164 // We always make discardable msaa attachments shareable. Between any render pass we discard
165 // the values of the MSAA texture. Thus it is safe to be used by multiple different render
166 // passes without worry of stomping on each other's data. It is the callings code's
167 // responsibility to populate the discardable MSAA texture with data at the start of the
168 // render pass.
169 return this->findOrCreateTexture(dimensions,
170 info,
171 "DiscardableMSAAAttachment",
172 Budgeted::kYes,
173 Shareable::kYes);
174 }
175
findOrCreateTexture(SkISize dimensions,const TextureInfo & info,std::string_view label,Budgeted budgeted,Shareable shareable,const ResourceCache::ScratchResourceSet * unavailable)176 sk_sp<Texture> ResourceProvider::findOrCreateTexture(
177 SkISize dimensions,
178 const TextureInfo& info,
179 std::string_view label,
180 Budgeted budgeted,
181 Shareable shareable,
182 const ResourceCache::ScratchResourceSet* unavailable) {
183 // If the resource is shareable it should be budgeted since it shouldn't be backing any client
184 // owned object.
185 SkASSERT(shareable == Shareable::kNo || budgeted == Budgeted::kYes);
186 SkASSERT(shareable != Shareable::kScratch || SkToBool(unavailable));
187
188 static const ResourceType kType = GraphiteResourceKey::GenerateResourceType();
189
190 GraphiteResourceKey key;
191 fSharedContext->caps()->buildKeyForTexture(dimensions, info, kType, &key);
192
193 if (Resource* resource =
194 fResourceCache->findAndRefResource(key, budgeted, shareable, unavailable)) {
195 resource->setLabel(std::move(label));
196 return sk_sp<Texture>(static_cast<Texture*>(resource));
197 }
198
199 auto tex = this->createTexture(dimensions, info);
200 if (!tex) {
201 return nullptr;
202 }
203
204 tex->setLabel(std::move(label));
205 fResourceCache->insertResource(tex.get(), key, budgeted, shareable);
206
207 return tex;
208 }
209
createWrappedTexture(const BackendTexture & backendTexture,std::string_view label)210 sk_sp<Texture> ResourceProvider::createWrappedTexture(const BackendTexture& backendTexture,
211 std::string_view label) {
212 sk_sp<Texture> texture = this->onCreateWrappedTexture(backendTexture);
213 if (texture) {
214 texture->setLabel(std::move(label));
215 SkASSERT(texture->ownership() == Ownership::kWrapped);
216 }
217 return texture;
218 }
219
findOrCreateCompatibleSampler(const SamplerDesc & samplerDesc)220 sk_sp<Sampler> ResourceProvider::findOrCreateCompatibleSampler(const SamplerDesc& samplerDesc) {
221 static constexpr Budgeted kBudgeted = Budgeted::kYes;
222 static constexpr Shareable kShareable = Shareable::kYes;
223 static const ResourceType kType = GraphiteResourceKey::GenerateResourceType();
224
225 GraphiteResourceKey key;
226 {
227 // The size of the returned span accurately captures the quantity of uint32s needed whether
228 // the sampler is immutable or not. Each backend will already have encoded any specific
229 // immutable sampler details into the SamplerDesc, so there is no need to delegate to Caps
230 // to create a specific key.
231 const SkSpan<const uint32_t>& samplerData = samplerDesc.asSpan();
232 GraphiteResourceKey::Builder builder(&key, kType, samplerData.size());
233
234 for (size_t i = 0; i < samplerData.size(); i++) {
235 builder[i] = samplerData[i];
236 }
237 }
238
239 if (Resource* resource = fResourceCache->findAndRefResource(key, kBudgeted, kShareable)) {
240 return sk_sp<Sampler>(static_cast<Sampler*>(resource));
241 }
242
243 sk_sp<Sampler> sampler = this->createSampler(samplerDesc);
244 if (!sampler) {
245 return nullptr;
246 }
247
248 fResourceCache->insertResource(sampler.get(), key, kBudgeted, kShareable);
249 return sampler;
250 }
251
findOrCreateBuffer(size_t size,BufferType type,AccessPattern accessPattern,std::string_view label)252 sk_sp<Buffer> ResourceProvider::findOrCreateBuffer(size_t size,
253 BufferType type,
254 AccessPattern accessPattern,
255 std::string_view label) {
256 static constexpr Budgeted kBudgeted = Budgeted::kYes;
257 static constexpr Shareable kShareable = Shareable::kNo;
258 static const ResourceType kType = GraphiteResourceKey::GenerateResourceType();
259
260 GraphiteResourceKey key;
261 {
262 // For the key we need ((sizeof(size_t) + (sizeof(uint32_t) - 1)) / (sizeof(uint32_t))
263 // uint32_t's for the size and one uint32_t for the rest.
264 static_assert(sizeof(uint32_t) == 4);
265 static const int kSizeKeyNum32DataCnt = (sizeof(size_t) + 3) / 4;
266 static const int kKeyNum32DataCnt = kSizeKeyNum32DataCnt + 1;
267
268 SkASSERT(static_cast<uint32_t>(type) < (1u << 4));
269 SkASSERT(static_cast<uint32_t>(accessPattern) < (1u << 1));
270
271 GraphiteResourceKey::Builder builder(&key, kType, kKeyNum32DataCnt);
272 builder[0] = (static_cast<uint32_t>(type) << 0) |
273 (static_cast<uint32_t>(accessPattern) << 4);
274 size_t szKey = size;
275 for (int i = 0; i < kSizeKeyNum32DataCnt; ++i) {
276 builder[i + 1] = (uint32_t) szKey;
277
278 // If size_t is 4 bytes, we cannot do a shift of 32 or else we get a warning/error that
279 // shift amount is >= width of the type.
280 if constexpr(kSizeKeyNum32DataCnt > 1) {
281 szKey = szKey >> 32;
282 }
283 }
284 }
285
286 if (Resource* resource = fResourceCache->findAndRefResource(key, kBudgeted, kShareable)) {
287 resource->setLabel(std::move(label));
288 return sk_sp<Buffer>(static_cast<Buffer*>(resource));
289 }
290 auto buffer = this->createBuffer(size, type, accessPattern);
291 if (!buffer) {
292 return nullptr;
293 }
294
295 buffer->setLabel(std::move(label));
296 fResourceCache->insertResource(buffer.get(), key, kBudgeted, kShareable);
297 return buffer;
298 }
299
300 namespace {
dimensions_are_valid(const int maxTextureSize,const SkISize & dimensions)301 bool dimensions_are_valid(const int maxTextureSize, const SkISize& dimensions) {
302 if (dimensions.isEmpty() ||
303 dimensions.width() > maxTextureSize ||
304 dimensions.height() > maxTextureSize) {
305 SKGPU_LOG_W("Call to createBackendTexture has requested dimensions (%d, %d) larger than the"
306 " supported gpu max texture size: %d. Or the dimensions are empty.",
307 dimensions.fWidth, dimensions.fHeight, maxTextureSize);
308 return false;
309 }
310 return true;
311 }
312 }
313
createBackendTexture(SkISize dimensions,const TextureInfo & info)314 BackendTexture ResourceProvider::createBackendTexture(SkISize dimensions, const TextureInfo& info) {
315 if (!dimensions_are_valid(fSharedContext->caps()->maxTextureSize(), dimensions)) {
316 return {};
317 }
318 return this->onCreateBackendTexture(dimensions, info);
319 }
320
321 #ifdef SK_BUILD_FOR_ANDROID
createBackendTexture(AHardwareBuffer * hardwareBuffer,bool isRenderable,bool isProtectedContent,SkISize dimensions,bool fromAndroidWindow) const322 BackendTexture ResourceProvider::createBackendTexture(AHardwareBuffer* hardwareBuffer,
323 bool isRenderable,
324 bool isProtectedContent,
325 SkISize dimensions,
326 bool fromAndroidWindow) const {
327 if (!dimensions_are_valid(fSharedContext->caps()->maxTextureSize(), dimensions)) {
328 return {};
329 }
330 return this->onCreateBackendTexture(hardwareBuffer,
331 isRenderable,
332 isProtectedContent,
333 dimensions,
334 fromAndroidWindow);
335 }
336
onCreateBackendTexture(AHardwareBuffer *,bool isRenderable,bool isProtectedContent,SkISize dimensions,bool fromAndroidWindow) const337 BackendTexture ResourceProvider::onCreateBackendTexture(AHardwareBuffer*,
338 bool isRenderable,
339 bool isProtectedContent,
340 SkISize dimensions,
341 bool fromAndroidWindow) const {
342 return {};
343 }
344 #endif
345
deleteBackendTexture(const BackendTexture & texture)346 void ResourceProvider::deleteBackendTexture(const BackendTexture& texture) {
347 this->onDeleteBackendTexture(texture);
348 }
349
freeGpuResources()350 void ResourceProvider::freeGpuResources() {
351 this->onFreeGpuResources();
352
353 // TODO: Are there Resources that are ref'd by the ResourceProvider or its subclasses that need
354 // be released? If we ever find that we're holding things directly on the ResourceProviders we
355 // call down into the subclasses to allow them to release things.
356
357 fResourceCache->purgeResources();
358 }
359
purgeResourcesNotUsedSince(StdSteadyClock::time_point purgeTime)360 void ResourceProvider::purgeResourcesNotUsedSince(StdSteadyClock::time_point purgeTime) {
361 this->onPurgeResourcesNotUsedSince(purgeTime);
362 fResourceCache->purgeResourcesNotUsedSince(purgeTime);
363 }
364
365 } // namespace skgpu::graphite
366