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Searched defs:firstShaderType (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp298 const gl::ShaderType firstShaderType = samplerUniform.getFirstActiveShaderType(); in UpdateFullTexturesDescriptorSet() local
1183 const gl::ShaderType firstShaderType = block.getFirstActiveShaderType(); in addInterfaceBlockDescriptorSetDesc() local
1240 const gl::ShaderType firstShaderType = imageUniform.getFirstActiveShaderType(); in addImageDescriptorSetDesc() local
1337 const gl::ShaderType firstShaderType = samplerUniform.getFirstActiveShaderType(); in addTextureDescriptorSetDesc() local
Dvk_cache_utils.cpp5964 const gl::ShaderType firstShaderType = block.getFirstActiveShaderType(); in updateShaderBuffers() local
6021 const gl::ShaderType firstShaderType = imageUniform.getFirstActiveShaderType(); in updateImages() local
6101 const gl::ShaderType firstShaderType = samplerUniform.getFirstActiveShaderType(); in updateExecutableActiveTextures() local
6421 const gl::ShaderType firstShaderType = samplerUniform.getFirstActiveShaderType(); in updatePreCacheActiveTextures() local
6508 const gl::ShaderType firstShaderType = block.getFirstActiveShaderType(); in updateOneShaderBuffer() local
6802 const gl::ShaderType firstShaderType = imageUniform.getFirstActiveShaderType(); in updateImages() local