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1 /*
2  * Copyright 2021 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #undef LOG_TAG
18 #define LOG_TAG "Planner"
19 // #define LOG_NDEBUG 0
20 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
21 
22 #include <android-base/properties.h>
23 #include <common/FlagManager.h>
24 #include <common/trace.h>
25 #include <compositionengine/impl/planner/Flattener.h>
26 #include <compositionengine/impl/planner/LayerState.h>
27 
28 using time_point = std::chrono::steady_clock::time_point;
29 using namespace std::chrono_literals;
30 
31 namespace android::compositionengine::impl::planner {
32 
33 namespace {
34 
35 // True if the underlying layer stack is the same modulo state that would be expected to be
36 // different like specific buffers, false otherwise.
isSameStack(const std::vector<const LayerState * > & incomingLayers,const std::vector<CachedSet> & cachedSets)37 bool isSameStack(const std::vector<const LayerState*>& incomingLayers,
38                  const std::vector<CachedSet>& cachedSets) {
39     std::vector<const LayerState*> existingLayers;
40     for (auto& cachedSet : cachedSets) {
41         for (auto& layer : cachedSet.getConstituentLayers()) {
42             existingLayers.push_back(layer.getState());
43         }
44     }
45 
46     if (incomingLayers.size() != existingLayers.size()) {
47         return false;
48     }
49 
50     for (size_t i = 0; i < incomingLayers.size(); i++) {
51         // Checking the IDs here is very strict, but we do this as otherwise we may mistakenly try
52         // to access destroyed OutputLayers later on.
53         if (incomingLayers[i]->getId() != existingLayers[i]->getId()) {
54             return false;
55         }
56 
57         // Do not unflatten if source crop is only moved.
58         if (FlagManager::getInstance().cache_when_source_crop_layer_only_moved() &&
59             incomingLayers[i]->isSourceCropSizeEqual(*(existingLayers[i])) &&
60             incomingLayers[i]->getDifferingFields(*(existingLayers[i])) ==
61                     LayerStateField::SourceCrop) {
62             continue;
63         }
64 
65         if (incomingLayers[i]->getDifferingFields(*(existingLayers[i])) != LayerStateField::None) {
66             return false;
67         }
68     }
69     return true;
70 }
71 
72 } // namespace
73 
Flattener(renderengine::RenderEngine & renderEngine,const Tunables & tunables)74 Flattener::Flattener(renderengine::RenderEngine& renderEngine, const Tunables& tunables)
75       : mRenderEngine(renderEngine), mTunables(tunables), mTexturePool(mRenderEngine) {}
76 
flattenLayers(const std::vector<const LayerState * > & layers,NonBufferHash hash,time_point now)77 NonBufferHash Flattener::flattenLayers(const std::vector<const LayerState*>& layers,
78                                        NonBufferHash hash, time_point now) {
79     SFTRACE_CALL();
80     const size_t unflattenedDisplayCost = calculateDisplayCost(layers);
81     mUnflattenedDisplayCost += unflattenedDisplayCost;
82 
83     // We invalidate the layer cache if:
84     // 1. We're not tracking any layers, or
85     // 2. The last seen hashed geometry changed between frames, or
86     // 3. A stricter equality check demonstrates that the layer stack really did change, since the
87     // hashed geometry does not guarantee uniqueness.
88     if (mCurrentGeometry != hash || (!mLayers.empty() && !isSameStack(layers, mLayers))) {
89         resetActivities(hash, now);
90         mFlattenedDisplayCost += unflattenedDisplayCost;
91         return hash;
92     }
93 
94     ++mInitialLayerCounts[layers.size()];
95 
96     // Only buildCachedSets if these layers are already stored in mLayers.
97     // Otherwise (i.e. mergeWithCachedSets returns false), the time has not
98     // changed, so buildCachedSets will never find any runs.
99     const bool alreadyHadCachedSets = mergeWithCachedSets(layers, now);
100 
101     ++mFinalLayerCounts[mLayers.size()];
102 
103     if (alreadyHadCachedSets) {
104         buildCachedSets(now);
105         hash = computeLayersHash();
106     }
107 
108     return hash;
109 }
110 
renderCachedSets(const OutputCompositionState & outputState,std::optional<std::chrono::steady_clock::time_point> renderDeadline,bool deviceHandlesColorTransform)111 void Flattener::renderCachedSets(
112         const OutputCompositionState& outputState,
113         std::optional<std::chrono::steady_clock::time_point> renderDeadline,
114         bool deviceHandlesColorTransform) {
115     SFTRACE_CALL();
116 
117     if (!mNewCachedSet) {
118         return;
119     }
120 
121     // Ensure that a cached set has a valid buffer first
122     if (mNewCachedSet->hasRenderedBuffer()) {
123         SFTRACE_NAME("mNewCachedSet->hasRenderedBuffer()");
124         return;
125     }
126 
127     const auto now = std::chrono::steady_clock::now();
128 
129     // If we have a render deadline, and the flattener is configured to skip rendering if we don't
130     // have enough time, then we skip rendering the cached set if we think that we'll steal too much
131     // time from the next frame.
132     if (renderDeadline && mTunables.mRenderScheduling) {
133         if (const auto estimatedRenderFinish =
134                     now + mTunables.mRenderScheduling->cachedSetRenderDuration;
135             estimatedRenderFinish > *renderDeadline) {
136             mNewCachedSet->incrementSkipCount();
137 
138             if (mNewCachedSet->getSkipCount() <=
139                 mTunables.mRenderScheduling->maxDeferRenderAttempts) {
140                 SFTRACE_FORMAT("DeadlinePassed: exceeded deadline by: %d us",
141                                std::chrono::duration_cast<std::chrono::microseconds>(
142                                        estimatedRenderFinish - *renderDeadline)
143                                        .count());
144                 return;
145             } else {
146                 SFTRACE_NAME("DeadlinePassed: exceeded max skips");
147             }
148         }
149     }
150 
151     mNewCachedSet->render(mRenderEngine, mTexturePool, outputState, deviceHandlesColorTransform);
152 }
153 
dumpLayers(std::string & result) const154 void Flattener::dumpLayers(std::string& result) const {
155     result.append("  Current layers:");
156     for (const CachedSet& layer : mLayers) {
157         result.append("\n");
158         layer.dump(result);
159     }
160 }
161 
dump(std::string & result) const162 void Flattener::dump(std::string& result) const {
163     const auto now = std::chrono::steady_clock::now();
164 
165     base::StringAppendF(&result, "Flattener state:\n");
166 
167     result.append("\n  Statistics:\n");
168 
169     result.append("    Display cost (in screen-size buffers):\n");
170     const size_t displayArea = static_cast<size_t>(mDisplaySize.width * mDisplaySize.height);
171     base::StringAppendF(&result, "      Unflattened: %.2f\n",
172                         static_cast<float>(mUnflattenedDisplayCost) / displayArea);
173     base::StringAppendF(&result, "      Flattened:   %.2f\n",
174                         static_cast<float>(mFlattenedDisplayCost) / displayArea);
175 
176     const auto compareLayerCounts = [](const std::pair<size_t, size_t>& left,
177                                        const std::pair<size_t, size_t>& right) {
178         return left.first < right.first;
179     };
180 
181     const size_t maxLayerCount = mInitialLayerCounts.empty()
182             ? 0u
183             : std::max_element(mInitialLayerCounts.cbegin(), mInitialLayerCounts.cend(),
184                                compareLayerCounts)
185                       ->first;
186 
187     result.append("\n    Initial counts:\n");
188     for (size_t count = 1; count < maxLayerCount; ++count) {
189         size_t initial = mInitialLayerCounts.count(count) > 0 ? mInitialLayerCounts.at(count) : 0;
190         base::StringAppendF(&result, "      % 2zd: %zd\n", count, initial);
191     }
192 
193     result.append("\n    Final counts:\n");
194     for (size_t count = 1; count < maxLayerCount; ++count) {
195         size_t final = mFinalLayerCounts.count(count) > 0 ? mFinalLayerCounts.at(count) : 0;
196         base::StringAppendF(&result, "      % 2zd: %zd\n", count, final);
197     }
198 
199     base::StringAppendF(&result, "\n    Cached sets created: %zd\n", mCachedSetCreationCount);
200     base::StringAppendF(&result, "    Cost: %.2f\n",
201                         static_cast<float>(mCachedSetCreationCost) / displayArea);
202 
203     const auto lastUpdate =
204             std::chrono::duration_cast<std::chrono::milliseconds>(now - mLastGeometryUpdate);
205     base::StringAppendF(&result, "\n  Current hash %016zx, last update %sago\n\n", mCurrentGeometry,
206                         durationString(lastUpdate).c_str());
207 
208     dumpLayers(result);
209 
210     base::StringAppendF(&result, "\n");
211     mTexturePool.dump(result);
212 }
213 
calculateDisplayCost(const std::vector<const LayerState * > & layers) const214 size_t Flattener::calculateDisplayCost(const std::vector<const LayerState*>& layers) const {
215     Region coveredRegion;
216     size_t displayCost = 0;
217     bool hasClientComposition = false;
218 
219     for (const LayerState* layer : layers) {
220         coveredRegion.orSelf(layer->getDisplayFrame());
221 
222         // Regardless of composition type, we always have to read each input once
223         displayCost += static_cast<size_t>(layer->getDisplayFrame().width() *
224                                            layer->getDisplayFrame().height());
225 
226         hasClientComposition |= layer->getCompositionType() ==
227                 aidl::android::hardware::graphics::composer3::Composition::CLIENT;
228     }
229 
230     if (hasClientComposition) {
231         // If there is client composition, the client target buffer has to be both written by the
232         // GPU and read by the DPU, so we pay its cost twice
233         displayCost += 2 *
234                 static_cast<size_t>(coveredRegion.bounds().width() *
235                                     coveredRegion.bounds().height());
236     }
237 
238     return displayCost;
239 }
240 
resetActivities(NonBufferHash hash,time_point now)241 void Flattener::resetActivities(NonBufferHash hash, time_point now) {
242     ALOGV("[%s]", __func__);
243 
244     mCurrentGeometry = hash;
245     mLastGeometryUpdate = now;
246     mLayers.clear();
247 
248     if (mNewCachedSet) {
249         mNewCachedSet = std::nullopt;
250     }
251 }
252 
computeLayersHash() const253 NonBufferHash Flattener::computeLayersHash() const{
254     size_t hash = 0;
255     for (const auto& layer : mLayers) {
256         android::hashCombineSingleHashed(hash, layer.getNonBufferHash());
257     }
258     return hash;
259 }
260 
261 // Only called if the geometry matches the last frame. Return true if mLayers
262 // was already populated with these layers, i.e. on the second and following
263 // calls with the same geometry.
mergeWithCachedSets(const std::vector<const LayerState * > & layers,time_point now)264 bool Flattener::mergeWithCachedSets(const std::vector<const LayerState*>& layers, time_point now) {
265     SFTRACE_CALL();
266     std::vector<CachedSet> merged;
267 
268     if (mLayers.empty()) {
269         merged.reserve(layers.size());
270         for (const LayerState* layer : layers) {
271             merged.emplace_back(layer, now);
272             mFlattenedDisplayCost += merged.back().getDisplayCost();
273         }
274         mLayers = std::move(merged);
275         return false;
276     }
277 
278     // the compiler should strip out the following no-op loops when ALOGV is off
279     ALOGV("[%s] Incoming layers:", __func__);
280     for (const LayerState* layer : layers) {
281         ALOGV("%s", layer->getName().c_str());
282     }
283 
284     ALOGV("[%s] Current layers:", __func__);
285     for (const CachedSet& layer : mLayers) {
286         const auto dumper = [&] {
287             std::string dump;
288             layer.dump(dump);
289             return dump;
290         };
291         ALOGV("%s", dumper().c_str());
292     }
293 
294     auto currentLayerIter = mLayers.begin();
295     auto incomingLayerIter = layers.begin();
296 
297     // If not null, this represents the layer that is blurring the layer before
298     // currentLayerIter. The blurring was stored in the override buffer, so the
299     // layer that requests the blur no longer needs to do any blurring.
300     compositionengine::OutputLayer* priorBlurLayer = nullptr;
301 
302     while (incomingLayerIter != layers.end()) {
303         if (mNewCachedSet &&
304             mNewCachedSet->getFirstLayer().getState()->getId() == (*incomingLayerIter)->getId()) {
305             if (mNewCachedSet->hasBufferUpdate()) {
306                 ALOGV("[%s] Dropping new cached set", __func__);
307                 mNewCachedSet = std::nullopt;
308             } else if (mNewCachedSet->hasReadyBuffer()) {
309                 ALOGV("[%s] Found ready buffer", __func__);
310                 size_t skipCount = mNewCachedSet->getLayerCount();
311                 while (skipCount != 0) {
312                     auto* peekThroughLayer = mNewCachedSet->getHolePunchLayer();
313                     const size_t layerCount = currentLayerIter->getLayerCount();
314                     for (size_t i = 0; i < layerCount; ++i) {
315                         bool disableBlur = priorBlurLayer &&
316                                 priorBlurLayer == (*incomingLayerIter)->getOutputLayer();
317                         OutputLayer::CompositionState& state =
318                                 (*incomingLayerIter)->getOutputLayer()->editState();
319 
320                         state.overrideInfo = {
321                                 .buffer = mNewCachedSet->getBuffer(),
322                                 .acquireFence = mNewCachedSet->getDrawFence(),
323                                 .displayFrame = mNewCachedSet->getTextureBounds(),
324                                 .dataspace = mNewCachedSet->getOutputDataspace(),
325                                 .displaySpace = mNewCachedSet->getOutputSpace(),
326                                 .damageRegion = Region::INVALID_REGION,
327                                 .visibleRegion = mNewCachedSet->getVisibleRegion(),
328                                 .peekThroughLayer = peekThroughLayer,
329                                 .disableBackgroundBlur = disableBlur,
330                         };
331                         ++incomingLayerIter;
332                     }
333                     ++currentLayerIter;
334 
335                     skipCount -= layerCount;
336                 }
337                 priorBlurLayer = mNewCachedSet->getBlurLayer();
338                 merged.emplace_back(std::move(*mNewCachedSet));
339                 mNewCachedSet = std::nullopt;
340                 continue;
341             }
342         }
343 
344         if (!currentLayerIter->hasBufferUpdate()) {
345             currentLayerIter->incrementAge();
346             merged.emplace_back(*currentLayerIter);
347 
348             // Skip the incoming layers corresponding to this valid current layer
349             const size_t layerCount = currentLayerIter->getLayerCount();
350             auto* peekThroughLayer = currentLayerIter->getHolePunchLayer();
351             for (size_t i = 0; i < layerCount; ++i) {
352                 bool disableBlur =
353                         priorBlurLayer && priorBlurLayer == (*incomingLayerIter)->getOutputLayer();
354                 OutputLayer::CompositionState& state =
355                         (*incomingLayerIter)->getOutputLayer()->editState();
356                 state.overrideInfo = {
357                         .buffer = currentLayerIter->getBuffer(),
358                         .acquireFence = currentLayerIter->getDrawFence(),
359                         .displayFrame = currentLayerIter->getTextureBounds(),
360                         .dataspace = currentLayerIter->getOutputDataspace(),
361                         .displaySpace = currentLayerIter->getOutputSpace(),
362                         .damageRegion = Region(),
363                         .visibleRegion = currentLayerIter->getVisibleRegion(),
364                         .peekThroughLayer = peekThroughLayer,
365                         .disableBackgroundBlur = disableBlur,
366                 };
367                 ++incomingLayerIter;
368             }
369             priorBlurLayer = currentLayerIter->getBlurLayer();
370         } else if (currentLayerIter->getLayerCount() > 1) {
371             // Break the current layer into its constituent layers
372             for (CachedSet& layer : currentLayerIter->decompose()) {
373                 bool disableBlur =
374                         priorBlurLayer && priorBlurLayer == (*incomingLayerIter)->getOutputLayer();
375                 OutputLayer::CompositionState& state =
376                         (*incomingLayerIter)->getOutputLayer()->editState();
377                 state.overrideInfo.disableBackgroundBlur = disableBlur;
378                 layer.updateAge(now);
379                 merged.emplace_back(layer);
380                 ++incomingLayerIter;
381             }
382         } else {
383             bool disableBlur =
384                     priorBlurLayer && priorBlurLayer == (*incomingLayerIter)->getOutputLayer();
385             OutputLayer::CompositionState& state =
386                     (*incomingLayerIter)->getOutputLayer()->editState();
387             state.overrideInfo.disableBackgroundBlur = disableBlur;
388             currentLayerIter->updateAge(now);
389             merged.emplace_back(*currentLayerIter);
390             ++incomingLayerIter;
391           priorBlurLayer = currentLayerIter->getBlurLayer();
392         }
393         ++currentLayerIter;
394     }
395 
396     for (const CachedSet& layer : merged) {
397         mFlattenedDisplayCost += layer.getDisplayCost();
398     }
399 
400     mLayers = std::move(merged);
401     return true;
402 }
403 
findCandidateRuns(time_point now) const404 std::vector<Flattener::Run> Flattener::findCandidateRuns(time_point now) const {
405     SFTRACE_CALL();
406     std::vector<Run> runs;
407     bool isPartOfRun = false;
408     Run::Builder builder;
409     bool firstLayer = true;
410     bool runHasFirstLayer = false;
411 
412     for (auto currentSet = mLayers.cbegin(); currentSet != mLayers.cend(); ++currentSet) {
413         bool layerIsInactive = now - currentSet->getLastUpdate() > mTunables.mActiveLayerTimeout;
414         const bool layerHasBlur = currentSet->hasBlurBehind();
415         const bool layerDeniedFromCaching = currentSet->cachingHintExcludesLayers();
416 
417         // Layers should also be considered inactive whenever their framerate is lower than 1fps.
418         if (!layerIsInactive && currentSet->getLayerCount() == kNumLayersFpsConsideration) {
419             auto layerFps = currentSet->getFirstLayer().getState()->getFps();
420             if (layerFps > 0 && layerFps <= kFpsActiveThreshold) {
421                 SFTRACE_FORMAT("layer is considered inactive due to low FPS [%s] %f",
422                                currentSet->getFirstLayer().getName().c_str(), layerFps);
423                 layerIsInactive = true;
424             }
425         }
426 
427         if (!layerDeniedFromCaching && layerIsInactive &&
428             (firstLayer || runHasFirstLayer || !layerHasBlur) &&
429             !currentSet->hasKnownColorShift()) {
430             if (isPartOfRun) {
431                 builder.increment();
432             } else {
433                 builder.init(currentSet);
434                 if (firstLayer) {
435                     runHasFirstLayer = true;
436                 }
437                 isPartOfRun = true;
438             }
439         } else if (isPartOfRun) {
440             builder.setHolePunchCandidate(&(*currentSet));
441 
442             // If we're here then this blur layer recently had an active buffer updating, meaning
443             // that there is exactly one layer. Blur radius currently is part of layer stack
444             // geometry, so we're also guaranteed that the background blur radius hasn't changed for
445             // at least as long as this new inactive cached set.
446             if (runHasFirstLayer && layerHasBlur &&
447                 currentSet->getFirstLayer().getBackgroundBlurRadius() > 0) {
448                 builder.setBlurringLayer(&(*currentSet));
449             }
450             if (auto run = builder.validateAndBuild(); run) {
451                 runs.push_back(*run);
452             }
453 
454             runHasFirstLayer = false;
455             builder.reset();
456             isPartOfRun = false;
457         }
458 
459         firstLayer = false;
460     }
461 
462     // If we're in the middle of a run at the end, we still need to validate and build it.
463     if (isPartOfRun) {
464         if (auto run = builder.validateAndBuild(); run) {
465             runs.push_back(*run);
466         }
467     }
468 
469     ALOGV("[%s] Found %zu candidate runs", __func__, runs.size());
470 
471     return runs;
472 }
473 
findBestRun(std::vector<Flattener::Run> & runs) const474 std::optional<Flattener::Run> Flattener::findBestRun(std::vector<Flattener::Run>& runs) const {
475     if (runs.empty()) {
476         return std::nullopt;
477     }
478 
479     // TODO (b/181192467): Choose the best run, instead of just the first.
480     return runs[0];
481 }
482 
buildCachedSets(time_point now)483 void Flattener::buildCachedSets(time_point now) {
484     SFTRACE_CALL();
485     if (mLayers.empty()) {
486         ALOGV("[%s] No layers found, returning", __func__);
487         return;
488     }
489 
490     // Don't try to build a new cached set if we already have a new one in progress
491     if (mNewCachedSet) {
492         return;
493     }
494 
495     for (const CachedSet& layer : mLayers) {
496         // TODO (b/191997217): make it less aggressive, and sync with findCandidateRuns
497         if (layer.hasProtectedLayers()) {
498             SFTRACE_NAME("layer->hasProtectedLayers()");
499             return;
500         }
501     }
502 
503     std::vector<Run> runs = findCandidateRuns(now);
504 
505     std::optional<Run> bestRun = findBestRun(runs);
506 
507     if (!bestRun) {
508         return;
509     }
510 
511     mNewCachedSet.emplace(*bestRun->getStart());
512     mNewCachedSet->setLastUpdate(now);
513     auto currentSet = bestRun->getStart();
514     while (mNewCachedSet->getLayerCount() < bestRun->getLayerLength()) {
515         ++currentSet;
516         mNewCachedSet->append(*currentSet);
517     }
518 
519     if (bestRun->getBlurringLayer()) {
520         mNewCachedSet->addBackgroundBlurLayer(*bestRun->getBlurringLayer());
521     }
522 
523     if (mTunables.mEnableHolePunch && bestRun->getHolePunchCandidate() &&
524         bestRun->getHolePunchCandidate()->requiresHolePunch()) {
525         // Add the pip layer to mNewCachedSet, but in a special way - it should
526         // replace the buffer with a clear round rect.
527         mNewCachedSet->addHolePunchLayerIfFeasible(*bestRun->getHolePunchCandidate(),
528                                                    bestRun->getStart() == mLayers.cbegin());
529     }
530 
531     // TODO(b/181192467): Actually compute new LayerState vector and corresponding hash for each run
532     // and feedback into the predictor
533 
534     ++mCachedSetCreationCount;
535     mCachedSetCreationCost += mNewCachedSet->getCreationCost();
536 
537     // note the compiler should strip the follow no-op statements when ALOGV is off
538     const auto dumper = [&] {
539         std::string setDump;
540         mNewCachedSet->dump(setDump);
541         return setDump;
542     };
543     ALOGV("[%s] Added new cached set:\n%s", __func__, dumper().c_str());
544 }
545 
546 } // namespace android::compositionengine::impl::planner
547