| /external/deqp/modules/gles2/functional/ |
| D | es2fNegativeVertexArrayApiTests.cpp | 43 static const char *fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable
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| D | es2fNegativeShaderApiTests.cpp | 44 static const char *fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable
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| D | es2fShaderIndexingTests.cpp | 392 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local 507 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local 690 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local 917 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local 1121 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
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| D | es2fLightAmountTest.cpp | 146 string fragmentShaderSource; in iterate() local
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| D | es2fShaderAlgorithmTests.cpp | 139 string fragmentShaderSource = fragTemplate.specialize(params); in createExpressionCase() local
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| D | es2fShaderLoopTests.cpp | 472 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local 1252 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
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| /external/deqp/modules/gles3/functional/ |
| D | es3fNegativeShaderApiTests.cpp | 50 static const char *fragmentShaderSource = "#version 300 es\n" variable
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| D | es3fNegativeVertexArrayApiTests.cpp | 48 static const char *fragmentShaderSource = "#version 300 es\n" variable
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| D | es3fShaderIndexingTests.cpp | 358 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local 466 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local 613 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local 831 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local 1075 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
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| D | es3fShaderLoopTests.cpp | 444 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local 1145 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
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| D | es3fPixelBufferObjectTests.cpp | 245 stringstream fragmentShaderSource; in init() local
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| /external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
| D | vktShaderRenderIndexingTests.cpp | 401 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local 515 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local 693 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local 917 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local 1162 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
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| D | vktShaderRenderLoopTests.cpp | 309 const std::string &fragmentShaderSource) in ShaderLoopCase() 556 std::string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local 1505 std::string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
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| /external/deqp/external/openglcts/modules/common/ |
| D | glcShaderIndexingTests.cpp | 356 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local 468 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local 618 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local 881 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local 1128 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
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| D | glcShaderLoopTests.cpp | 435 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local 1135 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
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| /external/deqp/modules/gles31/functional/ |
| D | es31fNegativeShaderFramebufferFetchTests.cpp | 51 static const char *fragmentShaderSource = "${GLSL_VERSION_STRING}\n" variable
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| D | es31fNegativeTessellationTests.cpp | 54 static const char *fragmentShaderSource = "${GLSL_VERSION_STRING}\n" variable
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| /external/deqp/modules/egl/ |
| D | teglSwapBuffersTests.cpp | 123 const char *const fragmentShaderSource = "void main (void)\n" in createGLES2Program() local
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| D | teglGLES2SharingThreadedTests.cpp | 2866 const char *fragmentShaderSource = "varying mediump vec4 v_pos;\n" in addRandomOperation() local 3331 const char *fragmentShaderSource = "varying mediump vec2 v_pos;\n" in addBufferOperations() local 3439 const char *fragmentShaderSource = "varying mediump vec2 v_pos;\n" in addTextureOperations() local 3571 const char *fragmentShaderSource = "varying mediump vec2 v_pos;\n" in addImageOperations() local 3751 const char *fragmentShaderSource = "void main(void)\n" in addShaderOperations() local 3802 const char *fragmentShaderSource = "varying mediump vec2 v_pos;\n" in addProgramOperations() local
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| D | teglNativeColorMappingTests.cpp | 92 const char *const fragmentShaderSource = "uniform mediump vec4 u_color;\n" in createGLES2Program() local
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| /external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
| D | vktSpvAsmCrossStageInterfaceTests.cpp | 927 const string fragmentShaderSource = "; SPIR-V\n" in initPrograms() local 2006 const string fragmentShaderSource = "; SPIR-V\n" in initPrograms() local
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| /external/deqp/modules/glshared/ |
| D | glsAttributeLocationTests.cpp | 274 const char *const fragmentShaderSource = "${VERSION}\n" in createFragmentShaderSource() local 370 … const string &fragmentShaderSource, const string &fragmentShaderInfoLog, bool fragmentCompileOk) in logShaders() 408 const string fragmentShaderSource = createFragmentShaderSource(renderCtx, attributeAliasing); in createAndAttachShaders() local
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| D | glsStateChangePerfTestCases.cpp | 313 string fragmentShaderSource = "uniform sampler2D u_sampler;\n" in requirePrograms() local
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| /external/deqp/modules/gles2/performance/ |
| D | es2pTextureUploadTests.cpp | 151 string fragmentShaderSource = ""; in init() local
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| /external/angle/src/tests/gl_tests/ |
| D | CopyTexture3DTest.cpp | 32 const char *fragmentShaderSource = getFragmentShaderSource(); in testSetUp() local
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