Searched defs:frameRateCompatibility (Results 1 – 7 of 7) sorted by relevance
113 FrameRateCompatibility frameRateCompatibility) { in registerLayer()156 FrameRateCompatibility frameRateCompatibility, in setDefaultFrameRateCompatibility()
709 void Scheduler::registerLayer(Layer* layer, FrameRateCompatibility frameRateCompatibility) { in registerLayer()738 int32_t id, scheduler::FrameRateCompatibility frameRateCompatibility) { in setDefaultFrameRateCompatibility()1088 const auto frameRateCompatibility = layerHierarchy.getLayer()->frameRateCompatibility; in updateAttachedChoreographersInternal() local
891 void AttachedChoreographerTest::frameRateTestScenario(Fps layerFps, int8_t frameRateCompatibility, in frameRateTestScenario()916 int8_t frameRateCompatibility = ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT; in TEST_F() local928 int8_t frameRateCompatibility = ANATIVEWINDOW_FRAME_RATE_EXACT; in TEST_F() local941 int8_t frameRateCompatibility = ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE; in TEST_F() local
72 } frameRateCompatibility = FrameRateCompatibility::Undefined; member
92 const auto frameRateCompatibility = [frameRate] { in frameRateToSetFrameRateVotePayload() local
425 int8_t frameRateCompatibility; member
13472 public void votePreferredFrameRate(float frameRate, int frameRateCompatibility) { in votePreferredFrameRate()