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Searched defs:fs_body (Results 1 – 23 of 23) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleGetActiveUniformTests.hpp61 static const char *fs_body; member in glcts::MultisampleTextureGetActiveUniformSamplersTest
Des31cTextureStorageMultisampleFunctionalTests.cpp428 const glw::GLchar *fs_body = "#version 310 es\n" in iterate() local
847 static const char *fs_body = "#version 310 es\n" in iterate() local
2500 static const char *fs_body = in iterate() local
2833 static const char *fs_body = "#version 310 es\n" in iterate() local
Des31cTextureStorageMultisampleGetActiveUniformTests.cpp47 const char *MultisampleTextureGetActiveUniformSamplersTest::fs_body = member in glcts::MultisampleTextureGetActiveUniformSamplersTest
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderProperties.cpp229 const char *fs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderProgramInterfaces.cpp178 const char *fs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderPoints.hpp94 const char *fs_body; member
DesextcTessellationShaderXFB.cpp283 const char *fs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderTessellation.cpp472 const char *fs_body = "${VERSION}\n" in initTest() local
1026 const char *fs_body = "${VERSION}\n" in initTest() local
1776 const char *fs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderTCTE.cpp405 const char *fs_body = "${VERSION}\n" in executeTestRun() local
1354 const char *fs_body = "${VERSION}\n" in initTest() local
3395 const char *fs_body = "${VERSION}\n" in initTestDescriptor() local
3992 const char *fs_body = "${VERSION}\n" in initTestDescriptor() local
DesextcTessellationShaderVertexOrdering.cpp201 const char *fs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderTriangles.cpp192 const char *fs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderBarrier.cpp189 const char *fs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderUtils.cpp571 const char *fs_body = "${VERSION}\n" in init() local
/external/deqp/external/openglcts/modules/gl/
Dgl3cCommonBugsTests.cpp110 const char *fs_body = "#version 140\n" in initTest() local
2568 std::string fs_body; in runPipelineObjectValidationTestMode() local
2758 std::string fs_body; in runSeparateShaderTestMode() local
Dgl3cGPUShader5Tests.cpp713 std::string fs_body = fs_body_template; in getFragmentShader() local
Dgl4cShaderSubroutineTests.cpp832 … const std::string &te_body, const std::string &gs_body, const std::string &fs_body, in buildProgram()
7048 std::string fs_body = getFragmentShaderBody(n_id); in initTest() local
8231 const std::string fs_body = getShaderBody(Utils::SHADER_STAGE_FRAGMENT, n_id); in initTest() local
9270 std::string fs_body = getFragmentShaderBody(); in initTest() local
10428 const std::string fs_body = getFragmentShaderBody(referencing_stage); in executeTestCase() local
11401 std::string fs_body = getFragmentShaderBody(shader_stage == Utils::SHADER_STAGE_FRAGMENT); in executeIteration() local
11788 std::string fs_body = getFragmentShaderBody(shader_stage == Utils::SHADER_STAGE_FRAGMENT); in executeIteration() local
12468 std::string fs_body = getFragmentShaderBody(shader_stage == Utils::SHADER_STAGE_FRAGMENT); in executeIteration() local
Dgl4cTextureViewTests.cpp5349 const char *fs_body = "#version 400\n" in initIterationSpecificProgramObject() local
5735 static const char *fs_body = "#version 400\n" in initPerSampleFillerProgramObject() local
9484 static const char *fs_body = "#version 400\n" in initProgram() local
Dgl4cShaderSubroutineTests.hpp1353 std::string fs_body; member
Dgl4cPipelineStatisticsQueryTests.cpp1721 …d PipelineStatisticsQueryTestFunctionalBase::buildProgram(const char *cs_body, const char *fs_body, in buildProgram()
Dgl4cSparseBufferTests.cpp4319 const char *fs_body = "#version 430 core\n" in initTestCaseGlobal() local
Dgl4cGPUShaderFP64Tests.cpp6381 const char *fs_body = "#version 400\n" in initProgramObjects() local
8949 std::string fs_body = getFragmentShaderBody(variables); in buildTestProgram() local
/external/deqp/external/openglcts/modules/common/
DglcCullDistance.cpp70 const glw::GLchar *cs_body, const glw::GLchar *fs_body, in buildProgram()
868 … std::string fs_body = tcu::StringTemplate(fs_body_template).specialize(specializationMap); in test() local
3124 const glw::GLchar *fs_body = "${VERSION}\n" in test() local
/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/
DesextcDrawElementsBaseVertexTests.cpp1256 std::string fs_body = specializeShader(1, &functional_fs_code); in setUpFunctionalTestObjects() local