| /external/deqp/external/openglcts/modules/gles31/ |
| D | es31cTextureStorageMultisampleGetActiveUniformTests.hpp | 61 static const char *fs_body; member in glcts::MultisampleTextureGetActiveUniformSamplersTest
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| D | es31cTextureStorageMultisampleFunctionalTests.cpp | 428 const glw::GLchar *fs_body = "#version 310 es\n" in iterate() local 847 static const char *fs_body = "#version 310 es\n" in iterate() local 2500 static const char *fs_body = in iterate() local 2833 static const char *fs_body = "#version 310 es\n" in iterate() local
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| D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 47 const char *MultisampleTextureGetActiveUniformSamplersTest::fs_body = member in glcts::MultisampleTextureGetActiveUniformSamplersTest
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| /external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
| D | esextcTessellationShaderProperties.cpp | 229 const char *fs_body = "${VERSION}\n" in initTest() local
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| D | esextcTessellationShaderProgramInterfaces.cpp | 178 const char *fs_body = "${VERSION}\n" in initTest() local
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| D | esextcTessellationShaderPoints.hpp | 94 const char *fs_body; member
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| D | esextcTessellationShaderXFB.cpp | 283 const char *fs_body = "${VERSION}\n" in initTest() local
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| D | esextcTessellationShaderTessellation.cpp | 472 const char *fs_body = "${VERSION}\n" in initTest() local 1026 const char *fs_body = "${VERSION}\n" in initTest() local 1776 const char *fs_body = "${VERSION}\n" in initTest() local
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| D | esextcTessellationShaderTCTE.cpp | 405 const char *fs_body = "${VERSION}\n" in executeTestRun() local 1354 const char *fs_body = "${VERSION}\n" in initTest() local 3395 const char *fs_body = "${VERSION}\n" in initTestDescriptor() local 3992 const char *fs_body = "${VERSION}\n" in initTestDescriptor() local
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| D | esextcTessellationShaderVertexOrdering.cpp | 201 const char *fs_body = "${VERSION}\n" in initTest() local
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| D | esextcTessellationShaderTriangles.cpp | 192 const char *fs_body = "${VERSION}\n" in initTest() local
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| D | esextcTessellationShaderBarrier.cpp | 189 const char *fs_body = "${VERSION}\n" in initTest() local
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| D | esextcTessellationShaderUtils.cpp | 571 const char *fs_body = "${VERSION}\n" in init() local
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| /external/deqp/external/openglcts/modules/gl/ |
| D | gl3cCommonBugsTests.cpp | 110 const char *fs_body = "#version 140\n" in initTest() local 2568 std::string fs_body; in runPipelineObjectValidationTestMode() local 2758 std::string fs_body; in runSeparateShaderTestMode() local
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| D | gl3cGPUShader5Tests.cpp | 713 std::string fs_body = fs_body_template; in getFragmentShader() local
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| D | gl4cShaderSubroutineTests.cpp | 832 … const std::string &te_body, const std::string &gs_body, const std::string &fs_body, in buildProgram() 7048 std::string fs_body = getFragmentShaderBody(n_id); in initTest() local 8231 const std::string fs_body = getShaderBody(Utils::SHADER_STAGE_FRAGMENT, n_id); in initTest() local 9270 std::string fs_body = getFragmentShaderBody(); in initTest() local 10428 const std::string fs_body = getFragmentShaderBody(referencing_stage); in executeTestCase() local 11401 std::string fs_body = getFragmentShaderBody(shader_stage == Utils::SHADER_STAGE_FRAGMENT); in executeIteration() local 11788 std::string fs_body = getFragmentShaderBody(shader_stage == Utils::SHADER_STAGE_FRAGMENT); in executeIteration() local 12468 std::string fs_body = getFragmentShaderBody(shader_stage == Utils::SHADER_STAGE_FRAGMENT); in executeIteration() local
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| D | gl4cTextureViewTests.cpp | 5349 const char *fs_body = "#version 400\n" in initIterationSpecificProgramObject() local 5735 static const char *fs_body = "#version 400\n" in initPerSampleFillerProgramObject() local 9484 static const char *fs_body = "#version 400\n" in initProgram() local
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| D | gl4cShaderSubroutineTests.hpp | 1353 std::string fs_body; member
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| D | gl4cPipelineStatisticsQueryTests.cpp | 1721 …d PipelineStatisticsQueryTestFunctionalBase::buildProgram(const char *cs_body, const char *fs_body, in buildProgram()
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| D | gl4cSparseBufferTests.cpp | 4319 const char *fs_body = "#version 430 core\n" in initTestCaseGlobal() local
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| D | gl4cGPUShaderFP64Tests.cpp | 6381 const char *fs_body = "#version 400\n" in initProgramObjects() local 8949 std::string fs_body = getFragmentShaderBody(variables); in buildTestProgram() local
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| /external/deqp/external/openglcts/modules/common/ |
| D | glcCullDistance.cpp | 70 const glw::GLchar *cs_body, const glw::GLchar *fs_body, in buildProgram() 868 … std::string fs_body = tcu::StringTemplate(fs_body_template).specialize(specializationMap); in test() local 3124 const glw::GLchar *fs_body = "${VERSION}\n" in test() local
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| /external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
| D | esextcDrawElementsBaseVertexTests.cpp | 1256 std::string fs_body = specializeShader(1, &functional_fs_code); in setUpFunctionalTestObjects() local
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