Searched defs:fshader (Results 1 – 9 of 9) sorted by relevance
/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DI.js | 31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument 56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument
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/external/deqp/external/openglcts/modules/common/ |
D | glcUniformBlockNegativeTests.cpp | 191 std::string fshader = tcu::StringTemplate(m_shader_frag).specialize(specializationMap); in run_test() local
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D | glcTransformFeedbackTests.cpp | 313 std::string fshader = tcu::StringTemplate(m_shader_frag).specialize(specializationMap); in iterate() local
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D | glcTextureLodBiasTests.cpp | 384 std::string fshader = tcu::StringTemplate(frag).specialize(specializationMap); in iterate() local
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D | glcTextureLodBasicTests.cpp | 320 std::string fshader = tcu::StringTemplate(frag).specialize(specializationMap); in iterate() local
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D | glcBufferObjectsTests.cpp | 261 std::string fshader = tcu::StringTemplate(m_shader_frag).specialize(specializationMap); in init() local
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/external/deqp/external/openglcts/modules/common/subgroups/ |
D | glcSubgroupsTestsUtils.cpp | 165 … const GlslSource *vshader, const GlslSource *fshader, in makeGraphicsPipeline() 1095 const GlslSource &fshader = context.getSourceCollection().get("fragment"); in makeTessellationEvaluationFrameBufferTest() local 1282 const GlslSource &fshader = context.getSourceCollection().get("fragment"); in makeGeometryFrameBufferTest() local 1502 const GlslSource *fshader = nullptr; in allStages() local 1756 const GlslSource &fshader = context.getSourceCollection().get("fragment"); in makeVertexFrameBufferTest() local 1927 const GlslSource &fshader = context.getSourceCollection().get("fragment"); in makeFragmentFrameBufferTest() local
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTransformFeedback3Tests.cpp | 644 std::string fshader = tcu::StringTemplate(m_shader_frag).specialize(specializationMap); in iterate() local 856 std::string fshader = tcu::StringTemplate(m_shader_frag).specialize(specializationMap); in iterate() local
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/external/skia/src/gpu/ganesh/gl/ |
D | GrGLGpu.cpp | 260 GrGLuint* fshader) { in cleanup_program() 3391 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, in createCopyProgram() local 3575 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, in createMipmapProgram() local
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