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Searched defs:fshader (Results 1 – 9 of 9) sorted by relevance

/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DI.js31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument
56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument
/external/deqp/external/openglcts/modules/common/
DglcUniformBlockNegativeTests.cpp191 std::string fshader = tcu::StringTemplate(m_shader_frag).specialize(specializationMap); in run_test() local
DglcTransformFeedbackTests.cpp313 std::string fshader = tcu::StringTemplate(m_shader_frag).specialize(specializationMap); in iterate() local
DglcTextureLodBiasTests.cpp384 std::string fshader = tcu::StringTemplate(frag).specialize(specializationMap); in iterate() local
DglcTextureLodBasicTests.cpp320 std::string fshader = tcu::StringTemplate(frag).specialize(specializationMap); in iterate() local
DglcBufferObjectsTests.cpp261 std::string fshader = tcu::StringTemplate(m_shader_frag).specialize(specializationMap); in init() local
/external/deqp/external/openglcts/modules/common/subgroups/
DglcSubgroupsTestsUtils.cpp165 … const GlslSource *vshader, const GlslSource *fshader, in makeGraphicsPipeline()
1095 const GlslSource &fshader = context.getSourceCollection().get("fragment"); in makeTessellationEvaluationFrameBufferTest() local
1282 const GlslSource &fshader = context.getSourceCollection().get("fragment"); in makeGeometryFrameBufferTest() local
1502 const GlslSource *fshader = nullptr; in allStages() local
1756 const GlslSource &fshader = context.getSourceCollection().get("fragment"); in makeVertexFrameBufferTest() local
1927 const GlslSource &fshader = context.getSourceCollection().get("fragment"); in makeFragmentFrameBufferTest() local
/external/deqp/external/openglcts/modules/gl/
Dgl3cTransformFeedback3Tests.cpp644 std::string fshader = tcu::StringTemplate(m_shader_frag).specialize(specializationMap); in iterate() local
856 std::string fshader = tcu::StringTemplate(m_shader_frag).specialize(specializationMap); in iterate() local
/external/skia/src/gpu/ganesh/gl/
DGrGLGpu.cpp260 GrGLuint* fshader) { in cleanup_program()
3391 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, in createCopyProgram() local
3575 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, in createMipmapProgram() local