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Searched defs:glsl_fs (Results 1 – 14 of 14) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cShaderStorageBufferObjectTests.cpp505 … const char *const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
936 … const char *const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1154 … const char *const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1217 … const char *const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
2201 const char *const glsl_fs = NL in Run() local
2450 const char *const glsl_fs = in Run() local
2651 const char *const glsl_fs = in Run() local
2855 … const char *const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
3610 … const char *const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
3992 … const char *const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
[all …]
Des31cShaderImageSizeTests.cpp463 const char *const glsl_fs = NL "void main() {" NL " discard;" NL "}"; in Run() local
498 const char *const glsl_fs = fs.c_str(); in Run() local
Des31cVertexAttribBindingTests.cpp343 const char *const glsl_fs = in Run() local
466 …const char *const glsl_fs = "#version 310 es" NL "precision mediump float;" NL "in vec4 attrib[15]… in Run() local
1527 …const char *const glsl_fs = "#version 310 es" NL "precision mediump float;" NL "flat in ivec4 attr… in Run() local
2445 const char *const glsl_fs = in Run() local
2707 const char *const glsl_fs = in Run() local
2915 …const char *const glsl_fs = "#version 310 es" NL "precision mediump float;" NL "out vec4 fs_out_co… in Run() local
Des31cComputeShaderTests.cpp1618 const char *glsl_fs = in Run() local
3115 …const char *const glsl_fs = NL "layout(location = 0) out mediump vec4 o_color;" NL "void main() {"… in Run() local
3993 const char *const glsl_fs = in Run() local
4128 const char *const glsl_fs = in Run() local
4598 …const char *const glsl_fs = NL "layout(location = 0) out mediump vec4 g_color;" NL "void main() {"… in Run() local
4781 const char *const glsl_fs = in Run() local
5431 const char *const glsl_fs = in Run() local
5722 const char *const glsl_fs = in Run() local
5924 const char *const glsl_fs = in Run() local
Des31cShaderImageLoadStoreTests.cpp3652 const char *glsl_fs = in Run() local
4226 const char *const glsl_fs = in Run() local
4319 const char *const glsl_fs = in Run() local
4541 const char *const glsl_fs = in Setup() local
4903 const char *const glsl_fs = in Run() local
5075 …const char *glsl_fs = NL "layout(rgba32f) writeonly uniform image2D g_image;" NL "void main() {" NL in Run() local
Des31cShaderAtomicCountersTests.cpp3641 const char *glsl_fs = source.c_str(); in Run() local
3705 const char *const glsl_fs = in Run() local
/external/deqp/external/openglcts/modules/gl/
Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp508 … const char *const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
935 … const char *const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1153 … const char *const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1217 … const char *const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
2201 const char *const glsl_fs = NL in Run() local
2448 const char *const glsl_fs = in Run() local
2643 const char *const glsl_fs = in Run() local
2844 … const char *const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
3602 … const char *const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
3985 … const char *const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
[all …]
Dgl4cShaderStorageBufferObjectTests.cpp659 … const char *const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1110 … const char *const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1216 … const char *const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
2276 const char *const glsl_fs = in Run() local
2568 const char *const glsl_fs = in Run() local
2697 const char *const glsl_fs = NL in Run() local
2891 const char *const glsl_fs = in Run() local
5316 const char *const glsl_fs = in Run() local
5586 const char *const glsl_fs = in Run() local
5969 const char *const glsl_fs = in Run() local
[all …]
Dgl4cShaderImageSizeTests.cpp680 const char *const glsl_fs = fs.c_str(); in Run() local
923 const char *const glsl_fs = in Run() local
Dgl4cComputeShaderTests.cpp1292 const char *glsl_fs = in Run() local
3113 const char *const glsl_fs = in Run() local
3968 const char *const glsl_fs = in Run() local
4104 const char *const glsl_fs = in Run() local
4541 const char *const glsl_fs = in Run() local
4713 const char *const glsl_fs = in Run() local
5823 const char *const glsl_fs = in Run() local
6005 const char *const glsl_fs = in Run() local
6283 const char *const glsl_fs = in Run() local
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp3692 const char *glsl_fs = in Run() local
4249 const char *const glsl_fs = in Run() local
4342 const char *const glsl_fs = in Run() local
4562 const char *const glsl_fs = in Setup() local
4927 const char *const glsl_fs = in Run() local
5100 …const char *glsl_fs = NL "layout(rgba32f) writeonly uniform image2D g_image;" NL "void main() {" NL in Run() local
Dgl4cShaderAtomicCountersTests.cpp1286 const char *glsl_fs = in Run() local
3107 const char *glsl_fs = "#version 420 core" NL "layout(location = 0) out uvec4 o_color[4];" NL in Run() local
3212 const char *glsl_fs = "#version 420 core" NL "layout(location = 0) out uvec4 o_color[4];" NL in Run() local
4255 const char *glsl_fs = source.c_str(); in Run() local
4320 const char *const glsl_fs = in Run() local
Dgl4cShaderImageLoadStoreTests.cpp4918 const char *glsl_fs = "#version 420 core" NL "layout(location = 0) out vec4 o_color;" NL in Run() local
5718 const char *const glsl_fs = in Run() local
5829 const char *const glsl_fs = in Run() local
5919 const char *const glsl_fs = in Run() local
6144 const char *const glsl_fs = in Run() local
6228 const char *const glsl_fs = in Setup() local
6467 const char *const glsl_fs = in Setup() local
6651 const char *const glsl_fs = in Setup() local
10625 …const char *glsl_fs = "#version 420 core" NL "writeonly uniform image2D g_image;" NL "void main() … in Run() local
Dgl4cVertexAttribBindingTests.cpp314 …const char *const glsl_fs = "#version 430 core" NL "in StageData {" NL " vec3 color;" NL "} fs_in… in Run() local
2986 const char *const glsl_fs = "#version 430 core" NL "in StageData {" NL " vec2 color_rg;" NL in Run() local