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Searched defs:half_pi (Results 1 – 12 of 12) sorted by relevance

/external/arm-optimized-routines/math/aarch64/advsimd/
Dtan.c16 double half_pi[2]; member
75 float64x2_t half_pi = vld1q_f64 (dat->half_pi); in V_NAME_D1() local
/external/crcalc/tests/src/com/hp/creals/
DCRTest.java106 CR half_pi = CR.PI.divide(two); in testCR() local
116 check_eq(asin.execute(one),half_pi, "asin(1) failed"); in testCR() local
/external/oboe/samples/RhythmGame/third_party/glm/gtc/
Dconstants.inl45 GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType half_pi() function
/external/sdv/vsomeip/third_party/boost/config/test/
Dmath_info.cpp257 static const T half_pi = static_cast<T>(1.57079632679489661923132169163975144L); in test_overloads() local
/external/arm-optimized-routines/math/aarch64/sve/
Dtan.c64 svfloat64_t half_pi = svld1rq (svptrue_b64 (), &dat->half_pi_hi); in SV_NAME_D1() local
/external/swiftshader/src/Pipeline/
DShaderCore.cpp222 const SIMD::Float half_pi(1.57079632f); in Asin_4_terms() local
236 const SIMD::Float half_pi(1.5707963268f); in Asin_8_terms() local
275 const SIMD::Float half_pi(1.57079632f); in Atan() local
285 const SIMD::Float half_pi(1.57079632f); // pi/2 in Atan2() local
/external/cronet/tot/third_party/rust/chromium_crates_io/vendor/fend-core-1.5.5/src/num/
Dreal.rs184 let half_pi = Exact::new(Self::pi(), true).div(&Exact::new(Self::from(2), true), int)?; in cos() localVariable
Dcomplex.rs432 let half_pi = Exact::new(Self::pi(), true).div(Exact::new(Self::from(2), true), int)?; in acos() localVariable
/external/cronet/stable/third_party/rust/chromium_crates_io/vendor/fend-core-1.5.5/src/num/
Dreal.rs184 let half_pi = Exact::new(Self::pi(), true).div(&Exact::new(Self::from(2), true), int)?; in cos() localVariable
Dcomplex.rs432 let half_pi = Exact::new(Self::pi(), true).div(Exact::new(Self::from(2), true), int)?; in acos() localVariable
/external/crcalc/src/com/hp/creals/
DCR.java920 static CR half_pi = PI.shiftRight(1); field in CR
/external/mesa3d/src/imgui/
Dimgui_draw.cpp3014 …const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exac… in RenderRectFilledRangeH() local