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1 /**
2  * Copyright (C) 2020 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.hardware.lights;
18 
19 import android.annotation.IntDef;
20 import android.annotation.NonNull;
21 import android.annotation.Nullable;
22 import android.annotation.TestApi;
23 import android.os.Parcel;
24 import android.os.Parcelable;
25 
26 import java.lang.annotation.Retention;
27 import java.lang.annotation.RetentionPolicy;
28 
29 /**
30  * Represents a logical light on the device.
31  *
32  */
33 public final class Light implements Parcelable {
34     // These enum values copy the values from {@link com.android.server.lights.LightsManager}
35     // and the light HAL. Since 0-7 are lights reserved for system use, 8 for microphone light is
36     // defined in {@link android.hardware.lights.LightsManager}, following types are available
37     // through this API.
38     /** Type for lights that indicate microphone usage */
39     public static final int LIGHT_TYPE_MICROPHONE = 8;
40 
41     /** Type for lights that indicate camera usage
42      *
43      * @hide
44      */
45     public static final int LIGHT_TYPE_CAMERA = 9;
46 
47     // These enum values start from 10001 to avoid collision with expanding of HAL light types.
48     /**
49      * Type for lights that indicate a monochrome color LED light.
50      */
51     public static final int LIGHT_TYPE_INPUT = 10001;
52 
53     /**
54      * Type for lights that indicate a group of LED lights representing player id.
55      * Player id lights normally present on game controllers are lights that consist of a row of
56      * LEDs.
57      * During multi-player game, the player id for the current game controller is represented by
58      * one of the LED that is lit according to its position in the row.
59      */
60     public static final int LIGHT_TYPE_PLAYER_ID = 10002;
61 
62     /**
63      * Type for lights that illuminate keyboard keys.
64      */
65     public static final int LIGHT_TYPE_KEYBOARD_BACKLIGHT = 10003;
66 
67     /**
68      * Type for keyboard microphone mute light.
69      * @hide
70      */
71     public static final int LIGHT_TYPE_KEYBOARD_MIC_MUTE = 10004;
72 
73     /**
74      * Type for keyboard volume mute light.
75      * @hide
76      */
77     public static final int LIGHT_TYPE_KEYBOARD_VOLUME_MUTE = 10005;
78 
79     /**
80      * Capability for lights that could adjust its LED brightness. If the capability is not present
81      * the LED can only be turned either on or off.
82      */
83     public static final int LIGHT_CAPABILITY_BRIGHTNESS = 1 << 0;
84 
85     /**
86      * Capability for lights that have red, green and blue LEDs to control the light's color.
87      */
88     public static final int LIGHT_CAPABILITY_COLOR_RGB = 1 << 1;
89 
90     /**
91      * Capability for lights that have red, green and blue LEDs to control the light's color.
92      *
93      * @deprecated Wrong int based flag with value 0. Use capability flag {@code
94      * LIGHT_CAPABILITY_COLOR_RGB} instead.
95      */
96     @Deprecated
97     public static final int LIGHT_CAPABILITY_RGB = 0;
98 
99     /** @hide */
100     @Retention(RetentionPolicy.SOURCE)
101     @IntDef(prefix = {"LIGHT_TYPE_"},
102         value = {
103             LIGHT_TYPE_MICROPHONE,
104             LIGHT_TYPE_INPUT,
105             LIGHT_TYPE_PLAYER_ID,
106             LIGHT_TYPE_KEYBOARD_BACKLIGHT,
107             LIGHT_TYPE_KEYBOARD_MIC_MUTE,
108             LIGHT_TYPE_KEYBOARD_VOLUME_MUTE,
109         })
110     public @interface LightType {}
111 
112     /** @hide */
113     @Retention(RetentionPolicy.SOURCE)
114     @IntDef(flag = true, prefix = {"LIGHT_CAPABILITY_"},
115         value = {
116             LIGHT_CAPABILITY_BRIGHTNESS,
117             LIGHT_CAPABILITY_COLOR_RGB,
118             LIGHT_CAPABILITY_RGB,
119         })
120     public @interface LightCapability {}
121 
122     private final int mId;
123     private final String mName;
124     private final int mOrdinal;
125     private final int mType;
126     private final int mCapabilities;
127     @Nullable
128     private final int[] mPreferredBrightnessLevels;
129 
130     /**
131      * Creates a new light with the given data.
132      *
133      * @hide
134      */
Light(int id, int ordinal, int type)135     public Light(int id, int ordinal, int type) {
136         this(id, "Light", ordinal, type, 0, null);
137     }
138 
139     /**
140      * Creates a new light with the given data.
141      *
142      * @hide
143      */
Light(int id, String name, int ordinal, int type, int capabilities)144     public Light(int id, String name, int ordinal, int type, int capabilities) {
145         this(id, name, ordinal, type, capabilities, null);
146     }
147 
148     /**
149      * Creates a new light with the given data.
150      *
151      * @hide
152      */
Light(int id, String name, int ordinal, int type, int capabilities, @Nullable int[] preferredBrightnessLevels)153     public Light(int id, String name, int ordinal, int type, int capabilities,
154             @Nullable int[] preferredBrightnessLevels) {
155         mId = id;
156         mName = name;
157         mOrdinal = ordinal;
158         mType = type;
159         mCapabilities = capabilities;
160         mPreferredBrightnessLevels = preferredBrightnessLevels;
161     }
162 
Light(@onNull Parcel in)163     private Light(@NonNull Parcel in) {
164         mId = in.readInt();
165         mName = in.readString();
166         mOrdinal = in.readInt();
167         mType = in.readInt();
168         mCapabilities = in.readInt();
169         mPreferredBrightnessLevels = in.createIntArray();
170     }
171 
172     /** Implement the Parcelable interface */
173     @Override
writeToParcel(@onNull Parcel dest, int flags)174     public void writeToParcel(@NonNull Parcel dest, int flags) {
175         dest.writeInt(mId);
176         dest.writeString(mName);
177         dest.writeInt(mOrdinal);
178         dest.writeInt(mType);
179         dest.writeInt(mCapabilities);
180         dest.writeIntArray(mPreferredBrightnessLevels);
181     }
182 
183     /** Implement the Parcelable interface */
184     @Override
describeContents()185     public int describeContents() {
186         return 0;
187     }
188 
189     /** Implement the Parcelable interface */
190     public static final @android.annotation.NonNull Parcelable.Creator<Light> CREATOR =
191             new Parcelable.Creator<Light>() {
192                 public Light createFromParcel(Parcel in) {
193                     return new Light(in);
194                 }
195 
196                 public Light[] newArray(int size) {
197                     return new Light[size];
198                 }
199             };
200 
201     @Override
equals(@ullable Object obj)202     public boolean equals(@Nullable Object obj) {
203         if (obj instanceof Light) {
204             Light light = (Light) obj;
205             return mId == light.mId && mOrdinal == light.mOrdinal && mType == light.mType
206                     && mCapabilities == light.mCapabilities;
207         }
208         return false;
209     }
210 
211     @Override
hashCode()212     public int hashCode() {
213         return mId;
214     }
215 
216     @Override
toString()217     public String toString() {
218         return "[Name=" + mName + " Id=" + mId + " Type=" + mType + " Capabilities="
219                 + mCapabilities + " Ordinal=" + mOrdinal + "]";
220     }
221 
222     /**
223      * Returns the id of the light.
224      *
225      * <p>This is an opaque value used as a unique identifier for the light.
226      */
getId()227     public int getId() {
228         return mId;
229     }
230 
231     /**
232      * Returns the name of the light.
233      */
234     @NonNull
getName()235     public String getName() {
236         return mName;
237     }
238 
239     /**
240      * Returns the ordinal of the light.
241      *
242      * <p>This is a sort key that represents the physical order of lights on the device with the
243      * same type. In the case of multiple lights arranged in a line, for example, the ordinals
244      * could be [1, 2, 3, 4], or [0, 10, 20, 30], or any other values that have the same sort order.
245      */
getOrdinal()246     public int getOrdinal() {
247         return mOrdinal;
248     }
249 
250     /**
251      * Returns the logical type of the light.
252      */
getType()253     public @LightType int getType() {
254         return mType;
255     }
256 
257     /**
258      * Returns the capabilities of the light.
259      * @hide
260      */
261     @TestApi
getCapabilities()262     public @LightCapability int getCapabilities() {
263         return mCapabilities;
264     }
265 
266     /**
267      * Check whether the light has led brightness control.
268      *
269      * @return True if the hardware can control the led brightness, otherwise false.
270      */
hasBrightnessControl()271     public boolean hasBrightnessControl() {
272         return (mCapabilities & LIGHT_CAPABILITY_BRIGHTNESS) == LIGHT_CAPABILITY_BRIGHTNESS;
273     }
274 
275     /**
276      * Check whether the light has RGB led control.
277      *
278      * @return True if the hardware can control the RGB led, otherwise false.
279      */
hasRgbControl()280     public boolean hasRgbControl() {
281         return (mCapabilities & LIGHT_CAPABILITY_COLOR_RGB) == LIGHT_CAPABILITY_COLOR_RGB;
282     }
283 
284     /**
285      * Returns preferred brightness levels for the light which will be used when user
286      * increase/decrease brightness levels for the light (currently only used for Keyboard
287      * backlight control using backlight up/down keys).
288      *
289      * The values in the preferred brightness level array are in the range [0, 255].
290      *
291      * @hide
292      */
293     @Nullable
getPreferredBrightnessLevels()294     public int[] getPreferredBrightnessLevels() {
295         return mPreferredBrightnessLevels;
296     }
297 }
298