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Searched defs:hasDepth (Results 1 – 25 of 35) sorted by relevance

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/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawMultipleClearsWithinRenderPass.cpp194 const bool hasDepth = m_params.depthFormat != VK_FORMAT_UNDEFINED; in MultipleClearsTest() local
544 const bool hasDepth = m_params.depthFormat != VK_FORMAT_UNDEFINED; in beginDynamicRender() local
577 const bool hasDepth = m_params.depthFormat != VK_FORMAT_UNDEFINED; in iterate() local
/external/deqp/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp164 …const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPT… in render() local
Des3fRandomFragmentOpTests.cpp97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
Des3fDepthStencilTests.cpp378 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local
/external/angle/src/libANGLE/renderer/wgpu/
Dwgpu_helpers.h41 bool hasDepth; member
Dwgpu_helpers.cpp274 bool hasDepth, in stageClear()
/external/deqp/modules/egl/
DteglSimpleConfigCase.cpp133 static bool hasDepth(const eglu::CandidateConfig &c) in hasDepth() function
DteglCreateContextExtTests.cpp1062 static bool hasDepth(const eglu::CandidateConfig &c) in hasDepth() function
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassUnusedClearAttachmentTests.cpp811 const bool hasDepth = m_testParams.depthStencilType == DEPTH_STENCIL_BOTH || in UnusedClearAttachmentTestInstance() local
1007 const bool hasDepth = (m_testParams.depthStencilType == DEPTH_STENCIL_BOTH || in createCommandBufferDynamicRendering() local
DvktDynamicRenderingDepthStencilResolveTests.cpp1237 bool hasDepth; in initTests() member
1314 const bool hasDepth = formatData.hasDepth; in initTests() local
DvktRenderPassMultisampleTests.cpp120 const bool hasDepth(tcu::hasDepthComponent(format.order)); in getImageAspectFlags() local
784 const bool hasDepth(tcu::hasDepthComponent(format.order)); in createSplitDescriptorSetLayout() local
903 const bool hasDepth(tcu::hasDepthComponent(format.order)); in getSrcImageUsage() local
915 const bool hasDepth(tcu::hasDepthComponent(format.order)); in getDstFormat() local
DvktRenderPassDepthStencilResolveTests.cpp1780 bool hasDepth; in initTests() member
1886 const bool hasDepth = formatData.hasDepth; in initTests() local
2074 const bool hasDepth = formatData.hasDepth; in initTests() local
DvktRenderPassLoadStoreOpNoneTests.cpp1261 … const auto hasDepth = tcu::hasDepthComponent(tcuFormat.order); in iterate() local
1764 const bool hasDepth = tcu::hasDepthComponent(tcuFormat.order); in createRenderPassLoadStoreOpNoneTests() local
/external/angle/src/libANGLE/
DFramebuffer.h282 bool hasDepth() const { return mState.hasDepth(); } in hasDepth() function
/external/deqp/external/vulkancts/modules/vulkan/rasterization/
DvktRasterizationOrderAttachmentAccessTests.cpp134 virtual bool hasDepth() const in hasDepth() function in vkt::rasterization::__anon7be5e4410111::AttachmentAccessOrderTestCase
213 virtual bool hasDepth() const in hasDepth() function in vkt::rasterization::__anon7be5e4410111::AttachmentAccessOrderDepthTestCase
DvktShaderTileImageTests.cpp1773 const bool hasDepth = tcu::hasDepthComponent(depthStencilFormat.order); in rendering() local
2107 … const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(format).order); in createShaderTileImageTestVariations() local
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineStencilTests.cpp1033 const bool hasDepth = tcu::hasDepthComponent(tcuDSFmt.order); in iterate() local
1482 … const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(stencilFormat).order); in createStencilTests() local
DvktPipelineDepthTests.cpp1319 … const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(depthFormats[formatNdx]).order); in createDepthTests() local
/external/deqp/external/vulkancts/modules/vulkan/image/
DvktImageDepthStencilDescriptorTests.cpp580 const auto hasDepth = tcu::hasDepthComponent(tcuFormat.order); in iterate() local
1414 const auto hasDepth = tcu::hasDepthComponent(tcuFormat.order); in createImageDepthStencilDescriptorTests() local
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiCopiesAndBlittingTests.cpp3428 …const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(m_params.dst.image.format… in CopyBufferToDepthStencil() local
10924 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local
11003 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local
11082 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local
11164 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local
11274 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local
11385 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local
11496 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local
11578 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local
11659 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local
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/external/deqp/framework/common/
DtcuTextureUtil.cpp1115 const bool hasDepth = in fillWithComponentGradientsStyled() local
1211 const bool hasDepth = in fillWithGrid() local
/external/deqp/external/vulkancts/modules/vulkan/util/
DvktExternalMemoryAndroidHardwareBufferUtil.cpp1711 bool AndroidHardwareBufferInstance::hasDepth(void) const in hasDepth() function in vkt::ExternalMemoryUtil::AndroidHardwareBufferInstance
/external/deqp/external/vulkancts/modules/vulkan/fragment_shading_rate/
DvktAttachmentRateTests.cpp532 const auto hasDepth = ((dsAspects & VK_IMAGE_ASPECT_DEPTH_BIT) != 0); in buildRenderPass() local
676 const auto hasDepth = ((dsAspects & VK_IMAGE_ASPECT_DEPTH_BIT) != 0); in buildGraphicsPipeline() local
/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp1010 …bool hasDepth = depthBuffer.getWidth() > 0 && depthBuffer.getHeight() > 0 && depthBuffer.getDept… in render() local

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