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Searched defs:hasDrawID (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp537 #define MULTI_DRAW_BLOCK(drawType, instanced, bvbi, hasDrawID, hasBaseVertex, hasBaseInstance) \ argument
565 const bool hasDrawID = executable->hasDrawIDUniform(); in multiDrawArrays() local
586 const bool hasDrawID = executable->hasDrawIDUniform(); in multiDrawArraysInstanced() local
616 const bool hasDrawID = executable->hasDrawIDUniform(); in multiDrawElements() local
638 const bool hasDrawID = executable->hasDrawIDUniform(); in multiDrawElementsInstanced() local
671 const bool hasDrawID = executable->hasDrawIDUniform(); in multiDrawArraysInstancedBaseInstance() local
707 const bool hasDrawID = executable->hasDrawIDUniform(); in multiDrawElementsInstancedBaseVertexBaseInstance() local
/external/angle/src/libANGLE/renderer/
Drenderer_utils.cpp1454 #define MULTI_DRAW_BLOCK(drawType, instanced, bvbi, hasDrawID, hasBaseVertex, hasBaseInstance) \ argument
1483 const bool hasDrawID = executable->hasDrawIDUniform(); in MultiDrawArraysGeneral() local
1531 const bool hasDrawID = executable->hasDrawIDUniform(); in MultiDrawArraysInstancedGeneral() local
1553 const bool hasDrawID = executable->hasDrawIDUniform(); in MultiDrawElementsGeneral() local
1604 const bool hasDrawID = executable->hasDrawIDUniform(); in MultiDrawElementsInstancedGeneral() local
1627 const bool hasDrawID = executable->hasDrawIDUniform(); in MultiDrawArraysInstancedBaseInstanceGeneral() local
1663 const bool hasDrawID = executable->hasDrawIDUniform(); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral() local