Searched defs:hasDrawID (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Context11.cpp | 537 #define MULTI_DRAW_BLOCK(drawType, instanced, bvbi, hasDrawID, hasBaseVertex, hasBaseInstance) \ argument 565 const bool hasDrawID = executable->hasDrawIDUniform(); in multiDrawArrays() local 586 const bool hasDrawID = executable->hasDrawIDUniform(); in multiDrawArraysInstanced() local 616 const bool hasDrawID = executable->hasDrawIDUniform(); in multiDrawElements() local 638 const bool hasDrawID = executable->hasDrawIDUniform(); in multiDrawElementsInstanced() local 671 const bool hasDrawID = executable->hasDrawIDUniform(); in multiDrawArraysInstancedBaseInstance() local 707 const bool hasDrawID = executable->hasDrawIDUniform(); in multiDrawElementsInstancedBaseVertexBaseInstance() local
|
/external/angle/src/libANGLE/renderer/ |
D | renderer_utils.cpp | 1454 #define MULTI_DRAW_BLOCK(drawType, instanced, bvbi, hasDrawID, hasBaseVertex, hasBaseInstance) \ argument 1483 const bool hasDrawID = executable->hasDrawIDUniform(); in MultiDrawArraysGeneral() local 1531 const bool hasDrawID = executable->hasDrawIDUniform(); in MultiDrawArraysInstancedGeneral() local 1553 const bool hasDrawID = executable->hasDrawIDUniform(); in MultiDrawElementsGeneral() local 1604 const bool hasDrawID = executable->hasDrawIDUniform(); in MultiDrawElementsInstancedGeneral() local 1627 const bool hasDrawID = executable->hasDrawIDUniform(); in MultiDrawArraysInstancedBaseInstanceGeneral() local 1663 const bool hasDrawID = executable->hasDrawIDUniform(); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral() local
|