Searched defs:hasTessellation (Results 1 – 9 of 9) sorted by relevance
280 bool hasTessellation; member
3145 bool hasTessellation = false; in runAndVerifyDefaultPipeline() local
4121 const bool hasTessellation = (m_state == STATE_PER_PRIMITIVE); in iterate() local4195 const bool hasTessellation = (m_state == STATE_PER_PRIMITIVE); in genVertexSource() local4233 const bool hasTessellation = (m_state == STATE_PER_PRIMITIVE); in genFragmentSource() local
1378 const bool hasTessellation = (m_params.extraStages == ExtraStages::TESSELLATION); in iterate() local
237 const bool hasTessellation = in makeGraphicsPipeline() local
1765 const bool hasTessellation = m_parameters.testType == TEST_TYPE_DEPTH_CLIP_CONTROL_TESE; in iterate() local
2824 uint32_t hasTessellation = 1; in marshal_VkGraphicsPipelineCreateInfo() local2963 uint32_t hasTessellation = 1; in unmarshal_VkGraphicsPipelineCreateInfo() local
2135 uint32_t hasTessellation = 1; in reservedmarshal_VkGraphicsPipelineCreateInfo() local
1573 uint32_t hasTessellation = 1; in count_VkGraphicsPipelineCreateInfo() local