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1 /**************************************************************************
2  *
3  * Copyright 2008 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "compiler/nir/nir.h"
29 #include "draw/draw_context.h"
30 #include "nir/nir_to_tgsi.h"
31 #include "util/format/u_format.h"
32 #include "util/format/u_format_s3tc.h"
33 #include "util/os_misc.h"
34 #include "util/u_inlines.h"
35 #include "util/u_memory.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 
39 #include "i915_context.h"
40 #include "i915_debug.h"
41 #include "i915_fpc.h"
42 #include "i915_public.h"
43 #include "i915_reg.h"
44 #include "i915_resource.h"
45 #include "i915_screen.h"
46 #include "i915_winsys.h"
47 
48 /*
49  * Probe functions
50  */
51 
52 static const char *
i915_get_vendor(struct pipe_screen * screen)53 i915_get_vendor(struct pipe_screen *screen)
54 {
55    return "Mesa Project";
56 }
57 
58 static const char *
i915_get_device_vendor(struct pipe_screen * screen)59 i915_get_device_vendor(struct pipe_screen *screen)
60 {
61    return "Intel";
62 }
63 
64 static const char *
i915_get_name(struct pipe_screen * screen)65 i915_get_name(struct pipe_screen *screen)
66 {
67    static char buffer[128];
68    const char *chipset;
69 
70    switch (i915_screen(screen)->iws->pci_id) {
71    case PCI_CHIP_I915_G:
72       chipset = "915G";
73       break;
74    case PCI_CHIP_I915_GM:
75       chipset = "915GM";
76       break;
77    case PCI_CHIP_I945_G:
78       chipset = "945G";
79       break;
80    case PCI_CHIP_I945_GM:
81       chipset = "945GM";
82       break;
83    case PCI_CHIP_I945_GME:
84       chipset = "945GME";
85       break;
86    case PCI_CHIP_G33_G:
87       chipset = "G33";
88       break;
89    case PCI_CHIP_Q35_G:
90       chipset = "Q35";
91       break;
92    case PCI_CHIP_Q33_G:
93       chipset = "Q33";
94       break;
95    case PCI_CHIP_PINEVIEW_G:
96       chipset = "Pineview G";
97       break;
98    case PCI_CHIP_PINEVIEW_M:
99       chipset = "Pineview M";
100       break;
101    default:
102       chipset = "unknown";
103       break;
104    }
105 
106    snprintf(buffer, sizeof(buffer), "i915 (chipset: %s)", chipset);
107    return buffer;
108 }
109 
110 static const nir_shader_compiler_options i915_compiler_options = {
111    .fdot_replicates = true,
112    .fuse_ffma32 = true,
113    .lower_bitops = true, /* required for !CAP_INTEGERS nir_to_tgsi */
114    .lower_extract_byte = true,
115    .lower_extract_word = true,
116    .lower_fdiv = true,
117    .lower_fdph = true,
118    .lower_flrp32 = true,
119    .lower_fmod = true,
120    .lower_sincos = true,
121    .lower_uniforms_to_ubo = true,
122    .lower_vector_cmp = true,
123    .force_indirect_unrolling = nir_var_all,
124    .force_indirect_unrolling_sampler = true,
125    .max_unroll_iterations = 32,
126    .no_integers = true,
127    .has_fused_comp_and_csel = true,
128 };
129 
130 static const struct nir_shader_compiler_options gallivm_nir_options = {
131    .fdot_replicates = true,
132    .lower_bitops = true, /* required for !CAP_INTEGERS nir_to_tgsi */
133    .lower_scmp = true,
134    .lower_flrp32 = true,
135    .lower_flrp64 = true,
136    .lower_fsat = true,
137    .lower_bitfield_insert = true,
138    .lower_bitfield_extract = true,
139    .lower_fdph = true,
140    .lower_ffma16 = true,
141    .lower_ffma32 = true,
142    .lower_ffma64 = true,
143    .lower_fmod = true,
144    .lower_hadd = true,
145    .lower_uadd_sat = true,
146    .lower_usub_sat = true,
147    .lower_iadd_sat = true,
148    .lower_ldexp = true,
149    .lower_pack_snorm_2x16 = true,
150    .lower_pack_snorm_4x8 = true,
151    .lower_pack_unorm_2x16 = true,
152    .lower_pack_unorm_4x8 = true,
153    .lower_pack_half_2x16 = true,
154    .lower_pack_split = true,
155    .lower_unpack_snorm_2x16 = true,
156    .lower_unpack_snorm_4x8 = true,
157    .lower_unpack_unorm_2x16 = true,
158    .lower_unpack_unorm_4x8 = true,
159    .lower_unpack_half_2x16 = true,
160    .lower_extract_byte = true,
161    .lower_extract_word = true,
162    .lower_uadd_carry = true,
163    .lower_usub_borrow = true,
164    .lower_mul_2x32_64 = true,
165    .lower_ifind_msb = true,
166    .max_unroll_iterations = 32,
167    .lower_cs_local_index_to_id = true,
168    .lower_uniforms_to_ubo = true,
169    .lower_vector_cmp = true,
170    .lower_device_index_to_zero = true,
171    /* .support_16bit_alu = true, */
172    .support_indirect_inputs = (uint8_t)BITFIELD_MASK(PIPE_SHADER_TYPES),
173    .support_indirect_outputs = (uint8_t)BITFIELD_MASK(PIPE_SHADER_TYPES),
174    .has_ddx_intrinsics = true,
175    .no_integers = true,
176 };
177 
178 static const void *
i915_get_compiler_options(struct pipe_screen * pscreen,enum pipe_shader_ir ir,enum pipe_shader_type shader)179 i915_get_compiler_options(struct pipe_screen *pscreen, enum pipe_shader_ir ir,
180                           enum pipe_shader_type shader)
181 {
182    assert(ir == PIPE_SHADER_IR_NIR);
183    if (shader == PIPE_SHADER_FRAGMENT)
184       return &i915_compiler_options;
185    else
186       return &gallivm_nir_options;
187 }
188 
189 static void
i915_optimize_nir(struct nir_shader * s)190 i915_optimize_nir(struct nir_shader *s)
191 {
192    bool progress;
193 
194    do {
195       progress = false;
196 
197       NIR_PASS_V(s, nir_lower_vars_to_ssa);
198 
199       NIR_PASS(progress, s, nir_copy_prop);
200       NIR_PASS(progress, s, nir_opt_algebraic);
201       NIR_PASS(progress, s, nir_opt_constant_folding);
202       NIR_PASS(progress, s, nir_opt_remove_phis);
203       NIR_PASS(progress, s, nir_opt_conditional_discard);
204       NIR_PASS(progress, s, nir_opt_dce);
205       NIR_PASS(progress, s, nir_opt_dead_cf);
206       NIR_PASS(progress, s, nir_opt_cse);
207       NIR_PASS(progress, s, nir_opt_find_array_copies);
208       NIR_PASS(progress, s, nir_opt_if, nir_opt_if_optimize_phi_true_false);
209       NIR_PASS(progress, s, nir_opt_peephole_select, ~0 /* flatten all IFs. */,
210                true, true);
211       NIR_PASS(progress, s, nir_opt_algebraic);
212       NIR_PASS(progress, s, nir_opt_constant_folding);
213       NIR_PASS(progress, s, nir_opt_shrink_stores, true);
214       NIR_PASS(progress, s, nir_opt_shrink_vectors, false);
215       NIR_PASS(progress, s, nir_opt_loop);
216       NIR_PASS(progress, s, nir_opt_undef);
217       NIR_PASS(progress, s, nir_opt_loop_unroll);
218 
219    } while (progress);
220 
221    NIR_PASS(progress, s, nir_remove_dead_variables, nir_var_function_temp,
222             NULL);
223 
224    /* Group texture loads together to try to avoid hitting the
225     * texture indirection phase limit.
226     */
227    NIR_PASS_V(s, nir_group_loads, nir_group_all, ~0);
228 }
229 
230 static char *
i915_check_control_flow(nir_shader * s)231 i915_check_control_flow(nir_shader *s)
232 {
233    if (s->info.stage == MESA_SHADER_FRAGMENT) {
234       nir_function_impl *impl = nir_shader_get_entrypoint(s);
235       nir_block *first = nir_start_block(impl);
236       nir_cf_node *next = nir_cf_node_next(&first->cf_node);
237 
238       if (next) {
239          switch (next->type) {
240          case nir_cf_node_if:
241             return "if/then statements not supported by i915 fragment shaders, "
242                    "should have been flattened by peephole_select.";
243          case nir_cf_node_loop:
244             return "looping not supported i915 fragment shaders, all loops "
245                    "must be statically unrollable.";
246          default:
247             return "Unknown control flow type";
248          }
249       }
250    }
251 
252    return NULL;
253 }
254 
255 static char *
i915_finalize_nir(struct pipe_screen * pscreen,struct nir_shader * s)256 i915_finalize_nir(struct pipe_screen *pscreen, struct nir_shader *s)
257 {
258    if (s->info.stage == MESA_SHADER_FRAGMENT)
259       i915_optimize_nir(s);
260 
261    /* st_program.c's parameter list optimization requires that future nir
262     * variants don't reallocate the uniform storage, so we have to remove
263     * uniforms that occupy storage.  But we don't want to remove samplers,
264     * because they're needed for YUV variant lowering.
265     */
266    nir_remove_dead_derefs(s);
267    nir_foreach_uniform_variable_safe (var, s) {
268       if (var->data.mode == nir_var_uniform &&
269           (glsl_type_get_image_count(var->type) ||
270            glsl_type_get_sampler_count(var->type)))
271          continue;
272 
273       exec_node_remove(&var->node);
274    }
275    nir_validate_shader(s, "after uniform var removal");
276 
277    nir_sweep(s);
278 
279    char *msg = i915_check_control_flow(s);
280    if (msg) {
281       if (I915_DBG_ON(DBG_FS) && (!s->info.internal || NIR_DEBUG(PRINT_INTERNAL))) {
282          mesa_logi("failing shader:");
283          nir_log_shaderi(s);
284       }
285       return strdup(msg);
286    }
287 
288    if (s->info.stage == MESA_SHADER_FRAGMENT)
289       return i915_test_fragment_shader_compile(pscreen, s);
290    else
291       return NULL;
292 }
293 
294 static int
i915_get_shader_param(struct pipe_screen * screen,enum pipe_shader_type shader,enum pipe_shader_cap cap)295 i915_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
296                       enum pipe_shader_cap cap)
297 {
298    switch (cap) {
299    case PIPE_SHADER_CAP_SUPPORTED_IRS:
300       return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
301 
302    case PIPE_SHADER_CAP_INTEGERS:
303       /* mesa/st requires that this cap is the same across stages, and the FS
304        * can't do ints.
305        */
306       return 0;
307 
308    /* i915 can't do these, and even if gallivm NIR can we call nir_to_tgsi
309     * manually and TGSI can't.
310     */
311    case PIPE_SHADER_CAP_INT16:
312    case PIPE_SHADER_CAP_FP16:
313    case PIPE_SHADER_CAP_FP16_DERIVATIVES:
314    case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
315       return 0;
316 
317    case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
318       /* While draw could normally handle this for the VS, the NIR lowering
319        * to regs can't handle our non-native-integers, so we have to lower to
320        * if ladders.
321        */
322       return 0;
323 
324    default:
325       break;
326    }
327 
328    switch (shader) {
329    case PIPE_SHADER_VERTEX:
330       switch (cap) {
331       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
332       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
333          return 0;
334       case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
335       case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
336          return 0;
337       default:
338          return draw_get_shader_param(shader, cap);
339       }
340    case PIPE_SHADER_FRAGMENT:
341       /* XXX: some of these are just shader model 2.0 values, fix this! */
342       switch (cap) {
343       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
344          return I915_MAX_ALU_INSN + I915_MAX_TEX_INSN;
345       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
346          return I915_MAX_ALU_INSN;
347       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
348          return I915_MAX_TEX_INSN;
349       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
350          return 4;
351       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
352          return 0;
353       case PIPE_SHADER_CAP_MAX_INPUTS:
354          return 10;
355       case PIPE_SHADER_CAP_MAX_OUTPUTS:
356          return 1;
357       case PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE:
358          return 32 * sizeof(float[4]);
359       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
360          return 1;
361       case PIPE_SHADER_CAP_MAX_TEMPS:
362          /* 16 inter-phase temps, 3 intra-phase temps.  i915c reported 16. too. */
363          return 16;
364       case PIPE_SHADER_CAP_CONT_SUPPORTED:
365       case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
366          return 0;
367       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
368       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
369       case PIPE_SHADER_CAP_SUBROUTINES:
370          return 0;
371       case PIPE_SHADER_CAP_INT64_ATOMICS:
372       case PIPE_SHADER_CAP_INT16:
373       case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
374          return 0;
375       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
376       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
377          return I915_TEX_UNITS;
378       case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
379       case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
380       case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
381       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
382       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
383          return 0;
384 
385       default:
386          debug_printf("%s: Unknown cap %u.\n", __func__, cap);
387          return 0;
388       }
389       break;
390    default:
391       return 0;
392    }
393 }
394 
395 static void
i915_init_screen_caps(struct i915_screen * is)396 i915_init_screen_caps(struct i915_screen *is)
397 {
398    struct pipe_caps *caps = (struct pipe_caps *)&is->base.caps;
399 
400    u_init_pipe_screen_caps(&is->base, 1);
401 
402    /* Supported features (boolean caps). */
403    caps->anisotropic_filter = true;
404    caps->npot_textures = true;
405    caps->mixed_framebuffer_sizes = true;
406    caps->primitive_restart = true; /* draw module */
407    caps->primitive_restart_fixed_index = true;
408    caps->vertex_element_instance_divisor = true;
409    caps->blend_equation_separate = true;
410    caps->vs_instanceid = true;
411    caps->vertex_color_clamped = true;
412    caps->user_vertex_buffers = true;
413    caps->mixed_color_depth_bits = true;
414    caps->tgsi_texcoord = true;
415    caps->call_finalize_nir_in_linker = true;
416 
417    caps->texture_transfer_modes =
418    caps->pci_group =
419    caps->pci_bus =
420    caps->pci_device =
421    caps->pci_function = 0;
422 
423    caps->allow_mapped_buffers_during_execution = false;
424 
425    /* Can't expose shareable shaders because the draw shaders reference the
426     * draw module's state, which is per-context.
427     */
428    caps->shareable_shaders = false;
429 
430    caps->max_gs_invocations = 32;
431 
432    caps->max_shader_buffer_size = 1 << 27;
433 
434    caps->max_viewports = 1;
435 
436    caps->min_map_buffer_alignment = 64;
437 
438    caps->glsl_feature_level =
439    caps->glsl_feature_level_compatibility = 120;
440 
441    caps->constant_buffer_offset_alignment = 16;
442 
443    /* Texturing. */
444    caps->max_texture_2d_size = 1 << (I915_MAX_TEXTURE_2D_LEVELS - 1);
445    caps->max_texture_3d_levels = I915_MAX_TEXTURE_3D_LEVELS;
446    caps->max_texture_cube_levels = I915_MAX_TEXTURE_2D_LEVELS;
447 
448    /* Render targets. */
449    caps->max_render_targets = 1;
450 
451    caps->max_vertex_attrib_stride = 2048;
452 
453    /* Fragment coordinate conventions. */
454    caps->fs_coord_origin_upper_left =
455    caps->fs_coord_pixel_center_half_integer = true;
456    caps->endianness = PIPE_ENDIAN_LITTLE;
457    caps->max_varyings = 10;
458 
459    caps->nir_images_as_deref = false;
460 
461    caps->vendor_id = 0x8086;
462    caps->device_id = is->iws->pci_id;
463 
464    /* Once a batch uses more than 75% of the maximum mappable size, we
465     * assume that there's some fragmentation, and we start doing extra
466     * flushing, etc.  That's the big cliff apps will care about.
467     */
468    const int gpu_mappable_megabytes = is->iws->aperture_size(is->iws) * 3 / 4;
469    uint64_t system_memory;
470    caps->video_memory =
471       os_get_total_physical_memory(&system_memory) ?
472       MIN2(gpu_mappable_megabytes, (int)(system_memory >> 20)) : 0;
473    caps->uma = true;
474 
475    caps->min_line_width =
476    caps->min_line_width_aa =
477    caps->min_point_size =
478    caps->min_point_size_aa = 1;
479 
480    caps->point_size_granularity =
481    caps->line_width_granularity = 0.1;
482 
483    caps->max_line_width =
484    caps->max_line_width_aa = 7.5;
485 
486    caps->max_point_size =
487    caps->max_point_size_aa = 255.0;
488 
489    caps->max_texture_anisotropy = 4.0;
490 
491    caps->max_texture_lod_bias = 16.0;
492 }
493 
494 bool
i915_is_format_supported(struct pipe_screen * screen,enum pipe_format format,enum pipe_texture_target target,unsigned sample_count,unsigned storage_sample_count,unsigned tex_usage)495 i915_is_format_supported(struct pipe_screen *screen, enum pipe_format format,
496                          enum pipe_texture_target target, unsigned sample_count,
497                          unsigned storage_sample_count, unsigned tex_usage)
498 {
499    static const enum pipe_format tex_supported[] = {
500       PIPE_FORMAT_B8G8R8A8_UNORM, PIPE_FORMAT_B8G8R8A8_SRGB,
501       PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_FORMAT_R8G8B8A8_UNORM,
502       PIPE_FORMAT_R8G8B8X8_UNORM, PIPE_FORMAT_B4G4R4A4_UNORM,
503       PIPE_FORMAT_B5G6R5_UNORM, PIPE_FORMAT_B5G5R5A1_UNORM,
504       PIPE_FORMAT_B10G10R10A2_UNORM, PIPE_FORMAT_L8_UNORM, PIPE_FORMAT_A8_UNORM,
505       PIPE_FORMAT_I8_UNORM, PIPE_FORMAT_L8A8_UNORM, PIPE_FORMAT_UYVY,
506       PIPE_FORMAT_YUYV,
507       /* XXX why not?
508       PIPE_FORMAT_Z16_UNORM, */
509       PIPE_FORMAT_DXT1_RGB, PIPE_FORMAT_DXT1_SRGB, PIPE_FORMAT_DXT1_RGBA,
510       PIPE_FORMAT_DXT1_SRGBA, PIPE_FORMAT_DXT3_RGBA, PIPE_FORMAT_DXT3_SRGBA,
511       PIPE_FORMAT_DXT5_RGBA, PIPE_FORMAT_DXT5_SRGBA, PIPE_FORMAT_Z24X8_UNORM,
512       PIPE_FORMAT_FXT1_RGB, PIPE_FORMAT_FXT1_RGBA,
513       PIPE_FORMAT_Z24_UNORM_S8_UINT, PIPE_FORMAT_NONE /* list terminator */
514    };
515    static const enum pipe_format render_supported[] = {
516       PIPE_FORMAT_B8G8R8A8_UNORM, PIPE_FORMAT_B8G8R8X8_UNORM,
517       PIPE_FORMAT_R8G8B8A8_UNORM, PIPE_FORMAT_R8G8B8X8_UNORM,
518       PIPE_FORMAT_B5G6R5_UNORM,   PIPE_FORMAT_B5G5R5A1_UNORM,
519       PIPE_FORMAT_B4G4R4A4_UNORM, PIPE_FORMAT_B10G10R10A2_UNORM,
520       PIPE_FORMAT_L8_UNORM,       PIPE_FORMAT_A8_UNORM,
521       PIPE_FORMAT_I8_UNORM,       PIPE_FORMAT_NONE /* list terminator */
522    };
523    static const enum pipe_format depth_supported[] = {
524       /* XXX why not?
525       PIPE_FORMAT_Z16_UNORM, */
526       PIPE_FORMAT_Z24X8_UNORM, PIPE_FORMAT_Z24_UNORM_S8_UINT,
527       PIPE_FORMAT_NONE /* list terminator */
528    };
529    const enum pipe_format *list;
530    uint32_t i;
531 
532    if (sample_count > 1)
533       return false;
534 
535    if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
536       return false;
537 
538    if (tex_usage & PIPE_BIND_DEPTH_STENCIL)
539       list = depth_supported;
540    else if (tex_usage & PIPE_BIND_RENDER_TARGET)
541       list = render_supported;
542    else if (tex_usage & PIPE_BIND_SAMPLER_VIEW)
543       list = tex_supported;
544    else
545       return true; /* PIPE_BIND_{VERTEX,INDEX}_BUFFER */
546 
547    for (i = 0; list[i] != PIPE_FORMAT_NONE; i++) {
548       if (list[i] == format)
549          return true;
550    }
551 
552    return false;
553 }
554 
555 /*
556  * Fence functions
557  */
558 
559 static void
i915_fence_reference(struct pipe_screen * screen,struct pipe_fence_handle ** ptr,struct pipe_fence_handle * fence)560 i915_fence_reference(struct pipe_screen *screen, struct pipe_fence_handle **ptr,
561                      struct pipe_fence_handle *fence)
562 {
563    struct i915_screen *is = i915_screen(screen);
564 
565    is->iws->fence_reference(is->iws, ptr, fence);
566 }
567 
568 static bool
i915_fence_finish(struct pipe_screen * screen,struct pipe_context * ctx,struct pipe_fence_handle * fence,uint64_t timeout)569 i915_fence_finish(struct pipe_screen *screen, struct pipe_context *ctx,
570                   struct pipe_fence_handle *fence, uint64_t timeout)
571 {
572    struct i915_screen *is = i915_screen(screen);
573 
574    if (!timeout)
575       return is->iws->fence_signalled(is->iws, fence) == 1;
576 
577    return is->iws->fence_finish(is->iws, fence) == 1;
578 }
579 
580 /*
581  * Generic functions
582  */
583 
584 static void
i915_destroy_screen(struct pipe_screen * screen)585 i915_destroy_screen(struct pipe_screen *screen)
586 {
587    struct i915_screen *is = i915_screen(screen);
588 
589    if (is->iws)
590       is->iws->destroy(is->iws);
591 
592    FREE(is);
593 }
594 
595 static int
i915_screen_get_fd(struct pipe_screen * screen)596 i915_screen_get_fd(struct pipe_screen *screen)
597 {
598    struct i915_screen *is = i915_screen(screen);
599 
600    return is->iws->get_fd(is->iws);
601 }
602 
603 /**
604  * Create a new i915_screen object
605  */
606 struct pipe_screen *
i915_screen_create(struct i915_winsys * iws)607 i915_screen_create(struct i915_winsys *iws)
608 {
609    struct i915_screen *is = CALLOC_STRUCT(i915_screen);
610 
611    if (!is)
612       return NULL;
613 
614    switch (iws->pci_id) {
615    case PCI_CHIP_I915_G:
616    case PCI_CHIP_I915_GM:
617       is->is_i945 = false;
618       break;
619 
620    case PCI_CHIP_I945_G:
621    case PCI_CHIP_I945_GM:
622    case PCI_CHIP_I945_GME:
623    case PCI_CHIP_G33_G:
624    case PCI_CHIP_Q33_G:
625    case PCI_CHIP_Q35_G:
626    case PCI_CHIP_PINEVIEW_G:
627    case PCI_CHIP_PINEVIEW_M:
628       is->is_i945 = true;
629       break;
630 
631    default:
632       debug_printf("%s: unknown pci id 0x%x, cannot create screen\n", __func__,
633                    iws->pci_id);
634       FREE(is);
635       return NULL;
636    }
637 
638    is->iws = iws;
639 
640    is->base.destroy = i915_destroy_screen;
641 
642    is->base.get_name = i915_get_name;
643    is->base.get_vendor = i915_get_vendor;
644    is->base.get_device_vendor = i915_get_device_vendor;
645    is->base.get_screen_fd = i915_screen_get_fd;
646    is->base.get_shader_param = i915_get_shader_param;
647    is->base.get_compiler_options = i915_get_compiler_options;
648    is->base.finalize_nir = i915_finalize_nir;
649    is->base.is_format_supported = i915_is_format_supported;
650 
651    is->base.context_create = i915_create_context;
652 
653    is->base.fence_reference = i915_fence_reference;
654    is->base.fence_finish = i915_fence_finish;
655 
656    i915_init_screen_resource_functions(is);
657 
658    i915_init_screen_caps(is);
659 
660    i915_debug_init(is);
661 
662    return &is->base;
663 }
664