1 /**************************************************************************
2 *
3 * Copyright 2006 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 * Michel Dänzer <daenzer@vmware.com>
31 */
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "pipe/p_state.h"
36 #include "util/format/u_format.h"
37 #include "util/u_inlines.h"
38 #include "util/u_math.h"
39 #include "util/u_memory.h"
40 #include "util/u_rect.h"
41
42 #include "i915_context.h"
43 #include "i915_debug.h"
44 #include "i915_resource.h"
45 #include "i915_screen.h"
46 #include "i915_winsys.h"
47
48 #define DEBUG_TEXTURES 0
49
50 /*
51 * Helper function and arrays
52 */
53
54 /**
55 * Initial offset for Cube map.
56 */
57 static const int initial_offsets[6][2] = {
58 [PIPE_TEX_FACE_POS_X] = {0, 0}, [PIPE_TEX_FACE_POS_Y] = {1, 0},
59 [PIPE_TEX_FACE_POS_Z] = {1, 1}, [PIPE_TEX_FACE_NEG_X] = {0, 2},
60 [PIPE_TEX_FACE_NEG_Y] = {1, 2}, [PIPE_TEX_FACE_NEG_Z] = {1, 3},
61 };
62
63 /**
64 * Step offsets for Cube map.
65 */
66 static const int step_offsets[6][2] = {
67 [PIPE_TEX_FACE_POS_X] = {0, 2}, [PIPE_TEX_FACE_POS_Y] = {-1, 2},
68 [PIPE_TEX_FACE_POS_Z] = {-1, 1}, [PIPE_TEX_FACE_NEG_X] = {0, 2},
69 [PIPE_TEX_FACE_NEG_Y] = {-1, 2}, [PIPE_TEX_FACE_NEG_Z] = {-1, 1},
70 };
71
72 /**
73 * For compressed level 2
74 */
75 static const int bottom_offsets[6] = {
76 [PIPE_TEX_FACE_POS_X] = 16 + 0 * 8, [PIPE_TEX_FACE_POS_Y] = 16 + 1 * 8,
77 [PIPE_TEX_FACE_POS_Z] = 16 + 2 * 8, [PIPE_TEX_FACE_NEG_X] = 16 + 3 * 8,
78 [PIPE_TEX_FACE_NEG_Y] = 16 + 4 * 8, [PIPE_TEX_FACE_NEG_Z] = 16 + 5 * 8,
79 };
80
81 static inline unsigned
align_nblocksx(enum pipe_format format,unsigned width,unsigned align_to)82 align_nblocksx(enum pipe_format format, unsigned width, unsigned align_to)
83 {
84 return align(util_format_get_nblocksx(format, width), align_to);
85 }
86
87 static inline unsigned
align_nblocksy(enum pipe_format format,unsigned width,unsigned align_to)88 align_nblocksy(enum pipe_format format, unsigned width, unsigned align_to)
89 {
90 return align(util_format_get_nblocksy(format, width), align_to);
91 }
92
93 static inline unsigned
get_pot_stride(enum pipe_format format,unsigned width)94 get_pot_stride(enum pipe_format format, unsigned width)
95 {
96 return util_next_power_of_two(util_format_get_stride(format, width));
97 }
98
99 static inline const char *
get_tiling_string(enum i915_winsys_buffer_tile tile)100 get_tiling_string(enum i915_winsys_buffer_tile tile)
101 {
102 switch (tile) {
103 case I915_TILE_NONE:
104 return "none";
105 case I915_TILE_X:
106 return "x";
107 case I915_TILE_Y:
108 return "y";
109 default:
110 assert(false);
111 return "?";
112 }
113 }
114
115 /*
116 * More advanced helper funcs
117 */
118
119 static void
i915_texture_set_level_info(struct i915_texture * tex,unsigned level,unsigned nr_images)120 i915_texture_set_level_info(struct i915_texture *tex, unsigned level,
121 unsigned nr_images)
122 {
123 assert(level < ARRAY_SIZE(tex->nr_images));
124 assert(nr_images);
125 assert(!tex->image_offset[level]);
126
127 tex->nr_images[level] = nr_images;
128 tex->image_offset[level] = MALLOC(nr_images * sizeof(struct offset_pair));
129 tex->image_offset[level][0].nblocksx = 0;
130 tex->image_offset[level][0].nblocksy = 0;
131 }
132
133 unsigned
i915_texture_offset(const struct i915_texture * tex,unsigned level,unsigned layer)134 i915_texture_offset(const struct i915_texture *tex, unsigned level,
135 unsigned layer)
136 {
137 unsigned x, y;
138 x = tex->image_offset[level][layer].nblocksx *
139 util_format_get_blocksize(tex->b.format);
140 y = tex->image_offset[level][layer].nblocksy;
141
142 return y * tex->stride + x;
143 }
144
145 static void
i915_texture_set_image_offset(struct i915_texture * tex,unsigned level,unsigned img,unsigned nblocksx,unsigned nblocksy)146 i915_texture_set_image_offset(struct i915_texture *tex, unsigned level,
147 unsigned img, unsigned nblocksx,
148 unsigned nblocksy)
149 {
150 /* for the first image and level make sure offset is zero */
151 assert(!(img == 0 && level == 0) || (nblocksx == 0 && nblocksy == 0));
152 assert(img < tex->nr_images[level]);
153
154 tex->image_offset[level][img].nblocksx = nblocksx;
155 tex->image_offset[level][img].nblocksy = nblocksy;
156
157 #if DEBUG_TEXTURES
158 debug_printf("%s: %p level %u, img %u (%u, %u)\n", __func__, tex, level, img,
159 x, y);
160 #endif
161 }
162
163 static enum i915_winsys_buffer_tile
i915_texture_tiling(struct i915_screen * is,struct i915_texture * tex)164 i915_texture_tiling(struct i915_screen *is, struct i915_texture *tex)
165 {
166 if (!is->debug.tiling)
167 return I915_TILE_NONE;
168
169 if (tex->b.target == PIPE_TEXTURE_1D)
170 return I915_TILE_NONE;
171
172 if (util_format_is_compressed(tex->b.format))
173 return I915_TILE_X;
174
175 if (is->debug.use_blitter)
176 return I915_TILE_X;
177 else
178 return I915_TILE_Y;
179 }
180
181 /*
182 * Shared layout functions
183 */
184
185 /**
186 * Special case to deal with scanout textures.
187 */
188 static bool
i9x5_scanout_layout(struct i915_texture * tex)189 i9x5_scanout_layout(struct i915_texture *tex)
190 {
191 struct pipe_resource *pt = &tex->b;
192
193 if (pt->last_level > 0 || util_format_get_blocksize(pt->format) != 4)
194 return false;
195
196 if (pt->width0 >= 240) {
197 tex->stride = align(util_format_get_stride(pt->format, pt->width0), 64);
198 tex->total_nblocksy = align_nblocksy(pt->format, pt->height0, 8);
199 tex->tiling = I915_TILE_X;
200 /* special case for cursors */
201 } else if (pt->width0 == 64 && pt->height0 == 64) {
202 tex->stride = get_pot_stride(pt->format, pt->width0);
203 tex->total_nblocksy = align_nblocksy(pt->format, pt->height0, 8);
204 } else {
205 return false;
206 }
207
208 i915_texture_set_level_info(tex, 0, 1);
209 i915_texture_set_image_offset(tex, 0, 0, 0, 0);
210
211 #if DEBUG_TEXTURES
212 debug_printf("%s size: %d,%d,%d offset %d,%d (0x%x)\n", __func__, pt->width0,
213 pt->height0, util_format_get_blocksize(pt->format), tex->stride,
214 tex->total_nblocksy, tex->stride * tex->total_nblocksy);
215 #endif
216
217 return true;
218 }
219
220 /**
221 * Special case to deal with shared textures.
222 */
223 static bool
i9x5_display_target_layout(struct i915_texture * tex)224 i9x5_display_target_layout(struct i915_texture *tex)
225 {
226 struct pipe_resource *pt = &tex->b;
227
228 if (pt->last_level > 0 || util_format_get_blocksize(pt->format) != 4)
229 return false;
230
231 /* fallback to normal textures for small textures */
232 if (pt->width0 < 240)
233 return false;
234
235 i915_texture_set_level_info(tex, 0, 1);
236 i915_texture_set_image_offset(tex, 0, 0, 0, 0);
237
238 tex->stride = align(util_format_get_stride(pt->format, pt->width0), 64);
239 tex->total_nblocksy = align_nblocksy(pt->format, pt->height0, 8);
240 tex->tiling = I915_TILE_X;
241
242 #if DEBUG_TEXTURES
243 debug_printf("%s size: %d,%d,%d offset %d,%d (0x%x)\n", __func__, pt->width0,
244 pt->height0, util_format_get_blocksize(pt->format), tex->stride,
245 tex->total_nblocksy, tex->stride * tex->total_nblocksy);
246 #endif
247
248 return true;
249 }
250
251 /**
252 * Helper function for special layouts
253 */
254 static bool
i9x5_special_layout(struct i915_texture * tex)255 i9x5_special_layout(struct i915_texture *tex)
256 {
257 struct pipe_resource *pt = &tex->b;
258
259 /* Scanouts needs special care */
260 if (pt->bind & PIPE_BIND_SCANOUT)
261 if (i9x5_scanout_layout(tex))
262 return true;
263
264 /* Shared buffers needs to be compatible with X servers
265 *
266 * XXX: need a better name than shared for this if it is to be part
267 * of core gallium, and probably move the flag to resource.flags,
268 * rather than bindings.
269 */
270 if (pt->bind & (PIPE_BIND_SHARED | PIPE_BIND_DISPLAY_TARGET))
271 if (i9x5_display_target_layout(tex))
272 return true;
273
274 return false;
275 }
276
277 /**
278 * Cube layout used on i915 and for non-compressed textures on i945.
279 *
280 * Hardware layout looks like:
281 *
282 * +-------+-------+
283 * | | |
284 * | | |
285 * | | |
286 * | +x | +y |
287 * | | |
288 * | | |
289 * | | |
290 * | | |
291 * +---+---+-------+
292 * | | | |
293 * | +x| +y| |
294 * | | | |
295 * | | | |
296 * +-+-+---+ +z |
297 * | | | | |
298 * +-+-+ +z| |
299 * | | | |
300 * +-+-+---+-------+
301 * | | |
302 * | | |
303 * | | |
304 * | -x | -y |
305 * | | |
306 * | | |
307 * | | |
308 * | | |
309 * +---+---+-------+
310 * | | | |
311 * | -x| -y| |
312 * | | | |
313 * | | | |
314 * +-+-+---+ -z |
315 * | | | | |
316 * +-+-+ -z| |
317 * | | | |
318 * +-+---+-------+
319 *
320 */
321 static void
i9x5_texture_layout_cube(struct i915_texture * tex)322 i9x5_texture_layout_cube(struct i915_texture *tex)
323 {
324 struct pipe_resource *pt = &tex->b;
325 unsigned width = util_next_power_of_two(pt->width0);
326 const unsigned nblocks = util_format_get_nblocksx(pt->format, width);
327 unsigned level;
328 unsigned face;
329
330 assert(pt->width0 == pt->height0); /* cubemap images are square */
331
332 /* double pitch for cube layouts */
333 tex->stride = align(nblocks * util_format_get_blocksize(pt->format) * 2, 4);
334 tex->total_nblocksy = nblocks * 4;
335
336 for (level = 0; level <= pt->last_level; level++)
337 i915_texture_set_level_info(tex, level, 6);
338
339 for (face = 0; face < 6; face++) {
340 unsigned x = initial_offsets[face][0] * nblocks;
341 unsigned y = initial_offsets[face][1] * nblocks;
342 unsigned d = nblocks;
343
344 for (level = 0; level <= pt->last_level; level++) {
345 i915_texture_set_image_offset(tex, level, face, x, y);
346 d >>= 1;
347 x += step_offsets[face][0] * d;
348 y += step_offsets[face][1] * d;
349 }
350 }
351 }
352
353 /*
354 * i915 layout functions
355 */
356
357 static void
i915_texture_layout_2d(struct i915_texture * tex)358 i915_texture_layout_2d(struct i915_texture *tex)
359 {
360 struct pipe_resource *pt = &tex->b;
361 unsigned level;
362 unsigned width = pt->width0;
363 unsigned height = pt->height0;
364 unsigned nblocksy = 0;
365 unsigned align_y = 2;
366
367 if (util_format_is_compressed(pt->format))
368 align_y = 1;
369
370 tex->stride = align(util_format_get_stride(pt->format, width), 4);
371 nblocksy = align_nblocksy(pt->format, height, align_y);
372 tex->total_nblocksy = 0;
373
374 for (level = 0; level <= pt->last_level; level++) {
375 i915_texture_set_level_info(tex, level, 1);
376 i915_texture_set_image_offset(tex, level, 0, 0, tex->total_nblocksy);
377
378 tex->total_nblocksy += nblocksy;
379
380 width = u_minify(width, 1);
381 height = u_minify(height, 1);
382 nblocksy = align_nblocksy(pt->format, height, align_y);
383 }
384 }
385
386 static void
i915_texture_layout_3d(struct i915_texture * tex)387 i915_texture_layout_3d(struct i915_texture *tex)
388 {
389 struct pipe_resource *pt = &tex->b;
390 unsigned level;
391
392 unsigned width = pt->width0;
393 unsigned height = pt->height0;
394 unsigned depth = pt->depth0;
395 unsigned stack_nblocksy = 0;
396 unsigned align_y = 2;
397
398 if (util_format_is_compressed(pt->format))
399 align_y = 1;
400
401 unsigned nblocksy = align_nblocksy(pt->format, height, align_y);
402
403 /* Calculate the size of a single slice.
404 */
405 tex->stride = align(util_format_get_stride(pt->format, width), 4);
406
407 /* XXX: hardware expects/requires 9 levels at minimum.
408 */
409 for (level = 0; level <= MAX2(8, pt->last_level); level++) {
410 i915_texture_set_level_info(tex, level, depth);
411 i915_texture_set_image_offset(tex, level, 0, 0, stack_nblocksy);
412
413
414 stack_nblocksy += MAX2(2, nblocksy);
415
416 width = u_minify(width, 1);
417 height = u_minify(height, 1);
418 nblocksy = align_nblocksy(pt->format, height, align_y);
419 }
420
421 /* Fixup depth image_offsets:
422 */
423 for (level = 0; level <= MAX2(8, pt->last_level); level++) {
424 unsigned i;
425 nblocksy = tex->image_offset[level][0].nblocksy;
426 for (i = 1; i < depth; i++)
427 i915_texture_set_image_offset(tex, level, i, 0, nblocksy + i * stack_nblocksy);
428
429 depth = u_minify(depth, 1);
430 }
431
432 /* Multiply slice size by texture depth for total size. It's
433 * remarkable how wasteful of memory the i915 texture layouts
434 * are. They are largely fixed in the i945.
435 */
436 tex->total_nblocksy = stack_nblocksy * pt->depth0;
437 }
438
439 static bool
i915_texture_layout(struct i915_texture * tex)440 i915_texture_layout(struct i915_texture *tex)
441 {
442 switch (tex->b.target) {
443 case PIPE_TEXTURE_1D:
444 case PIPE_TEXTURE_2D:
445 case PIPE_TEXTURE_RECT:
446 if (!i9x5_special_layout(tex))
447 i915_texture_layout_2d(tex);
448 break;
449 case PIPE_TEXTURE_3D:
450 i915_texture_layout_3d(tex);
451 break;
452 case PIPE_TEXTURE_CUBE:
453 i9x5_texture_layout_cube(tex);
454 break;
455 default:
456 assert(0);
457 return false;
458 }
459
460 return true;
461 }
462
463 /*
464 * i945 layout functions
465 */
466
467 static void
i945_texture_layout_2d(struct i915_texture * tex)468 i945_texture_layout_2d(struct i915_texture *tex)
469 {
470 struct pipe_resource *pt = &tex->b;
471 int align_x = 4, align_y = 2;
472 unsigned level;
473 unsigned x = 0;
474 unsigned y = 0;
475 unsigned width = pt->width0;
476 unsigned height = pt->height0;
477 unsigned nblocksx = 0;
478 unsigned nblocksy = 0;
479
480 if (util_format_is_compressed(pt->format)) {
481 align_x = 1;
482 align_y = 1;
483 }
484
485 tex->stride = align(util_format_get_stride(pt->format, width), 4);
486 nblocksx = align_nblocksx(pt->format, width, align_x);
487 nblocksy = align_nblocksy(pt->format, height, align_y);
488
489 /* Pitch must be a whole number of dwords
490 */
491 tex->stride = align(tex->stride, 64);
492 tex->total_nblocksy = 0;
493
494 for (level = 0; level <= pt->last_level; level++) {
495 i915_texture_set_level_info(tex, level, 1);
496 i915_texture_set_image_offset(tex, level, 0, x, y);
497
498 /* Because the images are packed better, the final offset
499 * might not be the maximal one:
500 */
501 tex->total_nblocksy = MAX2(tex->total_nblocksy, y + nblocksy);
502
503 /* Layout_below: step right after second mipmap level.
504 */
505 if (level == 1) {
506 x += nblocksx;
507 } else {
508 y += nblocksy;
509 }
510
511 width = u_minify(width, 1);
512 height = u_minify(height, 1);
513 nblocksx = align_nblocksx(pt->format, width, align_x);
514 nblocksy = align_nblocksy(pt->format, height, align_y);
515 }
516 }
517
518 static void
i945_texture_layout_3d(struct i915_texture * tex)519 i945_texture_layout_3d(struct i915_texture *tex)
520 {
521 struct pipe_resource *pt = &tex->b;
522 int align_x = 4, align_y = 2;
523 unsigned width = pt->width0;
524 unsigned height = pt->height0;
525 unsigned depth = pt->depth0;
526
527 unsigned nblocksy = util_format_get_nblocksy(pt->format, height);
528 unsigned pack_x_pitch, pack_x_nr;
529 unsigned pack_y_pitch;
530 unsigned level;
531
532 if (util_format_is_compressed(pt->format)) {
533 align_x = 1;
534 align_y = 1;
535 }
536
537 tex->stride = align(util_format_get_stride(pt->format, width), align_x);
538 tex->total_nblocksy = 0;
539
540 pack_y_pitch = MAX2(nblocksy, 2);
541 pack_x_pitch = tex->stride / util_format_get_blocksize(pt->format);
542 pack_x_nr = 1;
543
544 for (level = 0; level <= pt->last_level; level++) {
545 int x = 0;
546 int y = 0;
547 unsigned q, j;
548
549 i915_texture_set_level_info(tex, level, depth);
550
551 for (q = 0; q < depth;) {
552 for (j = 0; j < pack_x_nr && q < depth; j++, q++) {
553 i915_texture_set_image_offset(tex, level, q, x,
554 y + tex->total_nblocksy);
555 x += pack_x_pitch;
556 x = align(x, align_x);
557 }
558 if (x > width) {
559 tex->stride = util_format_get_stride(pt->format, x);
560 width = x;
561 }
562
563 x = 0;
564 y += pack_y_pitch;
565 y = align(y, align_y);
566
567 }
568
569 tex->total_nblocksy += y;
570
571 if (pack_x_pitch > 4) {
572 pack_x_pitch >>= 1;
573 pack_x_nr <<= 1;
574 assert(pack_x_pitch * pack_x_nr *
575 util_format_get_blocksize(pt->format) <=
576 tex->stride);
577 }
578
579 if (pack_y_pitch > 2) {
580 pack_y_pitch >>= 1;
581 }
582
583 depth = u_minify(depth, 1);
584 }
585 }
586
587 /**
588 * Compressed cube texture map layout for i945 and later.
589 *
590 * The hardware layout looks like the 830-915 layout, except for the small
591 * sizes. A zoomed in view of the layout for 945 is:
592 *
593 * +-------+-------+
594 * | 8x8 | 8x8 |
595 * | | |
596 * | | |
597 * | +x | +y |
598 * | | |
599 * | | |
600 * | | |
601 * | | |
602 * +---+---+-------+
603 * |4x4| | 8x8 |
604 * | +x| | |
605 * | | | |
606 * | | | |
607 * +---+ | +z |
608 * |4x4| | |
609 * | +y| | |
610 * | | | |
611 * +---+ +-------+
612 *
613 * ...
614 *
615 * +-------+-------+
616 * | 8x8 | 8x8 |
617 * | | |
618 * | | |
619 * | -x | -y |
620 * | | |
621 * | | |
622 * | | |
623 * | | |
624 * +---+---+-------+
625 * |4x4| | 8x8 |
626 * | -x| | |
627 * | | | |
628 * | | | |
629 * +---+ | -z |
630 * |4x4| | |
631 * | -y| | |
632 * | | | |
633 * +---+ +---+---+---+---+---+---+---+---+---+
634 * |4x4| |4x4| |2x2| |2x2| |2x2| |2x2|
635 * | +z| | -z| | +x| | +y| | +z| | -x| ...
636 * | | | | | | | | | | | |
637 * +---+ +---+ +---+ +---+ +---+ +---+
638 *
639 * The bottom row continues with the remaining 2x2 then the 1x1 mip contents
640 * in order, with each of them aligned to a 8x8 block boundary. Thus, for
641 * 32x32 cube maps and smaller, the bottom row layout is going to dictate the
642 * pitch of the tree. For a tree with 4x4 images, the pitch is at least
643 * 14 * 8 = 112 texels, for 2x2 it is at least 12 * 8 texels, and for 1x1
644 * it is 6 * 8 texels.
645 */
646 static void
i945_texture_layout_cube(struct i915_texture * tex)647 i945_texture_layout_cube(struct i915_texture *tex)
648 {
649 struct pipe_resource *pt = &tex->b;
650 unsigned width = util_next_power_of_two(pt->width0);
651 const unsigned nblocks = util_format_get_nblocksx(pt->format, width);
652 const unsigned dim = width;
653 unsigned level;
654 unsigned face;
655
656 assert(pt->width0 == pt->height0); /* cubemap images are square */
657 assert(util_format_is_compressed(pt->format)); /* compressed only */
658
659 /*
660 * Depending on the size of the largest images, pitch can be
661 * determined either by the old-style packing of cubemap faces,
662 * or the final row of 4x4, 2x2 and 1x1 faces below this.
663 *
664 * 64 * 2 / 4 = 32
665 * 14 * 2 = 28
666 */
667 if (width >= 64)
668 tex->stride = nblocks * 2 * util_format_get_blocksize(pt->format);
669 else
670 tex->stride = 14 * 2 * util_format_get_blocksize(pt->format);
671
672 /*
673 * Something similary apply for height as well.
674 */
675 if (width >= 4)
676 tex->total_nblocksy = nblocks * 4 + 1;
677 else
678 tex->total_nblocksy = 1;
679
680 /* Set all the levels to effectively occupy the whole rectangular region */
681 for (level = 0; level <= pt->last_level; level++)
682 i915_texture_set_level_info(tex, level, 6);
683
684 for (face = 0; face < 6; face++) {
685 /* all calculations in pixels */
686 unsigned total_height = tex->total_nblocksy * 4;
687 unsigned x = initial_offsets[face][0] * dim;
688 unsigned y = initial_offsets[face][1] * dim;
689 unsigned d = dim;
690
691 if (dim == 4 && face >= 4) {
692 x = (face - 4) * 8;
693 y = tex->total_nblocksy * 4 - 4; /* 4 = 1 block */
694 } else if (dim < 4 && (face > 0)) {
695 x = face * 8;
696 y = total_height - 4;
697 }
698
699 for (level = 0; level <= pt->last_level; level++) {
700 i915_texture_set_image_offset(tex, level, face,
701 util_format_get_nblocksx(pt->format, x),
702 util_format_get_nblocksy(pt->format, y));
703
704 d >>= 1;
705
706 switch (d) {
707 case 4:
708 switch (face) {
709 case PIPE_TEX_FACE_POS_X:
710 case PIPE_TEX_FACE_NEG_X:
711 x += step_offsets[face][0] * d;
712 y += step_offsets[face][1] * d;
713 break;
714 case PIPE_TEX_FACE_POS_Y:
715 case PIPE_TEX_FACE_NEG_Y:
716 y += 12;
717 x -= 8;
718 break;
719 case PIPE_TEX_FACE_POS_Z:
720 case PIPE_TEX_FACE_NEG_Z:
721 y = total_height - 4;
722 x = (face - 4) * 8;
723 break;
724 }
725 break;
726 case 2:
727 y = total_height - 4;
728 x = bottom_offsets[face];
729 break;
730 case 1:
731 x += 48;
732 break;
733 default:
734 x += step_offsets[face][0] * d;
735 y += step_offsets[face][1] * d;
736 break;
737 }
738 }
739 }
740 }
741
742 static bool
i945_texture_layout(struct i915_texture * tex)743 i945_texture_layout(struct i915_texture *tex)
744 {
745 switch (tex->b.target) {
746 case PIPE_TEXTURE_1D:
747 case PIPE_TEXTURE_2D:
748 case PIPE_TEXTURE_RECT:
749 if (!i9x5_special_layout(tex))
750 i945_texture_layout_2d(tex);
751 break;
752 case PIPE_TEXTURE_3D:
753 i945_texture_layout_3d(tex);
754 break;
755 case PIPE_TEXTURE_CUBE:
756 if (!util_format_is_compressed(tex->b.format))
757 i9x5_texture_layout_cube(tex);
758 else
759 i945_texture_layout_cube(tex);
760 break;
761 default:
762 assert(0);
763 return false;
764 }
765
766 return true;
767 }
768
769 /*
770 * Screen texture functions
771 */
772
773 bool
i915_resource_get_handle(struct pipe_screen * screen,struct pipe_context * context,struct pipe_resource * texture,struct winsys_handle * whandle,unsigned usage)774 i915_resource_get_handle(struct pipe_screen *screen,
775 struct pipe_context *context,
776 struct pipe_resource *texture,
777 struct winsys_handle *whandle, unsigned usage)
778 {
779 if (texture->target == PIPE_BUFFER)
780 return false;
781
782 struct i915_screen *is = i915_screen(screen);
783 struct i915_texture *tex = i915_texture(texture);
784 struct i915_winsys *iws = is->iws;
785
786 return iws->buffer_get_handle(iws, tex->buffer, whandle, tex->stride);
787 }
788
789 void *
i915_texture_transfer_map(struct pipe_context * pipe,struct pipe_resource * resource,unsigned level,unsigned usage,const struct pipe_box * box,struct pipe_transfer ** ptransfer)790 i915_texture_transfer_map(struct pipe_context *pipe,
791 struct pipe_resource *resource, unsigned level,
792 unsigned usage, const struct pipe_box *box,
793 struct pipe_transfer **ptransfer)
794 {
795 struct i915_context *i915 = i915_context(pipe);
796 struct i915_texture *tex = i915_texture(resource);
797 struct i915_transfer *transfer = slab_alloc_st(&i915->texture_transfer_pool);
798 bool use_staging_texture = false;
799 struct i915_winsys *iws = i915_screen(pipe->screen)->iws;
800 enum pipe_format format = resource->format;
801 unsigned offset;
802 char *map;
803
804 if (!transfer)
805 return NULL;
806
807 transfer->b.resource = resource;
808 transfer->b.level = level;
809 transfer->b.usage = usage;
810 transfer->b.box = *box;
811 transfer->b.stride = tex->stride;
812 transfer->staging_texture = NULL;
813 /* XXX: handle depth textures everyhwere*/
814 transfer->b.layer_stride = 0;
815
816 /* if we use staging transfers, only support textures we can render to,
817 * because we need that for u_blitter */
818 if (i915->blitter &&
819 util_blitter_is_copy_supported(i915->blitter, resource, resource) &&
820 (usage & PIPE_MAP_WRITE) &&
821 !(usage &
822 (PIPE_MAP_READ | PIPE_MAP_DONTBLOCK | PIPE_MAP_UNSYNCHRONIZED)))
823 use_staging_texture = true;
824
825 use_staging_texture = false;
826
827 if (use_staging_texture) {
828 /*
829 * Allocate the untiled staging texture.
830 * If the alloc fails, transfer->staging_texture is NULL and we fallback
831 * to a map()
832 */
833 transfer->staging_texture =
834 i915_texture_create(pipe->screen, resource, true);
835 }
836
837 if (resource->target != PIPE_TEXTURE_3D &&
838 resource->target != PIPE_TEXTURE_CUBE) {
839 assert(box->z == 0);
840 assert(box->depth == 1);
841 }
842
843 if (transfer->staging_texture) {
844 tex = i915_texture(transfer->staging_texture);
845 } else {
846 /* TODO this is a sledgehammer */
847 tex = i915_texture(resource);
848 pipe->flush(pipe, NULL, 0);
849 }
850
851 offset = i915_texture_offset(tex, transfer->b.level, box->z);
852
853 map = iws->buffer_map(iws, tex->buffer,
854 (transfer->b.usage & PIPE_MAP_WRITE) ? true : false);
855 if (!map) {
856 pipe_resource_reference(&transfer->staging_texture, NULL);
857 FREE(transfer);
858 return NULL;
859 }
860
861 *ptransfer = &transfer->b;
862
863 return map + offset +
864 box->y / util_format_get_blockheight(format) * transfer->b.stride +
865 box->x / util_format_get_blockwidth(format) *
866 util_format_get_blocksize(format);
867 }
868
869 void
i915_texture_transfer_unmap(struct pipe_context * pipe,struct pipe_transfer * transfer)870 i915_texture_transfer_unmap(struct pipe_context *pipe,
871 struct pipe_transfer *transfer)
872 {
873 struct i915_context *i915 = i915_context(pipe);
874 struct i915_transfer *itransfer = (struct i915_transfer *)transfer;
875 struct i915_texture *tex = i915_texture(itransfer->b.resource);
876 struct i915_winsys *iws = i915_screen(tex->b.screen)->iws;
877
878 if (itransfer->staging_texture)
879 tex = i915_texture(itransfer->staging_texture);
880
881 iws->buffer_unmap(iws, tex->buffer);
882
883 if ((itransfer->staging_texture) && (transfer->usage & PIPE_MAP_WRITE)) {
884 struct pipe_box sbox;
885
886 u_box_origin_2d(itransfer->b.box.width, itransfer->b.box.height, &sbox);
887 pipe->resource_copy_region(pipe, itransfer->b.resource,
888 itransfer->b.level, itransfer->b.box.x,
889 itransfer->b.box.y, itransfer->b.box.z,
890 itransfer->staging_texture, 0, &sbox);
891 pipe->flush(pipe, NULL, 0);
892 pipe_resource_reference(&itransfer->staging_texture, NULL);
893 }
894
895 slab_free_st(&i915->texture_transfer_pool, itransfer);
896 }
897
898 void
i915_texture_subdata(struct pipe_context * pipe,struct pipe_resource * resource,unsigned level,unsigned usage,const struct pipe_box * box,const void * data,unsigned stride,uintptr_t layer_stride)899 i915_texture_subdata(struct pipe_context *pipe, struct pipe_resource *resource,
900 unsigned level, unsigned usage, const struct pipe_box *box,
901 const void *data, unsigned stride, uintptr_t layer_stride)
902 {
903 /* i915's cube and 3D maps are not laid out such that one could use a
904 * layer_stride to get from one layer to the next, so we have to walk the
905 * layers individually.
906 */
907 struct pipe_box layer_box = *box;
908 layer_box.depth = 1;
909 for (layer_box.z = box->z; layer_box.z < box->z + box->depth;
910 layer_box.z++) {
911 u_default_texture_subdata(pipe, resource, level, usage, &layer_box, data,
912 stride, layer_stride);
913 data += layer_stride;
914 }
915 }
916
917 struct pipe_resource *
i915_texture_create(struct pipe_screen * screen,const struct pipe_resource * template,bool force_untiled)918 i915_texture_create(struct pipe_screen *screen,
919 const struct pipe_resource *template, bool force_untiled)
920 {
921 struct i915_screen *is = i915_screen(screen);
922 struct i915_winsys *iws = is->iws;
923 struct i915_texture *tex = CALLOC_STRUCT(i915_texture);
924 unsigned buf_usage = 0;
925
926 if (!tex)
927 return NULL;
928
929 tex->b = *template;
930 pipe_reference_init(&tex->b.reference, 1);
931 tex->b.screen = screen;
932
933 if ((force_untiled) || (template->usage == PIPE_USAGE_STREAM))
934 tex->tiling = I915_TILE_NONE;
935 else
936 tex->tiling = i915_texture_tiling(is, tex);
937
938 if (is->is_i945) {
939 if (!i945_texture_layout(tex))
940 goto fail;
941 } else {
942 if (!i915_texture_layout(tex))
943 goto fail;
944 }
945
946 /* for scanouts and cursors, cursors arn't scanouts */
947
948 /* XXX: use a custom flag for cursors, don't rely on magically
949 * guessing that this is Xorg asking for a cursor
950 */
951 if ((template->bind & PIPE_BIND_SCANOUT) && template->width0 != 64)
952 buf_usage = I915_NEW_SCANOUT;
953 else
954 buf_usage = I915_NEW_TEXTURE;
955
956 tex->buffer = iws->buffer_create_tiled(
957 iws, &tex->stride, tex->total_nblocksy, &tex->tiling, buf_usage);
958 if (!tex->buffer)
959 goto fail;
960
961 I915_DBG(DBG_TEXTURE, "%s: %p stride %u, blocks (%u, %u) tiling %s\n",
962 __func__, tex, tex->stride,
963 tex->stride / util_format_get_blocksize(tex->b.format),
964 tex->total_nblocksy, get_tiling_string(tex->tiling));
965
966 return &tex->b;
967
968 fail:
969 FREE(tex);
970 return NULL;
971 }
972
973 struct pipe_resource *
i915_texture_from_handle(struct pipe_screen * screen,const struct pipe_resource * template,struct winsys_handle * whandle)974 i915_texture_from_handle(struct pipe_screen *screen,
975 const struct pipe_resource *template,
976 struct winsys_handle *whandle)
977 {
978 struct i915_screen *is = i915_screen(screen);
979 struct i915_texture *tex;
980 struct i915_winsys *iws = is->iws;
981 struct i915_winsys_buffer *buffer;
982 unsigned stride;
983 enum i915_winsys_buffer_tile tiling;
984
985 assert(screen);
986
987 buffer = iws->buffer_from_handle(iws, whandle, template->height0, &tiling,
988 &stride);
989
990 /* Only supports one type */
991 if ((template->target != PIPE_TEXTURE_2D &&
992 template->target != PIPE_TEXTURE_RECT) ||
993 template->last_level != 0 || template->depth0 != 1) {
994 return NULL;
995 }
996
997 tex = CALLOC_STRUCT(i915_texture);
998 if (!tex)
999 return NULL;
1000
1001 tex->b = *template;
1002 pipe_reference_init(&tex->b.reference, 1);
1003 tex->b.screen = screen;
1004
1005 tex->stride = stride;
1006 tex->tiling = tiling;
1007 tex->total_nblocksy = align_nblocksy(tex->b.format, tex->b.height0, 8);
1008
1009 i915_texture_set_level_info(tex, 0, 1);
1010 i915_texture_set_image_offset(tex, 0, 0, 0, 0);
1011
1012 tex->buffer = buffer;
1013
1014 I915_DBG(DBG_TEXTURE, "%s: %p stride %u, blocks (%u, %u) tiling %s\n",
1015 __func__, tex, tex->stride,
1016 tex->stride / util_format_get_blocksize(tex->b.format),
1017 tex->total_nblocksy, get_tiling_string(tex->tiling));
1018
1019 return &tex->b;
1020 }
1021