Searched defs:inputTarget (Results 1 – 3 of 3) sorted by relevance
237 final WindowState inputTarget = newWindowBuilder("app", TYPE_APPLICATION).build(); in testUpdateControlForTarget_remoteInsetsControlTarget() local261 final WindowState inputTarget = newWindowBuilder("app", TYPE_APPLICATION).build(); in testUpdateControlForTarget_remoteInsetsControlTargetUnchanged() local295 final WindowState inputTarget = newWindowBuilder("app", TYPE_APPLICATION).build(); in testOnPostLayout_resetServerVisibilityWhenImeIsNotDrawn() local
406 const InputTarget& inputTarget, in createDispatchEntry()898 InputTarget inputTarget{connection}; in createInputTarget() local2013 for (const InputTarget& inputTarget : inputTargets) { in findAndDispatchFallbackEvent() local2243 for (const InputTarget& inputTarget : inputTargets) { in dispatchEventLocked() local2965 [&windowHandle](const InputTarget& inputTarget) { in addWindowTargetLocked()3010 [&windowHandle](const InputTarget& inputTarget) { in addPointerWindowTarget()3342 const InputTarget& inputTarget) { in prepareDispatchCycleLocked()3407 std::shared_ptr<const EventEntry> eventEntry, const InputTarget& inputTarget) { in enqueueDispatchEntryAndStartDispatchCycleLocked()3425 const InputTarget& inputTarget) { in enqueueDispatchEntryLocked()
7928 final InputTarget inputTarget = in requestWindowFocus() local8683 InputTarget inputTarget = WindowManagerService.this.getInputTargetFromToken(inputToken); in getTargetWindowTokenFromInputToken() local