Searched defs:interpolated (Results 1 – 5 of 5) sorted by relevance
120 Quaternion interpolated = a.Lerp(b, t); in TEST() local143 Quaternion interpolated = start.Slerp(stop, t); in TEST() local162 Quaternion interpolated = start.Slerp(stop, 0.5f); in TEST() local
50 float interpolated = fracComp * delayLine[index] + delayLine[index + 1] in operator() local
583 auto interpolated = (nw_val * nw) + (ne_val * ne) + (sw_val * sw) + (se_val * se); in forward() local944 auto interpolated = coeff_y[0] * interp_x[0] + coeff_y[1] * interp_x[1] + in forward() local
623 …TextureLevel interpolated(TextureFormat(TextureFormat::RGBA, TextureFormat::FLOAT), numSamples, wi… in runCase() local
540 … const interpolated = CK.Path.MakeFromPathInterpolation(p3, p4, 0.5); // $ExpectType Path | null constant