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1 /*
2  * Copyright © 2016 Red Hat.
3  * Copyright © 2016 Bas Nieuwenhuizen
4  *
5  * based in part on anv driver which is:
6  * Copyright © 2015 Intel Corporation
7  *
8  * SPDX-License-Identifier: MIT
9  */
10 
11 #ifndef RADV_SHADER_H
12 #define RADV_SHADER_H
13 
14 #include "util/mesa-blake3.h"
15 #include "util/u_math.h"
16 #include "vulkan/vulkan.h"
17 #include "ac_binary.h"
18 #include "ac_shader_util.h"
19 #include "amd_family.h"
20 #include "radv_constants.h"
21 #include "radv_shader_args.h"
22 #include "radv_shader_info.h"
23 #include "vk_pipeline_cache.h"
24 
25 #include "aco_shader_info.h"
26 
27 struct radv_physical_device;
28 struct radv_device;
29 struct radv_pipeline;
30 struct radv_ray_tracing_pipeline;
31 struct radv_shader_args;
32 struct radv_vertex_input_state;
33 struct radv_shader_args;
34 struct radv_serialized_shader_arena_block;
35 struct vk_pipeline_robustness_state;
36 
37 enum {
38    RADV_GRAPHICS_STAGE_BITS =
39       (VK_SHADER_STAGE_ALL_GRAPHICS | VK_SHADER_STAGE_MESH_BIT_EXT | VK_SHADER_STAGE_TASK_BIT_EXT),
40    RADV_RT_STAGE_BITS =
41       (VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR |
42        VK_SHADER_STAGE_MISS_BIT_KHR | VK_SHADER_STAGE_INTERSECTION_BIT_KHR | VK_SHADER_STAGE_CALLABLE_BIT_KHR)
43 };
44 
45 #define RADV_STAGE_MASK ((1 << MESA_VULKAN_SHADER_STAGES) - 1)
46 
47 #define radv_foreach_stage(stage, stage_bits)                                                                          \
48    for (gl_shader_stage stage, __tmp = (gl_shader_stage)((stage_bits)&RADV_STAGE_MASK); stage = ffs(__tmp) - 1, __tmp; \
49         __tmp &= ~(1 << (stage)))
50 
51 enum radv_nggc_settings {
52    radv_nggc_none = 0,
53    radv_nggc_front_face = 1 << 0,
54    radv_nggc_back_face = 1 << 1,
55    radv_nggc_face_is_ccw = 1 << 2,
56    radv_nggc_small_primitives = 1 << 3,
57 };
58 
59 enum radv_shader_query_state {
60    radv_shader_query_none = 0,
61    radv_shader_query_pipeline_stat = 1 << 0,
62    radv_shader_query_prim_gen = 1 << 1,
63    radv_shader_query_prim_xfb = 1 << 2,
64 };
65 
66 enum radv_required_subgroup_size {
67    RADV_REQUIRED_NONE = 0,
68    RADV_REQUIRED_WAVE32 = 1,
69    RADV_REQUIRED_WAVE64 = 2,
70 };
71 
72 struct radv_shader_stage_key {
73    uint8_t subgroup_required_size : 2; /* radv_required_subgroup_size */
74    uint8_t subgroup_require_full : 1;  /* whether full subgroups are required */
75 
76    uint8_t storage_robustness2 : 1;
77    uint8_t uniform_robustness2 : 1;
78    uint8_t vertex_robustness1 : 1;
79 
80    uint8_t optimisations_disabled : 1;
81    uint8_t keep_statistic_info : 1;
82    uint8_t view_index_from_device_index : 1;
83 
84    /* Shader version (up to 8) to force re-compilation when RADV_BUILD_ID_OVERRIDE is enabled. */
85    uint8_t version : 3;
86 
87    /* Whether the mesh shader is used with a task shader. */
88    uint8_t has_task_shader : 1;
89 
90    /* Whether the shader is used with indirect pipeline binds. */
91    uint8_t indirect_bindable : 1;
92 };
93 
94 struct radv_ps_epilog_key {
95    uint32_t spi_shader_col_format;
96    uint32_t spi_shader_z_format;
97 
98    /* Bitmasks, each bit represents one of the 8 MRTs. */
99    uint8_t color_is_int8;
100    uint8_t color_is_int10;
101    uint8_t enable_mrt_output_nan_fixup;
102 
103    uint32_t colors_written;
104    uint8_t color_map[MAX_RTS];
105    bool mrt0_is_dual_src;
106    bool export_depth;
107    bool export_stencil;
108    bool export_sample_mask;
109    bool alpha_to_coverage_via_mrtz;
110    bool alpha_to_one;
111 };
112 
113 struct radv_spirv_to_nir_options {
114    uint32_t lower_view_index_to_zero : 1;
115    uint32_t lower_view_index_to_device_index : 1;
116 };
117 
118 struct radv_graphics_state_key {
119    uint32_t lib_flags : 4; /* VkGraphicsPipelineLibraryFlagBitsEXT */
120 
121    uint32_t has_multiview_view_index : 1;
122    uint32_t adjust_frag_coord_z : 1;
123    uint32_t dynamic_rasterization_samples : 1;
124    uint32_t dynamic_provoking_vtx_mode : 1;
125    uint32_t dynamic_line_rast_mode : 1;
126    uint32_t enable_remove_point_size : 1;
127    uint32_t unknown_rast_prim : 1;
128 
129    struct {
130       uint8_t topology;
131    } ia;
132 
133    struct {
134       uint32_t instance_rate_inputs;
135       uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
136       uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
137       uint32_t vertex_attribute_bindings[MAX_VERTEX_ATTRIBS];
138       uint32_t vertex_attribute_offsets[MAX_VERTEX_ATTRIBS];
139       uint32_t vertex_attribute_strides[MAX_VERTEX_ATTRIBS];
140       uint8_t vertex_binding_align[MAX_VBS];
141    } vi;
142 
143    struct {
144       unsigned patch_control_points;
145    } ts;
146 
147    struct {
148       uint32_t provoking_vtx_last : 1;
149    } rs;
150 
151    struct {
152       bool sample_shading_enable;
153       bool alpha_to_coverage_via_mrtz; /* GFX11+ */
154       uint8_t rasterization_samples;
155    } ms;
156 
157    struct vs {
158       bool has_prolog;
159    } vs;
160 
161    struct {
162       struct radv_ps_epilog_key epilog;
163       bool force_vrs_enabled;
164       bool exports_mrtz_via_epilog;
165       bool has_epilog;
166    } ps;
167 };
168 
169 struct radv_graphics_pipeline_key {
170    struct radv_graphics_state_key gfx_state;
171 
172    struct radv_shader_stage_key stage_info[MESA_VULKAN_SHADER_STAGES];
173 };
174 
175 struct radv_nir_compiler_options {
176    bool robust_buffer_access_llvm;
177    bool dump_shader;
178    bool dump_ir;
179    bool dump_preoptir;
180    bool record_asm;
181    bool record_ir;
182    bool record_stats;
183    bool check_ir;
184    uint8_t enable_mrt_output_nan_fixup;
185    bool wgp_mode;
186    const struct radeon_info *info;
187 
188    struct {
189       void (*func)(void *private_data, enum aco_compiler_debug_level level, const char *message);
190       void *private_data;
191    } debug;
192 };
193 
194 #define SET_SGPR_FIELD(field, value) (((unsigned)(value)&field##__MASK) << field##__SHIFT)
195 
196 #define TCS_OFFCHIP_LAYOUT_NUM_PATCHES__SHIFT          0
197 #define TCS_OFFCHIP_LAYOUT_NUM_PATCHES__MASK           0x7f
198 #define TCS_OFFCHIP_LAYOUT_PATCH_CONTROL_POINTS__SHIFT 12
199 #define TCS_OFFCHIP_LAYOUT_PATCH_CONTROL_POINTS__MASK  0x1f
200 #define TCS_OFFCHIP_LAYOUT_OUT_PATCH_CP__SHIFT         7
201 #define TCS_OFFCHIP_LAYOUT_OUT_PATCH_CP__MASK          0x1f
202 #define TCS_OFFCHIP_LAYOUT_NUM_LS_OUTPUTS__SHIFT       17
203 #define TCS_OFFCHIP_LAYOUT_NUM_LS_OUTPUTS__MASK        0x3f
204 #define TCS_OFFCHIP_LAYOUT_NUM_HS_OUTPUTS__SHIFT       23
205 #define TCS_OFFCHIP_LAYOUT_NUM_HS_OUTPUTS__MASK        0x3f
206 #define TCS_OFFCHIP_LAYOUT_PRIMITIVE_MODE__SHIFT       29
207 #define TCS_OFFCHIP_LAYOUT_PRIMITIVE_MODE__MASK        0x03
208 #define TCS_OFFCHIP_LAYOUT_TES_READS_TF__SHIFT         31
209 #define TCS_OFFCHIP_LAYOUT_TES_READS_TF__MASK          0x01
210 
211 #define TES_STATE_NUM_PATCHES__SHIFT      0
212 #define TES_STATE_NUM_PATCHES__MASK       0xff
213 #define TES_STATE_TCS_VERTICES_OUT__SHIFT 8
214 #define TES_STATE_TCS_VERTICES_OUT__MASK  0xff
215 #define TES_STATE_NUM_TCS_OUTPUTS__SHIFT  16
216 #define TES_STATE_NUM_TCS_OUTPUTS__MASK   0xff
217 
218 #define NGG_LDS_LAYOUT_GS_OUT_VERTEX_BASE__SHIFT 0
219 #define NGG_LDS_LAYOUT_GS_OUT_VERTEX_BASE__MASK  0xffff
220 #define NGG_LDS_LAYOUT_SCRATCH_BASE__SHIFT       16
221 #define NGG_LDS_LAYOUT_SCRATCH_BASE__MASK        0xffff
222 
223 #define NGG_STATE_NUM_VERTS_PER_PRIM__SHIFT 0
224 #define NGG_STATE_NUM_VERTS_PER_PRIM__MASK  0x7
225 #define NGG_STATE_PROVOKING_VTX__SHIFT      3
226 #define NGG_STATE_PROVOKING_VTX__MASK       0x7
227 #define NGG_STATE_QUERY__SHIFT              6
228 #define NGG_STATE_QUERY__MASK               0x7
229 
230 #define PS_STATE_NUM_SAMPLES__SHIFT    0
231 #define PS_STATE_NUM_SAMPLES__MASK     0xf
232 #define PS_STATE_LINE_RAST_MODE__SHIFT 4
233 #define PS_STATE_LINE_RAST_MODE__MASK  0x3
234 #define PS_STATE_PS_ITER_MASK__SHIFT   6
235 #define PS_STATE_PS_ITER_MASK__MASK    0xffff
236 #define PS_STATE_RAST_PRIM__SHIFT      22
237 #define PS_STATE_RAST_PRIM__MASK       0x3
238 
239 struct radv_shader_layout {
240    uint32_t num_sets;
241 
242    struct {
243       struct radv_descriptor_set_layout *layout;
244       uint32_t dynamic_offset_start;
245    } set[MAX_SETS];
246 
247    uint32_t push_constant_size;
248    uint32_t dynamic_offset_count;
249    bool use_dynamic_descriptors;
250 };
251 
252 struct radv_shader_stage {
253    gl_shader_stage stage;
254    gl_shader_stage next_stage;
255 
256    struct {
257       const struct vk_object_base *object;
258       const char *data;
259       uint32_t size;
260    } spirv;
261 
262    const char *entrypoint;
263    const VkSpecializationInfo *spec_info;
264 
265    unsigned char shader_sha1[20];
266 
267    nir_shader *nir;
268    nir_shader *internal_nir; /* meta shaders */
269 
270    struct radv_shader_info info;
271    struct radv_shader_args args;
272    struct radv_shader_stage_key key;
273 
274    VkPipelineCreationFeedback feedback;
275 
276    struct radv_shader_layout layout;
277 };
278 
279 static inline bool
radv_is_last_vgt_stage(const struct radv_shader_stage * stage)280 radv_is_last_vgt_stage(const struct radv_shader_stage *stage)
281 {
282    return (stage->info.stage == MESA_SHADER_VERTEX || stage->info.stage == MESA_SHADER_TESS_EVAL ||
283            stage->info.stage == MESA_SHADER_GEOMETRY || stage->info.stage == MESA_SHADER_MESH) &&
284           (stage->info.next_stage == MESA_SHADER_FRAGMENT || stage->info.next_stage == MESA_SHADER_NONE);
285 }
286 
287 struct radv_vertex_input_state {
288    uint32_t attribute_mask;
289 
290    uint32_t instance_rate_inputs;
291    uint32_t nontrivial_divisors;
292    uint32_t zero_divisors;
293    uint32_t post_shuffle;
294    /* Having two separate fields instead of a single uint64_t makes it easier to remove attributes
295     * using bitwise arithmetic.
296     */
297    uint32_t alpha_adjust_lo;
298    uint32_t alpha_adjust_hi;
299    uint32_t nontrivial_formats;
300 
301    uint8_t bindings[MAX_VERTEX_ATTRIBS];
302    uint32_t divisors[MAX_VERTEX_ATTRIBS];
303    uint32_t offsets[MAX_VERTEX_ATTRIBS];
304    uint8_t formats[MAX_VERTEX_ATTRIBS];
305    uint8_t format_align_req_minus_1[MAX_VERTEX_ATTRIBS];
306    uint8_t component_align_req_minus_1[MAX_VERTEX_ATTRIBS];
307    uint8_t format_sizes[MAX_VERTEX_ATTRIBS];
308    uint32_t attrib_index_offset[MAX_VERTEX_ATTRIBS]; /* Only used with static strides. */
309 
310    bool bindings_match_attrib;
311 };
312 
313 struct radv_vs_prolog_key {
314    /* All the fields are pre-masked with BITFIELD_MASK(num_attributes).
315     * Some of the fields are pre-masked by other conditions. See lookup_vs_prolog.
316     */
317    uint32_t instance_rate_inputs;
318    uint32_t nontrivial_divisors;
319    uint32_t zero_divisors;
320    uint32_t post_shuffle;
321    /* Having two separate fields instead of a single uint64_t makes it easier to remove attributes
322     * using bitwise arithmetic.
323     */
324    uint32_t alpha_adjust_lo;
325    uint32_t alpha_adjust_hi;
326    uint8_t formats[MAX_VERTEX_ATTRIBS];
327    unsigned num_attributes;
328    uint32_t misaligned_mask;
329    uint32_t unaligned_mask;
330    bool as_ls;
331    bool is_ngg;
332    bool wave32;
333    gl_shader_stage next_stage;
334 };
335 
336 enum radv_shader_binary_type { RADV_BINARY_TYPE_LEGACY, RADV_BINARY_TYPE_RTLD };
337 
338 struct radv_shader_binary {
339    uint32_t type; /* enum radv_shader_binary_type */
340 
341    struct ac_shader_config config;
342    struct radv_shader_info info;
343 
344    /* Self-referential size so we avoid consistency issues. */
345    uint32_t total_size;
346 };
347 
348 struct radv_shader_binary_legacy {
349    struct radv_shader_binary base;
350    uint32_t code_size;
351    uint32_t exec_size;
352    uint32_t ir_size;
353    uint32_t disasm_size;
354    uint32_t stats_size;
355    uint32_t debug_info_size;
356 
357    /* data has size of stats_size + code_size + ir_size + disasm_size + 2,
358     * where the +2 is for 0 of the ir strings. */
359    uint8_t data[0];
360 };
361 static_assert(sizeof(struct radv_shader_binary_legacy) == offsetof(struct radv_shader_binary_legacy, data),
362               "Unexpected padding");
363 
364 struct radv_shader_binary_rtld {
365    struct radv_shader_binary base;
366    unsigned elf_size;
367    unsigned llvm_ir_size;
368    uint8_t data[0];
369 };
370 
371 struct radv_shader_part_binary {
372    struct {
373       uint32_t spi_shader_col_format;
374       uint32_t cb_shader_mask;
375       uint32_t spi_shader_z_format;
376    } info;
377 
378    uint8_t num_sgprs;
379    uint8_t num_vgprs;
380    unsigned code_size;
381    unsigned disasm_size;
382 
383    /* Self-referential size so we avoid consistency issues. */
384    uint32_t total_size;
385 
386    uint8_t data[0];
387 };
388 
389 enum radv_shader_arena_type { RADV_SHADER_ARENA_DEFAULT, RADV_SHADER_ARENA_REPLAYABLE, RADV_SHADER_ARENA_REPLAYED };
390 
391 struct radv_shader_arena {
392    struct list_head list;
393    struct list_head entries;
394    uint32_t size;
395    struct radeon_winsys_bo *bo;
396    char *ptr;
397    enum radv_shader_arena_type type;
398 };
399 
400 union radv_shader_arena_block {
401    struct list_head pool;
402    struct {
403       /* List of blocks in the arena, sorted by address. */
404       struct list_head list;
405       /* For holes, a list_head for the free-list. For allocations, freelist.prev=NULL and
406        * freelist.next is a pointer associated with the allocation.
407        */
408       struct list_head freelist;
409       struct radv_shader_arena *arena;
410       uint32_t offset;
411       uint32_t size;
412    };
413 };
414 
415 struct radv_shader_free_list {
416    uint8_t size_mask;
417    struct list_head free_lists[RADV_SHADER_ALLOC_NUM_FREE_LISTS];
418 };
419 
420 struct radv_serialized_shader_arena_block {
421    uint32_t offset;
422    uint32_t size;
423    uint64_t arena_va;
424    uint32_t arena_size;
425 };
426 
427 struct radv_shader {
428    struct vk_pipeline_cache_object base;
429 
430    simple_mtx_t replay_mtx;
431    bool has_replay_alloc;
432 
433    struct radeon_winsys_bo *bo;
434    union radv_shader_arena_block *alloc;
435    uint64_t va;
436 
437    uint64_t upload_seq;
438 
439    struct ac_shader_config config;
440    uint32_t code_size;
441    uint32_t exec_size;
442    struct radv_shader_info info;
443    uint32_t max_waves;
444 
445    blake3_hash hash;
446    void *code;
447 
448    /* debug only */
449    char *spirv;
450    uint32_t spirv_size;
451    char *nir_string;
452    char *disasm_string;
453    char *ir_string;
454    uint32_t *statistics;
455    struct ac_shader_debug_info *debug_info;
456    uint32_t debug_info_count;
457 };
458 
459 struct radv_shader_part {
460    uint32_t ref_count;
461 
462    union {
463       struct radv_vs_prolog_key vs;
464       struct radv_ps_epilog_key ps;
465    } key;
466 
467    uint64_t va;
468 
469    struct radeon_winsys_bo *bo;
470    union radv_shader_arena_block *alloc;
471    uint32_t code_size;
472    uint32_t rsrc1;
473    bool nontrivial_divisors;
474    uint32_t spi_shader_col_format;
475    uint32_t cb_shader_mask;
476    uint32_t spi_shader_z_format;
477    uint64_t upload_seq;
478 
479    /* debug only */
480    char *disasm_string;
481 };
482 
483 struct radv_shader_part_cache_ops {
484    uint32_t (*hash)(const void *key);
485    bool (*equals)(const void *a, const void *b);
486    struct radv_shader_part *(*create)(struct radv_device *device, const void *key);
487 };
488 
489 struct radv_shader_part_cache {
490    simple_mtx_t lock;
491    struct radv_shader_part_cache_ops *ops;
492    struct set entries;
493 };
494 
495 struct radv_shader_dma_submission {
496    struct list_head list;
497 
498    struct radeon_cmdbuf *cs;
499    struct radeon_winsys_bo *bo;
500    uint64_t bo_size;
501    char *ptr;
502 
503    /* The semaphore value to wait for before reusing this submission. */
504    uint64_t seq;
505 };
506 
507 struct radv_pipeline_layout;
508 struct radv_shader_stage;
509 
510 void radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively);
511 void radv_optimize_nir_algebraic(nir_shader *shader, bool opt_offsets, bool opt_mqsad);
512 
513 void radv_nir_lower_rt_io(nir_shader *shader, bool monolithic, uint32_t payload_offset);
514 
515 struct radv_ray_tracing_stage_info;
516 
517 void radv_nir_lower_rt_abi(nir_shader *shader, const VkRayTracingPipelineCreateInfoKHR *pCreateInfo,
518                            const struct radv_shader_args *args, const struct radv_shader_info *info,
519                            uint32_t *stack_size, bool resume_shader, struct radv_device *device,
520                            struct radv_ray_tracing_pipeline *pipeline, bool monolithic,
521                            const struct radv_ray_tracing_stage_info *traversal_info);
522 
523 void radv_gather_unused_args(struct radv_ray_tracing_stage_info *info, nir_shader *nir);
524 
525 struct radv_shader_stage;
526 
527 nir_shader *radv_shader_spirv_to_nir(struct radv_device *device, const struct radv_shader_stage *stage,
528                                      const struct radv_spirv_to_nir_options *options, bool is_internal);
529 
530 void radv_init_shader_arenas(struct radv_device *device);
531 void radv_destroy_shader_arenas(struct radv_device *device);
532 VkResult radv_init_shader_upload_queue(struct radv_device *device);
533 void radv_destroy_shader_upload_queue(struct radv_device *device);
534 
535 struct radv_shader_args;
536 
537 VkResult radv_shader_create_uncached(struct radv_device *device, const struct radv_shader_binary *binary,
538                                      bool replayable, struct radv_serialized_shader_arena_block *replay_block,
539                                      struct radv_shader **out_shader);
540 
541 struct radv_shader_binary *radv_shader_nir_to_asm(struct radv_device *device, struct radv_shader_stage *pl_stage,
542                                                   struct nir_shader *const *shaders, int shader_count,
543                                                   const struct radv_graphics_state_key *gfx_state,
544                                                   bool keep_shader_info, bool keep_statistic_info);
545 
546 void radv_shader_dump_debug_info(struct radv_device *device, bool dump_shader, struct radv_shader_binary *binary,
547                                  struct radv_shader *shader, struct nir_shader *const *shaders, int shader_count,
548                                  struct radv_shader_info *info);
549 
550 struct radv_instance;
551 char *radv_dump_nir_shaders(const struct radv_instance *instance, struct nir_shader *const *shaders, int shader_count);
552 
553 VkResult radv_shader_wait_for_upload(struct radv_device *device, uint64_t seq);
554 
555 struct radv_shader_dma_submission *radv_shader_dma_pop_submission(struct radv_device *device);
556 
557 void radv_shader_dma_push_submission(struct radv_device *device, struct radv_shader_dma_submission *submission,
558                                      uint64_t seq);
559 
560 struct radv_shader_dma_submission *
561 radv_shader_dma_get_submission(struct radv_device *device, struct radeon_winsys_bo *bo, uint64_t va, uint64_t size);
562 
563 bool radv_shader_dma_submit(struct radv_device *device, struct radv_shader_dma_submission *submission,
564                             uint64_t *upload_seq_out);
565 
566 union radv_shader_arena_block *radv_alloc_shader_memory(struct radv_device *device, uint32_t size, bool replayable,
567                                                         void *ptr);
568 
569 union radv_shader_arena_block *radv_replay_shader_arena_block(struct radv_device *device,
570                                                               const struct radv_serialized_shader_arena_block *src,
571                                                               void *ptr);
572 
573 void radv_free_shader_memory(struct radv_device *device, union radv_shader_arena_block *alloc);
574 
575 struct radv_shader *radv_create_trap_handler_shader(struct radv_device *device);
576 
577 struct radv_shader *radv_create_rt_prolog(struct radv_device *device);
578 
579 struct radv_shader_part *radv_shader_part_create(struct radv_device *device, struct radv_shader_part_binary *binary,
580                                                  unsigned wave_size);
581 
582 struct radv_shader_part *radv_create_vs_prolog(struct radv_device *device, const struct radv_vs_prolog_key *key);
583 
584 struct radv_shader_part *radv_create_ps_epilog(struct radv_device *device, const struct radv_ps_epilog_key *key,
585                                                struct radv_shader_part_binary **binary_out);
586 
587 void radv_shader_part_destroy(struct radv_device *device, struct radv_shader_part *shader_part);
588 
589 bool radv_shader_part_cache_init(struct radv_shader_part_cache *cache, struct radv_shader_part_cache_ops *ops);
590 void radv_shader_part_cache_finish(struct radv_device *device, struct radv_shader_part_cache *cache);
591 struct radv_shader_part *radv_shader_part_cache_get(struct radv_device *device, struct radv_shader_part_cache *cache,
592                                                     struct set *local_entries, const void *key);
593 
594 uint64_t radv_shader_get_va(const struct radv_shader *shader);
595 struct radv_shader *radv_find_shader(struct radv_device *device, uint64_t pc);
596 
597 unsigned radv_get_max_waves(const struct radv_device *device, const struct ac_shader_config *conf,
598                             const struct radv_shader_info *info);
599 
600 unsigned radv_get_max_scratch_waves(const struct radv_device *device, struct radv_shader *shader);
601 
602 const char *radv_get_shader_name(const struct radv_shader_info *info, gl_shader_stage stage);
603 
604 unsigned radv_compute_spi_ps_input(const struct radv_physical_device *pdev,
605                                    const struct radv_graphics_state_key *gfx_state,
606                                    const struct radv_shader_info *info);
607 
608 bool radv_can_dump_shader(struct radv_device *device, nir_shader *nir);
609 
610 bool radv_can_dump_shader_stats(struct radv_device *device, nir_shader *nir);
611 
612 VkResult radv_dump_shader_stats(struct radv_device *device, struct radv_pipeline *pipeline, struct radv_shader *shader,
613                                 gl_shader_stage stage, FILE *output);
614 
615 /* Returns true on success and false on failure */
616 bool radv_shader_reupload(struct radv_device *device, struct radv_shader *shader);
617 
618 extern const struct vk_pipeline_cache_object_ops radv_shader_ops;
619 
620 static inline struct radv_shader *
radv_shader_ref(struct radv_shader * shader)621 radv_shader_ref(struct radv_shader *shader)
622 {
623    vk_pipeline_cache_object_ref(&shader->base);
624    return shader;
625 }
626 
627 static inline void
radv_shader_unref(struct radv_device * device,struct radv_shader * shader)628 radv_shader_unref(struct radv_device *device, struct radv_shader *shader)
629 {
630    vk_pipeline_cache_object_unref((struct vk_device *)device, &shader->base);
631 }
632 
633 static inline struct radv_shader_part *
radv_shader_part_ref(struct radv_shader_part * shader_part)634 radv_shader_part_ref(struct radv_shader_part *shader_part)
635 {
636    assert(shader_part && shader_part->ref_count >= 1);
637    p_atomic_inc(&shader_part->ref_count);
638    return shader_part;
639 }
640 
641 static inline void
radv_shader_part_unref(struct radv_device * device,struct radv_shader_part * shader_part)642 radv_shader_part_unref(struct radv_device *device, struct radv_shader_part *shader_part)
643 {
644    assert(shader_part && shader_part->ref_count >= 1);
645    if (p_atomic_dec_zero(&shader_part->ref_count))
646       radv_shader_part_destroy(device, shader_part);
647 }
648 
649 static inline struct radv_shader_part *
radv_shader_part_from_cache_entry(const void * key)650 radv_shader_part_from_cache_entry(const void *key)
651 {
652    return container_of(key, struct radv_shader_part, key);
653 }
654 
655 static inline unsigned
get_tcs_input_vertex_stride(unsigned tcs_num_inputs)656 get_tcs_input_vertex_stride(unsigned tcs_num_inputs)
657 {
658    unsigned stride = tcs_num_inputs * 16;
659 
660    /* Add 1 dword to reduce LDS bank conflicts. */
661    if (stride)
662       stride += 4;
663 
664    return stride;
665 }
666 
667 void radv_get_tess_wg_info(const struct radv_physical_device *pdev, const struct shader_info *tcs_info,
668                            unsigned tcs_num_input_vertices, unsigned tcs_num_lds_inputs, unsigned tcs_num_vram_outputs,
669                            unsigned tcs_num_vram_patch_outputs, bool all_invocations_define_tess_levels,
670                            unsigned *num_patches_per_wg, unsigned *hw_lds_size);
671 
672 void radv_lower_ngg(struct radv_device *device, struct radv_shader_stage *ngg_stage,
673                     const struct radv_graphics_state_key *gfx_state);
674 
675 bool radv_consider_culling(const struct radv_physical_device *pdev, struct nir_shader *nir, uint64_t ps_inputs_read,
676                            unsigned num_vertices_per_primitive, const struct radv_shader_info *info);
677 
678 void radv_get_nir_options(struct radv_physical_device *pdev);
679 
680 struct radv_ray_tracing_stage_info;
681 
682 nir_shader *radv_build_traversal_shader(struct radv_device *device, struct radv_ray_tracing_pipeline *pipeline,
683                                         const VkRayTracingPipelineCreateInfoKHR *pCreateInfo,
684                                         struct radv_ray_tracing_stage_info *info);
685 
686 enum radv_rt_priority {
687    radv_rt_priority_raygen = 0,
688    radv_rt_priority_traversal = 1,
689    radv_rt_priority_hit_miss = 2,
690    radv_rt_priority_callable = 3,
691    radv_rt_priority_mask = 0x3,
692 };
693 
694 static inline enum radv_rt_priority
radv_get_rt_priority(gl_shader_stage stage)695 radv_get_rt_priority(gl_shader_stage stage)
696 {
697    switch (stage) {
698    case MESA_SHADER_RAYGEN:
699       return radv_rt_priority_raygen;
700    case MESA_SHADER_INTERSECTION:
701    case MESA_SHADER_ANY_HIT:
702       return radv_rt_priority_traversal;
703    case MESA_SHADER_CLOSEST_HIT:
704    case MESA_SHADER_MISS:
705       return radv_rt_priority_hit_miss;
706    case MESA_SHADER_CALLABLE:
707       return radv_rt_priority_callable;
708    default:
709       unreachable("Unimplemented RT shader stage.");
710    }
711 }
712 
713 struct radv_shader_layout;
714 enum radv_pipeline_type;
715 
716 void radv_shader_combine_cfg_vs_tcs(const struct radv_shader *vs, const struct radv_shader *tcs, uint32_t *rsrc1_out,
717                                     uint32_t *rsrc2_out);
718 
719 void radv_shader_combine_cfg_vs_gs(const struct radv_shader *vs, const struct radv_shader *gs, uint32_t *rsrc1_out,
720                                    uint32_t *rsrc2_out);
721 
722 void radv_shader_combine_cfg_tes_gs(const struct radv_shader *tes, const struct radv_shader *gs, uint32_t *rsrc1_out,
723                                     uint32_t *rsrc2_out);
724 
725 const struct radv_userdata_info *radv_get_user_sgpr_info(const struct radv_shader *shader, int idx);
726 
727 uint32_t radv_get_user_sgpr_loc(const struct radv_shader *shader, int idx);
728 
729 uint32_t radv_get_user_sgpr(const struct radv_shader *shader, int idx);
730 
731 void radv_precompute_registers_hw_ngg(struct radv_device *device, const struct ac_shader_config *config,
732                                       struct radv_shader_info *info);
733 
734 void radv_set_stage_key_robustness(const struct vk_pipeline_robustness_state *rs, gl_shader_stage stage,
735                                    struct radv_shader_stage_key *key);
736 
737 #endif /* RADV_SHADER_H */
738