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Searched defs:isColor (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/graphics/java/android/graphics/
DRuntimeColorFilter.java170 private void setUniform(@NonNull String uniformName, @NonNull float[] values, boolean isColor) { in setUniform()
177 nativeUpdateUniforms(getNativeInstance(), uniformName, values, isColor); in setUniform() local
313 long colorFilter, String uniformName, float[] uniforms, boolean isColor); in nativeUpdateUniforms()
DRuntimeXfermode.java175 private void setUniform(@NonNull String uniformName, @NonNull float[] values, boolean isColor) { in setUniform()
320 long builder, String uniformName, float[] uniforms, boolean isColor); in nativeUpdateUniforms()
DRuntimeShader.java437 private void setUniform(@NonNull String uniformName, @NonNull float[] values, boolean isColor) { in setUniform()
630 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor); in nativeUpdateUniforms()
DMesh.java259 private void setUniform(String uniformName, float[] values, boolean isColor) { in setUniform()
382 long builder, String uniformName, float[] values, boolean isColor); in nativeUpdateUniforms()
/frameworks/base/libs/hwui/jni/
DRuntimeEffectUtils.cpp51 const float values[], int count, bool isColor) { in UpdateFloatUniforms()
Dandroid_graphics_Mesh.cpp105 bool isColor) { in nativeUpdateFloatUniforms()
139 jfloatArray jvalues, jboolean isColor) { in updateFloatArrayUniforms()
DRuntimeXfermode.cpp54 jboolean isColor) { in RuntimeXfermode_updateFloatArrayUniforms()
DColorFilter.cpp113 jboolean isColor) { in RuntimeColorFilter_updateUniformsFloatArray()
DShader.cpp302 jboolean isColor) { in RuntimeShader_updateFloatArrayUniforms()
/frameworks/base/libs/hwui/
DColorFilter.h122 bool isColor) { in updateUniforms()