Searched defs:isColor (Results 1 – 10 of 10) sorted by relevance
| /frameworks/base/graphics/java/android/graphics/ |
| D | RuntimeColorFilter.java | 170 private void setUniform(@NonNull String uniformName, @NonNull float[] values, boolean isColor) { in setUniform() 177 nativeUpdateUniforms(getNativeInstance(), uniformName, values, isColor); in setUniform() local 313 long colorFilter, String uniformName, float[] uniforms, boolean isColor); in nativeUpdateUniforms()
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| D | RuntimeXfermode.java | 175 private void setUniform(@NonNull String uniformName, @NonNull float[] values, boolean isColor) { in setUniform() 320 long builder, String uniformName, float[] uniforms, boolean isColor); in nativeUpdateUniforms()
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| D | RuntimeShader.java | 437 private void setUniform(@NonNull String uniformName, @NonNull float[] values, boolean isColor) { in setUniform() 630 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor); in nativeUpdateUniforms()
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| D | Mesh.java | 259 private void setUniform(String uniformName, float[] values, boolean isColor) { in setUniform() 382 long builder, String uniformName, float[] values, boolean isColor); in nativeUpdateUniforms()
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| /frameworks/base/libs/hwui/jni/ |
| D | RuntimeEffectUtils.cpp | 51 const float values[], int count, bool isColor) { in UpdateFloatUniforms()
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| D | android_graphics_Mesh.cpp | 105 bool isColor) { in nativeUpdateFloatUniforms() 139 jfloatArray jvalues, jboolean isColor) { in updateFloatArrayUniforms()
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| D | RuntimeXfermode.cpp | 54 jboolean isColor) { in RuntimeXfermode_updateFloatArrayUniforms()
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| D | ColorFilter.cpp | 113 jboolean isColor) { in RuntimeColorFilter_updateUniformsFloatArray()
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| D | Shader.cpp | 302 jboolean isColor) { in RuntimeShader_updateFloatArrayUniforms()
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| /frameworks/base/libs/hwui/ |
| D | ColorFilter.h | 122 bool isColor) { in updateUniforms()
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