Searched defs:isComputeRelevant (Results 1 – 1 of 1) sorted by relevance
6177 bool NegativeTestBase::isComputeRelevant(GLuint /* test_case_index */) in test() function in gl4cts::EnhancedLayouts::NegativeTestBase6633 bool TextureTestBase::isComputeRelevant(GLuint /* test_case_index */) in test() function in gl4cts::EnhancedLayouts::TextureTestBase8400 bool GLSLContantImmutablityTest::isComputeRelevant(GLuint test_case_index) in test() function in gl4cts::EnhancedLayouts::GLSLContantImmutablityTest8458 bool GLSLContantValuesTest::isComputeRelevant(GLuint /* test_case_index */) in test() function in gl4cts::EnhancedLayouts::GLSLContantValuesTest9088 bool UniformBlockLayoutQualifierConflictTest::isComputeRelevant(GLuint test_case_index) in test() function in gl4cts::EnhancedLayouts::UniformBlockLayoutQualifierConflictTest9533 bool UniformBlockMemberInvalidOffsetAlignmentTest::isComputeRelevant(GLuint test_case_index) in test() function in gl4cts::EnhancedLayouts::UniformBlockMemberInvalidOffsetAlignmentTest9988 bool UniformBlockMemberOverlappingOffsetsTest::isComputeRelevant(GLuint test_case_index) in test() function in gl4cts::EnhancedLayouts::UniformBlockMemberOverlappingOffsetsTest10466 bool UniformBlockMemberAlignNonPowerOf2Test::isComputeRelevant(GLuint test_case_index) in test() function in gl4cts::EnhancedLayouts::UniformBlockMemberAlignNonPowerOf2Test11081 bool SSBLayoutQualifierConflictTest::isComputeRelevant(GLuint test_case_index) in test() function in gl4cts::EnhancedLayouts::SSBLayoutQualifierConflictTest12523 bool VaryingLocationsTest::isComputeRelevant(GLuint /* test_case_index */) in test() function in gl4cts::EnhancedLayouts::VaryingLocationsTest[all …]