Searched defs:isDepthStencil (Results 1 – 9 of 9) sorted by relevance
467 const bool isDepthStencil = isDepthStencilFormat(m_testFormat); in iterate() local
342 const bool isDepthStencil = hasDepthStencil(testParams.depthStencilType); in createRenderPass() local
2842 … const bool isDepthStencil = !isCompressed && tcu::hasDepthComponent(mapVkFormat(format).order) && in createAttachmentFeedbackLoopLayoutSamplerTests() local
2438 … const bool isDepthStencil = !isCompressed && tcu::hasDepthComponent(mapVkFormat(format).order) && in createAllFormatsSamplerTests() local
1908 const bool isDepthStencil = isDepthStencilFormat(m_params.imageFormat); in iterate() local
1326 const bool isDepthStencil = isDepthStencilFormat(resourceDesc.imageFormat); in Support() local1543 const bool isDepthStencil = isDepthStencilFormat(resourceDesc.imageFormat); in CopySupport() local
2303 const auto isDepthStencil = isDepthStencilFormat(m_format); in iterate() local
3550 bool isDepthStencil = isFboBound && attachments[attNdx] == GL_DEPTH_STENCIL_ATTACHMENT; in invalidateSubFramebuffer() local
8465 bool isDepthStencil = angleFormat.hasDepthOrStencilBits(); in clear() local