Searched defs:isShadow (Results 1 – 10 of 10) sorted by relevance
1242 bool isShadow = false; in acceptSamplerTypeDX9() local1287 bool isShadow = false; in acceptSamplerType() local
3043 Converter::convert(glsl_sampler_dim dim, bool isArray, bool isShadow) in convert()
1024 int isShadow() const { return descTable[target].shadow ? 1 : 0; } in isShadow() function
1069 bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; in initShaderSources() local
1263 const bool isShadow = isDepthFormat(textureFormat); in genProgramSources() local
127 bool isShadow() const { return shadow; } in isShadow() function
1926 const bool isShadow = isDepthFormat(baseParams.textureFormat); in genGatherPrograms() local
1972 bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; in initShaderSources() local4139 const bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; in initShaderSources() local