Searched defs:isTexture (Results 1 – 14 of 14) sorted by relevance
143 int CoordinateArgPos(const glslang::TString& name, bool isTexture) in CoordinateArgPos()216 const bool isTexture = IsTextureType(argOrder[0]); in AppendTypeName() local891 const bool isTexture = IsTextureType(*argOrder); in initialize() local
133 bool isTexture(const Value &val) { in isTexture() function
144 bool isTexture(const Value &val) { in isTexture() function
130 bool llvm::isTexture(const llvm::Value &val) { in isTexture() function in llvm
121 bool isTexture() const { return !sampler && !image; } in isTexture() function1884 virtual bool isTexture() const { return basicType == EbtSampler && getSampler().isTexture(); } in isTexture() function
1319 bool isTexture() const { return op > EOpTextureGuardBegin && op < EOpTextureGuardEnd; } in isTexture() function
121 bool isTexture() const { return !sampler && !image; } in isTexture() function1872 virtual bool isTexture() const { return basicType == EbtSampler && getSampler().isTexture(); } in isTexture() function
1287 bool isTexture() const { return op > EOpTextureGuardBegin && op < EOpTextureGuardEnd; } in isTexture() function
90 PFNGLISTEXTUREPROC isTexture = nullptr; variable
435 glIsTextureFunc isTexture; variable
3022 const bool isTexture = sampler.isTexture() && !sampler.isCombined(); in builtInOpCheck() local
3099 const bool isTexture = sampler.isTexture() && !sampler.isCombined(); in builtInOpCheck() local
7368 GLboolean Context::isTexture(TextureID texture) const in isTexture() function in gl::Context