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Searched defs:isVertex (Results 1 – 18 of 18) sorted by relevance

/external/deqp/modules/gles3/performance/
Des3pShaderControlStatementTests.cpp160 … BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex) in ConditionalCase()
437 DecisionType decisionType, bool isLoopBoundStable, bool isVertex) in LoopCase()
698 …::WorkloadReferenceCase(Context &context, const char *name, const char *description, bool isVertex) in WorkloadReferenceCase()
771 bool isVertex) in LoopWorkloadReferenceCase()
810 bool isAttributeStable, bool isVertex) in ConditionalWorkloadReferenceCase()
843 …tyWorkloadReferenceCase(Context &context, const char *name, const char *description, bool isVertex) in EmptyWorkloadReferenceCase()
874 bool isVertex = isFrag == 0; in init() local
955 bool isVertex = isFrag == 0; in init() local
Des3pShaderOperatorTests.cpp1207 … glu::DataType type, glu::Precision precision, bool useSwizzle, bool isVertex, in BinaryOpCase()
1509 … int modifyParamNdx, bool useNearlyConstantInputs, glu::Precision precision, bool isVertex, in FunctionCase()
1983 const bool isVertex = isFrag == 0; in init() local
Des3pShaderCompilationCases.cpp3019 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local
3180 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local
3259 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local
3360 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local
/external/deqp/modules/gles2/performance/
Des2pShaderControlStatementTests.cpp160 … BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex) in ConditionalCase()
433 DecisionType decisionType, bool isLoopBoundStable, bool isVertex) in LoopCase()
690 …::WorkloadReferenceCase(Context &context, const char *name, const char *description, bool isVertex) in WorkloadReferenceCase()
759 bool isVertex) in LoopWorkloadReferenceCase()
798 bool isAttributeStable, bool isVertex) in ConditionalWorkloadReferenceCase()
831 …tyWorkloadReferenceCase(Context &context, const char *name, const char *description, bool isVertex) in EmptyWorkloadReferenceCase()
862 bool isVertex = isFrag == 0; in init() local
943 bool isVertex = isFrag == 0; in init() local
Des2pShaderOperatorTests.cpp1207 … glu::DataType type, glu::Precision precision, bool useSwizzle, bool isVertex, in BinaryOpCase()
1505 … int modifyParamNdx, bool useNearlyConstantInputs, glu::Precision precision, bool isVertex, in FunctionCase()
1975 const bool isVertex = isFrag == 0; in init() local
Des2pShaderCompilationCases.cpp3002 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local
3163 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local
3242 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local
3343 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local
/external/deqp/modules/gles3/functional/
Des3fShaderReturnTests.cpp139 ReturnMode returnMode, bool isVertex) in makeConditionalReturnInFuncCase()
188 bool inFunction, ReturnMode returnMode, bool isVertex) in makeOutputWriteReturnCase()
250 ReturnMode returnMode, bool isVertex) in makeReturnInLoopCase()
Des3fShaderSwitchTests.cpp109 bool isVertex, const LineStream &switchBody) in makeSwitchCase()
/external/deqp/modules/gles2/functional/
Des2fShaderReturnTests.cpp167 ReturnMode returnMode, bool isVertex) in makeConditionalReturnInFuncCase()
215 bool inFunction, ReturnMode returnMode, bool isVertex) in makeOutputWriteReturnCase()
274 ReturnMode returnMode, bool isVertex) in makeReturnInLoopCase()
Des2fShaderTextureFunctionTests.cpp612 const TexFuncCaseSpec *cases, int numCases, bool isVertex) in createCaseGroup()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderReturnTests.cpp140 ReturnMode returnMode, bool isVertex) in makeConditionalReturnInFuncCase()
190 … bool inFunction, ReturnMode returnMode, bool isVertex) in makeOutputWriteReturnCase()
252 … bool isDynamicLoop, ReturnMode returnMode, bool isVertex) in makeReturnInLoopCase()
DvktShaderRenderSwitchTests.cpp112 bool isVertex, const LineStream &switchBody) in makeSwitchCase()
DvktShaderRenderMatrixTests.cpp1701 ShaderMatrixInstance::ShaderMatrixInstance(Context &context, bool isVertex, const ShaderEvaluator &… in ShaderMatrixInstance()
/external/deqp/modules/egl/
DteglRobustnessTests.cpp1018 const bool isVertex = in setup() local
/external/deqp/framework/randomshaders/
DrsgExpression.cpp1656 bool isVertex = state.getShader().getType() == Shader::TYPE_VERTEX; in tokenize() local
/external/deqp/external/openglcts/modules/common/
DglcUniformBlockCase.cpp989 … const UniformLayout &layout, const std::map<int, void *> &blockPointers, bool isVertex) in generateCompareSrc()
/external/deqp/modules/glshared/
DglsUniformBlockCase.cpp1119 … const UniformLayout &layout, const std::map<int, void *> &blockPointers, bool isVertex) in generateCompareSrc()
/external/deqp/external/vulkancts/modules/vulkan/ubo/
DvktUniformBlockCase.cpp1652 … const UniformLayout &layout, const std::map<int, void *> &blockPointers, bool isVertex, in generateCompareSrc()