/external/deqp/modules/gles3/performance/ |
D | es3pShaderControlStatementTests.cpp | 160 … BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex) in ConditionalCase() 437 DecisionType decisionType, bool isLoopBoundStable, bool isVertex) in LoopCase() 698 …::WorkloadReferenceCase(Context &context, const char *name, const char *description, bool isVertex) in WorkloadReferenceCase() 771 bool isVertex) in LoopWorkloadReferenceCase() 810 bool isAttributeStable, bool isVertex) in ConditionalWorkloadReferenceCase() 843 …tyWorkloadReferenceCase(Context &context, const char *name, const char *description, bool isVertex) in EmptyWorkloadReferenceCase() 874 bool isVertex = isFrag == 0; in init() local 955 bool isVertex = isFrag == 0; in init() local
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D | es3pShaderOperatorTests.cpp | 1207 … glu::DataType type, glu::Precision precision, bool useSwizzle, bool isVertex, in BinaryOpCase() 1509 … int modifyParamNdx, bool useNearlyConstantInputs, glu::Precision precision, bool isVertex, in FunctionCase() 1983 const bool isVertex = isFrag == 0; in init() local
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D | es3pShaderCompilationCases.cpp | 3019 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local 3180 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local 3259 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local 3360 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderControlStatementTests.cpp | 160 … BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex) in ConditionalCase() 433 DecisionType decisionType, bool isLoopBoundStable, bool isVertex) in LoopCase() 690 …::WorkloadReferenceCase(Context &context, const char *name, const char *description, bool isVertex) in WorkloadReferenceCase() 759 bool isVertex) in LoopWorkloadReferenceCase() 798 bool isAttributeStable, bool isVertex) in ConditionalWorkloadReferenceCase() 831 …tyWorkloadReferenceCase(Context &context, const char *name, const char *description, bool isVertex) in EmptyWorkloadReferenceCase() 862 bool isVertex = isFrag == 0; in init() local 943 bool isVertex = isFrag == 0; in init() local
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D | es2pShaderOperatorTests.cpp | 1207 … glu::DataType type, glu::Precision precision, bool useSwizzle, bool isVertex, in BinaryOpCase() 1505 … int modifyParamNdx, bool useNearlyConstantInputs, glu::Precision precision, bool isVertex, in FunctionCase() 1975 const bool isVertex = isFrag == 0; in init() local
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D | es2pShaderCompilationCases.cpp | 3002 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local 3163 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local 3242 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local 3343 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases() local
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderReturnTests.cpp | 139 ReturnMode returnMode, bool isVertex) in makeConditionalReturnInFuncCase() 188 bool inFunction, ReturnMode returnMode, bool isVertex) in makeOutputWriteReturnCase() 250 ReturnMode returnMode, bool isVertex) in makeReturnInLoopCase()
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D | es3fShaderSwitchTests.cpp | 109 bool isVertex, const LineStream &switchBody) in makeSwitchCase()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderReturnTests.cpp | 167 ReturnMode returnMode, bool isVertex) in makeConditionalReturnInFuncCase() 215 bool inFunction, ReturnMode returnMode, bool isVertex) in makeOutputWriteReturnCase() 274 ReturnMode returnMode, bool isVertex) in makeReturnInLoopCase()
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D | es2fShaderTextureFunctionTests.cpp | 612 const TexFuncCaseSpec *cases, int numCases, bool isVertex) in createCaseGroup()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderReturnTests.cpp | 140 ReturnMode returnMode, bool isVertex) in makeConditionalReturnInFuncCase() 190 … bool inFunction, ReturnMode returnMode, bool isVertex) in makeOutputWriteReturnCase() 252 … bool isDynamicLoop, ReturnMode returnMode, bool isVertex) in makeReturnInLoopCase()
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D | vktShaderRenderSwitchTests.cpp | 112 bool isVertex, const LineStream &switchBody) in makeSwitchCase()
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D | vktShaderRenderMatrixTests.cpp | 1701 ShaderMatrixInstance::ShaderMatrixInstance(Context &context, bool isVertex, const ShaderEvaluator &… in ShaderMatrixInstance()
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/external/deqp/modules/egl/ |
D | teglRobustnessTests.cpp | 1018 const bool isVertex = in setup() local
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/external/deqp/framework/randomshaders/ |
D | rsgExpression.cpp | 1656 bool isVertex = state.getShader().getType() == Shader::TYPE_VERTEX; in tokenize() local
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/external/deqp/external/openglcts/modules/common/ |
D | glcUniformBlockCase.cpp | 989 … const UniformLayout &layout, const std::map<int, void *> &blockPointers, bool isVertex) in generateCompareSrc()
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/external/deqp/modules/glshared/ |
D | glsUniformBlockCase.cpp | 1119 … const UniformLayout &layout, const std::map<int, void *> &blockPointers, bool isVertex) in generateCompareSrc()
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/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
D | vktUniformBlockCase.cpp | 1652 … const UniformLayout &layout, const std::map<int, void *> &blockPointers, bool isVertex, in generateCompareSrc()
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