Searched defs:is_shader (Results 1 – 14 of 14) sorted by relevance
269 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local340 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local364 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local393 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local429 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local644 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local1222 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local1243 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local1278 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local1321 bool is_shader = GetParam() == spv::Capability::Shader; in TEST_P() local[all …]
307 bool is_shader = is_shader_pipline_stage(pipeline); in resource_check_defer_image_barrier() local
32 bool is_shader = in Process() local
481 bool is_shader = in ComputeLoopStructuredOrder() local
1837 const bool is_shader = vstate.HasCapability(spv::Capability::Shader); in CheckDecorationsFromDecoration() local
1999 const bool is_shader = vstate.HasCapability(spv::Capability::Shader); in CheckDecorationsFromDecoration() local
2041 const bool is_shader = vstate.HasCapability(spv::Capability::Shader); in CheckDecorationsFromDecoration() local
319 is_shader(struct gl_context *ctx, GLuint name) in is_shader() function