Searched defs:l1 (Results 1 – 4 of 4) sorted by relevance
174 ComposeLayer l1 = {0, in TestTextureDrawLayer() local
296 int l1 = l0 + (v1 & 0x3F); in luminance_delta_unpack() local
636 float l1 = astc::clamp255f(hadd_rgb_s(color1) * ((1.0f / 3.0f) * scale)); in try_quantize_luminance_alpha_delta() local
967 float l1 = 5345345.5000000000000000f; in TEST() local992 float l1 = 5345345.5000000000000000f; in TEST() local