Searched defs:lightType (Results 1 – 3 of 3) sorted by relevance
/external/skia/src/effects/imagefilters/ |
D | SkLightingImageFilter.cpp | 220 Light::Type lightType, in make_lighting_shader() 413 Light::Type lightType = buffer.read32LE(Light::Type::kLast); in LegacyDeserializeLight() local
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 796 static string lightVertexTemplate(int numLights, bool isVertexCase, LightType lightType) in lightVertexTemplate() 961 static string lightFragmentTemplate(int numLights, bool isVertexCase, LightType lightType) in lightFragmentTemplate() 1133 LightType lightType) in lightShaderUniforms() 2228 … bool isVertexCase, int numLights, LightType lightType) in ShaderCompilerLightCase() 2784 int numLights, LightType lightType) in InvalidShaderCompilerLightCase() 2992 for (int lightType = 0; lightType < (int)LIGHT_LAST; lightType++) in addShaderCompilationPerformanceCases() local
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 795 static string lightVertexTemplate(int numLights, bool isVertexCase, LightType lightType) in lightVertexTemplate() 961 static string lightFragmentTemplate(int numLights, bool isVertexCase, LightType lightType) in lightFragmentTemplate() 1136 LightType lightType) in lightShaderUniforms() 2245 … bool isVertexCase, int numLights, LightType lightType) in ShaderCompilerLightCase() 2801 int numLights, LightType lightType) in InvalidShaderCompilerLightCase() 3009 for (int lightType = 0; lightType < (int)LIGHT_LAST; lightType++) in addShaderCompilationPerformanceCases() local
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