Searched defs:loaded_idmap (Results 1 – 4 of 4) sorted by relevance
33 std::unique_ptr<Asset> idmap_asset, std::unique_ptr<LoadedIdmap> loaded_idmap) in ApkAssets()76 auto loaded_idmap = LoadedIdmap::Load(idmap_path, idmap_data); in LoadOverlay() local104 std::unique_ptr<LoadedIdmap>&& loaded_idmap) { in LoadImpl()127 std::unique_ptr<LoadedIdmap>&& loaded_idmap) { in LoadImpl()
808 bool LoadedArsc::LoadTable(const Chunk& chunk, const LoadedIdmap* loaded_idmap, in LoadTable()885 bool LoadedArsc::LoadStringPool(const LoadedIdmap* loaded_idmap) { in LoadStringPool()894 const LoadedIdmap* loaded_idmap, in Load()927 std::unique_ptr<LoadedArsc> LoadedArsc::Load(const LoadedIdmap* loaded_idmap) { in Load()
83 OverlayStringPool::OverlayStringPool(const LoadedIdmap* loaded_idmap) in OverlayStringPool()
178 if (auto loaded_idmap = apk_assets->GetLoadedIdmap(); loaded_idmap != nullptr) { in BuildDynamicRefTable() local