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Searched defs:loaded_idmap (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/androidfw/
DApkAssets.cpp33 std::unique_ptr<Asset> idmap_asset, std::unique_ptr<LoadedIdmap> loaded_idmap) in ApkAssets()
76 auto loaded_idmap = LoadedIdmap::Load(idmap_path, idmap_data); in LoadOverlay() local
104 std::unique_ptr<LoadedIdmap>&& loaded_idmap) { in LoadImpl()
127 std::unique_ptr<LoadedIdmap>&& loaded_idmap) { in LoadImpl()
DLoadedArsc.cpp808 bool LoadedArsc::LoadTable(const Chunk& chunk, const LoadedIdmap* loaded_idmap, in LoadTable()
885 bool LoadedArsc::LoadStringPool(const LoadedIdmap* loaded_idmap) { in LoadStringPool()
894 const LoadedIdmap* loaded_idmap, in Load()
927 std::unique_ptr<LoadedArsc> LoadedArsc::Load(const LoadedIdmap* loaded_idmap) { in Load()
DIdmap.cpp83 OverlayStringPool::OverlayStringPool(const LoadedIdmap* loaded_idmap) in OverlayStringPool()
DAssetManager2.cpp178 if (auto loaded_idmap = apk_assets->GetLoadedIdmap(); loaded_idmap != nullptr) { in BuildDynamicRefTable() local