Searched defs:localLux (Results 1 – 1 of 1) sorted by relevance
121 auto localLux = blur(context, downchunked.get()); in mouriMap() local171 sk_sp<SkShader> MouriMap::tonemap(sk_sp<SkShader> input, SkImage* localLux, float inputMultiplier, in tonemap()