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Searched defs:lodLoc (Results 1 – 8 of 8) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp921 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
1272 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
1603 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
1937 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
Des3fShaderTextureFunctionTests.cpp1475 const glw::GLint lodLoc = gl.getUniformLocation(m_program->getProgram(), "u_lod"); in testTextureSize() local
/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp770 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
1123 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
/external/angle/src/tests/gl_tests/
DCopyTextureTest.cpp2543 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P() local
3096 GLint lodLoc = glGetUniformLocation(drawTexture, essl3_shaders::LodUniform()); in TEST_P() local
DMipmapTest.cpp458 const GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in verifyAllMips() local
DFramebufferTest.cpp5293 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P() local
5360 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P() local
DTextureTest.cpp12997 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P() local
13036 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P() local
13088 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P() local
DGLSLTest.cpp17452 const GLint lodLoc = glGetUniformLocation(program, "textureLod"); in TEST_P() local