Searched defs:lodLoc (Results 1 – 8 of 8) sorted by relevance
| /external/deqp/modules/gles3/functional/ |
| D | es3fVertexTextureTests.cpp | 921 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local 1272 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local 1603 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local 1937 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
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| D | es3fShaderTextureFunctionTests.cpp | 1475 const glw::GLint lodLoc = gl.getUniformLocation(m_program->getProgram(), "u_lod"); in testTextureSize() local
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| /external/deqp/modules/gles2/functional/ |
| D | es2fVertexTextureTests.cpp | 770 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local 1123 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
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| /external/angle/src/tests/gl_tests/ |
| D | CopyTextureTest.cpp | 2543 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P() local 3096 GLint lodLoc = glGetUniformLocation(drawTexture, essl3_shaders::LodUniform()); in TEST_P() local
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| D | MipmapTest.cpp | 458 const GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in verifyAllMips() local
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| D | FramebufferTest.cpp | 5293 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P() local 5360 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P() local
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| D | TextureTest.cpp | 12997 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P() local 13036 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P() local 13088 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P() local
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| D | GLSLTest.cpp | 17452 const GLint lodLoc = glGetUniformLocation(program, "textureLod"); in TEST_P() local
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