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1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * @file
30  * Texture sampling -- SoA.
31  *
32  * @author Jose Fonseca <jfonseca@vmware.com>
33  * @author Brian Paul <brianp@vmware.com>
34  */
35 
36 #include "pipe/p_defines.h"
37 #include "pipe/p_state.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "util/bitset.h"
40 #include "util/compiler.h"
41 #include "util/u_debug.h"
42 #include "util/u_dump.h"
43 #include "util/u_memory.h"
44 #include "util/u_math.h"
45 #include "util/format/u_format.h"
46 #include "util/u_cpu_detect.h"
47 #include "util/format_rgb9e5.h"
48 #include "lp_bld_debug.h"
49 #include "lp_bld_type.h"
50 #include "lp_bld_const.h"
51 #include "lp_bld_conv.h"
52 #include "lp_bld_arit.h"
53 #include "lp_bld_bitarit.h"
54 #include "lp_bld_logic.h"
55 #include "lp_bld_printf.h"
56 #include "lp_bld_swizzle.h"
57 #include "lp_bld_flow.h"
58 #include "lp_bld_gather.h"
59 #include "lp_bld_format.h"
60 #include "lp_bld_sample.h"
61 #include "lp_bld_sample_aos.h"
62 #include "lp_bld_struct.h"
63 #include "lp_bld_quad.h"
64 #include "lp_bld_pack.h"
65 #include "lp_bld_intr.h"
66 #include "lp_bld_misc.h"
67 #include "lp_bld_jit_types.h"
68 
69 static void
lp_build_gather_resident(struct lp_build_context * bld,struct lp_sampler_dynamic_state * dynamic_state,LLVMTypeRef resources_type,LLVMValueRef resources_ptr,LLVMValueRef offset,LLVMValueRef * out_resident)70 lp_build_gather_resident(struct lp_build_context *bld,
71                          struct lp_sampler_dynamic_state *dynamic_state,
72                          LLVMTypeRef resources_type,
73                          LLVMValueRef resources_ptr,
74                          LLVMValueRef offset,
75                          LLVMValueRef *out_resident)
76 {
77    struct lp_type type = lp_int_type(bld->type);
78 
79    struct gallivm_state *gallivm = bld->gallivm;
80    LLVMBuilderRef builder = gallivm->builder;
81 
82    static_assert(sizeof(BITSET_WORD) == 4, "Unexpected BITSET_WORD size");
83 
84    LLVMValueRef residency =
85       dynamic_state->residency(gallivm, resources_type, resources_ptr, 0, NULL);
86 
87    LLVMValueRef tile_size_log2 =
88       lp_build_const_int_vec(gallivm, type, util_logbase2(64 * 1024));
89    LLVMValueRef tile_index = LLVMBuildLShr(builder, offset, tile_size_log2, "");
90 
91    LLVMValueRef dword_bitsize_log2 =
92       lp_build_const_int_vec(gallivm, type, util_logbase2(32));
93    LLVMValueRef dword_index = LLVMBuildLShr(builder, tile_index, dword_bitsize_log2, "");
94 
95    LLVMValueRef dword_size_log2 =
96       lp_build_const_int_vec(gallivm, type, util_logbase2(4));
97    LLVMValueRef dword_offset = LLVMBuildShl(builder, dword_index, dword_size_log2, "");
98 
99    residency = lp_build_gather(gallivm, type.length, type.width, lp_elem_type(type),
100                                      true, residency, dword_offset, true);
101 
102    LLVMValueRef dword_bit_mask =
103       lp_build_const_int_vec(gallivm, type, 31);
104    LLVMValueRef bit_index = LLVMBuildAnd(builder, tile_index, dword_bit_mask, "");
105    LLVMValueRef bit_mask = LLVMBuildShl(builder, lp_build_one(gallivm, type), bit_index, "");
106 
107    LLVMValueRef resident = LLVMBuildAnd(builder, residency, bit_mask, "");
108    resident = LLVMBuildICmp(builder, LLVMIntNE, resident, lp_build_zero(gallivm, type), "");
109 
110    if (*out_resident)
111       *out_resident = LLVMBuildAnd(builder, *out_resident, resident, "");
112    else
113       *out_resident = resident;
114 }
115 
116 /**
117  * Generate code to fetch a texel from a texture at int coords (x, y, z).
118  * The computation depends on whether the texture is 1D, 2D or 3D.
119  * The result, texel, will be float vectors:
120  *   texel[0] = red values
121  *   texel[1] = green values
122  *   texel[2] = blue values
123  *   texel[3] = alpha values
124  */
125 static void
lp_build_sample_texel_soa(struct lp_build_sample_context * bld,LLVMValueRef width,LLVMValueRef height,LLVMValueRef depth,LLVMValueRef x,LLVMValueRef y,LLVMValueRef z,LLVMValueRef y_stride,LLVMValueRef z_stride,LLVMValueRef data_ptr,LLVMValueRef mipoffsets,LLVMValueRef ilevel,LLVMValueRef texel_out[4])126 lp_build_sample_texel_soa(struct lp_build_sample_context *bld,
127                           LLVMValueRef width,
128                           LLVMValueRef height,
129                           LLVMValueRef depth,
130                           LLVMValueRef x,
131                           LLVMValueRef y,
132                           LLVMValueRef z,
133                           LLVMValueRef y_stride,
134                           LLVMValueRef z_stride,
135                           LLVMValueRef data_ptr,
136                           LLVMValueRef mipoffsets,
137                           LLVMValueRef ilevel,
138                           LLVMValueRef texel_out[4])
139 {
140    const struct lp_static_sampler_state *static_state = bld->static_sampler_state;
141    const unsigned dims = bld->dims;
142    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
143    LLVMBuilderRef builder = bld->gallivm->builder;
144    LLVMValueRef offset;
145    LLVMValueRef i, j;
146    LLVMValueRef use_border = NULL;
147 
148    /* use_border = x < 0 || x >= width || y < 0 || y >= height */
149    if (lp_sampler_wrap_mode_uses_border_color(static_state->wrap_s,
150                                               static_state->min_img_filter,
151                                               static_state->mag_img_filter)) {
152       LLVMValueRef b1, b2;
153       b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, x, int_coord_bld->zero);
154       b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
155       use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
156    }
157 
158    if (dims >= 2 &&
159        lp_sampler_wrap_mode_uses_border_color(static_state->wrap_t,
160                                               static_state->min_img_filter,
161                                               static_state->mag_img_filter)) {
162       LLVMValueRef b1, b2;
163       b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, y, int_coord_bld->zero);
164       b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
165       if (use_border) {
166          use_border = LLVMBuildOr(builder, use_border, b1, "ub_or_b1");
167          use_border = LLVMBuildOr(builder, use_border, b2, "ub_or_b2");
168       } else {
169          use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
170       }
171    }
172 
173    if (dims == 3 &&
174        lp_sampler_wrap_mode_uses_border_color(static_state->wrap_r,
175                                               static_state->min_img_filter,
176                                               static_state->mag_img_filter)) {
177       LLVMValueRef b1, b2;
178       b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, z, int_coord_bld->zero);
179       b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
180       if (use_border) {
181          use_border = LLVMBuildOr(builder, use_border, b1, "ub_or_b1");
182          use_border = LLVMBuildOr(builder, use_border, b2, "ub_or_b2");
183       } else {
184          use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
185       }
186    }
187 
188    /* convert x,y,z coords to linear offset from start of texture, in bytes */
189    if (bld->static_texture_state->tiled) {
190       lp_build_tiled_sample_offset(&bld->int_coord_bld,
191                                    bld->format_desc->format,
192                                    bld->static_texture_state,
193                                    x, y, z, width, height, z_stride,
194                                    &offset, &i, &j);
195    } else {
196       lp_build_sample_offset(&bld->int_coord_bld,
197                              bld->format_desc,
198                              x, y, z, y_stride, z_stride,
199                              &offset, &i, &j);
200    }
201 
202    if (mipoffsets) {
203       offset = lp_build_add(&bld->int_coord_bld, offset, mipoffsets);
204    }
205 
206    if (use_border) {
207       /* If we can sample the border color, it means that texcoords may
208        * lie outside the bounds of the texture image.  We need to do
209        * something to prevent reading out of bounds and causing a segfault.
210        *
211        * Simply AND the texture coords with !use_border.  This will cause
212        * coords which are out of bounds to become zero.  Zero's guaranteed
213        * to be inside the texture image.
214        */
215       offset = lp_build_andnot(&bld->int_coord_bld, offset, use_border);
216    }
217 
218    if (bld->residency) {
219       LLVMValueRef real_offset = offset;
220 
221       if (!mipoffsets) {
222          mipoffsets = lp_build_get_mip_offsets(bld, ilevel);
223          real_offset = lp_build_add(&bld->int_coord_bld, real_offset, mipoffsets);
224 
225          if (use_border)
226             real_offset = lp_build_andnot(&bld->int_coord_bld, real_offset, use_border);
227       }
228 
229       lp_build_gather_resident(&bld->float_vec_bld, bld->dynamic_state,
230                                bld->resources_type, bld->resources_ptr,
231                                real_offset, &bld->resident);
232    }
233 
234    lp_build_fetch_rgba_soa(bld->gallivm,
235                            bld->format_desc,
236                            bld->texel_type, true,
237                            data_ptr, offset,
238                            i, j,
239                            bld->cache,
240                            texel_out);
241 
242    /*
243     * Note: if we find an app which frequently samples the texture border
244     * we might want to implement a true conditional here to avoid sampling
245     * the texture whenever possible (since that's quite a bit of code).
246     * Ex:
247     *   if (use_border) {
248     *      texel = border_color;
249     *   } else {
250     *      texel = sample_texture(coord);
251     *   }
252     * As it is now, we always sample the texture, then selectively replace
253     * the texel color results with the border color.
254     */
255 
256    if (use_border) {
257       /* select texel color or border color depending on use_border. */
258       const struct util_format_description *format_desc = bld->format_desc;
259       struct lp_type border_type = bld->texel_type;
260       border_type.length = 4;
261       /*
262        * Only replace channels which are actually present. The others should
263        * get optimized away eventually by sampler_view swizzle anyway but it's
264        * easier too.
265        */
266       for (unsigned chan = 0; chan < 4; chan++) {
267          unsigned chan_s;
268          /* reverse-map channel... */
269          if (util_format_has_stencil(format_desc)) {
270             if (chan == 0)
271                chan_s = 0;
272             else
273                break;
274          } else {
275             for (chan_s = 0; chan_s < 4; chan_s++) {
276                if (chan_s == format_desc->swizzle[chan]) {
277                   break;
278                }
279             }
280          }
281          if (chan_s <= 3) {
282             /* use the already clamped color */
283             LLVMValueRef idx = lp_build_const_int32(bld->gallivm, chan);
284             LLVMValueRef border_chan;
285 
286             border_chan = lp_build_extract_broadcast(bld->gallivm,
287                                                      border_type,
288                                                      bld->texel_type,
289                                                      bld->border_color_clamped,
290                                                      idx);
291             texel_out[chan] = lp_build_select(&bld->texel_bld, use_border,
292                                               border_chan, texel_out[chan]);
293          }
294       }
295    }
296 }
297 
298 static LLVMValueRef
get_first_level(struct gallivm_state * gallivm,LLVMTypeRef resources_type,LLVMValueRef resources_ptr,unsigned texture_unit,LLVMValueRef texture_unit_offset,const struct lp_static_texture_state * static_state,struct lp_sampler_dynamic_state * dynamic_state)299 get_first_level(struct gallivm_state *gallivm,
300                 LLVMTypeRef resources_type,
301                 LLVMValueRef resources_ptr,
302                 unsigned texture_unit,
303                 LLVMValueRef texture_unit_offset,
304                 const struct lp_static_texture_state *static_state,
305                 struct lp_sampler_dynamic_state *dynamic_state)
306 {
307    if (static_state->level_zero_only)
308       return lp_build_const_int32(gallivm, 0);
309    else {
310       LLVMValueRef first_level;
311 
312       first_level = dynamic_state->first_level(gallivm, resources_type,
313                                                resources_ptr, texture_unit,
314                                                texture_unit_offset);
315       first_level = LLVMBuildZExt(gallivm->builder, first_level,
316                                   LLVMInt32TypeInContext(gallivm->context), "");
317       return first_level;
318    }
319 }
320 
321 
322 static LLVMValueRef
get_last_level(struct gallivm_state * gallivm,LLVMTypeRef resources_type,LLVMValueRef resources_ptr,unsigned texture_unit,LLVMValueRef texture_unit_offset,const struct lp_static_texture_state * static_state,struct lp_sampler_dynamic_state * dynamic_state)323 get_last_level(struct gallivm_state *gallivm,
324                LLVMTypeRef resources_type,
325                LLVMValueRef resources_ptr,
326                unsigned texture_unit,
327                LLVMValueRef texture_unit_offset,
328                const struct lp_static_texture_state *static_state,
329                struct lp_sampler_dynamic_state *dynamic_state)
330 {
331    if (static_state->level_zero_only)
332       return lp_build_const_int32(gallivm, 0);
333    else {
334       LLVMValueRef last_level;
335 
336       last_level = dynamic_state->last_level(gallivm, resources_type,
337                                              resources_ptr, texture_unit,
338                                              texture_unit_offset);
339       last_level = LLVMBuildZExt(gallivm->builder, last_level,
340                                  LLVMInt32TypeInContext(gallivm->context), "");
341       return last_level;
342    }
343 }
344 
345 /**
346  * Helper to compute the mirror function for the PIPE_WRAP_MIRROR_REPEAT mode.
347  * (Note that with pot sizes could do this much more easily post-scale
348  * with some bit arithmetic.)
349  */
350 static LLVMValueRef
lp_build_coord_mirror(struct lp_build_sample_context * bld,LLVMValueRef coord,bool posOnly)351 lp_build_coord_mirror(struct lp_build_sample_context *bld,
352                       LLVMValueRef coord, bool posOnly)
353 {
354    struct lp_build_context *coord_bld = &bld->coord_bld;
355    LLVMValueRef fract;
356    LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
357 
358    /*
359     * We can just use 2*(x - round(0.5*x)) to do all the mirroring,
360     * it all works out. (The result is in range [-1, 1.0], negative if
361     * the coord is in the "odd" section, otherwise positive.)
362     */
363 
364    coord = lp_build_mul(coord_bld, coord, half);
365    fract = lp_build_round(coord_bld, coord);
366    fract = lp_build_sub(coord_bld, coord, fract);
367    coord = lp_build_add(coord_bld, fract, fract);
368 
369    if (posOnly) {
370       /*
371        * Theoretically it's not quite 100% accurate because the spec says
372        * that ultimately a scaled coord of -x.0 should map to int coord
373        * -x + 1 with mirroring, not -x (this does not matter for bilinear
374        * filtering).
375        */
376       coord = lp_build_abs(coord_bld, coord);
377       /* kill off NaNs */
378       /* XXX: not safe without arch rounding, fract can be anything. */
379       coord = lp_build_max_ext(coord_bld, coord, coord_bld->zero,
380                                GALLIVM_NAN_RETURN_OTHER_SECOND_NONNAN);
381    }
382 
383    return coord;
384 }
385 
386 
387 /**
388  * Helper to compute the first coord and the weight for
389  * linear wrap repeat npot textures
390  */
391 void
lp_build_coord_repeat_npot_linear(struct lp_build_sample_context * bld,LLVMValueRef coord_f,LLVMValueRef length_i,LLVMValueRef length_f,LLVMValueRef * coord0_i,LLVMValueRef * weight_f)392 lp_build_coord_repeat_npot_linear(struct lp_build_sample_context *bld,
393                                   LLVMValueRef coord_f,
394                                   LLVMValueRef length_i,
395                                   LLVMValueRef length_f,
396                                   LLVMValueRef *coord0_i,
397                                   LLVMValueRef *weight_f)
398 {
399    struct lp_build_context *coord_bld = &bld->coord_bld;
400    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
401    LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
402    LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length_i,
403                                                 int_coord_bld->one);
404    LLVMValueRef mask;
405    /* wrap with normalized floats is just fract */
406    coord_f = lp_build_fract(coord_bld, coord_f);
407    /* mul by size and subtract 0.5 */
408    coord_f = lp_build_mul(coord_bld, coord_f, length_f);
409    coord_f = lp_build_sub(coord_bld, coord_f, half);
410    /*
411     * we avoided the 0.5/length division before the repeat wrap,
412     * now need to fix up edge cases with selects
413     */
414    /*
415     * Note we do a float (unordered) compare so we can eliminate NaNs.
416     * (Otherwise would need fract_safe above).
417     */
418    mask = lp_build_compare(coord_bld->gallivm, coord_bld->type,
419                            PIPE_FUNC_LESS, coord_f, coord_bld->zero);
420 
421    /* convert to int, compute lerp weight */
422    lp_build_ifloor_fract(coord_bld, coord_f, coord0_i, weight_f);
423    *coord0_i = lp_build_select(int_coord_bld, mask, length_minus_one, *coord0_i);
424 }
425 
426 
427 /**
428  * Build LLVM code for texture wrap mode for linear filtering.
429  * \param x0_out  returns first integer texcoord
430  * \param x1_out  returns second integer texcoord
431  * \param weight_out  returns linear interpolation weight
432  */
433 static void
lp_build_sample_wrap_linear(struct lp_build_sample_context * bld,bool is_gather,LLVMValueRef coord,LLVMValueRef length,LLVMValueRef length_f,LLVMValueRef offset,bool is_pot,unsigned wrap_mode,LLVMValueRef * x0_out,LLVMValueRef * x1_out,LLVMValueRef * weight_out)434 lp_build_sample_wrap_linear(struct lp_build_sample_context *bld,
435                             bool is_gather,
436                             LLVMValueRef coord,
437                             LLVMValueRef length,
438                             LLVMValueRef length_f,
439                             LLVMValueRef offset,
440                             bool is_pot,
441                             unsigned wrap_mode,
442                             LLVMValueRef *x0_out,
443                             LLVMValueRef *x1_out,
444                             LLVMValueRef *weight_out)
445 {
446    struct lp_build_context *coord_bld = &bld->coord_bld;
447    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
448    LLVMBuilderRef builder = bld->gallivm->builder;
449    LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
450    LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
451    LLVMValueRef coord0, coord1, weight;
452 
453    switch (wrap_mode) {
454    case PIPE_TEX_WRAP_REPEAT:
455       if (is_pot) {
456          /* mul by size and subtract 0.5 */
457          coord = lp_build_mul(coord_bld, coord, length_f);
458          coord = lp_build_sub(coord_bld, coord, half);
459          if (offset) {
460             offset = lp_build_int_to_float(coord_bld, offset);
461             coord = lp_build_add(coord_bld, coord, offset);
462          }
463          /* convert to int, compute lerp weight */
464          lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
465          coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
466          /* repeat wrap */
467          coord0 = LLVMBuildAnd(builder, coord0, length_minus_one, "");
468          coord1 = LLVMBuildAnd(builder, coord1, length_minus_one, "");
469       } else {
470          LLVMValueRef mask;
471          if (offset) {
472             offset = lp_build_int_to_float(coord_bld, offset);
473             offset = lp_build_div(coord_bld, offset, length_f);
474             coord = lp_build_add(coord_bld, coord, offset);
475          }
476          lp_build_coord_repeat_npot_linear(bld, coord,
477                                            length, length_f,
478                                            &coord0, &weight);
479          mask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type,
480                                  PIPE_FUNC_NOTEQUAL, coord0, length_minus_one);
481          coord1 = LLVMBuildAnd(builder,
482                                lp_build_add(int_coord_bld, coord0, int_coord_bld->one),
483                                mask, "");
484       }
485       break;
486 
487    case PIPE_TEX_WRAP_CLAMP:
488       if (bld->static_sampler_state->normalized_coords) {
489          /* scale coord to length */
490          coord = lp_build_mul(coord_bld, coord, length_f);
491       }
492       if (offset) {
493          offset = lp_build_int_to_float(coord_bld, offset);
494          coord = lp_build_add(coord_bld, coord, offset);
495       }
496 
497       /*
498        * clamp to [0, length]
499        *
500        * Unlike some other wrap modes, this should be correct for gather
501        * too. GL_CLAMP explicitly does this clamp on the coord prior to
502        * actual wrapping (which is per sample).
503        */
504       coord = lp_build_clamp(coord_bld, coord, coord_bld->zero, length_f);
505 
506       coord = lp_build_sub(coord_bld, coord, half);
507 
508       /* convert to int, compute lerp weight */
509       lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
510       coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
511       break;
512 
513    case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
514       {
515          struct lp_build_context abs_coord_bld = bld->coord_bld;
516          abs_coord_bld.type.sign = false;
517 
518          if (bld->static_sampler_state->normalized_coords) {
519             /* mul by tex size */
520             coord = lp_build_mul(coord_bld, coord, length_f);
521          }
522          if (offset) {
523             offset = lp_build_int_to_float(coord_bld, offset);
524             coord = lp_build_add(coord_bld, coord, offset);
525          }
526 
527          /* clamp to length max */
528          coord = lp_build_min_ext(coord_bld, coord, length_f,
529                                   GALLIVM_NAN_RETURN_OTHER_SECOND_NONNAN);
530          if (!is_gather) {
531             /* subtract 0.5 */
532             coord = lp_build_sub(coord_bld, coord, half);
533             /* clamp to [0, length - 0.5] */
534             coord = lp_build_max(coord_bld, coord, coord_bld->zero);
535             /* convert to int, compute lerp weight */
536             lp_build_ifloor_fract(&abs_coord_bld, coord, &coord0, &weight);
537             coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
538          } else {
539             /*
540              * The non-gather path will end up with coords 0, 1 if coord was
541              * smaller than 0.5 (with corresponding weight 0.0 so it doesn't
542              * really matter what the second coord is). But for gather, we
543              * really need to end up with coords 0, 0.
544              */
545             coord = lp_build_max(coord_bld, coord, coord_bld->zero);
546             coord0 = lp_build_sub(coord_bld, coord, half);
547             coord1 = lp_build_add(coord_bld, coord, half);
548             /* Values range ([-0.5, length_f - 0.5], [0.5, length_f + 0.5] */
549             coord0 = lp_build_itrunc(coord_bld, coord0);
550             coord1 = lp_build_itrunc(coord_bld, coord1);
551             weight = coord_bld->undef;
552          }
553          /* coord1 = min(coord1, length-1) */
554          coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
555          break;
556       }
557 
558    case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
559       if (bld->static_sampler_state->normalized_coords) {
560          /* scale coord to length */
561          coord = lp_build_mul(coord_bld, coord, length_f);
562       }
563       if (offset) {
564          offset = lp_build_int_to_float(coord_bld, offset);
565          coord = lp_build_add(coord_bld, coord, offset);
566       }
567       /*
568        * We don't need any clamp. Technically, for very large (pos or neg)
569        * (or infinite) values, clamp against [-length, length] would be
570        * correct, but we don't need to guarantee any specific
571        * result for such coords (the ifloor will be undefined, but for modes
572        * requiring border all resulting coords are safe).
573        */
574       coord = lp_build_sub(coord_bld, coord, half);
575       /* convert to int, compute lerp weight */
576       lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
577       coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
578       break;
579 
580    case PIPE_TEX_WRAP_MIRROR_REPEAT:
581       if (offset) {
582          offset = lp_build_int_to_float(coord_bld, offset);
583          offset = lp_build_div(coord_bld, offset, length_f);
584          coord = lp_build_add(coord_bld, coord, offset);
585       }
586       if (!is_gather) {
587          /* compute mirror function */
588          coord = lp_build_coord_mirror(bld, coord, true);
589 
590          /* scale coord to length */
591          coord = lp_build_mul(coord_bld, coord, length_f);
592          coord = lp_build_sub(coord_bld, coord, half);
593 
594          /* convert to int, compute lerp weight */
595          lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
596          coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
597 
598          /* coord0 = max(coord0, 0) */
599          coord0 = lp_build_max(int_coord_bld, coord0, int_coord_bld->zero);
600          /* coord1 = min(coord1, length-1) */
601          coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
602       } else {
603          /*
604           * This is pretty reasonable in the end,  all what the tests care
605           * about is nasty edge cases (scaled coords x.5, so the individual
606           * coords are actually integers, which is REALLY tricky to get right
607           * due to this working differently both for negative numbers as well
608           * as for even/odd cases). But with enough magic it's not too complex
609           * after all.
610           * Maybe should try a bit arithmetic one though for POT textures...
611           */
612          LLVMValueRef isNeg;
613          /*
614           * Wrapping just once still works, even though it means we can
615           * get "wrong" sign due to performing mirror in the middle of the
616           * two coords (because this can only happen very near the odd/even
617           * edges, so both coords will actually end up as 0 or length - 1
618           * in the end).
619           * For GL4 gather with per-sample offsets we'd need to the mirroring
620           * per coord too.
621           */
622          coord = lp_build_coord_mirror(bld, coord, false);
623          coord = lp_build_mul(coord_bld, coord, length_f);
624 
625          /*
626           * NaNs should be safe here, we'll do away with them with
627           * the ones' complement plus min.
628           */
629          coord0 = lp_build_sub(coord_bld, coord, half);
630          coord0 = lp_build_ifloor(coord_bld, coord0);
631          coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
632          /* ones complement for neg numbers (mirror(negX) = X - 1)  */
633          isNeg = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS,
634                               coord0, int_coord_bld->zero);
635          coord0 = lp_build_xor(int_coord_bld, coord0, isNeg);
636          isNeg = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS,
637                               coord1, int_coord_bld->zero);
638          coord1 = lp_build_xor(int_coord_bld, coord1, isNeg);
639          coord0 = lp_build_min(int_coord_bld, coord0, length_minus_one);
640          coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
641 
642          weight = coord_bld->undef;
643       }
644       break;
645 
646    case PIPE_TEX_WRAP_MIRROR_CLAMP:
647       if (bld->static_sampler_state->normalized_coords) {
648          /* scale coord to length */
649          coord = lp_build_mul(coord_bld, coord, length_f);
650       }
651       if (offset) {
652          offset = lp_build_int_to_float(coord_bld, offset);
653          coord = lp_build_add(coord_bld, coord, offset);
654       }
655       /*
656        * XXX: probably not correct for gather, albeit I'm not
657        * entirely sure as it's poorly specified. The wrapping looks
658        * correct according to the spec which is against gl 1.2.1,
659        * however negative values will be swapped - gl re-specified
660        * wrapping with newer versions (no more pre-clamp except with
661        * GL_CLAMP).
662        */
663       coord = lp_build_abs(coord_bld, coord);
664 
665       /* clamp to [0, length] */
666       coord = lp_build_min_ext(coord_bld, coord, length_f,
667                                GALLIVM_NAN_RETURN_OTHER_SECOND_NONNAN);
668 
669       coord = lp_build_sub(coord_bld, coord, half);
670 
671       /* convert to int, compute lerp weight */
672       lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
673       coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
674       break;
675 
676    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
677       {
678          struct lp_build_context abs_coord_bld = bld->coord_bld;
679          abs_coord_bld.type.sign = false;
680 
681          if (bld->static_sampler_state->normalized_coords) {
682             /* scale coord to length */
683             coord = lp_build_mul(coord_bld, coord, length_f);
684          }
685          if (offset) {
686             offset = lp_build_int_to_float(coord_bld, offset);
687             coord = lp_build_add(coord_bld, coord, offset);
688          }
689          if (!is_gather) {
690             coord = lp_build_abs(coord_bld, coord);
691 
692             /* clamp to length max */
693             coord = lp_build_min_ext(coord_bld, coord, length_f,
694                                      GALLIVM_NAN_RETURN_OTHER_SECOND_NONNAN);
695             /* subtract 0.5 */
696             coord = lp_build_sub(coord_bld, coord, half);
697             /* clamp to [0, length - 0.5] */
698             coord = lp_build_max(coord_bld, coord, coord_bld->zero);
699 
700             /* convert to int, compute lerp weight */
701             lp_build_ifloor_fract(&abs_coord_bld, coord, &coord0, &weight);
702             coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
703             /* coord1 = min(coord1, length-1) */
704             coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
705          } else {
706             /*
707              * The non-gather path will swap coord0/1 if coord was negative,
708              * which is ok for filtering since the filter weight matches
709              * accordingly. Also, if coord is close to zero, coord0/1 will
710              * be 0 and 1, instead of 0 and 0 (again ok due to filter
711              * weight being 0.0). Both issues need to be fixed for gather.
712              */
713             LLVMValueRef isNeg;
714 
715             /*
716              * Actually wanted to cheat here and use:
717              * coord1 = lp_build_iround(coord_bld, coord);
718              * but it's not good enough for some tests (even piglit
719              * textureGather is set up in a way so the coords area always
720              * .5, that is right at the crossover points).
721              * So do ordinary sub/floor, then do ones' complement
722              * for negative numbers.
723              * (Note can't just do sub|add/abs/itrunc per coord neither -
724              * because the spec demands that mirror(3.0) = 3 but
725              * mirror(-3.0) = 2.)
726              */
727             coord = lp_build_sub(coord_bld, coord, half);
728             coord0 = lp_build_ifloor(coord_bld, coord);
729             coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
730             isNeg = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, coord0,
731                                  int_coord_bld->zero);
732             coord0 = lp_build_xor(int_coord_bld, isNeg, coord0);
733             coord0 = lp_build_min(int_coord_bld, coord0, length_minus_one);
734 
735             isNeg = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, coord1,
736                                  int_coord_bld->zero);
737             coord1 = lp_build_xor(int_coord_bld, isNeg, coord1);
738             coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
739 
740             weight = coord_bld->undef;
741          }
742       }
743       break;
744 
745    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
746       {
747          if (bld->static_sampler_state->normalized_coords) {
748             /* scale coord to length */
749             coord = lp_build_mul(coord_bld, coord, length_f);
750          }
751          if (offset) {
752             offset = lp_build_int_to_float(coord_bld, offset);
753             coord = lp_build_add(coord_bld, coord, offset);
754          }
755          /*
756           * XXX: probably not correct for gather due to swapped
757           * order if coord is negative (same rationale as for
758           * MIRROR_CLAMP).
759           */
760          coord = lp_build_abs(coord_bld, coord);
761 
762          /*
763           * We don't need any clamp. Technically, for very large
764           * (or infinite) values, clamp against length would be
765           * correct, but we don't need to guarantee any specific
766           * result for such coords (the ifloor will be undefined, but
767           * for modes requiring border all resulting coords are safe).
768           */
769          coord = lp_build_sub(coord_bld, coord, half);
770 
771          /* convert to int, compute lerp weight */
772          lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
773          coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
774       }
775       break;
776 
777    default:
778       assert(0);
779       coord0 = NULL;
780       coord1 = NULL;
781       weight = NULL;
782    }
783 
784    *x0_out = coord0;
785    *x1_out = coord1;
786    *weight_out = weight;
787 }
788 
789 
790 /**
791  * Build LLVM code for texture wrap mode for nearest filtering.
792  * \param coord  the incoming texcoord (nominally in [0,1])
793  * \param length  the texture size along one dimension, as int vector
794  * \param length_f  the texture size along one dimension, as float vector
795  * \param offset  texel offset along one dimension (as int vector)
796  * \param is_pot  if TRUE, length is a power of two
797  * \param wrap_mode  one of PIPE_TEX_WRAP_x
798  */
799 static LLVMValueRef
lp_build_sample_wrap_nearest(struct lp_build_sample_context * bld,LLVMValueRef coord,LLVMValueRef length,LLVMValueRef length_f,LLVMValueRef offset,bool is_pot,unsigned wrap_mode)800 lp_build_sample_wrap_nearest(struct lp_build_sample_context *bld,
801                              LLVMValueRef coord,
802                              LLVMValueRef length,
803                              LLVMValueRef length_f,
804                              LLVMValueRef offset,
805                              bool is_pot,
806                              unsigned wrap_mode)
807 {
808    struct lp_build_context *coord_bld = &bld->coord_bld;
809    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
810    LLVMBuilderRef builder = bld->gallivm->builder;
811    LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
812    LLVMValueRef icoord;
813 
814    switch (wrap_mode) {
815    case PIPE_TEX_WRAP_REPEAT:
816       if (is_pot) {
817          coord = lp_build_mul(coord_bld, coord, length_f);
818          icoord = lp_build_ifloor(coord_bld, coord);
819          if (offset) {
820             icoord = lp_build_add(int_coord_bld, icoord, offset);
821          }
822          icoord = LLVMBuildAnd(builder, icoord, length_minus_one, "");
823       } else {
824           if (offset) {
825              offset = lp_build_int_to_float(coord_bld, offset);
826              offset = lp_build_div(coord_bld, offset, length_f);
827              coord = lp_build_add(coord_bld, coord, offset);
828           }
829           /* take fraction, unnormalize */
830           coord = lp_build_fract_safe(coord_bld, coord);
831           coord = lp_build_mul(coord_bld, coord, length_f);
832           icoord = lp_build_itrunc(coord_bld, coord);
833       }
834       break;
835 
836    case PIPE_TEX_WRAP_CLAMP:
837    case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
838       if (bld->static_sampler_state->normalized_coords) {
839          /* scale coord to length */
840          coord = lp_build_mul(coord_bld, coord, length_f);
841       }
842 
843       if (offset) {
844          offset = lp_build_int_to_float(coord_bld, offset);
845          coord = lp_build_add(coord_bld, coord, offset);
846       }
847       /* floor */
848       /* use itrunc instead since we clamp to 0 anyway */
849       icoord = lp_build_itrunc(coord_bld, coord);
850 
851       /* clamp to [0, length - 1]. */
852       icoord = lp_build_clamp(int_coord_bld, icoord, int_coord_bld->zero,
853                               length_minus_one);
854       break;
855 
856    case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
857       if (bld->static_sampler_state->normalized_coords) {
858          /* scale coord to length */
859          coord = lp_build_mul(coord_bld, coord, length_f);
860       }
861       /* no clamp necessary, border masking will handle this */
862       icoord = lp_build_ifloor(coord_bld, coord);
863       if (offset) {
864          icoord = lp_build_add(int_coord_bld, icoord, offset);
865       }
866       break;
867 
868    case PIPE_TEX_WRAP_MIRROR_REPEAT:
869       if (offset) {
870          offset = lp_build_int_to_float(coord_bld, offset);
871          offset = lp_build_div(coord_bld, offset, length_f);
872          coord = lp_build_add(coord_bld, coord, offset);
873       }
874       /* compute mirror function */
875       coord = lp_build_coord_mirror(bld, coord, true);
876 
877       /* scale coord to length */
878       assert(bld->static_sampler_state->normalized_coords);
879       coord = lp_build_mul(coord_bld, coord, length_f);
880 
881       /* itrunc == ifloor here */
882       icoord = lp_build_itrunc(coord_bld, coord);
883 
884       /* clamp to [0, length - 1] */
885       icoord = lp_build_min(int_coord_bld, icoord, length_minus_one);
886       break;
887 
888    case PIPE_TEX_WRAP_MIRROR_CLAMP:
889    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
890       if (bld->static_sampler_state->normalized_coords) {
891          /* scale coord to length */
892          coord = lp_build_mul(coord_bld, coord, length_f);
893       }
894       if (offset) {
895          offset = lp_build_int_to_float(coord_bld, offset);
896          coord = lp_build_add(coord_bld, coord, offset);
897       }
898       coord = lp_build_abs(coord_bld, coord);
899 
900       /* itrunc == ifloor here */
901       icoord = lp_build_itrunc(coord_bld, coord);
902       /*
903        * Use unsigned min due to possible undef values (NaNs, overflow)
904        */
905       {
906          struct lp_build_context abs_coord_bld = *int_coord_bld;
907          abs_coord_bld.type.sign = false;
908          /* clamp to [0, length - 1] */
909          icoord = lp_build_min(&abs_coord_bld, icoord, length_minus_one);
910       }
911       break;
912 
913    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
914       if (bld->static_sampler_state->normalized_coords) {
915          /* scale coord to length */
916          coord = lp_build_mul(coord_bld, coord, length_f);
917       }
918       if (offset) {
919          offset = lp_build_int_to_float(coord_bld, offset);
920          coord = lp_build_add(coord_bld, coord, offset);
921       }
922       coord = lp_build_abs(coord_bld, coord);
923 
924       /* itrunc == ifloor here */
925       icoord = lp_build_itrunc(coord_bld, coord);
926       break;
927 
928    default:
929       assert(0);
930       icoord = NULL;
931    }
932 
933    return icoord;
934 }
935 
936 
937 /**
938  * Do shadow test/comparison.
939  * \param p shadow ref value
940  * \param texel  the texel to compare against
941  */
942 static LLVMValueRef
lp_build_sample_comparefunc(struct lp_build_sample_context * bld,LLVMValueRef p,LLVMValueRef texel)943 lp_build_sample_comparefunc(struct lp_build_sample_context *bld,
944                             LLVMValueRef p,
945                             LLVMValueRef texel)
946 {
947    struct lp_build_context *texel_bld = &bld->texel_bld;
948    LLVMValueRef res;
949 
950    if (0) {
951       //lp_build_print_value(bld->gallivm, "shadow cmp coord", p);
952       lp_build_print_value(bld->gallivm, "shadow cmp texel", texel);
953    }
954 
955    /* result = (p FUNC texel) ? 1 : 0 */
956    /*
957     * honor d3d10 floating point rules here, which state that comparisons
958     * are ordered except NOT_EQUAL which is unordered.
959     */
960    if (bld->static_sampler_state->compare_func != PIPE_FUNC_NOTEQUAL) {
961       res = lp_build_cmp_ordered(texel_bld,
962                                  bld->static_sampler_state->compare_func,
963                                  p, texel);
964    } else {
965       res = lp_build_cmp(texel_bld, bld->static_sampler_state->compare_func,
966                          p, texel);
967    }
968    return res;
969 }
970 
971 
972 /**
973  * Generate code to sample a mipmap level with nearest filtering.
974  * If sampling a cube texture, r = cube face in [0,5].
975  */
976 static void
lp_build_sample_image_nearest(struct lp_build_sample_context * bld,LLVMValueRef size,LLVMValueRef row_stride_vec,LLVMValueRef img_stride_vec,LLVMValueRef data_ptr,LLVMValueRef mipoffsets,LLVMValueRef ilevel,const LLVMValueRef * coords,const LLVMValueRef * offsets,LLVMValueRef colors_out[4])977 lp_build_sample_image_nearest(struct lp_build_sample_context *bld,
978                               LLVMValueRef size,
979                               LLVMValueRef row_stride_vec,
980                               LLVMValueRef img_stride_vec,
981                               LLVMValueRef data_ptr,
982                               LLVMValueRef mipoffsets,
983                               LLVMValueRef ilevel,
984                               const LLVMValueRef *coords,
985                               const LLVMValueRef *offsets,
986                               LLVMValueRef colors_out[4])
987 {
988    const unsigned dims = bld->dims;
989    LLVMValueRef width_vec;
990    LLVMValueRef height_vec;
991    LLVMValueRef depth_vec;
992    LLVMValueRef flt_size;
993    LLVMValueRef flt_width_vec;
994    LLVMValueRef flt_height_vec;
995    LLVMValueRef flt_depth_vec;
996    LLVMValueRef x, y = NULL, z = NULL;
997 
998    lp_build_extract_image_sizes(bld,
999                                 &bld->int_size_bld,
1000                                 bld->int_coord_type,
1001                                 size,
1002                                 &width_vec, &height_vec, &depth_vec);
1003 
1004    flt_size = lp_build_int_to_float(&bld->float_size_bld, size);
1005 
1006    lp_build_extract_image_sizes(bld,
1007                                 &bld->float_size_bld,
1008                                 bld->coord_type,
1009                                 flt_size,
1010                                 &flt_width_vec, &flt_height_vec, &flt_depth_vec);
1011 
1012    /*
1013     * Compute integer texcoords.
1014     */
1015    x = lp_build_sample_wrap_nearest(bld, coords[0], width_vec,
1016                                     flt_width_vec, offsets[0],
1017                                     bld->static_texture_state->pot_width,
1018                                     bld->static_sampler_state->wrap_s);
1019    lp_build_name(x, "tex.x.wrapped");
1020 
1021    if (dims >= 2) {
1022       y = lp_build_sample_wrap_nearest(bld, coords[1], height_vec,
1023                                        flt_height_vec, offsets[1],
1024                                        bld->static_texture_state->pot_height,
1025                                        bld->static_sampler_state->wrap_t);
1026       lp_build_name(y, "tex.y.wrapped");
1027 
1028       if (dims == 3) {
1029          z = lp_build_sample_wrap_nearest(bld, coords[2], depth_vec,
1030                                           flt_depth_vec, offsets[2],
1031                                           bld->static_texture_state->pot_depth,
1032                                           bld->static_sampler_state->wrap_r);
1033          lp_build_name(z, "tex.z.wrapped");
1034       }
1035    }
1036    if (has_layer_coord(bld->static_texture_state->target)) {
1037       if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) {
1038          /* add cube layer to face */
1039          z = lp_build_add(&bld->int_coord_bld, coords[2], coords[3]);
1040       } else {
1041          z = coords[2];
1042       }
1043       lp_build_name(z, "tex.z.layer");
1044    }
1045 
1046    /*
1047     * Get texture colors.
1048     */
1049    lp_build_sample_texel_soa(bld,
1050                              width_vec, height_vec, depth_vec,
1051                              x, y, z,
1052                              row_stride_vec, img_stride_vec,
1053                              data_ptr, mipoffsets, ilevel, colors_out);
1054 
1055    if (bld->static_sampler_state->compare_mode != PIPE_TEX_COMPARE_NONE) {
1056       LLVMValueRef cmpval;
1057       cmpval = lp_build_sample_comparefunc(bld, coords[4], colors_out[0]);
1058       /* this is really just a AND 1.0, cmpval but llvm is clever enough */
1059       colors_out[0] = lp_build_select(&bld->texel_bld, cmpval,
1060                                       bld->texel_bld.one, bld->texel_bld.zero);
1061       colors_out[1] = colors_out[2] = colors_out[3] = colors_out[0];
1062    }
1063 
1064 }
1065 
1066 
1067 /**
1068  * Like a lerp, but inputs are 0/~0 masks, so can simplify slightly.
1069  */
1070 static LLVMValueRef
lp_build_masklerp(struct lp_build_context * bld,LLVMValueRef weight,LLVMValueRef mask0,LLVMValueRef mask1)1071 lp_build_masklerp(struct lp_build_context *bld,
1072                  LLVMValueRef weight,
1073                  LLVMValueRef mask0,
1074                  LLVMValueRef mask1)
1075 {
1076    struct gallivm_state *gallivm = bld->gallivm;
1077    LLVMBuilderRef builder = gallivm->builder;
1078    LLVMValueRef weight2;
1079 
1080    weight2 = lp_build_sub(bld, bld->one, weight);
1081    weight = LLVMBuildBitCast(builder, weight,
1082                               lp_build_int_vec_type(gallivm, bld->type), "");
1083    weight2 = LLVMBuildBitCast(builder, weight2,
1084                               lp_build_int_vec_type(gallivm, bld->type), "");
1085    weight = LLVMBuildAnd(builder, weight, mask1, "");
1086    weight2 = LLVMBuildAnd(builder, weight2, mask0, "");
1087    weight = LLVMBuildBitCast(builder, weight, bld->vec_type, "");
1088    weight2 = LLVMBuildBitCast(builder, weight2, bld->vec_type, "");
1089    return lp_build_add(bld, weight, weight2);
1090 }
1091 
1092 /**
1093  * Like a 2d lerp, but inputs are 0/~0 masks, so can simplify slightly.
1094  */
1095 static LLVMValueRef
lp_build_masklerp2d(struct lp_build_context * bld,LLVMValueRef weight0,LLVMValueRef weight1,LLVMValueRef mask00,LLVMValueRef mask01,LLVMValueRef mask10,LLVMValueRef mask11)1096 lp_build_masklerp2d(struct lp_build_context *bld,
1097                     LLVMValueRef weight0,
1098                     LLVMValueRef weight1,
1099                     LLVMValueRef mask00,
1100                     LLVMValueRef mask01,
1101                     LLVMValueRef mask10,
1102                     LLVMValueRef mask11)
1103 {
1104    LLVMValueRef val0 = lp_build_masklerp(bld, weight0, mask00, mask01);
1105    LLVMValueRef val1 = lp_build_masklerp(bld, weight0, mask10, mask11);
1106    return lp_build_lerp(bld, weight1, val0, val1, 0);
1107 }
1108 
1109 /*
1110  * this is a bit excessive code for something OpenGL just recommends
1111  * but does not require.
1112  */
1113 #define ACCURATE_CUBE_CORNERS 1
1114 
1115 /**
1116  * Generate code to sample a mipmap level with linear filtering.
1117  * If sampling a cube texture, r = cube face in [0,5].
1118  * If linear_mask is present, only pixels having their mask set
1119  * will receive linear filtering, the rest will use nearest.
1120  */
1121 static void
lp_build_sample_image_linear(struct lp_build_sample_context * bld,bool is_gather,LLVMValueRef size,LLVMValueRef linear_mask,LLVMValueRef row_stride_vec,LLVMValueRef img_stride_vec,LLVMValueRef data_ptr,LLVMValueRef mipoffsets,LLVMValueRef ilevel,const LLVMValueRef * coords,const LLVMValueRef * offsets,LLVMValueRef colors_out[4])1122 lp_build_sample_image_linear(struct lp_build_sample_context *bld,
1123                              bool is_gather,
1124                              LLVMValueRef size,
1125                              LLVMValueRef linear_mask,
1126                              LLVMValueRef row_stride_vec,
1127                              LLVMValueRef img_stride_vec,
1128                              LLVMValueRef data_ptr,
1129                              LLVMValueRef mipoffsets,
1130                              LLVMValueRef ilevel,
1131                              const LLVMValueRef *coords,
1132                              const LLVMValueRef *offsets,
1133                              LLVMValueRef colors_out[4])
1134 {
1135    LLVMBuilderRef builder = bld->gallivm->builder;
1136    struct lp_build_context *ivec_bld = &bld->int_coord_bld;
1137    struct lp_build_context *coord_bld = &bld->coord_bld;
1138    struct lp_build_context *texel_bld = &bld->texel_bld;
1139    const unsigned dims = bld->dims;
1140    LLVMValueRef width_vec;
1141    LLVMValueRef height_vec;
1142    LLVMValueRef depth_vec;
1143    LLVMValueRef flt_size;
1144    LLVMValueRef flt_width_vec;
1145    LLVMValueRef flt_height_vec;
1146    LLVMValueRef flt_depth_vec;
1147    LLVMValueRef fall_off[4] = { 0 }, have_corners = NULL;
1148    LLVMValueRef z1 = NULL;
1149    LLVMValueRef z00 = NULL, z01 = NULL, z10 = NULL, z11 = NULL;
1150    LLVMValueRef x00 = NULL, x01 = NULL, x10 = NULL, x11 = NULL;
1151    LLVMValueRef y00 = NULL, y01 = NULL, y10 = NULL, y11 = NULL;
1152    LLVMValueRef s_fpart, t_fpart = NULL, r_fpart = NULL;
1153    LLVMValueRef xs[4], ys[4], zs[4];
1154    LLVMValueRef neighbors[2][2][4];
1155    bool seamless_cube_filter, accurate_cube_corners;
1156    unsigned chan_swiz = bld->static_texture_state->swizzle_r;
1157 
1158    if (is_gather) {
1159       switch (bld->gather_comp) {
1160       case 0: chan_swiz = bld->static_texture_state->swizzle_r; break;
1161       case 1: chan_swiz = bld->static_texture_state->swizzle_g; break;
1162       case 2: chan_swiz = bld->static_texture_state->swizzle_b; break;
1163       case 3: chan_swiz = bld->static_texture_state->swizzle_a; break;
1164       default:
1165          break;
1166       }
1167    }
1168 
1169    seamless_cube_filter = (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
1170                            bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) &&
1171                           bld->static_sampler_state->seamless_cube_map;
1172 
1173    /*
1174     * Disable accurate cube corners for integer textures, which should only
1175     * get here in the gather path.
1176     */
1177    accurate_cube_corners = ACCURATE_CUBE_CORNERS && seamless_cube_filter &&
1178      !util_format_is_pure_integer(bld->static_texture_state->format);
1179 
1180    lp_build_extract_image_sizes(bld,
1181                                 &bld->int_size_bld,
1182                                 bld->int_coord_type,
1183                                 size,
1184                                 &width_vec, &height_vec, &depth_vec);
1185 
1186    flt_size = lp_build_int_to_float(&bld->float_size_bld, size);
1187 
1188    lp_build_extract_image_sizes(bld,
1189                                 &bld->float_size_bld,
1190                                 bld->coord_type,
1191                                 flt_size,
1192                                 &flt_width_vec, &flt_height_vec, &flt_depth_vec);
1193 
1194    LLVMTypeRef int1t = LLVMInt1TypeInContext(bld->gallivm->context);
1195 
1196    /*
1197     * Compute integer texcoords.
1198     */
1199 
1200    if (!seamless_cube_filter) {
1201       lp_build_sample_wrap_linear(bld, is_gather, coords[0], width_vec,
1202                                   flt_width_vec, offsets[0],
1203                                   bld->static_texture_state->pot_width,
1204                                   bld->static_sampler_state->wrap_s,
1205                                   &x00, &x01, &s_fpart);
1206       lp_build_name(x00, "tex.x0.wrapped");
1207       lp_build_name(x01, "tex.x1.wrapped");
1208       x10 = x00;
1209       x11 = x01;
1210 
1211       if (dims >= 2) {
1212          lp_build_sample_wrap_linear(bld, is_gather, coords[1], height_vec,
1213                                      flt_height_vec, offsets[1],
1214                                      bld->static_texture_state->pot_height,
1215                                      bld->static_sampler_state->wrap_t,
1216                                      &y00, &y10, &t_fpart);
1217          lp_build_name(y00, "tex.y0.wrapped");
1218          lp_build_name(y10, "tex.y1.wrapped");
1219          y01 = y00;
1220          y11 = y10;
1221 
1222          if (dims == 3) {
1223             lp_build_sample_wrap_linear(bld, is_gather, coords[2], depth_vec,
1224                                         flt_depth_vec, offsets[2],
1225                                         bld->static_texture_state->pot_depth,
1226                                         bld->static_sampler_state->wrap_r,
1227                                         &z00, &z1, &r_fpart);
1228             z01 = z10 = z11 = z00;
1229             lp_build_name(z00, "tex.z0.wrapped");
1230             lp_build_name(z1, "tex.z1.wrapped");
1231          }
1232       }
1233       if (has_layer_coord(bld->static_texture_state->target)) {
1234          if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) {
1235             /* add cube layer to face */
1236             z00 = z01 = z10 = z11 = z1 =
1237                lp_build_add(&bld->int_coord_bld, coords[2], coords[3]);
1238          } else {
1239             z00 = z01 = z10 = z11 = z1 = coords[2];  /* cube face or layer */
1240          }
1241          lp_build_name(z00, "tex.z0.layer");
1242          lp_build_name(z1, "tex.z1.layer");
1243       }
1244    } else {
1245       struct lp_build_if_state edge_if;
1246       LLVMValueRef new_faces[4], new_xcoords[4][2], new_ycoords[4][2];
1247       LLVMValueRef coord0, coord1, have_edge, have_corner;
1248       LLVMValueRef fall_off_ym_notxm, fall_off_ym_notxp, fall_off_x, fall_off_y;
1249       LLVMValueRef fall_off_yp_notxm, fall_off_yp_notxp;
1250       LLVMValueRef x0, x1, y0, y1, y0_clamped, y1_clamped;
1251       LLVMValueRef face = coords[2];
1252       LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5f);
1253       LLVMValueRef length_minus_one = lp_build_sub(ivec_bld, width_vec, ivec_bld->one);
1254       /* XXX drop height calcs. Could (should) do this without seamless filtering too */
1255       height_vec = width_vec;
1256       flt_height_vec = flt_width_vec;
1257 
1258       /* XXX the overflow logic is actually sort of duplicated with trilinear,
1259        * since an overflow in one mip should also have a corresponding overflow
1260        * in another.
1261        */
1262       /* should always have normalized coords, and offsets are undefined */
1263       assert(bld->static_sampler_state->normalized_coords);
1264       /*
1265        * The coords should all be between [0,1] however we can have NaNs,
1266        * which will wreak havoc. In particular the y1_clamped value below
1267        * can be -INT_MAX (on x86) and be propagated right through (probably
1268        * other values might be bogus in the end too).
1269        * So kill off the NaNs here.
1270        */
1271       coord0 = lp_build_max_ext(coord_bld, coords[0], coord_bld->zero,
1272                                 GALLIVM_NAN_RETURN_OTHER_SECOND_NONNAN);
1273       coord0 = lp_build_mul(coord_bld, coord0, flt_width_vec);
1274       /* instead of clamp, build mask if overflowed */
1275       coord0 = lp_build_sub(coord_bld, coord0, half);
1276       /* convert to int, compute lerp weight */
1277       /* not ideal with AVX (and no AVX2) */
1278       lp_build_ifloor_fract(coord_bld, coord0, &x0, &s_fpart);
1279       x1 = lp_build_add(ivec_bld, x0, ivec_bld->one);
1280       coord1 = lp_build_max_ext(coord_bld, coords[1], coord_bld->zero,
1281                                 GALLIVM_NAN_RETURN_OTHER_SECOND_NONNAN);
1282       coord1 = lp_build_mul(coord_bld, coord1, flt_height_vec);
1283       coord1 = lp_build_sub(coord_bld, coord1, half);
1284       lp_build_ifloor_fract(coord_bld, coord1, &y0, &t_fpart);
1285       y1 = lp_build_add(ivec_bld, y0, ivec_bld->one);
1286 
1287       fall_off[0] = lp_build_cmp(ivec_bld, PIPE_FUNC_LESS, x0, ivec_bld->zero);
1288       fall_off[1] = lp_build_cmp(ivec_bld, PIPE_FUNC_GREATER, x1, length_minus_one);
1289       fall_off[2] = lp_build_cmp(ivec_bld, PIPE_FUNC_LESS, y0, ivec_bld->zero);
1290       fall_off[3] = lp_build_cmp(ivec_bld, PIPE_FUNC_GREATER, y1, length_minus_one);
1291 
1292       fall_off_x = lp_build_or(ivec_bld, fall_off[0], fall_off[1]);
1293       fall_off_y = lp_build_or(ivec_bld, fall_off[2], fall_off[3]);
1294       have_edge = lp_build_or(ivec_bld, fall_off_x, fall_off_y);
1295       have_edge = lp_build_any_true_range(ivec_bld, ivec_bld->type.length, have_edge);
1296 
1297       /* needed for accurate corner filtering branch later, rely on 0 init */
1298       have_corners = lp_build_alloca(bld->gallivm, int1t, "have_corner");
1299 
1300       for (unsigned texel_index = 0; texel_index < 4; texel_index++) {
1301          xs[texel_index] = lp_build_alloca(bld->gallivm, ivec_bld->vec_type, "xs");
1302          ys[texel_index] = lp_build_alloca(bld->gallivm, ivec_bld->vec_type, "ys");
1303          zs[texel_index] = lp_build_alloca(bld->gallivm, ivec_bld->vec_type, "zs");
1304       }
1305 
1306       lp_build_if(&edge_if, bld->gallivm, have_edge);
1307 
1308       have_corner = lp_build_and(ivec_bld, fall_off_x, fall_off_y);
1309       have_corner = lp_build_any_true_range(ivec_bld, ivec_bld->type.length, have_corner);
1310       LLVMBuildStore(builder, have_corner, have_corners);
1311 
1312       /*
1313        * Need to feed clamped values here for cheap corner handling,
1314        * but only for y coord (as when falling off both edges we only
1315        * fall off the x one) - this should be sufficient.
1316        */
1317       y0_clamped = lp_build_max(ivec_bld, y0, ivec_bld->zero);
1318       y1_clamped = lp_build_min(ivec_bld, y1, length_minus_one);
1319 
1320       /*
1321        * Get all possible new coords.
1322        */
1323       lp_build_cube_new_coords(ivec_bld, face,
1324                                x0, x1, y0_clamped, y1_clamped,
1325                                length_minus_one,
1326                                new_faces, new_xcoords, new_ycoords);
1327 
1328       /* handle fall off x-, x+ direction */
1329       /* determine new coords, face (not both fall_off vars can be true at same time) */
1330       x00 = lp_build_select(ivec_bld, fall_off[0], new_xcoords[0][0], x0);
1331       y00 = lp_build_select(ivec_bld, fall_off[0], new_ycoords[0][0], y0_clamped);
1332       x10 = lp_build_select(ivec_bld, fall_off[0], new_xcoords[0][1], x0);
1333       y10 = lp_build_select(ivec_bld, fall_off[0], new_ycoords[0][1], y1_clamped);
1334       x01 = lp_build_select(ivec_bld, fall_off[1], new_xcoords[1][0], x1);
1335       y01 = lp_build_select(ivec_bld, fall_off[1], new_ycoords[1][0], y0_clamped);
1336       x11 = lp_build_select(ivec_bld, fall_off[1], new_xcoords[1][1], x1);
1337       y11 = lp_build_select(ivec_bld, fall_off[1], new_ycoords[1][1], y1_clamped);
1338 
1339       z00 = z10 = lp_build_select(ivec_bld, fall_off[0], new_faces[0], face);
1340       z01 = z11 = lp_build_select(ivec_bld, fall_off[1], new_faces[1], face);
1341 
1342       /* handle fall off y-, y+ direction */
1343       /*
1344        * Cheap corner logic: just hack up things so a texel doesn't fall
1345        * off both sides (which means filter weights will be wrong but we'll only
1346        * use valid texels in the filter).
1347        * This means however (y) coords must additionally be clamped (see above).
1348        * This corner handling should be fully OpenGL (but not d3d10) compliant.
1349        */
1350       fall_off_ym_notxm = lp_build_andnot(ivec_bld, fall_off[2], fall_off[0]);
1351       fall_off_ym_notxp = lp_build_andnot(ivec_bld, fall_off[2], fall_off[1]);
1352       fall_off_yp_notxm = lp_build_andnot(ivec_bld, fall_off[3], fall_off[0]);
1353       fall_off_yp_notxp = lp_build_andnot(ivec_bld, fall_off[3], fall_off[1]);
1354 
1355       x00 = lp_build_select(ivec_bld, fall_off_ym_notxm, new_xcoords[2][0], x00);
1356       y00 = lp_build_select(ivec_bld, fall_off_ym_notxm, new_ycoords[2][0], y00);
1357       x01 = lp_build_select(ivec_bld, fall_off_ym_notxp, new_xcoords[2][1], x01);
1358       y01 = lp_build_select(ivec_bld, fall_off_ym_notxp, new_ycoords[2][1], y01);
1359       x10 = lp_build_select(ivec_bld, fall_off_yp_notxm, new_xcoords[3][0], x10);
1360       y10 = lp_build_select(ivec_bld, fall_off_yp_notxm, new_ycoords[3][0], y10);
1361       x11 = lp_build_select(ivec_bld, fall_off_yp_notxp, new_xcoords[3][1], x11);
1362       y11 = lp_build_select(ivec_bld, fall_off_yp_notxp, new_ycoords[3][1], y11);
1363 
1364       z00 = lp_build_select(ivec_bld, fall_off_ym_notxm, new_faces[2], z00);
1365       z01 = lp_build_select(ivec_bld, fall_off_ym_notxp, new_faces[2], z01);
1366       z10 = lp_build_select(ivec_bld, fall_off_yp_notxm, new_faces[3], z10);
1367       z11 = lp_build_select(ivec_bld, fall_off_yp_notxp, new_faces[3], z11);
1368 
1369       if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) {
1370          /* now can add cube layer to face (per sample) */
1371          z00 = lp_build_add(ivec_bld, z00, coords[3]);
1372          z01 = lp_build_add(ivec_bld, z01, coords[3]);
1373          z10 = lp_build_add(ivec_bld, z10, coords[3]);
1374          z11 = lp_build_add(ivec_bld, z11, coords[3]);
1375       }
1376 
1377       LLVMBuildStore(builder, x00, xs[0]);
1378       LLVMBuildStore(builder, x01, xs[1]);
1379       LLVMBuildStore(builder, x10, xs[2]);
1380       LLVMBuildStore(builder, x11, xs[3]);
1381       LLVMBuildStore(builder, y00, ys[0]);
1382       LLVMBuildStore(builder, y01, ys[1]);
1383       LLVMBuildStore(builder, y10, ys[2]);
1384       LLVMBuildStore(builder, y11, ys[3]);
1385       LLVMBuildStore(builder, z00, zs[0]);
1386       LLVMBuildStore(builder, z01, zs[1]);
1387       LLVMBuildStore(builder, z10, zs[2]);
1388       LLVMBuildStore(builder, z11, zs[3]);
1389 
1390       lp_build_else(&edge_if);
1391 
1392       LLVMBuildStore(builder, x0, xs[0]);
1393       LLVMBuildStore(builder, x1, xs[1]);
1394       LLVMBuildStore(builder, x0, xs[2]);
1395       LLVMBuildStore(builder, x1, xs[3]);
1396       LLVMBuildStore(builder, y0, ys[0]);
1397       LLVMBuildStore(builder, y0, ys[1]);
1398       LLVMBuildStore(builder, y1, ys[2]);
1399       LLVMBuildStore(builder, y1, ys[3]);
1400       if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) {
1401          LLVMValueRef cube_layer = lp_build_add(ivec_bld, face, coords[3]);
1402          LLVMBuildStore(builder, cube_layer, zs[0]);
1403          LLVMBuildStore(builder, cube_layer, zs[1]);
1404          LLVMBuildStore(builder, cube_layer, zs[2]);
1405          LLVMBuildStore(builder, cube_layer, zs[3]);
1406       } else {
1407          LLVMBuildStore(builder, face, zs[0]);
1408          LLVMBuildStore(builder, face, zs[1]);
1409          LLVMBuildStore(builder, face, zs[2]);
1410          LLVMBuildStore(builder, face, zs[3]);
1411       }
1412 
1413       lp_build_endif(&edge_if);
1414 
1415       LLVMTypeRef type = ivec_bld->vec_type;
1416       x00 = LLVMBuildLoad2(builder, type, xs[0], "");
1417       x01 = LLVMBuildLoad2(builder, type, xs[1], "");
1418       x10 = LLVMBuildLoad2(builder, type, xs[2], "");
1419       x11 = LLVMBuildLoad2(builder, type, xs[3], "");
1420       y00 = LLVMBuildLoad2(builder, type, ys[0], "");
1421       y01 = LLVMBuildLoad2(builder, type, ys[1], "");
1422       y10 = LLVMBuildLoad2(builder, type, ys[2], "");
1423       y11 = LLVMBuildLoad2(builder, type, ys[3], "");
1424       z00 = LLVMBuildLoad2(builder, type, zs[0], "");
1425       z01 = LLVMBuildLoad2(builder, type, zs[1], "");
1426       z10 = LLVMBuildLoad2(builder, type, zs[2], "");
1427       z11 = LLVMBuildLoad2(builder, type, zs[3], "");
1428    }
1429 
1430    if (linear_mask) {
1431       /*
1432        * Whack filter weights into place. Whatever texel had more weight is
1433        * the one which should have been selected by nearest filtering hence
1434        * just use 100% weight for it.
1435        */
1436       struct lp_build_context *c_bld = &bld->coord_bld;
1437       LLVMValueRef w1_mask, w1_weight;
1438       LLVMValueRef half = lp_build_const_vec(bld->gallivm, c_bld->type, 0.5f);
1439 
1440       w1_mask = lp_build_cmp(c_bld, PIPE_FUNC_GREATER, s_fpart, half);
1441       /* this select is really just a "and" */
1442       w1_weight = lp_build_select(c_bld, w1_mask, c_bld->one, c_bld->zero);
1443       s_fpart = lp_build_select(c_bld, linear_mask, s_fpart, w1_weight);
1444       if (dims >= 2) {
1445          w1_mask = lp_build_cmp(c_bld, PIPE_FUNC_GREATER, t_fpart, half);
1446          w1_weight = lp_build_select(c_bld, w1_mask, c_bld->one, c_bld->zero);
1447          t_fpart = lp_build_select(c_bld, linear_mask, t_fpart, w1_weight);
1448          if (dims == 3) {
1449             w1_mask = lp_build_cmp(c_bld, PIPE_FUNC_GREATER, r_fpart, half);
1450             w1_weight = lp_build_select(c_bld, w1_mask, c_bld->one, c_bld->zero);
1451             r_fpart = lp_build_select(c_bld, linear_mask, r_fpart, w1_weight);
1452          }
1453       }
1454    }
1455 
1456    /*
1457     * Get texture colors.
1458     */
1459    /* get x0/x1 texels */
1460    lp_build_sample_texel_soa(bld,
1461                              width_vec, height_vec, depth_vec,
1462                              x00, y00, z00,
1463                              row_stride_vec, img_stride_vec,
1464                              data_ptr, mipoffsets, ilevel, neighbors[0][0]);
1465    lp_build_sample_texel_soa(bld,
1466                              width_vec, height_vec, depth_vec,
1467                              x01, y01, z01,
1468                              row_stride_vec, img_stride_vec,
1469                              data_ptr, mipoffsets, ilevel, neighbors[0][1]);
1470 
1471    if (dims == 1) {
1472       assert(!is_gather);
1473       if (bld->static_sampler_state->compare_mode == PIPE_TEX_COMPARE_NONE) {
1474          lp_build_reduce_filter(texel_bld,
1475                                 bld->static_sampler_state->reduction_mode,
1476                                 0,
1477                                 4,
1478                                 s_fpart,
1479                                 neighbors[0][0],
1480                                 neighbors[0][1],
1481                                 colors_out);
1482       } else {
1483          LLVMValueRef cmpval0, cmpval1;
1484          cmpval0 = lp_build_sample_comparefunc(bld, coords[4], neighbors[0][0][0]);
1485          cmpval1 = lp_build_sample_comparefunc(bld, coords[4], neighbors[0][1][0]);
1486          /* simplified lerp, AND mask with weight and add */
1487          colors_out[0] = lp_build_masklerp(texel_bld, s_fpart,
1488                                            cmpval0, cmpval1);
1489          colors_out[1] = colors_out[2] = colors_out[3] = colors_out[0];
1490       }
1491    } else {
1492       /* 2D/3D texture */
1493       struct lp_build_if_state corner_if;
1494       LLVMValueRef colors0[4], colorss[4] = { 0 };
1495 
1496       /* get x0/x1 texels at y1 */
1497       lp_build_sample_texel_soa(bld,
1498                                 width_vec, height_vec, depth_vec,
1499                                 x10, y10, z10,
1500                                 row_stride_vec, img_stride_vec,
1501                                 data_ptr, mipoffsets, ilevel, neighbors[1][0]);
1502       lp_build_sample_texel_soa(bld,
1503                                 width_vec, height_vec, depth_vec,
1504                                 x11, y11, z11,
1505                                 row_stride_vec, img_stride_vec,
1506                                 data_ptr, mipoffsets, ilevel, neighbors[1][1]);
1507 
1508       /*
1509        * To avoid having to duplicate linear_mask / fetch code use
1510        * another branch (with corner condition though edge would work
1511        * as well) here.
1512        */
1513       if (have_corners && accurate_cube_corners &&
1514           bld->static_sampler_state->reduction_mode == PIPE_TEX_REDUCTION_WEIGHTED_AVERAGE) {
1515          LLVMValueRef c00, c01, c10, c11, c00f, c01f, c10f, c11f;
1516          LLVMValueRef have_corner, one_third;
1517 
1518          colorss[0] = lp_build_alloca(bld->gallivm, coord_bld->vec_type, "cs0");
1519          colorss[1] = lp_build_alloca(bld->gallivm, coord_bld->vec_type, "cs1");
1520          colorss[2] = lp_build_alloca(bld->gallivm, coord_bld->vec_type, "cs2");
1521          colorss[3] = lp_build_alloca(bld->gallivm, coord_bld->vec_type, "cs3");
1522 
1523          have_corner = LLVMBuildLoad2(builder, int1t, have_corners, "");
1524 
1525          lp_build_if(&corner_if, bld->gallivm, have_corner);
1526 
1527          one_third = lp_build_const_vec(bld->gallivm, coord_bld->type,
1528                                         1.0f/3.0f);
1529 
1530          /* find corner */
1531          c00 = lp_build_and(ivec_bld, fall_off[0], fall_off[2]);
1532          c00f = LLVMBuildBitCast(builder, c00, coord_bld->vec_type, "");
1533          c01 = lp_build_and(ivec_bld, fall_off[1], fall_off[2]);
1534          c01f = LLVMBuildBitCast(builder, c01, coord_bld->vec_type, "");
1535          c10 = lp_build_and(ivec_bld, fall_off[0], fall_off[3]);
1536          c10f = LLVMBuildBitCast(builder, c10, coord_bld->vec_type, "");
1537          c11 = lp_build_and(ivec_bld, fall_off[1], fall_off[3]);
1538          c11f = LLVMBuildBitCast(builder, c11, coord_bld->vec_type, "");
1539 
1540          if (!is_gather) {
1541             /*
1542              * we can't use standard 2d lerp as we need per-element weight
1543              * in case of corners, so just calculate bilinear result as
1544              * w00*s00 + w01*s01 + w10*s10 + w11*s11.
1545              * (This is actually less work than using 2d lerp, 7 vs. 9
1546              * instructions, however calculating the weights needs another 6,
1547              * so actually probably not slower than 2d lerp only for 4 channels
1548              * as weights only need to be calculated once - of course fixing
1549              * the weights has additional cost.)
1550              */
1551             LLVMValueRef w00, w01, w10, w11, wx0, wy0, c_weight, tmp;
1552             wx0 = lp_build_sub(coord_bld, coord_bld->one, s_fpart);
1553             wy0 = lp_build_sub(coord_bld, coord_bld->one, t_fpart);
1554             w00 = lp_build_mul(coord_bld, wx0, wy0);
1555             w01 = lp_build_mul(coord_bld, s_fpart, wy0);
1556             w10 = lp_build_mul(coord_bld, wx0, t_fpart);
1557             w11 = lp_build_mul(coord_bld, s_fpart, t_fpart);
1558 
1559             /* find corner weight */
1560             c_weight = lp_build_select(coord_bld, c00, w00, coord_bld->zero);
1561             c_weight = lp_build_select(coord_bld, c01, w01, c_weight);
1562             c_weight = lp_build_select(coord_bld, c10, w10, c_weight);
1563             c_weight = lp_build_select(coord_bld, c11, w11, c_weight);
1564 
1565             /*
1566              * add 1/3 of the corner weight to the weight of the 3 other
1567              * samples and null out corner weight.
1568              */
1569             c_weight = lp_build_mul(coord_bld, c_weight, one_third);
1570             w00 = lp_build_add(coord_bld, w00, c_weight);
1571             w00 = lp_build_andnot(coord_bld, w00, c00f);
1572             w01 = lp_build_add(coord_bld, w01, c_weight);
1573             w01 = lp_build_andnot(coord_bld, w01, c01f);
1574             w10 = lp_build_add(coord_bld, w10, c_weight);
1575             w10 = lp_build_andnot(coord_bld, w10, c10f);
1576             w11 = lp_build_add(coord_bld, w11, c_weight);
1577             w11 = lp_build_andnot(coord_bld, w11, c11f);
1578 
1579             if (bld->static_sampler_state->compare_mode ==
1580                 PIPE_TEX_COMPARE_NONE) {
1581                for (unsigned chan = 0; chan < 4; chan++) {
1582                   colors0[chan] = lp_build_mul(coord_bld, w00,
1583                                                neighbors[0][0][chan]);
1584                   tmp = lp_build_mul(coord_bld, w01, neighbors[0][1][chan]);
1585                   colors0[chan] = lp_build_add(coord_bld, tmp, colors0[chan]);
1586                   tmp = lp_build_mul(coord_bld, w10, neighbors[1][0][chan]);
1587                   colors0[chan] = lp_build_add(coord_bld, tmp, colors0[chan]);
1588                   tmp = lp_build_mul(coord_bld, w11, neighbors[1][1][chan]);
1589                   colors0[chan] = lp_build_add(coord_bld, tmp, colors0[chan]);
1590                }
1591             } else {
1592                LLVMValueRef cmpval00, cmpval01, cmpval10, cmpval11;
1593                cmpval00 = lp_build_sample_comparefunc(bld, coords[4],
1594                                                       neighbors[0][0][0]);
1595                cmpval01 = lp_build_sample_comparefunc(bld, coords[4],
1596                                                       neighbors[0][1][0]);
1597                cmpval10 = lp_build_sample_comparefunc(bld, coords[4],
1598                                                       neighbors[1][0][0]);
1599                cmpval11 = lp_build_sample_comparefunc(bld, coords[4],
1600                                                       neighbors[1][1][0]);
1601                /*
1602                 * inputs to interpolation are just masks so just add
1603                 * masked weights together
1604                 */
1605                cmpval00 = LLVMBuildBitCast(builder, cmpval00,
1606                                            coord_bld->vec_type, "");
1607                cmpval01 = LLVMBuildBitCast(builder, cmpval01,
1608                                            coord_bld->vec_type, "");
1609                cmpval10 = LLVMBuildBitCast(builder, cmpval10,
1610                                            coord_bld->vec_type, "");
1611                cmpval11 = LLVMBuildBitCast(builder, cmpval11,
1612                                            coord_bld->vec_type, "");
1613                colors0[0] = lp_build_and(coord_bld, w00, cmpval00);
1614                tmp = lp_build_and(coord_bld, w01, cmpval01);
1615                colors0[0] = lp_build_add(coord_bld, tmp, colors0[0]);
1616                tmp = lp_build_and(coord_bld, w10, cmpval10);
1617                colors0[0] = lp_build_add(coord_bld, tmp, colors0[0]);
1618                tmp = lp_build_and(coord_bld, w11, cmpval11);
1619                colors0[0] = lp_build_add(coord_bld, tmp, colors0[0]);
1620                colors0[1] = colors0[2] = colors0[3] = colors0[0];
1621             }
1622          } else {
1623             /*
1624              * We don't have any weights to adjust, so instead calculate
1625              * the fourth texel as simply the average of the other 3.
1626              * (This would work for non-gather too, however we'd have
1627              * a boatload more of the select stuff due to there being
1628              * 4 times as many colors as weights.)
1629              */
1630             LLVMValueRef col00, col01, col10, col11;
1631             LLVMValueRef colc, colc0, colc1;
1632             col10 = lp_build_swizzle_soa_channel(texel_bld,
1633                                                  neighbors[1][0], chan_swiz);
1634             col11 = lp_build_swizzle_soa_channel(texel_bld,
1635                                                  neighbors[1][1], chan_swiz);
1636             col01 = lp_build_swizzle_soa_channel(texel_bld,
1637                                                  neighbors[0][1], chan_swiz);
1638             col00 = lp_build_swizzle_soa_channel(texel_bld,
1639                                                  neighbors[0][0], chan_swiz);
1640 
1641             /*
1642              * The spec says for comparison filtering, the comparison
1643              * must happen before synthesizing the new value.
1644              * This means all gathered values are always 0 or 1,
1645              * except for the non-existing texel, which can be 0,1/3,2/3,1...
1646              * Seems like we'd be allowed to just return 0 or 1 too, so we
1647              * could simplify and pass down the compare mask values to the
1648              * end (using int arithmetic/compare on the mask values to
1649              * construct the fourth texel) and only there convert to floats
1650              * but it's probably not worth it (it might be easier for the cpu
1651              * but not for the code)...
1652              */
1653             if (bld->static_sampler_state->compare_mode !=
1654                 PIPE_TEX_COMPARE_NONE) {
1655                LLVMValueRef cmpval00, cmpval01, cmpval10, cmpval11;
1656                cmpval00 = lp_build_sample_comparefunc(bld, coords[4], col00);
1657                cmpval01 = lp_build_sample_comparefunc(bld, coords[4], col01);
1658                cmpval10 = lp_build_sample_comparefunc(bld, coords[4], col10);
1659                cmpval11 = lp_build_sample_comparefunc(bld, coords[4], col11);
1660                col00 = lp_build_select(texel_bld, cmpval00,
1661                                        texel_bld->one, texel_bld->zero);
1662                col01 = lp_build_select(texel_bld, cmpval01,
1663                                        texel_bld->one, texel_bld->zero);
1664                col10 = lp_build_select(texel_bld, cmpval10,
1665                                        texel_bld->one, texel_bld->zero);
1666                col11 = lp_build_select(texel_bld, cmpval11,
1667                                        texel_bld->one, texel_bld->zero);
1668             }
1669 
1670             /*
1671              * Null out corner color.
1672              */
1673             col00 = lp_build_andnot(coord_bld, col00, c00f);
1674             col01 = lp_build_andnot(coord_bld, col01, c01f);
1675             col10 = lp_build_andnot(coord_bld, col10, c10f);
1676             col11 = lp_build_andnot(coord_bld, col11, c11f);
1677 
1678             /*
1679              * New corner texel color is all colors added / 3.
1680              */
1681             colc0 = lp_build_add(coord_bld, col00, col01);
1682             colc1 = lp_build_add(coord_bld, col10, col11);
1683             colc = lp_build_add(coord_bld, colc0, colc1);
1684             colc = lp_build_mul(coord_bld, one_third, colc);
1685 
1686             /*
1687              * Replace the corner texel color with the new value.
1688              */
1689             col00 = lp_build_select(coord_bld, c00, colc, col00);
1690             col01 = lp_build_select(coord_bld, c01, colc, col01);
1691             col10 = lp_build_select(coord_bld, c10, colc, col10);
1692             col11 = lp_build_select(coord_bld, c11, colc, col11);
1693 
1694             colors0[0] = col10;
1695             colors0[1] = col11;
1696             colors0[2] = col01;
1697             colors0[3] = col00;
1698          }
1699 
1700          LLVMBuildStore(builder, colors0[0], colorss[0]);
1701          LLVMBuildStore(builder, colors0[1], colorss[1]);
1702          LLVMBuildStore(builder, colors0[2], colorss[2]);
1703          LLVMBuildStore(builder, colors0[3], colorss[3]);
1704 
1705          lp_build_else(&corner_if);
1706       }
1707 
1708       if (bld->static_sampler_state->compare_mode == PIPE_TEX_COMPARE_NONE) {
1709          if (is_gather) {
1710             /*
1711              * Just assign the red channel (no component selection yet).
1712              * This is a bit hackish, we usually do the swizzle at the
1713              * end of sampling (much less values to swizzle), but this
1714              * obviously cannot work when using gather.
1715              */
1716             colors0[0] = lp_build_swizzle_soa_channel(texel_bld,
1717                                                       neighbors[1][0],
1718                                                       chan_swiz);
1719             colors0[1] = lp_build_swizzle_soa_channel(texel_bld,
1720                                                       neighbors[1][1],
1721                                                       chan_swiz);
1722             colors0[2] = lp_build_swizzle_soa_channel(texel_bld,
1723                                                       neighbors[0][1],
1724                                                       chan_swiz);
1725             colors0[3] = lp_build_swizzle_soa_channel(texel_bld,
1726                                                       neighbors[0][0],
1727                                                       chan_swiz);
1728          } else {
1729             /* Bilinear interpolate the four samples from the 2D image / 3D slice */
1730             lp_build_reduce_filter_2d(texel_bld,
1731                                       bld->static_sampler_state->reduction_mode,
1732                                       0,
1733                                       4,
1734                                       s_fpart,
1735                                       t_fpart,
1736                                       neighbors[0][0],
1737                                       neighbors[0][1],
1738                                       neighbors[1][0],
1739                                       neighbors[1][1],
1740                                       colors0);
1741          }
1742       } else {
1743          LLVMValueRef cmpval00, cmpval01, cmpval10, cmpval11;
1744          cmpval00 = lp_build_sample_comparefunc(bld, coords[4], neighbors[0][0][0]);
1745          cmpval01 = lp_build_sample_comparefunc(bld, coords[4], neighbors[0][1][0]);
1746          cmpval10 = lp_build_sample_comparefunc(bld, coords[4], neighbors[1][0][0]);
1747          cmpval11 = lp_build_sample_comparefunc(bld, coords[4], neighbors[1][1][0]);
1748 
1749          if (is_gather) {
1750             /* more hacks for swizzling, should be X, ONE or ZERO... */
1751             colors0[0] = lp_build_select(texel_bld, cmpval10,
1752                                          texel_bld->one, texel_bld->zero);
1753             colors0[1] = lp_build_select(texel_bld, cmpval11,
1754                                          texel_bld->one, texel_bld->zero);
1755             colors0[2] = lp_build_select(texel_bld, cmpval01,
1756                                          texel_bld->one, texel_bld->zero);
1757             colors0[3] = lp_build_select(texel_bld, cmpval00,
1758                                          texel_bld->one, texel_bld->zero);
1759          } else {
1760             colors0[0] = lp_build_masklerp2d(texel_bld, s_fpart, t_fpart,
1761                                              cmpval00, cmpval01, cmpval10, cmpval11);
1762             colors0[1] = colors0[2] = colors0[3] = colors0[0];
1763          }
1764       }
1765 
1766       if (have_corners && accurate_cube_corners &&
1767           bld->static_sampler_state->reduction_mode == PIPE_TEX_REDUCTION_WEIGHTED_AVERAGE) {
1768          LLVMBuildStore(builder, colors0[0], colorss[0]);
1769          LLVMBuildStore(builder, colors0[1], colorss[1]);
1770          LLVMBuildStore(builder, colors0[2], colorss[2]);
1771          LLVMBuildStore(builder, colors0[3], colorss[3]);
1772 
1773          lp_build_endif(&corner_if);
1774 
1775          colors0[0] = LLVMBuildLoad2(builder, coord_bld->vec_type, colorss[0], "");
1776          colors0[1] = LLVMBuildLoad2(builder, coord_bld->vec_type, colorss[1], "");
1777          colors0[2] = LLVMBuildLoad2(builder, coord_bld->vec_type, colorss[2], "");
1778          colors0[3] = LLVMBuildLoad2(builder, coord_bld->vec_type, colorss[3], "");
1779       }
1780 
1781       if (dims == 3) {
1782          LLVMValueRef neighbors1[2][2][4];
1783          LLVMValueRef colors1[4];
1784 
1785          assert(!is_gather);
1786 
1787          /* get x0/x1/y0/y1 texels at z1 */
1788          lp_build_sample_texel_soa(bld,
1789                                    width_vec, height_vec, depth_vec,
1790                                    x00, y00, z1,
1791                                    row_stride_vec, img_stride_vec,
1792                                    data_ptr, mipoffsets, ilevel, neighbors1[0][0]);
1793          lp_build_sample_texel_soa(bld,
1794                                    width_vec, height_vec, depth_vec,
1795                                    x01, y01, z1,
1796                                    row_stride_vec, img_stride_vec,
1797                                    data_ptr, mipoffsets, ilevel, neighbors1[0][1]);
1798          lp_build_sample_texel_soa(bld,
1799                                    width_vec, height_vec, depth_vec,
1800                                    x10, y10, z1,
1801                                    row_stride_vec, img_stride_vec,
1802                                    data_ptr, mipoffsets, ilevel, neighbors1[1][0]);
1803          lp_build_sample_texel_soa(bld,
1804                                    width_vec, height_vec, depth_vec,
1805                                    x11, y11, z1,
1806                                    row_stride_vec, img_stride_vec,
1807                                    data_ptr, mipoffsets, ilevel, neighbors1[1][1]);
1808 
1809          if (bld->static_sampler_state->compare_mode == PIPE_TEX_COMPARE_NONE) {
1810             /* Bilinear interpolate the four samples from the second Z slice */
1811             lp_build_reduce_filter_2d(texel_bld,
1812                                       bld->static_sampler_state->reduction_mode,
1813                                       0,
1814                                       4,
1815                                       s_fpart,
1816                                       t_fpart,
1817                                       neighbors1[0][0],
1818                                       neighbors1[0][1],
1819                                       neighbors1[1][0],
1820                                       neighbors1[1][1],
1821                                       colors1);
1822 
1823             /* Linearly interpolate the two samples from the two 3D slices */
1824             lp_build_reduce_filter(texel_bld,
1825                                    bld->static_sampler_state->reduction_mode,
1826                                    0,
1827                                    4,
1828                                    r_fpart,
1829                                    colors0,
1830                                    colors1,
1831                                    colors_out);
1832          } else {
1833             LLVMValueRef cmpval00, cmpval01, cmpval10, cmpval11;
1834             cmpval00 = lp_build_sample_comparefunc(bld, coords[4], neighbors[0][0][0]);
1835             cmpval01 = lp_build_sample_comparefunc(bld, coords[4], neighbors[0][1][0]);
1836             cmpval10 = lp_build_sample_comparefunc(bld, coords[4], neighbors[1][0][0]);
1837             cmpval11 = lp_build_sample_comparefunc(bld, coords[4], neighbors[1][1][0]);
1838             colors1[0] = lp_build_masklerp2d(texel_bld, s_fpart, t_fpart,
1839                                              cmpval00, cmpval01, cmpval10, cmpval11);
1840             /* Linearly interpolate the two samples from the two 3D slices */
1841             colors_out[0] = lp_build_lerp(texel_bld,
1842                                           r_fpart,
1843                                           colors0[0], colors1[0],
1844                                           0);
1845             colors_out[1] = colors_out[2] = colors_out[3] = colors_out[0];
1846          }
1847       } else {
1848          /* 2D tex */
1849          for (unsigned chan = 0; chan < 4; chan++) {
1850             colors_out[chan] = colors0[chan];
1851          }
1852       }
1853    }
1854    if (is_gather) {
1855       /*
1856        * For gather, we can't do our usual channel swizzling done later,
1857        * so do it here. It only really matters for 0/1 swizzles in case
1858        * of comparison filtering, since in this case the results would be
1859        * wrong, without comparison it should all work out alright but it
1860        * can't hurt to do that here, since it will instantly drop all
1861        * calculations above, though it's a rather stupid idea to do
1862        * gather on a channel which will always return 0 or 1 in any case...
1863        */
1864       if (chan_swiz == PIPE_SWIZZLE_1) {
1865          for (unsigned chan = 0; chan < 4; chan++) {
1866             colors_out[chan] = texel_bld->one;
1867          }
1868       } else if (chan_swiz == PIPE_SWIZZLE_0) {
1869          for (unsigned chan = 0; chan < 4; chan++) {
1870             colors_out[chan] = texel_bld->zero;
1871          }
1872       }
1873    }
1874 }
1875 
1876 
1877 /**
1878  * Sample the texture/mipmap using given image filter and mip filter.
1879  * ilevel0 and ilevel1 indicate the two mipmap levels to sample
1880  * from (vectors or scalars).
1881  * If we're using nearest miplevel sampling the '1' values will be null/unused.
1882  */
1883 static void
lp_build_sample_mipmap(struct lp_build_sample_context * bld,unsigned img_filter,unsigned mip_filter,bool is_gather,const LLVMValueRef * coords,const LLVMValueRef * offsets,LLVMValueRef ilevel0,LLVMValueRef ilevel1,LLVMValueRef lod_fpart,LLVMValueRef * colors_out)1884 lp_build_sample_mipmap(struct lp_build_sample_context *bld,
1885                        unsigned img_filter,
1886                        unsigned mip_filter,
1887                        bool is_gather,
1888                        const LLVMValueRef *coords,
1889                        const LLVMValueRef *offsets,
1890                        LLVMValueRef ilevel0,
1891                        LLVMValueRef ilevel1,
1892                        LLVMValueRef lod_fpart,
1893                        LLVMValueRef *colors_out)
1894 {
1895    LLVMBuilderRef builder = bld->gallivm->builder;
1896    LLVMValueRef size0 = NULL;
1897    LLVMValueRef size1 = NULL;
1898    LLVMValueRef row_stride0_vec = NULL;
1899    LLVMValueRef row_stride1_vec = NULL;
1900    LLVMValueRef img_stride0_vec = NULL;
1901    LLVMValueRef img_stride1_vec = NULL;
1902    LLVMValueRef data_ptr0 = NULL;
1903    LLVMValueRef data_ptr1 = NULL;
1904    LLVMValueRef mipoff0 = NULL;
1905    LLVMValueRef mipoff1 = NULL;
1906    LLVMValueRef colors0[4], colors1[4];
1907 
1908    /* sample the first mipmap level */
1909    lp_build_mipmap_level_sizes(bld, ilevel0,
1910                                &size0,
1911                                &row_stride0_vec, &img_stride0_vec);
1912    if (bld->num_mips == 1) {
1913       data_ptr0 = lp_build_get_mipmap_level(bld, ilevel0);
1914    } else {
1915       /* This path should work for num_lods 1 too but slightly less efficient */
1916       data_ptr0 = bld->base_ptr;
1917       mipoff0 = lp_build_get_mip_offsets(bld, ilevel0);
1918    }
1919 
1920    if (img_filter == PIPE_TEX_FILTER_NEAREST) {
1921       lp_build_sample_image_nearest(bld, size0,
1922                                     row_stride0_vec, img_stride0_vec,
1923                                     data_ptr0, mipoff0, ilevel0, coords, offsets,
1924                                     colors0);
1925    } else {
1926       assert(img_filter == PIPE_TEX_FILTER_LINEAR);
1927       lp_build_sample_image_linear(bld, is_gather, size0, NULL,
1928                                    row_stride0_vec, img_stride0_vec,
1929                                    data_ptr0, mipoff0, ilevel0, coords, offsets,
1930                                    colors0);
1931    }
1932 
1933    /* Store the first level's colors in the output variables */
1934    for (unsigned chan = 0; chan < 4; chan++) {
1935        LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
1936    }
1937 
1938    if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1939       struct lp_build_if_state if_ctx;
1940       LLVMValueRef need_lerp;
1941 
1942       /* need_lerp = lod_fpart > 0 */
1943       if (bld->num_lods == 1) {
1944          need_lerp = LLVMBuildFCmp(builder, LLVMRealUGT,
1945                                    lod_fpart, bld->lodf_bld.zero,
1946                                    "need_lerp");
1947       } else {
1948          /*
1949           * We'll do mip filtering if any of the quads (or individual
1950           * pixel in case of per-pixel lod) need it.
1951           * It might be better to split the vectors here and only fetch/filter
1952           * quads which need it (if there's one lod per quad).
1953           */
1954          need_lerp = lp_build_compare(bld->gallivm, bld->lodf_bld.type,
1955                                       PIPE_FUNC_GREATER,
1956                                       lod_fpart, bld->lodf_bld.zero);
1957          need_lerp = lp_build_any_true_range(&bld->lodi_bld, bld->num_lods, need_lerp);
1958          lp_build_name(need_lerp, "need_lerp");
1959       }
1960 
1961       lp_build_if(&if_ctx, bld->gallivm, need_lerp);
1962       {
1963          /*
1964           * We unfortunately need to clamp lod_fpart here since we can get
1965           * negative values which would screw up filtering if not all
1966           * lod_fpart values have same sign.
1967           */
1968          lod_fpart = lp_build_max(&bld->lodf_bld, lod_fpart,
1969                                   bld->lodf_bld.zero);
1970          /* sample the second mipmap level */
1971          lp_build_mipmap_level_sizes(bld, ilevel1,
1972                                      &size1,
1973                                      &row_stride1_vec, &img_stride1_vec);
1974          if (bld->num_mips == 1) {
1975             data_ptr1 = lp_build_get_mipmap_level(bld, ilevel1);
1976          } else {
1977             data_ptr1 = bld->base_ptr;
1978             mipoff1 = lp_build_get_mip_offsets(bld, ilevel1);
1979          }
1980          if (img_filter == PIPE_TEX_FILTER_NEAREST) {
1981             lp_build_sample_image_nearest(bld, size1,
1982                                           row_stride1_vec, img_stride1_vec,
1983                                           data_ptr1, mipoff1, ilevel1, coords, offsets,
1984                                           colors1);
1985          } else {
1986             lp_build_sample_image_linear(bld, false, size1, NULL,
1987                                          row_stride1_vec, img_stride1_vec,
1988                                          data_ptr1, mipoff1, ilevel1, coords, offsets,
1989                                          colors1);
1990          }
1991 
1992          /* interpolate samples from the two mipmap levels */
1993 
1994          if (bld->num_lods != bld->coord_type.length)
1995             lod_fpart = lp_build_unpack_broadcast_aos_scalars(bld->gallivm,
1996                                                               bld->lodf_bld.type,
1997                                                               bld->texel_bld.type,
1998                                                               lod_fpart);
1999 
2000          for (unsigned chan = 0; chan < 4; chan++) {
2001             colors0[chan] = lp_build_lerp(&bld->texel_bld, lod_fpart,
2002                                           colors0[chan], colors1[chan],
2003                                           0);
2004             LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
2005          }
2006       }
2007       lp_build_endif(&if_ctx);
2008    }
2009 }
2010 
2011 
2012 /**
2013  * Sample the texture/mipmap using given mip filter, and using
2014  * both nearest and linear filtering at the same time depending
2015  * on linear_mask.
2016  * lod can be per quad but linear_mask is always per pixel.
2017  * ilevel0 and ilevel1 indicate the two mipmap levels to sample
2018  * from (vectors or scalars).
2019  * If we're using nearest miplevel sampling the '1' values will be null/unused.
2020  */
2021 static void
lp_build_sample_mipmap_both(struct lp_build_sample_context * bld,LLVMValueRef linear_mask,unsigned mip_filter,const LLVMValueRef * coords,const LLVMValueRef * offsets,LLVMValueRef ilevel0,LLVMValueRef ilevel1,LLVMValueRef lod_fpart,LLVMValueRef lod_positive,LLVMValueRef * colors_out)2022 lp_build_sample_mipmap_both(struct lp_build_sample_context *bld,
2023                             LLVMValueRef linear_mask,
2024                             unsigned mip_filter,
2025                             const LLVMValueRef *coords,
2026                             const LLVMValueRef *offsets,
2027                             LLVMValueRef ilevel0,
2028                             LLVMValueRef ilevel1,
2029                             LLVMValueRef lod_fpart,
2030                             LLVMValueRef lod_positive,
2031                             LLVMValueRef *colors_out)
2032 {
2033    LLVMBuilderRef builder = bld->gallivm->builder;
2034    LLVMValueRef size0 = NULL;
2035    LLVMValueRef size1 = NULL;
2036    LLVMValueRef row_stride0_vec = NULL;
2037    LLVMValueRef row_stride1_vec = NULL;
2038    LLVMValueRef img_stride0_vec = NULL;
2039    LLVMValueRef img_stride1_vec = NULL;
2040    LLVMValueRef data_ptr0 = NULL;
2041    LLVMValueRef data_ptr1 = NULL;
2042    LLVMValueRef mipoff0 = NULL;
2043    LLVMValueRef mipoff1 = NULL;
2044    LLVMValueRef colors0[4], colors1[4];
2045 
2046    /* sample the first mipmap level */
2047    lp_build_mipmap_level_sizes(bld, ilevel0,
2048                                &size0,
2049                                &row_stride0_vec, &img_stride0_vec);
2050    if (bld->num_mips == 1) {
2051       data_ptr0 = lp_build_get_mipmap_level(bld, ilevel0);
2052    } else {
2053       /* This path should work for num_lods 1 too but slightly less efficient */
2054       data_ptr0 = bld->base_ptr;
2055       mipoff0 = lp_build_get_mip_offsets(bld, ilevel0);
2056    }
2057 
2058    lp_build_sample_image_linear(bld, false, size0, linear_mask,
2059                                 row_stride0_vec, img_stride0_vec,
2060                                 data_ptr0, mipoff0, ilevel0, coords, offsets,
2061                                 colors0);
2062 
2063    /* Store the first level's colors in the output variables */
2064    for (unsigned chan = 0; chan < 4; chan++) {
2065        LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
2066    }
2067 
2068    if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
2069       struct lp_build_if_state if_ctx;
2070       LLVMValueRef need_lerp;
2071 
2072       /*
2073        * We'll do mip filtering if any of the quads (or individual
2074        * pixel in case of per-pixel lod) need it.
2075        * Note using lod_positive here not lod_fpart since it may be the same
2076        * condition as that used in the outer "if" in the caller hence llvm
2077        * should be able to merge the branches in this case.
2078        */
2079       need_lerp = lp_build_any_true_range(&bld->lodi_bld, bld->num_lods, lod_positive);
2080       lp_build_name(need_lerp, "need_lerp");
2081 
2082       lp_build_if(&if_ctx, bld->gallivm, need_lerp);
2083       {
2084          /*
2085           * We unfortunately need to clamp lod_fpart here since we can get
2086           * negative values which would screw up filtering if not all
2087           * lod_fpart values have same sign.
2088           */
2089          lod_fpart = lp_build_max(&bld->lodf_bld, lod_fpart,
2090                                   bld->lodf_bld.zero);
2091          /* sample the second mipmap level */
2092          lp_build_mipmap_level_sizes(bld, ilevel1,
2093                                      &size1,
2094                                      &row_stride1_vec, &img_stride1_vec);
2095          if (bld->num_mips == 1) {
2096             data_ptr1 = lp_build_get_mipmap_level(bld, ilevel1);
2097          } else {
2098             data_ptr1 = bld->base_ptr;
2099             mipoff1 = lp_build_get_mip_offsets(bld, ilevel1);
2100          }
2101 
2102          lp_build_sample_image_linear(bld, false, size1, linear_mask,
2103                                       row_stride1_vec, img_stride1_vec,
2104                                       data_ptr1, mipoff1, ilevel1, coords, offsets,
2105                                       colors1);
2106 
2107          /* interpolate samples from the two mipmap levels */
2108 
2109          if (bld->num_lods != bld->coord_type.length)
2110             lod_fpart = lp_build_unpack_broadcast_aos_scalars(bld->gallivm,
2111                                                               bld->lodf_bld.type,
2112                                                               bld->texel_bld.type,
2113                                                               lod_fpart);
2114 
2115          for (unsigned chan = 0; chan < 4; chan++) {
2116             colors0[chan] = lp_build_lerp(&bld->texel_bld, lod_fpart,
2117                                           colors0[chan], colors1[chan],
2118                                           0);
2119             LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
2120          }
2121       }
2122       lp_build_endif(&if_ctx);
2123    }
2124 }
2125 
2126 
2127 /**
2128  * Build (per-coord) layer value.
2129  * Either clamp layer to valid values or fill in optional out_of_bounds
2130  * value and just return value unclamped.
2131  */
2132 static LLVMValueRef
lp_build_layer_coord(struct lp_build_sample_context * bld,unsigned texture_unit,bool is_cube_array,LLVMValueRef layer,LLVMValueRef * out_of_bounds)2133 lp_build_layer_coord(struct lp_build_sample_context *bld,
2134                      unsigned texture_unit,
2135                      bool is_cube_array,
2136                      LLVMValueRef layer,
2137                      LLVMValueRef *out_of_bounds)
2138 {
2139    LLVMValueRef num_layers;
2140    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
2141 
2142    num_layers = bld->dynamic_state->depth(bld->gallivm, bld->resources_type,
2143                                           bld->resources_ptr, texture_unit, NULL);
2144    num_layers = LLVMBuildZExt(bld->gallivm->builder, num_layers,
2145                               bld->int_bld.elem_type, "");
2146    if (out_of_bounds) {
2147       LLVMValueRef out1, out;
2148       assert(!is_cube_array);
2149       num_layers = lp_build_broadcast_scalar(int_coord_bld, num_layers);
2150       out = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, layer, int_coord_bld->zero);
2151       out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, layer, num_layers);
2152       *out_of_bounds = lp_build_or(int_coord_bld, out, out1);
2153       return layer;
2154    } else {
2155       LLVMValueRef maxlayer;
2156       LLVMValueRef s = is_cube_array ? lp_build_const_int32(bld->gallivm, 6) :
2157                                        bld->int_bld.one;
2158       maxlayer = lp_build_sub(&bld->int_bld, num_layers, s);
2159       maxlayer = lp_build_broadcast_scalar(int_coord_bld, maxlayer);
2160       return lp_build_clamp(int_coord_bld, layer, int_coord_bld->zero, maxlayer);
2161    }
2162 }
2163 
2164 static void
lp_build_sample_ms_offset(struct lp_build_context * int_coord_bld,LLVMValueRef ms_index,LLVMValueRef num_samples,LLVMValueRef sample_stride,LLVMValueRef * offset,LLVMValueRef * out_of_bounds)2165 lp_build_sample_ms_offset(struct lp_build_context *int_coord_bld,
2166                           LLVMValueRef ms_index,
2167                           LLVMValueRef num_samples,
2168                           LLVMValueRef sample_stride,
2169                           LLVMValueRef *offset,
2170                           LLVMValueRef *out_of_bounds)
2171 {
2172    LLVMValueRef out1;
2173    num_samples = lp_build_broadcast_scalar(int_coord_bld, num_samples);
2174    sample_stride = lp_build_broadcast_scalar(int_coord_bld, sample_stride);
2175    out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, ms_index, int_coord_bld->zero);
2176    *out_of_bounds = lp_build_or(int_coord_bld, *out_of_bounds, out1);
2177    out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, ms_index, num_samples);
2178    *out_of_bounds = lp_build_or(int_coord_bld, *out_of_bounds, out1);
2179    LLVMValueRef sample_offset = lp_build_mul(int_coord_bld,
2180                                              sample_stride, ms_index);
2181    *offset = lp_build_add(int_coord_bld, *offset, sample_offset);
2182 }
2183 
2184 
2185 #define WEIGHT_LUT_SIZE 1024
2186 
2187 
2188 static void
lp_build_sample_aniso(struct lp_build_sample_context * bld,const LLVMValueRef * coords,const LLVMValueRef * offsets,LLVMValueRef ilevel0,LLVMValueRef ilevel1,LLVMValueRef lod_fpart,LLVMValueRef * colors_out)2189 lp_build_sample_aniso(struct lp_build_sample_context *bld,
2190                       const LLVMValueRef *coords,
2191                       const LLVMValueRef *offsets,
2192                       LLVMValueRef ilevel0,
2193                       LLVMValueRef ilevel1,
2194                       LLVMValueRef lod_fpart,
2195                       LLVMValueRef *colors_out)
2196 {
2197    struct gallivm_state *gallivm = bld->gallivm;
2198    LLVMBuilderRef builder = gallivm->builder;
2199    struct lp_build_context *coord_bld = &bld->coord_bld;
2200    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
2201    LLVMValueRef size0, row_stride0_vec, img_stride0_vec;
2202    LLVMValueRef data_ptr0, mipoff0 = NULL;
2203 
2204    lp_build_mipmap_level_sizes(bld, ilevel0,
2205                                &size0,
2206                                &row_stride0_vec, &img_stride0_vec);
2207    if (bld->num_mips == 1) {
2208       data_ptr0 = lp_build_get_mipmap_level(bld, ilevel0);
2209    } else {
2210       /* This path should work for num_lods 1 too but slightly less efficient */
2211       data_ptr0 = bld->base_ptr;
2212       mipoff0 = lp_build_get_mip_offsets(bld, ilevel0);
2213    }
2214 
2215    LLVMValueRef float_size_lvl = lp_build_int_to_float(&bld->float_size_bld, size0);
2216 
2217    /* extract width and height into vectors for use later */
2218    static const unsigned char swizzle15[] = { /* no-op swizzle */
2219       1, 1, 1, 1, 5, 5, 5, 5
2220    };
2221    static const unsigned char swizzle04[] = { /* no-op swizzle */
2222       0, 0, 0, 0, 4, 4, 4, 4
2223    };
2224    LLVMValueRef width_dim, height_dim;
2225 
2226    width_dim = lp_build_swizzle_aos_n(gallivm, float_size_lvl, swizzle04,
2227                                       bld->float_size_bld.type.length,
2228                                       bld->coord_bld.type.length);
2229    height_dim = lp_build_swizzle_aos_n(gallivm, float_size_lvl, swizzle15,
2230                                        bld->float_size_bld.type.length,
2231                                        bld->coord_bld.type.length);
2232 
2233    /* Gradient of the u coordinate in screen space. */
2234    LLVMValueRef dudx = lp_build_ddx(coord_bld, coords[0]);
2235    LLVMValueRef dudy = lp_build_ddy(coord_bld, coords[0]);
2236 
2237    /* Gradient of the v coordinate in screen space. */
2238    LLVMValueRef dvdx = lp_build_ddx(coord_bld, coords[1]);
2239    LLVMValueRef dvdy = lp_build_ddy(coord_bld, coords[1]);
2240 
2241    LLVMValueRef rho_x = lp_build_mul(coord_bld, lp_build_max(coord_bld, lp_build_abs(coord_bld, dudx), lp_build_abs(coord_bld, dvdx)), width_dim);
2242    LLVMValueRef rho_y = lp_build_mul(coord_bld, lp_build_max(coord_bld, lp_build_abs(coord_bld, dudy), lp_build_abs(coord_bld, dvdy)), height_dim);
2243 
2244    /* Number of samples used for averaging. */
2245    LLVMValueRef N = lp_build_iceil(coord_bld, lp_build_max(coord_bld, rho_x, rho_y));
2246    N = lp_build_min(int_coord_bld, N, lp_build_const_int_vec(gallivm, int_coord_bld->type, bld->static_sampler_state->aniso));
2247    LLVMValueRef wave_max_N = NULL;
2248    for (uint32_t i = 0; i < coord_bld->type.length; i++) {
2249       LLVMValueRef invocation_N = LLVMBuildExtractElement(builder, N, lp_build_const_int32(gallivm, i), "");
2250       if (wave_max_N)
2251          wave_max_N = lp_build_max(&bld->int_bld, wave_max_N, invocation_N);
2252       else
2253          wave_max_N = invocation_N;
2254    }
2255 
2256    LLVMValueRef sample_along_x_axis = lp_build_cmp(coord_bld, PIPE_FUNC_GREATER, rho_x, rho_y);
2257    LLVMValueRef dudk = lp_build_select(coord_bld, sample_along_x_axis, dudx, dudy);
2258    LLVMValueRef dvdk = lp_build_select(coord_bld, sample_along_x_axis, dvdx, dvdy);
2259 
2260    LLVMValueRef accumulator[4] = {
2261       lp_build_alloca(gallivm, bld->texel_bld.vec_type, "r"),
2262       lp_build_alloca(gallivm, bld->texel_bld.vec_type, "g"),
2263       lp_build_alloca(gallivm, bld->texel_bld.vec_type, "b"),
2264       lp_build_alloca(gallivm, bld->texel_bld.vec_type, "a"),
2265    };
2266 
2267    LLVMValueRef float_N = lp_build_int_to_float(coord_bld, N);
2268    LLVMValueRef rcp_N = lp_build_rcp(coord_bld, float_N);
2269 
2270    struct lp_build_for_loop_state loop_state;
2271    lp_build_for_loop_begin(&loop_state, gallivm, lp_build_const_int32(gallivm, 0),
2272                            LLVMIntULT, wave_max_N, lp_build_const_int32(gallivm, 1));
2273    {
2274       LLVMValueRef k = loop_state.counter;
2275       k = lp_build_broadcast_scalar(int_coord_bld, k);
2276 
2277       LLVMValueRef float_k = lp_build_int_to_float(coord_bld, k);
2278       float_k = lp_build_mul(coord_bld, float_k, rcp_N);
2279       float_k = lp_build_add(coord_bld, float_k, lp_build_const_vec(gallivm, coord_bld->type, -0.5));
2280 
2281       LLVMValueRef u_offset = lp_build_mul(coord_bld, float_k, dudk);
2282       LLVMValueRef v_offset = lp_build_mul(coord_bld, float_k, dvdk);
2283 
2284       LLVMValueRef sample_coords[4] = {
2285          lp_build_add(coord_bld, coords[0], u_offset),
2286          lp_build_add(coord_bld, coords[1], v_offset),
2287          coords[2],
2288          coords[3],
2289       };
2290 
2291       if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
2292           bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) {
2293          /* Make sure the coordinates stay in bounds for PIPE_TEXTURE_CUBE loads since
2294           * lp_build_sample_image_linear uses less clamping for them.
2295           */
2296          sample_coords[0] = lp_build_max(coord_bld, sample_coords[0], bld->coord_bld.zero);
2297          sample_coords[0] = lp_build_min(coord_bld, sample_coords[0], bld->coord_bld.one);
2298          sample_coords[1] = lp_build_max(coord_bld, sample_coords[1], bld->coord_bld.zero);
2299          sample_coords[1] = lp_build_min(coord_bld, sample_coords[1], bld->coord_bld.one);
2300       }
2301 
2302       LLVMValueRef sample_color[4];
2303       lp_build_sample_image_linear(bld, false, size0, NULL,
2304                                    row_stride0_vec, img_stride0_vec,
2305                                    data_ptr0, mipoff0, ilevel0, sample_coords, offsets,
2306                                    sample_color);
2307 
2308       LLVMValueRef oob = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, k, N);
2309 
2310       for (uint32_t c = 0; c < 4; c++) {
2311          LLVMValueRef tmp = LLVMBuildLoad2(builder, bld->texel_bld.vec_type, accumulator[c], "");
2312          tmp = lp_build_select(&bld->texel_bld, oob, tmp, LLVMBuildFAdd(builder, tmp, sample_color[c], ""));
2313          LLVMBuildStore(builder, tmp, accumulator[c]);
2314       }
2315    }
2316    lp_build_for_loop_end(&loop_state);
2317 
2318    for (uint32_t c = 0; c < 4; c++) {
2319       LLVMValueRef sum = LLVMBuildLoad2(builder, bld->texel_bld.vec_type, accumulator[c], "");
2320       LLVMBuildStore(builder, lp_build_mul(&bld->texel_bld, sum, rcp_N), colors_out[c]);
2321    }
2322 }
2323 
2324 
2325 /**
2326  * Calculate cube face, lod, mip levels.
2327  */
2328 static void
lp_build_sample_common(struct lp_build_sample_context * bld,bool is_lodq,unsigned texture_index,unsigned sampler_index,LLVMValueRef * coords,const struct lp_derivatives * derivs,LLVMValueRef lod_bias,LLVMValueRef explicit_lod,LLVMValueRef * lod_pos_or_zero,LLVMValueRef * lod,LLVMValueRef * lod_fpart,LLVMValueRef * ilevel0,LLVMValueRef * ilevel1)2329 lp_build_sample_common(struct lp_build_sample_context *bld,
2330                        bool is_lodq,
2331                        unsigned texture_index,
2332                        unsigned sampler_index,
2333                        LLVMValueRef *coords,
2334                        const struct lp_derivatives *derivs, /* optional */
2335                        LLVMValueRef lod_bias, /* optional */
2336                        LLVMValueRef explicit_lod, /* optional */
2337                        LLVMValueRef *lod_pos_or_zero,
2338                        LLVMValueRef *lod,
2339                        LLVMValueRef *lod_fpart,
2340                        LLVMValueRef *ilevel0,
2341                        LLVMValueRef *ilevel1)
2342 {
2343    const unsigned mip_filter = bld->static_sampler_state->min_mip_filter;
2344    const unsigned min_filter = bld->static_sampler_state->min_img_filter;
2345    const unsigned mag_filter = bld->static_sampler_state->mag_img_filter;
2346    const unsigned target = bld->static_texture_state->target;
2347    const bool aniso = bld->static_sampler_state->aniso;
2348    LLVMValueRef first_level, last_level;
2349    LLVMValueRef lod_ipart = NULL;
2350    struct lp_derivatives cube_derivs;
2351 
2352    /*
2353    printf("%s mip %d  min %d  mag %d\n", __func__,
2354           mip_filter, min_filter, mag_filter);
2355    */
2356 
2357    first_level = get_first_level(bld->gallivm,
2358                                  bld->resources_type,
2359                                  bld->resources_ptr,
2360                                  texture_index, NULL,
2361                                  bld->static_texture_state,
2362                                  bld->dynamic_state);
2363    last_level = get_last_level(bld->gallivm,
2364                                bld->resources_type,
2365                                bld->resources_ptr,
2366                                texture_index, NULL,
2367                                bld->static_texture_state,
2368                                bld->dynamic_state);
2369 
2370    /*
2371     * Choose cube face, recompute texcoords for the chosen face and
2372     * calculate / transform derivatives.
2373     */
2374    if (target == PIPE_TEXTURE_CUBE || target == PIPE_TEXTURE_CUBE_ARRAY) {
2375       bool need_derivs = ((min_filter != mag_filter ||
2376                            mip_filter != PIPE_TEX_MIPFILTER_NONE) &&
2377                           !bld->static_sampler_state->min_max_lod_equal &&
2378                           !explicit_lod);
2379       lp_build_cube_lookup(bld, coords, derivs, &cube_derivs, need_derivs);
2380       if (need_derivs)
2381          derivs = &cube_derivs;
2382 
2383       if (target == PIPE_TEXTURE_CUBE_ARRAY && !is_lodq) {
2384          /* calculate cube layer coord now */
2385          LLVMValueRef layer = lp_build_iround(&bld->coord_bld, coords[3]);
2386          LLVMValueRef six = lp_build_const_int_vec(bld->gallivm, bld->int_coord_type, 6);
2387          layer = lp_build_mul(&bld->int_coord_bld, layer, six);
2388          coords[3] = lp_build_layer_coord(bld, texture_index, true, layer, NULL);
2389          /* because of seamless filtering can't add it to face (coords[2]) here. */
2390       }
2391    } else if ((target == PIPE_TEXTURE_1D_ARRAY ||
2392              target == PIPE_TEXTURE_2D_ARRAY) && !is_lodq) {
2393       coords[2] = lp_build_iround(&bld->coord_bld, coords[2]);
2394       coords[2] = lp_build_layer_coord(bld, texture_index, false, coords[2], NULL);
2395    }
2396 
2397    if (bld->static_sampler_state->compare_mode != PIPE_TEX_COMPARE_NONE) {
2398       /*
2399        * Clamp p coords to [0,1] for fixed function depth texture format here.
2400        * Technically this is not entirely correct for unorm depth as the ref
2401        * value should be converted to the depth format (quantization!) and
2402        * comparison then done in texture format. This would actually help
2403        * performance (since only need to do it once and could save the
2404        * per-sample conversion of texels to floats instead), but it would need
2405        * more messy code (would need to push at least some bits down to actual
2406        * fetch so conversion could be skipped, and would have ugly interaction
2407        * with border color, would need to convert border color to that format
2408        * too or do some other tricks to make it work).
2409        */
2410       const struct util_format_description *format_desc = bld->format_desc;
2411       /* not entirely sure we couldn't end up with non-valid swizzle here */
2412       const enum util_format_type chan_type =
2413          format_desc->swizzle[0] <= PIPE_SWIZZLE_W
2414            ? format_desc->channel[format_desc->swizzle[0]].type
2415            : UTIL_FORMAT_TYPE_FLOAT;
2416       if (chan_type != UTIL_FORMAT_TYPE_FLOAT) {
2417          coords[4] = lp_build_clamp(&bld->coord_bld, coords[4],
2418                                     bld->coord_bld.zero, bld->coord_bld.one);
2419       }
2420    }
2421 
2422    /*
2423     * Compute the level of detail (float).
2424     */
2425    if (min_filter != mag_filter ||
2426        mip_filter != PIPE_TEX_MIPFILTER_NONE || is_lodq) {
2427       /* Need to compute lod either to choose mipmap levels or to
2428        * distinguish between minification/magnification with one mipmap level.
2429        */
2430       LLVMValueRef first_level_vec =
2431          lp_build_broadcast_scalar(&bld->int_size_in_bld, first_level);
2432       lp_build_lod_selector(bld, is_lodq, sampler_index,
2433                             first_level_vec,
2434                             coords[0], coords[1], coords[2],
2435                             derivs, lod_bias, explicit_lod,
2436                             mip_filter, lod,
2437                             &lod_ipart, lod_fpart, lod_pos_or_zero);
2438       if (is_lodq) {
2439          last_level = lp_build_sub(&bld->int_bld, last_level, first_level);
2440          last_level = lp_build_int_to_float(&bld->float_bld, last_level);
2441          last_level = lp_build_broadcast_scalar(&bld->lodf_bld, last_level);
2442 
2443          switch (mip_filter) {
2444          case PIPE_TEX_MIPFILTER_NONE:
2445             *lod_fpart = bld->lodf_bld.zero;
2446             break;
2447          case PIPE_TEX_MIPFILTER_NEAREST:
2448             *lod_fpart = lp_build_round(&bld->lodf_bld, *lod_fpart);
2449             FALLTHROUGH;
2450          case PIPE_TEX_MIPFILTER_LINEAR:
2451             *lod_fpart = lp_build_clamp(&bld->lodf_bld, *lod_fpart,
2452                                         bld->lodf_bld.zero, last_level);
2453             break;
2454          }
2455          return;
2456       }
2457    } else {
2458       lod_ipart = bld->lodi_bld.zero;
2459       *lod_pos_or_zero = bld->lodi_bld.zero;
2460    }
2461 
2462    if ((bld->num_lods != bld->num_mips || bld->num_lods == 1) &&
2463        bld->lodi_bld.type.length != 1) {
2464       /* only makes sense if there's just a single mip level */
2465       assert(bld->num_mips == 1);
2466       lod_ipart = lp_build_extract_range(bld->gallivm, lod_ipart, 0, 1);
2467    }
2468 
2469    first_level = lp_build_broadcast_scalar(&bld->leveli_bld, first_level);
2470    last_level = lp_build_broadcast_scalar(&bld->leveli_bld, last_level);
2471 
2472    /*
2473     * Compute integer mipmap level(s) to fetch texels from: ilevel0, ilevel1
2474     */
2475 
2476    if (aniso) {
2477       lp_build_nearest_mip_level(bld,
2478                                  first_level, last_level,
2479                                  lod_ipart, ilevel0, NULL);
2480       return;
2481    }
2482 
2483    switch (mip_filter) {
2484    default:
2485       unreachable("Bad mip_filter value in lp_build_sample_soa()");
2486    case PIPE_TEX_MIPFILTER_NONE:
2487       /* always use mip level 0 */
2488       *ilevel0 = first_level;
2489       break;
2490    case PIPE_TEX_MIPFILTER_NEAREST:
2491       assert(lod_ipart);
2492       lp_build_nearest_mip_level(bld,
2493                                  first_level, last_level,
2494                                  lod_ipart, ilevel0, NULL);
2495       break;
2496    case PIPE_TEX_MIPFILTER_LINEAR:
2497       assert(lod_ipart);
2498       assert(*lod_fpart);
2499 
2500       lp_build_linear_mip_levels(bld, texture_index,
2501                                  first_level, last_level,
2502                                  lod_ipart, lod_fpart,
2503                                  ilevel0, ilevel1);
2504       break;
2505    }
2506 }
2507 
2508 
2509 static void
lp_build_clamp_border_color(struct lp_build_sample_context * bld,unsigned sampler_unit)2510 lp_build_clamp_border_color(struct lp_build_sample_context *bld,
2511                             unsigned sampler_unit)
2512 {
2513    struct gallivm_state *gallivm = bld->gallivm;
2514    LLVMBuilderRef builder = gallivm->builder;
2515    LLVMValueRef border_color_ptr =
2516       bld->dynamic_state->border_color(gallivm,
2517                                        bld->resources_type,
2518                                        bld->resources_ptr, sampler_unit);
2519    LLVMValueRef border_color;
2520    const struct util_format_description *format_desc = bld->format_desc;
2521    struct lp_type vec4_type = bld->texel_type;
2522    struct lp_build_context vec4_bld;
2523    LLVMValueRef min_clamp = NULL;
2524    LLVMValueRef max_clamp = NULL;
2525 
2526    /*
2527     * For normalized format need to clamp border color (technically
2528     * probably should also quantize the data). Really sucks doing this
2529     * here but can't avoid at least for now since this is part of
2530     * sampler state and texture format is part of sampler_view state.
2531     * GL expects also expects clamping for uint/sint formats too so
2532     * do that as well (d3d10 can't end up here with uint/sint since it
2533     * only supports them with ld).
2534     */
2535    vec4_type.length = 4;
2536    lp_build_context_init(&vec4_bld, gallivm, vec4_type);
2537 
2538    /*
2539     * Vectorized clamping of border color. Loading is a bit of a hack since
2540     * we just cast the pointer to float array to pointer to vec4
2541     * (int or float).
2542     */
2543    LLVMTypeRef border_color_type = LLVMArrayType(LLVMFloatTypeInContext(gallivm->context), 4);
2544    border_color_ptr = lp_build_array_get_ptr2(gallivm, border_color_type, border_color_ptr,
2545                                               lp_build_const_int32(gallivm, 0));
2546    border_color_ptr = LLVMBuildBitCast(builder, border_color_ptr,
2547                                        LLVMPointerType(vec4_bld.vec_type, 0), "");
2548    border_color = LLVMBuildLoad2(builder, vec4_bld.vec_type, border_color_ptr, "");
2549    /* we don't have aligned type in the dynamic state unfortunately */
2550    LLVMSetAlignment(border_color, 4);
2551 
2552    /*
2553     * Instead of having some incredibly complex logic which will try to figure
2554     * out clamping necessary for each channel, simply use the first channel,
2555     * and treat mixed signed/unsigned normalized formats specially.  (Mixed
2556     * non-normalized, which wouldn't work at all here, do not exist for a good
2557     * reason.)
2558     */
2559    if (format_desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) {
2560       int chan;
2561       /* d/s needs special handling because both present means just sampling depth */
2562       if (util_format_is_depth_and_stencil(format_desc->format)) {
2563          chan = format_desc->swizzle[0];
2564       } else {
2565          chan = util_format_get_first_non_void_channel(format_desc->format);
2566       }
2567       if (chan >= 0 && chan <= PIPE_SWIZZLE_W) {
2568          unsigned chan_type = format_desc->channel[chan].type;
2569          unsigned chan_norm = format_desc->channel[chan].normalized;
2570          unsigned chan_pure = format_desc->channel[chan].pure_integer;
2571          if (chan_type == UTIL_FORMAT_TYPE_SIGNED) {
2572             if (chan_norm) {
2573                min_clamp = lp_build_const_vec(gallivm, vec4_type, -1.0F);
2574                max_clamp = vec4_bld.one;
2575             } else if (chan_pure) {
2576                /*
2577                 * Border color was stored as int, hence need min/max clamp
2578                 * only if chan has less than 32 bits..
2579                 */
2580                unsigned chan_size = format_desc->channel[chan].size;
2581                if (chan_size < 32) {
2582                   min_clamp = lp_build_const_int_vec(gallivm, vec4_type,
2583                                                      0 - (1 << (chan_size - 1)));
2584                   max_clamp = lp_build_const_int_vec(gallivm, vec4_type,
2585                                                      (1 << (chan_size - 1)) - 1);
2586                }
2587             }
2588             /* TODO: no idea about non-pure, non-normalized! */
2589          } else if (chan_type == UTIL_FORMAT_TYPE_UNSIGNED) {
2590             if (chan_norm) {
2591                min_clamp = vec4_bld.zero;
2592                max_clamp = vec4_bld.one;
2593             } else if (chan_pure) {
2594                /*
2595                 * Need a ugly hack here, because we don't have Z32_FLOAT_X8X24
2596                 * we use Z32_FLOAT_S8X24 to imply sampling depth component and
2597                 * ignoring stencil, which will blow up here if we try to do a
2598                 * uint clamp in a float texel build...  And even if we had
2599                 * that format, mesa st also thinks using z24s8 means depth
2600                 * sampling ignoring stencil.
2601                 */
2602 
2603                /*
2604                 * Border color was stored as uint, hence never need min clamp,
2605                 * and only need max clamp if chan has less than 32 bits.
2606                 */
2607                unsigned chan_size = format_desc->channel[chan].size;
2608                if (chan_size < 32) {
2609                   max_clamp = lp_build_const_int_vec(gallivm, vec4_type,
2610                                                      (1 << chan_size) - 1);
2611                }
2612                /* TODO: no idea about non-pure, non-normalized! */
2613             }
2614          } else if (chan_type == UTIL_FORMAT_TYPE_FIXED) {
2615             /* TODO: I have no idea what clamp this would need if any! */
2616          }
2617       }
2618       /* mixed plain formats (or different pure size) */
2619       switch (format_desc->format) {
2620       case PIPE_FORMAT_B10G10R10A2_UINT:
2621       case PIPE_FORMAT_R10G10B10A2_UINT:
2622          {
2623             unsigned max10 = (1 << 10) - 1;
2624             max_clamp = lp_build_const_aos(gallivm, vec4_type, max10, max10,
2625                                            max10, (1 << 2) - 1, NULL);
2626          }
2627          break;
2628       case PIPE_FORMAT_R10SG10SB10SA2U_NORM:
2629          min_clamp = lp_build_const_aos(gallivm, vec4_type, -1.0F, -1.0F,
2630                                         -1.0F, 0.0F, NULL);
2631          max_clamp = vec4_bld.one;
2632          break;
2633       case PIPE_FORMAT_R8SG8SB8UX8U_NORM:
2634       case PIPE_FORMAT_R5SG5SB6U_NORM:
2635          min_clamp = lp_build_const_aos(gallivm, vec4_type, -1.0F, -1.0F,
2636                                         0.0F, 0.0F, NULL);
2637          max_clamp = vec4_bld.one;
2638          break;
2639       default:
2640          break;
2641       }
2642    } else {
2643       /* cannot figure this out from format description */
2644       if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
2645          /* s3tc formats are always unorm */
2646          min_clamp = vec4_bld.zero;
2647          max_clamp = vec4_bld.one;
2648       } else if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC ||
2649                  format_desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
2650                  format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
2651          switch (format_desc->format) {
2652          case PIPE_FORMAT_RGTC1_UNORM:
2653          case PIPE_FORMAT_RGTC2_UNORM:
2654          case PIPE_FORMAT_LATC1_UNORM:
2655          case PIPE_FORMAT_LATC2_UNORM:
2656          case PIPE_FORMAT_ETC1_RGB8:
2657          case PIPE_FORMAT_BPTC_RGBA_UNORM:
2658          case PIPE_FORMAT_BPTC_SRGBA:
2659             min_clamp = vec4_bld.zero;
2660             max_clamp = vec4_bld.one;
2661             break;
2662          case PIPE_FORMAT_RGTC1_SNORM:
2663          case PIPE_FORMAT_RGTC2_SNORM:
2664          case PIPE_FORMAT_LATC1_SNORM:
2665          case PIPE_FORMAT_LATC2_SNORM:
2666             min_clamp = lp_build_const_vec(gallivm, vec4_type, -1.0F);
2667             max_clamp = vec4_bld.one;
2668             break;
2669          case PIPE_FORMAT_BPTC_RGB_FLOAT:
2670             /* not sure if we should clamp to max half float? */
2671             break;
2672          case PIPE_FORMAT_BPTC_RGB_UFLOAT:
2673             min_clamp = vec4_bld.zero;
2674             break;
2675          default:
2676             assert(0);
2677             break;
2678          }
2679       } else if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_YUV){
2680          /*
2681           * all others from subsampled/other group, though we don't care
2682           * about yuv (and should not have any from zs here)
2683           */
2684          switch (format_desc->format) {
2685          case PIPE_FORMAT_R8G8_B8G8_UNORM:
2686          case PIPE_FORMAT_G8R8_G8B8_UNORM:
2687          case PIPE_FORMAT_G8R8_B8R8_UNORM:
2688          case PIPE_FORMAT_R8G8_R8B8_UNORM:
2689          case PIPE_FORMAT_G8B8_G8R8_UNORM:
2690          case PIPE_FORMAT_B8G8_R8G8_UNORM:
2691          case PIPE_FORMAT_R1_UNORM: /* doesn't make sense but ah well */
2692             min_clamp = vec4_bld.zero;
2693             max_clamp = vec4_bld.one;
2694             break;
2695          case PIPE_FORMAT_R8G8Bx_SNORM:
2696             min_clamp = lp_build_const_vec(gallivm, vec4_type, -1.0F);
2697             max_clamp = vec4_bld.one;
2698             break;
2699             /*
2700              * Note smallfloat formats usually don't need clamping
2701              * (they still have infinite range) however this is not
2702              * true for r11g11b10 and r9g9b9e5, which can't represent
2703              * negative numbers (and additionally r9g9b9e5 can't represent
2704              * very large numbers). d3d10 seems happy without clamping in
2705              * this case, but gl spec is pretty clear: "for floating
2706              * point and integer formats, border values are clamped to
2707              * the representable range of the format" so do that here.
2708              */
2709          case PIPE_FORMAT_R11G11B10_FLOAT:
2710             min_clamp = vec4_bld.zero;
2711             break;
2712          case PIPE_FORMAT_R9G9B9E5_FLOAT:
2713             min_clamp = vec4_bld.zero;
2714             max_clamp = lp_build_const_vec(gallivm, vec4_type, MAX_RGB9E5);
2715             break;
2716          default:
2717             assert(0);
2718             break;
2719          }
2720       }
2721    }
2722 
2723    if (min_clamp) {
2724       border_color = lp_build_max(&vec4_bld, border_color, min_clamp);
2725    }
2726    if (max_clamp) {
2727       border_color = lp_build_min(&vec4_bld, border_color, max_clamp);
2728    }
2729 
2730    bld->border_color_clamped = border_color;
2731 }
2732 
2733 
2734 /**
2735  * General texture sampling codegen.
2736  * This function handles texture sampling for all texture targets (1D,
2737  * 2D, 3D, cube) and all filtering modes.
2738  */
2739 static void
lp_build_sample_general(struct lp_build_sample_context * bld,unsigned sampler_unit,bool is_gather,const LLVMValueRef * coords,const LLVMValueRef * offsets,LLVMValueRef lod_positive,LLVMValueRef lod_fpart,LLVMValueRef ilevel0,LLVMValueRef ilevel1,LLVMValueRef * colors_out)2740 lp_build_sample_general(struct lp_build_sample_context *bld,
2741                         unsigned sampler_unit,
2742                         bool is_gather,
2743                         const LLVMValueRef *coords,
2744                         const LLVMValueRef *offsets,
2745                         LLVMValueRef lod_positive,
2746                         LLVMValueRef lod_fpart,
2747                         LLVMValueRef ilevel0,
2748                         LLVMValueRef ilevel1,
2749                         LLVMValueRef *colors_out)
2750 {
2751    LLVMBuilderRef builder = bld->gallivm->builder;
2752    const struct lp_static_sampler_state *sampler_state = bld->static_sampler_state;
2753    const unsigned mip_filter = sampler_state->min_mip_filter;
2754    const unsigned min_filter = sampler_state->min_img_filter;
2755    const unsigned mag_filter = sampler_state->mag_img_filter;
2756    LLVMValueRef texels[4];
2757    unsigned chan;
2758 
2759    /* if we need border color, (potentially) clamp it now */
2760    if (lp_sampler_wrap_mode_uses_border_color(sampler_state->wrap_s,
2761                                               min_filter,
2762                                               mag_filter) ||
2763        (bld->dims > 1 &&
2764            lp_sampler_wrap_mode_uses_border_color(sampler_state->wrap_t,
2765                                                   min_filter,
2766                                                   mag_filter)) ||
2767        (bld->dims > 2 &&
2768            lp_sampler_wrap_mode_uses_border_color(sampler_state->wrap_r,
2769                                                   min_filter,
2770                                                   mag_filter))) {
2771       lp_build_clamp_border_color(bld, sampler_unit);
2772    }
2773 
2774 
2775    /*
2776     * Get/interpolate texture colors.
2777     */
2778 
2779    for (chan = 0; chan < 4; ++chan) {
2780      texels[chan] = lp_build_alloca(bld->gallivm, bld->texel_bld.vec_type, "");
2781      lp_build_name(texels[chan], "sampler%u_texel_%c_var", sampler_unit, "xyzw"[chan]);
2782    }
2783 
2784    if (sampler_state->aniso) {
2785       lp_build_sample_aniso(bld, coords, offsets, ilevel0,
2786                             ilevel1, lod_fpart, texels);
2787    } else if (min_filter == mag_filter) {
2788       /* no need to distinguish between minification and magnification */
2789       lp_build_sample_mipmap(bld, min_filter, mip_filter,
2790                              is_gather,
2791                              coords, offsets,
2792                              ilevel0, ilevel1, lod_fpart,
2793                              texels);
2794    } else {
2795       /*
2796        * Could also get rid of the if-logic and always use mipmap_both, both
2797        * for the single lod and multi-lod case if nothing really uses this.
2798        */
2799       if (bld->num_lods == 1) {
2800          /* Emit conditional to choose min image filter or mag image filter
2801           * depending on the lod being > 0 or <= 0, respectively.
2802           */
2803          struct lp_build_if_state if_ctx;
2804 
2805          lod_positive = LLVMBuildTrunc(builder, lod_positive,
2806                                        LLVMInt1TypeInContext(bld->gallivm->context),
2807                                        "lod_pos");
2808 
2809          lp_build_if(&if_ctx, bld->gallivm, lod_positive);
2810          {
2811             /* Use the minification filter */
2812             lp_build_sample_mipmap(bld, min_filter, mip_filter, false,
2813                                    coords, offsets,
2814                                    ilevel0, ilevel1, lod_fpart,
2815                                    texels);
2816          }
2817          lp_build_else(&if_ctx);
2818          {
2819             /* Use the magnification filter */
2820             lp_build_sample_mipmap(bld, mag_filter, PIPE_TEX_MIPFILTER_NONE,
2821                                    false,
2822                                    coords, offsets,
2823                                    ilevel0, NULL, NULL,
2824                                    texels);
2825          }
2826          lp_build_endif(&if_ctx);
2827       } else {
2828          LLVMValueRef need_linear, linear_mask;
2829          unsigned mip_filter_for_nearest;
2830          struct lp_build_if_state if_ctx;
2831 
2832          if (min_filter == PIPE_TEX_FILTER_LINEAR) {
2833             linear_mask = lod_positive;
2834             mip_filter_for_nearest = PIPE_TEX_MIPFILTER_NONE;
2835          } else {
2836             linear_mask = lp_build_not(&bld->lodi_bld, lod_positive);
2837             mip_filter_for_nearest = mip_filter;
2838          }
2839          need_linear = lp_build_any_true_range(&bld->lodi_bld, bld->num_lods,
2840                                                linear_mask);
2841          lp_build_name(need_linear, "need_linear");
2842 
2843          if (bld->num_lods != bld->coord_type.length) {
2844             linear_mask = lp_build_unpack_broadcast_aos_scalars(bld->gallivm,
2845                                                                 bld->lodi_type,
2846                                                                 bld->int_coord_type,
2847                                                                 linear_mask);
2848          }
2849 
2850          lp_build_if(&if_ctx, bld->gallivm, need_linear);
2851          {
2852             /*
2853              * Do sampling with both filters simultaneously. This means using
2854              * a linear filter and doing some tricks (with weights) for the
2855              * pixels which need nearest filter.
2856              * Note that it's probably rare some pixels need nearest and some
2857              * linear filter but the fixups required for the nearest pixels
2858              * aren't all that complicated so just always run a combined path
2859              * if at least some pixels require linear.
2860              */
2861             lp_build_sample_mipmap_both(bld, linear_mask, mip_filter,
2862                                         coords, offsets,
2863                                         ilevel0, ilevel1,
2864                                         lod_fpart, lod_positive,
2865                                         texels);
2866          }
2867          lp_build_else(&if_ctx);
2868          {
2869             /*
2870              * All pixels require just nearest filtering, which is way
2871              * cheaper than linear, hence do a separate path for that.
2872              */
2873             lp_build_sample_mipmap(bld, PIPE_TEX_FILTER_NEAREST,
2874                                    mip_filter_for_nearest, false,
2875                                    coords, offsets,
2876                                    ilevel0, ilevel1, lod_fpart,
2877                                    texels);
2878          }
2879          lp_build_endif(&if_ctx);
2880       }
2881    }
2882 
2883    for (chan = 0; chan < 4; ++chan) {
2884      colors_out[chan] = LLVMBuildLoad2(builder, bld->texel_bld.vec_type, texels[chan], "");
2885      lp_build_name(colors_out[chan], "sampler%u_texel_%c", sampler_unit, "xyzw"[chan]);
2886    }
2887 }
2888 
2889 
2890 /**
2891  * Texel fetch function.  In contrast to general sampling there is no
2892  * filtering, no coord minification, lod (if any) is always explicit uint,
2893  * coords are uints (in terms of texel units) directly to be applied to the
2894  * selected mip level (after adding texel offsets).  This function handles
2895  * texel fetch for all targets where texel fetch is supported (no cube maps,
2896  * but 1d, 2d, 3d are supported, arrays and buffers should be too).
2897  */
2898 static void
lp_build_fetch_texel(struct lp_build_sample_context * bld,unsigned texture_unit,LLVMValueRef ms_index,const LLVMValueRef * coords,LLVMValueRef explicit_lod,const LLVMValueRef * offsets,LLVMValueRef * colors_out)2899 lp_build_fetch_texel(struct lp_build_sample_context *bld,
2900                      unsigned texture_unit,
2901                      LLVMValueRef ms_index,
2902                      const LLVMValueRef *coords,
2903                      LLVMValueRef explicit_lod,
2904                      const LLVMValueRef *offsets,
2905                      LLVMValueRef *colors_out)
2906 {
2907    struct lp_build_context *perquadi_bld = &bld->lodi_bld;
2908    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
2909    unsigned dims = bld->dims, chan;
2910    unsigned target = bld->static_texture_state->target;
2911    bool out_of_bound_ret_zero = true;
2912    LLVMValueRef size, ilevel;
2913    LLVMValueRef row_stride_vec = NULL, img_stride_vec = NULL;
2914    LLVMValueRef x = coords[0], y = coords[1], z = coords[2];
2915    LLVMValueRef width, height, depth, i, j;
2916    LLVMValueRef offset, out_of_bounds, out1;
2917 
2918    LLVMValueRef first_level;
2919 
2920    first_level = get_first_level(bld->gallivm,
2921                                  bld->resources_type,
2922                                  bld->resources_ptr,
2923                                  texture_unit, NULL,
2924                                  bld->static_texture_state,
2925                                  bld->dynamic_state);
2926    out_of_bounds = int_coord_bld->zero;
2927 
2928    if (explicit_lod && bld->static_texture_state->target != PIPE_BUFFER) {
2929       if (bld->num_mips != int_coord_bld->type.length) {
2930          ilevel = lp_build_pack_aos_scalars(bld->gallivm, int_coord_bld->type,
2931                                             perquadi_bld->type, explicit_lod, 0);
2932       } else {
2933          ilevel = explicit_lod;
2934       }
2935 
2936       LLVMValueRef last_level;
2937 
2938       last_level = get_last_level(bld->gallivm,
2939                                   bld->resources_type,
2940                                   bld->resources_ptr,
2941                                   texture_unit, NULL,
2942                                   bld->static_texture_state,
2943                                   bld->dynamic_state);
2944 
2945       first_level = lp_build_broadcast_scalar(&bld->leveli_bld, first_level);
2946       last_level = lp_build_broadcast_scalar(&bld->leveli_bld, last_level);
2947       lp_build_nearest_mip_level(bld,
2948                                  first_level, last_level,
2949                                  ilevel, &ilevel,
2950                                  out_of_bound_ret_zero ? &out_of_bounds : NULL);
2951    } else {
2952       assert(bld->num_mips == 1);
2953       if (bld->static_texture_state->target != PIPE_BUFFER) {
2954          ilevel = first_level;
2955       } else {
2956          ilevel = lp_build_const_int32(bld->gallivm, 0);
2957       }
2958    }
2959    lp_build_mipmap_level_sizes(bld, ilevel,
2960                                &size,
2961                                &row_stride_vec, &img_stride_vec);
2962    lp_build_extract_image_sizes(bld, &bld->int_size_bld, int_coord_bld->type,
2963                                 size, &width, &height, &depth);
2964 
2965    if (target == PIPE_TEXTURE_1D_ARRAY ||
2966        target == PIPE_TEXTURE_2D_ARRAY) {
2967       if (out_of_bound_ret_zero) {
2968          z = lp_build_layer_coord(bld, texture_unit, false, z, &out1);
2969          out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
2970       } else {
2971          z = lp_build_layer_coord(bld, texture_unit, false, z, NULL);
2972       }
2973    }
2974 
2975    /* This is a lot like border sampling */
2976    if (offsets[0]) {
2977       /*
2978        * coords are really unsigned, offsets are signed, but I don't think
2979        * exceeding 31 bits is possible
2980        */
2981       x = lp_build_add(int_coord_bld, x, offsets[0]);
2982    }
2983    out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, x, int_coord_bld->zero);
2984    out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
2985    out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
2986    out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
2987 
2988    if (dims >= 2) {
2989       if (offsets[1]) {
2990          y = lp_build_add(int_coord_bld, y, offsets[1]);
2991       }
2992       out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, y, int_coord_bld->zero);
2993       out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
2994       out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
2995       out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
2996 
2997       if (dims >= 3) {
2998          if (offsets[2]) {
2999             z = lp_build_add(int_coord_bld, z, offsets[2]);
3000          }
3001          out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, z, int_coord_bld->zero);
3002          out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
3003          out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
3004          out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
3005       }
3006    }
3007 
3008    if (bld->static_texture_state->tiled) {
3009       lp_build_tiled_sample_offset(&bld->int_coord_bld,
3010                                    bld->format_desc->format,
3011                                    bld->static_texture_state,
3012                                    x, y, z, width, height, img_stride_vec,
3013                                    &offset, &i, &j);
3014    } else {
3015       lp_build_sample_offset(int_coord_bld,
3016                              bld->format_desc,
3017                              x, y, z, row_stride_vec, img_stride_vec,
3018                              &offset, &i, &j);
3019    }
3020 
3021    if (bld->static_texture_state->target != PIPE_BUFFER) {
3022       offset = lp_build_add(int_coord_bld, offset,
3023                             lp_build_get_mip_offsets(bld, ilevel));
3024    }
3025 
3026    if (bld->fetch_ms && bld->static_texture_state->level_zero_only) {
3027       LLVMValueRef num_samples = bld->dynamic_state->last_level(bld->gallivm,
3028                                                                 bld->resources_type,
3029                                                                 bld->resources_ptr,
3030                                                                 texture_unit, NULL);
3031       num_samples = LLVMBuildZExt(bld->gallivm->builder, num_samples,
3032                                   bld->int_bld.elem_type, "");
3033       LLVMValueRef sample_stride = lp_sample_load_mip_value(bld->gallivm,
3034                                                             bld->mip_offsets_type,
3035                                                             bld->mip_offsets,
3036                                                             lp_build_const_int32(bld->gallivm, LP_JIT_TEXTURE_SAMPLE_STRIDE));
3037       lp_build_sample_ms_offset(int_coord_bld, ms_index, num_samples, sample_stride,
3038                                 &offset, &out_of_bounds);
3039    }
3040 
3041    if (bld->residency) {
3042       lp_build_gather_resident(&bld->float_vec_bld, bld->dynamic_state,
3043                                bld->resources_type, bld->resources_ptr,
3044                                offset, &bld->resident);
3045    }
3046 
3047    offset = lp_build_andnot(int_coord_bld, offset, out_of_bounds);
3048 
3049    lp_build_fetch_rgba_soa(bld->gallivm,
3050                            bld->format_desc,
3051                            bld->texel_type, true,
3052                            bld->base_ptr, offset,
3053                            i, j,
3054                            bld->cache,
3055                            colors_out);
3056 
3057    if (out_of_bound_ret_zero) {
3058       /*
3059        * Only needed for ARB_robust_buffer_access_behavior and d3d10.
3060        * Could use min/max above instead of out-of-bounds comparisons
3061        * if we don't care about the result returned for out-of-bounds.
3062        */
3063       LLVMValueRef oob[4] = {
3064          bld->texel_bld.zero,
3065          bld->texel_bld.zero,
3066          bld->texel_bld.zero,
3067          bld->texel_bld.zero,
3068       };
3069       lp_build_format_swizzle_soa(bld->format_desc, &bld->texel_bld, oob, oob);
3070       for (chan = 0; chan < 4; chan++) {
3071          colors_out[chan] = lp_build_select(&bld->texel_bld, out_of_bounds,
3072                                             oob[chan], colors_out[chan]);
3073       }
3074    }
3075 }
3076 
3077 
3078 /**
3079  * Just set texels to white instead of actually sampling the texture.
3080  * For debugging.
3081  */
3082 void
lp_build_sample_nop(struct gallivm_state * gallivm,struct lp_type type,const LLVMValueRef * coords,LLVMValueRef texel_out[4])3083 lp_build_sample_nop(struct gallivm_state *gallivm,
3084                     struct lp_type type,
3085                     const LLVMValueRef *coords,
3086                     LLVMValueRef texel_out[4])
3087 {
3088    LLVMValueRef one = lp_build_one(gallivm, type);
3089    for (unsigned chan = 0; chan < 4; chan++) {
3090       texel_out[chan] = one;
3091    }
3092 }
3093 
3094 
3095 struct lp_type
lp_build_texel_type(struct lp_type texel_type,const struct util_format_description * format_desc)3096 lp_build_texel_type(struct lp_type texel_type,
3097                     const struct util_format_description *format_desc)
3098 {
3099    /* always using the first channel hopefully should be safe,
3100     * if not things WILL break in other places anyway.
3101     */
3102    if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB &&
3103        format_desc->channel[0].pure_integer) {
3104       if (format_desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
3105          texel_type = lp_type_int_vec(texel_type.width, texel_type.width * texel_type.length);
3106       } else if (format_desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED) {
3107          texel_type = lp_type_uint_vec(texel_type.width, texel_type.width * texel_type.length);
3108       }
3109    } else if (util_format_has_stencil(format_desc) &&
3110        !util_format_has_depth(format_desc)) {
3111       /* for stencil only formats, sample stencil (uint) */
3112       texel_type = lp_type_uint_vec(texel_type.width, texel_type.width * texel_type.length);
3113    }
3114    return texel_type;
3115 }
3116 
3117 
3118 /**
3119  * Build the actual texture sampling code.
3120  * 'texel' will return a vector of four LLVMValueRefs corresponding to
3121  * R, G, B, A.
3122  * \param type  vector float type to use for coords, etc.
3123  * \param sample_key
3124  * \param derivs  partial derivatives of (s,t,r,q) with respect to x and y
3125  */
3126 void
lp_build_sample_soa_code(struct gallivm_state * gallivm,const struct lp_static_texture_state * static_texture_state,const struct lp_static_sampler_state * static_sampler_state,struct lp_sampler_dynamic_state * dynamic_state,struct lp_type type,unsigned sample_key,unsigned texture_index,unsigned sampler_index,LLVMTypeRef resources_type,LLVMValueRef resources_ptr,LLVMTypeRef thread_data_type,LLVMValueRef thread_data_ptr,const LLVMValueRef * coords,const LLVMValueRef * offsets,const struct lp_derivatives * derivs,LLVMValueRef lod,LLVMValueRef ms_index,LLVMValueRef * texel_out)3127 lp_build_sample_soa_code(struct gallivm_state *gallivm,
3128                          const struct lp_static_texture_state *static_texture_state,
3129                          const struct lp_static_sampler_state *static_sampler_state,
3130                          struct lp_sampler_dynamic_state *dynamic_state,
3131                          struct lp_type type,
3132                          unsigned sample_key,
3133                          unsigned texture_index,
3134                          unsigned sampler_index,
3135                          LLVMTypeRef resources_type,
3136                          LLVMValueRef resources_ptr,
3137                          LLVMTypeRef thread_data_type,
3138                          LLVMValueRef thread_data_ptr,
3139                          const LLVMValueRef *coords,
3140                          const LLVMValueRef *offsets,
3141                          const struct lp_derivatives *derivs, /* optional */
3142                          LLVMValueRef lod, /* optional */
3143                          LLVMValueRef ms_index, /* optional */
3144                          LLVMValueRef *texel_out)
3145 {
3146    assert(static_texture_state);
3147    assert(static_texture_state->format < PIPE_FORMAT_COUNT);
3148    assert(static_sampler_state);
3149 
3150    const enum pipe_texture_target target = static_texture_state->target;
3151    const unsigned dims = texture_dims(target);
3152    const unsigned num_quads = type.length == 1 ? 1 : type.length / 4;
3153    struct lp_build_sample_context bld;
3154    struct lp_static_sampler_state derived_sampler_state = *static_sampler_state;
3155    LLVMTypeRef i32t = LLVMInt32TypeInContext(gallivm->context);
3156    LLVMBuilderRef builder = gallivm->builder;
3157    const struct util_format_description *res_format_desc;
3158 
3159    if (0) {
3160       enum pipe_format fmt = static_texture_state->format;
3161       debug_printf("Sample from %s\n", util_format_name(fmt));
3162    }
3163 
3164    const enum lp_sampler_lod_property lod_property =
3165       (sample_key & LP_SAMPLER_LOD_PROPERTY_MASK) >>
3166       LP_SAMPLER_LOD_PROPERTY_SHIFT;
3167    const enum lp_sampler_lod_control lod_control =
3168       (sample_key & LP_SAMPLER_LOD_CONTROL_MASK) >>
3169       LP_SAMPLER_LOD_CONTROL_SHIFT;
3170    const enum lp_sampler_op_type op_type =
3171       (sample_key & LP_SAMPLER_OP_TYPE_MASK) >>
3172       LP_SAMPLER_OP_TYPE_SHIFT;
3173 
3174    const bool fetch_ms = !!(sample_key & LP_SAMPLER_FETCH_MS);
3175    const bool op_is_tex = op_type == LP_SAMPLER_OP_TEXTURE;
3176    const bool op_is_lodq = op_type == LP_SAMPLER_OP_LODQ;
3177    const bool op_is_gather = op_type == LP_SAMPLER_OP_GATHER;
3178 
3179    LLVMValueRef lod_bias = NULL;
3180    LLVMValueRef explicit_lod = NULL;
3181    if (lod_control == LP_SAMPLER_LOD_BIAS) {
3182       lod_bias = lod;
3183       assert(lod);
3184       assert(derivs == NULL);
3185    } else if (lod_control == LP_SAMPLER_LOD_EXPLICIT) {
3186       explicit_lod = lod;
3187       derived_sampler_state.aniso = 0;
3188       assert(lod);
3189       assert(derivs == NULL);
3190    } else if (lod_control == LP_SAMPLER_LOD_DERIVATIVES) {
3191       assert(derivs);
3192       assert(lod == NULL);
3193    } else {
3194       assert(derivs == NULL);
3195       assert(lod == NULL);
3196    }
3197 
3198    if (static_texture_state->format == PIPE_FORMAT_NONE) {
3199       /*
3200        * If there's nothing bound, format is NONE, and we must return
3201        * all zero as mandated by d3d10 in this case.
3202        */
3203       LLVMValueRef zero = lp_build_zero(gallivm, type);
3204       for (unsigned chan = 0; chan < 4; chan++) {
3205          texel_out[chan] = zero;
3206       }
3207       return;
3208    }
3209 
3210    assert(type.floating);
3211 
3212    /* Setup our build context */
3213    memset(&bld, 0, sizeof bld);
3214    bld.gallivm = gallivm;
3215    bld.resources_type = resources_type;
3216    bld.resources_ptr = resources_ptr;
3217    bld.static_sampler_state = &derived_sampler_state;
3218    bld.static_texture_state = static_texture_state;
3219    bld.dynamic_state = dynamic_state;
3220    bld.format_desc = util_format_description(static_texture_state->format);
3221    bld.dims = dims;
3222 
3223    res_format_desc = util_format_description(static_texture_state->res_format);
3224 
3225    if (gallivm_perf & GALLIVM_PERF_NO_QUAD_LOD || op_is_lodq) {
3226       bld.no_quad_lod = true;
3227    }
3228    if (!(gallivm_perf & GALLIVM_PERF_RHO_APPROX) || op_is_lodq) {
3229       bld.no_rho_approx = true;
3230    }
3231    if (!(gallivm_perf & GALLIVM_PERF_BRILINEAR) || op_is_lodq || lod_bias || explicit_lod) {
3232       bld.no_brilinear = true;
3233    }
3234 
3235    bld.vector_width = lp_type_width(type);
3236 
3237    bld.float_type = lp_type_float(32);
3238    bld.int_type = lp_type_int(32);
3239    bld.coord_type = type;
3240    bld.int_coord_type = lp_int_type(type);
3241    bld.float_size_in_type = lp_type_float(32);
3242    bld.float_size_in_type.length = dims > 1 ? 4 : 1;
3243    bld.int_size_in_type = lp_int_type(bld.float_size_in_type);
3244 
3245    bld.texel_type = lp_build_texel_type(type, bld.format_desc);
3246 
3247    if (!static_texture_state->level_zero_only ||
3248        !static_sampler_state->max_lod_pos || op_is_lodq) {
3249       derived_sampler_state.min_mip_filter = static_sampler_state->min_mip_filter;
3250    } else {
3251       derived_sampler_state.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
3252    }
3253 
3254    if (op_is_gather) {
3255       /*
3256        * gather4 is exactly like GL_LINEAR filtering but in the end skipping
3257        * the actual filtering. Using mostly the same paths, so cube face
3258        * selection, coord wrapping etc. all naturally uses the same code.
3259        */
3260       derived_sampler_state.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
3261       derived_sampler_state.min_img_filter = PIPE_TEX_FILTER_LINEAR;
3262       derived_sampler_state.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
3263    }
3264 
3265    const enum pipe_tex_mipfilter mip_filter =
3266       derived_sampler_state.min_mip_filter;
3267 
3268    if (static_texture_state->target == PIPE_TEXTURE_CUBE ||
3269        static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) {
3270       /*
3271        * Seamless filtering ignores wrap modes.
3272        * Setting to CLAMP_TO_EDGE is correct for nearest filtering, for
3273        * bilinear it's not correct but way better than using for instance
3274        * repeat.  Note we even set this for non-seamless. Technically GL
3275        * allows any wrap mode, which made sense when supporting true borders
3276        * (can get seamless effect with border and CLAMP_TO_BORDER), but
3277        * gallium doesn't support borders and d3d9 requires wrap modes to be
3278        * ignored and it's a pain to fix up the sampler state (as it makes it
3279        * texture dependent).
3280        */
3281       derived_sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
3282       derived_sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
3283    }
3284 
3285    /*
3286     * We could force CLAMP to CLAMP_TO_EDGE here if min/mag filter is nearest,
3287     * so AoS path could be used. Not sure it's worth the trouble...
3288     */
3289    const enum pipe_tex_filter min_img_filter =
3290       derived_sampler_state.min_img_filter;
3291    const enum pipe_tex_filter mag_img_filter =
3292       derived_sampler_state.mag_img_filter;
3293 
3294    /*
3295     * This is all a bit complicated different paths are chosen for performance
3296     * reasons.
3297     * Essentially, there can be 1 lod per element, 1 lod per quad or 1 lod for
3298     * everything (the last two options are equivalent for 4-wide case).
3299     * If there's per-quad lod but we split to 4-wide so we can use AoS, per-quad
3300     * lod is calculated then the lod value extracted afterwards so making this
3301     * case basically the same as far as lod handling is concerned for the
3302     * further sample/filter code as the 1 lod for everything case.
3303     * Different lod handling mostly shows up when building mipmap sizes
3304     * (lp_build_mipmap_level_sizes() and friends) and also in filtering
3305     * (getting the fractional part of the lod to the right texels).
3306     */
3307 
3308    /*
3309     * There are other situations where at least the multiple int lods could be
3310     * avoided like min and max lod being equal.
3311     */
3312    bld.num_mips = bld.num_lods = 1;
3313 
3314    if ((mip_filter != PIPE_TEX_MIPFILTER_NONE && op_is_tex &&
3315          (static_texture_state->target == PIPE_TEXTURE_CUBE ||
3316           static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY)) ||
3317         op_is_lodq) {
3318       /*
3319        * special case for using per-pixel lod even for implicit lod,
3320        * which is generally never required (ok by APIs) except to please
3321        * some (somewhat broken imho) tests (because per-pixel face selection
3322        * can cause derivatives to be different for pixels outside the primitive
3323        * due to the major axis division even if pre-project derivatives are
3324        * looking normal).
3325        * For lodq, we do it to simply avoid scalar pack / unpack (albeit for
3326        * cube maps we do indeed get per-pixel lod values).
3327        */
3328       bld.num_mips = type.length;
3329       bld.num_lods = type.length;
3330    } else if (lod_property == LP_SAMPLER_LOD_PER_ELEMENT ||
3331        (explicit_lod || lod_bias || derivs)) {
3332       if ((!op_is_tex && target != PIPE_BUFFER) ||
3333           (op_is_tex && mip_filter != PIPE_TEX_MIPFILTER_NONE)) {
3334          bld.num_mips = type.length;
3335          bld.num_lods = type.length;
3336       } else if (op_is_tex && min_img_filter != mag_img_filter) {
3337          bld.num_mips = 1;
3338          bld.num_lods = type.length;
3339       }
3340    }
3341    /* TODO: for true scalar_lod should only use 1 lod value */
3342    else if ((!op_is_tex && explicit_lod && target != PIPE_BUFFER) ||
3343             (op_is_tex && mip_filter != PIPE_TEX_MIPFILTER_NONE)) {
3344       bld.num_mips = num_quads;
3345       bld.num_lods = num_quads;
3346    } else if (op_is_tex && min_img_filter != mag_img_filter) {
3347       bld.num_mips = 1;
3348       bld.num_lods = num_quads;
3349    }
3350 
3351    bld.fetch_ms = fetch_ms;
3352    bld.residency = !!(sample_key & LP_SAMPLER_RESIDENCY);
3353    if (op_is_gather)
3354       bld.gather_comp = (sample_key & LP_SAMPLER_GATHER_COMP_MASK) >> LP_SAMPLER_GATHER_COMP_SHIFT;
3355    bld.lodf_type = type;
3356    /* we want native vector size to be able to use our intrinsics */
3357    if (bld.num_lods != type.length) {
3358       /* TODO: this currently always has to be per-quad or per-element */
3359       bld.lodf_type.length = type.length > 4 ? ((type.length + 15) / 16) * 4 : 1;
3360    }
3361    bld.lodi_type = lp_int_type(bld.lodf_type);
3362    bld.levelf_type = bld.lodf_type;
3363    if (bld.num_mips == 1) {
3364       bld.levelf_type.length = 1;
3365    }
3366    bld.leveli_type = lp_int_type(bld.levelf_type);
3367    bld.float_size_type = bld.float_size_in_type;
3368 
3369    /* Note: size vectors may not be native. They contain minified w/h/d/_
3370     * values, with per-element lod that is w0/h0/d0/_/w1/h1/d1_/... so up to
3371     * 8x4f32
3372     */
3373    if (bld.num_mips > 1) {
3374       bld.float_size_type.length = bld.num_mips == type.length ?
3375                                       bld.num_mips * bld.float_size_in_type.length :
3376                                       type.length;
3377    }
3378    bld.int_size_type = lp_int_type(bld.float_size_type);
3379 
3380    lp_build_context_init(&bld.float_bld, gallivm, bld.float_type);
3381    lp_build_context_init(&bld.float_vec_bld, gallivm, type);
3382    lp_build_context_init(&bld.int_bld, gallivm, bld.int_type);
3383    lp_build_context_init(&bld.coord_bld, gallivm, bld.coord_type);
3384    lp_build_context_init(&bld.int_coord_bld, gallivm, bld.int_coord_type);
3385    lp_build_context_init(&bld.int_size_in_bld, gallivm, bld.int_size_in_type);
3386    lp_build_context_init(&bld.float_size_in_bld, gallivm, bld.float_size_in_type);
3387    lp_build_context_init(&bld.int_size_bld, gallivm, bld.int_size_type);
3388    lp_build_context_init(&bld.float_size_bld, gallivm, bld.float_size_type);
3389    lp_build_context_init(&bld.texel_bld, gallivm, bld.texel_type);
3390    lp_build_context_init(&bld.levelf_bld, gallivm, bld.levelf_type);
3391    lp_build_context_init(&bld.leveli_bld, gallivm, bld.leveli_type);
3392    lp_build_context_init(&bld.lodf_bld, gallivm, bld.lodf_type);
3393    lp_build_context_init(&bld.lodi_bld, gallivm, bld.lodi_type);
3394 
3395    /* Get the dynamic state */
3396    LLVMValueRef tex_width = dynamic_state->width(gallivm, resources_type,
3397                                                  resources_ptr, texture_index,
3398                                                  NULL);
3399    bld.row_stride_array = dynamic_state->row_stride(gallivm, resources_type,
3400                                                     resources_ptr, texture_index, NULL,
3401                                                     &bld.row_stride_type);
3402    bld.img_stride_array = dynamic_state->img_stride(gallivm, resources_type,
3403                                                     resources_ptr, texture_index, NULL,
3404                                                     &bld.img_stride_type);
3405    bld.base_ptr = dynamic_state->base_ptr(gallivm, resources_type,
3406                                           resources_ptr, texture_index, NULL);
3407    bld.mip_offsets = dynamic_state->mip_offsets(gallivm, resources_type,
3408                                                 resources_ptr, texture_index, NULL,
3409                                                 &bld.mip_offsets_type);
3410 
3411    /* Note that mip_offsets is an array[level] of offsets to texture images */
3412 
3413    if (dynamic_state->cache_ptr && thread_data_ptr) {
3414       bld.cache = dynamic_state->cache_ptr(gallivm, thread_data_type,
3415                                            thread_data_ptr, texture_index);
3416    }
3417 
3418    uint32_t res_bw = res_format_desc->block.width;
3419    uint32_t res_bh = res_format_desc->block.height;
3420    uint32_t bw = bld.format_desc->block.width;
3421    uint32_t bh = bld.format_desc->block.height;
3422 
3423    /* only scale if the blocksizes are different. */
3424    if (res_bw == bw)
3425       res_bw = bw = 1;
3426    if (res_bh == bh)
3427       res_bh = bh = 1;
3428 
3429    /* width, height, depth as single int vector */
3430    if (dims <= 1) {
3431       bld.int_size = tex_width;
3432       bld.int_tex_blocksize = LLVMConstInt(i32t, res_bw, 0);
3433       bld.int_tex_blocksize_log2 = LLVMConstInt(i32t, util_logbase2(res_bw), 0);
3434       bld.int_view_blocksize = LLVMConstInt(i32t, bw, 0);
3435    } else {
3436       bld.int_size = LLVMBuildInsertElement(builder, bld.int_size_in_bld.undef,
3437                                             tex_width,
3438                                             LLVMConstInt(i32t, 0, 0), "");
3439       bld.int_tex_blocksize = LLVMBuildInsertElement(builder, bld.int_size_in_bld.undef,
3440                                                      LLVMConstInt(i32t, res_bw, 0),
3441                                                      LLVMConstInt(i32t, 0, 0), "");
3442       bld.int_tex_blocksize_log2 = LLVMBuildInsertElement(builder, bld.int_size_in_bld.undef,
3443                                                           LLVMConstInt(i32t, util_logbase2(res_bw), 0),
3444                                                           LLVMConstInt(i32t, 0, 0), "");
3445       bld.int_view_blocksize = LLVMBuildInsertElement(builder, bld.int_size_in_bld.undef,
3446                                                       LLVMConstInt(i32t, bw, 0),
3447                                                       LLVMConstInt(i32t, 0, 0), "");
3448       if (dims >= 2) {
3449          LLVMValueRef tex_height =
3450             dynamic_state->height(gallivm, resources_type,
3451                                   resources_ptr, texture_index, NULL);
3452          tex_height = LLVMBuildZExt(gallivm->builder, tex_height,
3453                                     bld.int_bld.elem_type, "");
3454          bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
3455                                                tex_height,
3456                                                LLVMConstInt(i32t, 1, 0), "");
3457          bld.int_tex_blocksize = LLVMBuildInsertElement(builder, bld.int_tex_blocksize,
3458                                                         LLVMConstInt(i32t, res_bh, 0),
3459                                                         LLVMConstInt(i32t, 1, 0), "");
3460          bld.int_tex_blocksize_log2 = LLVMBuildInsertElement(builder, bld.int_tex_blocksize_log2,
3461                                                              LLVMConstInt(i32t, util_logbase2(res_bh), 0),
3462                                                         LLVMConstInt(i32t, 1, 0), "");
3463          bld.int_view_blocksize = LLVMBuildInsertElement(builder, bld.int_view_blocksize,
3464                                                          LLVMConstInt(i32t, bh, 0),
3465                                                          LLVMConstInt(i32t, 1, 0), "");
3466          if (dims >= 3) {
3467             LLVMValueRef tex_depth =
3468                dynamic_state->depth(gallivm, resources_type, resources_ptr,
3469                                     texture_index, NULL);
3470             tex_depth = LLVMBuildZExt(gallivm->builder, tex_depth,
3471                                       bld.int_bld.elem_type, "");
3472             bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
3473                                                   tex_depth,
3474                                                   LLVMConstInt(i32t, 2, 0), "");
3475             bld.int_tex_blocksize = LLVMBuildInsertElement(builder, bld.int_tex_blocksize,
3476                                                            LLVMConstInt(i32t, 1, 0),
3477                                                            LLVMConstInt(i32t, 2, 0), "");
3478             bld.int_tex_blocksize_log2 = LLVMBuildInsertElement(builder, bld.int_tex_blocksize_log2,
3479                                                            LLVMConstInt(i32t, 0, 0),
3480                                                            LLVMConstInt(i32t, 2, 0), "");
3481             bld.int_view_blocksize = LLVMBuildInsertElement(builder, bld.int_view_blocksize,
3482                                                             LLVMConstInt(i32t, 1, 0),
3483                                                             LLVMConstInt(i32t, 2, 0), "");
3484          }
3485       }
3486    }
3487 
3488    LLVMValueRef newcoords[5];
3489    for (unsigned i = 0; i < 5; i++) {
3490       newcoords[i] = coords[i];
3491    }
3492 
3493    if (util_format_is_pure_integer(static_texture_state->format) &&
3494        !util_format_has_depth(bld.format_desc) && op_is_tex &&
3495        (static_sampler_state->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR ||
3496         static_sampler_state->min_img_filter == PIPE_TEX_FILTER_LINEAR ||
3497         static_sampler_state->mag_img_filter == PIPE_TEX_FILTER_LINEAR)) {
3498       /*
3499        * Bail if impossible filtering is specified (the awkard additional
3500        * depth check is because it is legal in gallium to have things like
3501        * S8Z24 here which would say it's pure int despite such formats should
3502        * sample the depth component).
3503        * In GL such filters make the texture incomplete, this makes it robust
3504        * against gallium frontends which set this up regardless (we'd crash in
3505        * the lerp later otherwise).
3506        * At least in some apis it may be legal to use such filters with lod
3507        * queries and/or gather (at least for gather d3d10 says only the wrap
3508        * bits are really used hence filter bits are likely simply ignored).
3509        * For fetch, we don't get valid samplers either way here.
3510        */
3511       LLVMValueRef zero = lp_build_zero(gallivm, type);
3512       for (unsigned chan = 0; chan < 4; chan++) {
3513          texel_out[chan] = zero;
3514       }
3515       return;
3516    }
3517 
3518    if (0) {
3519       /* For debug: no-op texture sampling */
3520       lp_build_sample_nop(gallivm,
3521                           bld.texel_type,
3522                           newcoords,
3523                           texel_out);
3524    } else if (op_type == LP_SAMPLER_OP_FETCH) {
3525       lp_build_fetch_texel(&bld, texture_index, ms_index, newcoords,
3526                            lod, offsets, texel_out);
3527       if (bld.residency)
3528          texel_out[4] = bld.resident;
3529    } else {
3530       LLVMValueRef lod_fpart = NULL, lod_positive = NULL;
3531       LLVMValueRef ilevel0 = NULL, ilevel1 = NULL, lod = NULL;
3532       bool use_aos = util_format_fits_8unorm(bld.format_desc) &&
3533                 op_is_tex &&
3534                 /* not sure this is strictly needed or simply impossible */
3535                 derived_sampler_state.compare_mode == PIPE_TEX_COMPARE_NONE &&
3536                 derived_sampler_state.aniso == 0 &&
3537                 lp_is_simple_wrap_mode(derived_sampler_state.wrap_s);
3538 
3539       use_aos &= bld.num_lods <= num_quads ||
3540                  derived_sampler_state.min_img_filter ==
3541                     derived_sampler_state.mag_img_filter;
3542 
3543       use_aos &= !static_texture_state->tiled;
3544 
3545       if (gallivm_perf & GALLIVM_PERF_NO_AOS_SAMPLING) {
3546          use_aos = 0;
3547       }
3548 
3549       if (dims > 1) {
3550          use_aos &= lp_is_simple_wrap_mode(derived_sampler_state.wrap_t);
3551          if (dims > 2) {
3552             use_aos &= lp_is_simple_wrap_mode(derived_sampler_state.wrap_r);
3553          }
3554       }
3555       if ((static_texture_state->target == PIPE_TEXTURE_CUBE ||
3556            static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) &&
3557           derived_sampler_state.seamless_cube_map &&
3558           (derived_sampler_state.min_img_filter == PIPE_TEX_FILTER_LINEAR ||
3559            derived_sampler_state.mag_img_filter == PIPE_TEX_FILTER_LINEAR)) {
3560          /* theoretically possible with AoS filtering but not implemented (complex!) */
3561          use_aos = 0;
3562       }
3563 
3564       if ((gallivm_debug & GALLIVM_DEBUG_PERF) &&
3565           !use_aos && util_format_fits_8unorm(bld.format_desc)) {
3566          debug_printf("%s: using floating point linear filtering for %s\n",
3567                       __func__, bld.format_desc->short_name);
3568          debug_printf("  min_img %d  mag_img %d  mip %d  target %d  seamless %d"
3569                       "  wraps %d  wrapt %d  wrapr %d\n",
3570                       derived_sampler_state.min_img_filter,
3571                       derived_sampler_state.mag_img_filter,
3572                       derived_sampler_state.min_mip_filter,
3573                       static_texture_state->target,
3574                       derived_sampler_state.seamless_cube_map,
3575                       derived_sampler_state.wrap_s,
3576                       derived_sampler_state.wrap_t,
3577                       derived_sampler_state.wrap_r);
3578       }
3579 
3580       lp_build_sample_common(&bld, op_is_lodq, texture_index, sampler_index,
3581                              newcoords, derivs, lod_bias, explicit_lod,
3582                              &lod_positive, &lod, &lod_fpart,
3583                              &ilevel0, &ilevel1);
3584 
3585       if (op_is_lodq) {
3586          texel_out[0] = lod_fpart;
3587          texel_out[1] = lod;
3588          texel_out[2] = texel_out[3] = bld.coord_bld.zero;
3589          if (bld.residency)
3590             texel_out[4] = bld.resident;
3591          return;
3592       }
3593 
3594       if (use_aos && static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) {
3595          /* The aos path doesn't do seamless filtering so simply add cube layer
3596           * to face now.
3597           */
3598          newcoords[2] = lp_build_add(&bld.int_coord_bld, newcoords[2], newcoords[3]);
3599       }
3600 
3601       /*
3602        * we only try 8-wide sampling with soa or if we have AVX2
3603        * as it appears to be a loss with just AVX)
3604        */
3605       if (num_quads == 1 || !use_aos ||
3606           (util_get_cpu_caps()->has_avx2 &&
3607            (bld.num_lods == 1 ||
3608             derived_sampler_state.min_img_filter == derived_sampler_state.mag_img_filter))) {
3609          if (use_aos) {
3610             /* do sampling/filtering with fixed pt arithmetic */
3611             lp_build_sample_aos(&bld,
3612                                 newcoords[0], newcoords[1],
3613                                 newcoords[2],
3614                                 offsets, lod_positive, lod_fpart,
3615                                 ilevel0, ilevel1,
3616                                 texel_out);
3617          } else {
3618             lp_build_sample_general(&bld, sampler_index,
3619                                     op_type == LP_SAMPLER_OP_GATHER,
3620                                     newcoords, offsets,
3621                                     lod_positive, lod_fpart,
3622                                     ilevel0, ilevel1,
3623                                     texel_out);
3624             if (bld.residency)
3625                texel_out[4] = bld.resident;
3626          }
3627       } else {
3628          struct lp_build_sample_context bld4;
3629          struct lp_type type4 = type;
3630          LLVMValueRef texelout4[4];
3631          LLVMValueRef texelouttmp[4][LP_MAX_VECTOR_LENGTH/16];
3632 
3633          type4.length = 4;
3634 
3635          /* Setup our build context */
3636          memset(&bld4, 0, sizeof bld4);
3637          bld4.no_quad_lod = bld.no_quad_lod;
3638          bld4.no_rho_approx = bld.no_rho_approx;
3639          bld4.no_brilinear = bld.no_brilinear;
3640          bld4.gallivm = bld.gallivm;
3641          bld4.resources_type = bld.resources_type;
3642          bld4.resources_ptr = bld.resources_ptr;
3643          bld4.static_texture_state = bld.static_texture_state;
3644          bld4.static_sampler_state = bld.static_sampler_state;
3645          bld4.dynamic_state = bld.dynamic_state;
3646          bld4.format_desc = bld.format_desc;
3647          bld4.dims = bld.dims;
3648          bld4.row_stride_type = bld.row_stride_type;
3649          bld4.row_stride_array = bld.row_stride_array;
3650          bld4.img_stride_type = bld.img_stride_type;
3651          bld4.img_stride_array = bld.img_stride_array;
3652          bld4.base_ptr = bld.base_ptr;
3653          bld4.mip_offsets_type = bld.mip_offsets_type;
3654          bld4.mip_offsets = bld.mip_offsets;
3655          bld4.int_size = bld.int_size;
3656          bld4.int_tex_blocksize = bld.int_tex_blocksize;
3657          bld4.int_tex_blocksize_log2 = bld.int_tex_blocksize_log2;
3658          bld4.int_view_blocksize = bld.int_view_blocksize;
3659          bld4.cache = bld.cache;
3660 
3661          bld4.vector_width = lp_type_width(type4);
3662 
3663          bld4.float_type = lp_type_float(32);
3664          bld4.int_type = lp_type_int(32);
3665          bld4.coord_type = type4;
3666          bld4.int_coord_type = lp_int_type(type4);
3667          bld4.float_size_in_type = lp_type_float(32);
3668          bld4.float_size_in_type.length = dims > 1 ? 4 : 1;
3669          bld4.int_size_in_type = lp_int_type(bld4.float_size_in_type);
3670          bld4.texel_type = bld.texel_type;
3671          bld4.texel_type.length = 4;
3672 
3673          bld4.num_mips = bld4.num_lods = 1;
3674          if (bld4.no_quad_lod && bld4.no_rho_approx &&
3675              (static_texture_state->target == PIPE_TEXTURE_CUBE ||
3676               static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) &&
3677              (op_is_tex && mip_filter != PIPE_TEX_MIPFILTER_NONE)) {
3678             bld4.num_mips = type4.length;
3679             bld4.num_lods = type4.length;
3680          }
3681          if (lod_property == LP_SAMPLER_LOD_PER_ELEMENT &&
3682              (explicit_lod || lod_bias || derivs)) {
3683             if ((!op_is_tex && target != PIPE_BUFFER) ||
3684                 (op_is_tex && mip_filter != PIPE_TEX_MIPFILTER_NONE)) {
3685                bld4.num_mips = type4.length;
3686                bld4.num_lods = type4.length;
3687             } else if (op_is_tex && min_img_filter != mag_img_filter) {
3688                bld4.num_mips = 1;
3689                bld4.num_lods = type4.length;
3690             }
3691          }
3692 
3693          /* we want native vector size to be able to use our intrinsics */
3694          bld4.lodf_type = type4;
3695          if (bld4.num_lods != type4.length) {
3696             bld4.lodf_type.length = 1;
3697          }
3698          bld4.lodi_type = lp_int_type(bld4.lodf_type);
3699          bld4.levelf_type = type4;
3700          if (bld4.num_mips != type4.length) {
3701             bld4.levelf_type.length = 1;
3702          }
3703          bld4.leveli_type = lp_int_type(bld4.levelf_type);
3704          bld4.float_size_type = bld4.float_size_in_type;
3705          if (bld4.num_mips > 1) {
3706             bld4.float_size_type.length = bld4.num_mips == type4.length ?
3707                                             bld4.num_mips * bld4.float_size_in_type.length :
3708                                             type4.length;
3709          }
3710          bld4.int_size_type = lp_int_type(bld4.float_size_type);
3711 
3712          lp_build_context_init(&bld4.float_bld, gallivm, bld4.float_type);
3713          lp_build_context_init(&bld4.float_vec_bld, gallivm, type4);
3714          lp_build_context_init(&bld4.int_bld, gallivm, bld4.int_type);
3715          lp_build_context_init(&bld4.coord_bld, gallivm, bld4.coord_type);
3716          lp_build_context_init(&bld4.int_coord_bld, gallivm, bld4.int_coord_type);
3717          lp_build_context_init(&bld4.int_size_in_bld, gallivm, bld4.int_size_in_type);
3718          lp_build_context_init(&bld4.float_size_in_bld, gallivm, bld4.float_size_in_type);
3719          lp_build_context_init(&bld4.int_size_bld, gallivm, bld4.int_size_type);
3720          lp_build_context_init(&bld4.float_size_bld, gallivm, bld4.float_size_type);
3721          lp_build_context_init(&bld4.texel_bld, gallivm, bld4.texel_type);
3722          lp_build_context_init(&bld4.levelf_bld, gallivm, bld4.levelf_type);
3723          lp_build_context_init(&bld4.leveli_bld, gallivm, bld4.leveli_type);
3724          lp_build_context_init(&bld4.lodf_bld, gallivm, bld4.lodf_type);
3725          lp_build_context_init(&bld4.lodi_bld, gallivm, bld4.lodi_type);
3726 
3727          for (unsigned i = 0; i < num_quads; i++) {
3728             LLVMValueRef s4, t4, r4;
3729             LLVMValueRef lod_positive4, lod_fpart4 = NULL;
3730             LLVMValueRef ilevel04, ilevel14 = NULL;
3731             LLVMValueRef offsets4[4] = { NULL };
3732             unsigned num_lods = bld4.num_lods;
3733 
3734             s4 = lp_build_extract_range(gallivm, newcoords[0], 4*i, 4);
3735             t4 = lp_build_extract_range(gallivm, newcoords[1], 4*i, 4);
3736             r4 = lp_build_extract_range(gallivm, newcoords[2], 4*i, 4);
3737 
3738             if (offsets[0]) {
3739                offsets4[0] = lp_build_extract_range(gallivm, offsets[0], 4*i, 4);
3740                if (dims > 1) {
3741                   offsets4[1] = lp_build_extract_range(gallivm, offsets[1], 4*i, 4);
3742                   if (dims > 2) {
3743                      offsets4[2] = lp_build_extract_range(gallivm, offsets[2], 4*i, 4);
3744                   }
3745                }
3746             }
3747             lod_positive4 = lp_build_extract_range(gallivm, lod_positive, num_lods * i, num_lods);
3748             ilevel04 = bld.num_mips == 1 ? ilevel0 :
3749                           lp_build_extract_range(gallivm, ilevel0, num_lods * i, num_lods);
3750             if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
3751                ilevel14 = lp_build_extract_range(gallivm, ilevel1, num_lods * i, num_lods);
3752                lod_fpart4 = lp_build_extract_range(gallivm, lod_fpart, num_lods * i, num_lods);
3753             }
3754 
3755             if (use_aos) {
3756                /* do sampling/filtering with fixed pt arithmetic */
3757                lp_build_sample_aos(&bld4,
3758                                    s4, t4, r4, offsets4,
3759                                    lod_positive4, lod_fpart4,
3760                                    ilevel04, ilevel14,
3761                                    texelout4);
3762             } else {
3763                /* this path is currently unreachable and hence might break easily... */
3764                LLVMValueRef newcoords4[5];
3765                newcoords4[0] = s4;
3766                newcoords4[1] = t4;
3767                newcoords4[2] = r4;
3768                newcoords4[3] = lp_build_extract_range(gallivm, newcoords[3], 4*i, 4);
3769                newcoords4[4] = lp_build_extract_range(gallivm, newcoords[4], 4*i, 4);
3770 
3771                lp_build_sample_general(&bld4, sampler_index,
3772                                        op_type == LP_SAMPLER_OP_GATHER,
3773                                        newcoords4, offsets4,
3774                                        lod_positive4, lod_fpart4,
3775                                        ilevel04, ilevel14,
3776                                        texelout4);
3777             }
3778             for (unsigned j = 0; j < 4; j++) {
3779                texelouttmp[j][i] = texelout4[j];
3780             }
3781          }
3782 
3783          for (unsigned j = 0; j < 4; j++) {
3784             texel_out[j] = lp_build_concat(gallivm, texelouttmp[j], type4, num_quads);
3785          }
3786       }
3787    }
3788 
3789    if (target != PIPE_BUFFER && op_type != LP_SAMPLER_OP_GATHER) {
3790       apply_sampler_swizzle(&bld, texel_out);
3791    }
3792 
3793    /*
3794     * texel type can be a (32bit) int/uint (for pure int formats only),
3795     * however we are expected to always return floats (storage is untyped).
3796     */
3797    if (!bld.texel_type.floating) {
3798       unsigned chan;
3799       for (chan = 0; chan < 4; chan++) {
3800          texel_out[chan] = LLVMBuildBitCast(builder, texel_out[chan],
3801                                             lp_build_vec_type(gallivm, type), "");
3802       }
3803    }
3804 }
3805 
3806 
3807 #define USE_TEX_FUNC_CALL 1
3808 
3809 static inline void
get_target_info(enum pipe_texture_target target,unsigned * num_coords,unsigned * num_derivs,unsigned * num_offsets,unsigned * layer)3810 get_target_info(enum pipe_texture_target target,
3811                 unsigned *num_coords, unsigned *num_derivs,
3812                 unsigned *num_offsets, unsigned *layer)
3813 {
3814    unsigned dims = texture_dims(target);
3815    *num_coords = dims;
3816    *num_offsets = dims;
3817    *num_derivs = (target == PIPE_TEXTURE_CUBE ||
3818                   target == PIPE_TEXTURE_CUBE_ARRAY) ? 3 : dims;
3819    *layer = has_layer_coord(target) ? 2: 0;
3820    if (target == PIPE_TEXTURE_CUBE_ARRAY) {
3821       /*
3822        * dims doesn't include r coord for cubes - this is handled
3823        * by layer instead, but need to fix up for cube arrays...
3824        */
3825       *layer = 3;
3826       *num_coords = 3;
3827    }
3828 }
3829 
3830 
3831 /**
3832  * Generate the function body for a texture sampling function.
3833  */
3834 static void
lp_build_sample_gen_func(struct gallivm_state * gallivm,const struct lp_static_texture_state * static_texture_state,const struct lp_static_sampler_state * static_sampler_state,struct lp_sampler_dynamic_state * dynamic_state,struct lp_type type,LLVMTypeRef resources_type,LLVMTypeRef thread_data_type,unsigned texture_index,unsigned sampler_index,LLVMValueRef function,unsigned num_args,unsigned sample_key)3835 lp_build_sample_gen_func(struct gallivm_state *gallivm,
3836                          const struct lp_static_texture_state *static_texture_state,
3837                          const struct lp_static_sampler_state *static_sampler_state,
3838                          struct lp_sampler_dynamic_state *dynamic_state,
3839                          struct lp_type type,
3840                          LLVMTypeRef resources_type,
3841                          LLVMTypeRef thread_data_type,
3842                          unsigned texture_index,
3843                          unsigned sampler_index,
3844                          LLVMValueRef function,
3845                          unsigned num_args,
3846                          unsigned sample_key)
3847 {
3848    LLVMBuilderRef old_builder;
3849    LLVMBasicBlockRef block;
3850    LLVMValueRef coords[5];
3851    LLVMValueRef offsets[3] = { NULL };
3852    LLVMValueRef lod = NULL;
3853    LLVMValueRef ms_index = NULL;
3854    LLVMValueRef resources_ptr;
3855    LLVMValueRef thread_data_ptr = NULL;
3856    LLVMValueRef texel_out[4];
3857    struct lp_derivatives derivs;
3858    struct lp_derivatives *deriv_ptr = NULL;
3859    unsigned num_param = 0;
3860    unsigned num_coords, num_derivs, num_offsets, layer;
3861    bool need_cache = false;
3862 
3863    const enum lp_sampler_lod_control lod_control =
3864        (sample_key & LP_SAMPLER_LOD_CONTROL_MASK)
3865        >> LP_SAMPLER_LOD_CONTROL_SHIFT;
3866 
3867    const enum lp_sampler_op_type op_type =
3868       (sample_key & LP_SAMPLER_OP_TYPE_MASK) >> LP_SAMPLER_OP_TYPE_SHIFT;
3869 
3870    get_target_info(static_texture_state->target,
3871                    &num_coords, &num_derivs, &num_offsets, &layer);
3872 
3873    /* lod query doesn't take a layer */
3874    if (layer && op_type == LP_SAMPLER_OP_LODQ)
3875       layer = 0;
3876 
3877    if (dynamic_state->cache_ptr) {
3878       const struct util_format_description *format_desc;
3879       format_desc = util_format_description(static_texture_state->format);
3880       if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
3881          need_cache = true;
3882       }
3883    }
3884 
3885    /* "unpack" arguments */
3886    resources_ptr = LLVMGetParam(function, num_param++);
3887    if (need_cache) {
3888       thread_data_ptr = LLVMGetParam(function, num_param++);
3889    }
3890    for (unsigned i = 0; i < num_coords; i++) {
3891       coords[i] = LLVMGetParam(function, num_param++);
3892    }
3893    for (unsigned i = num_coords; i < 5; i++) {
3894       /* This is rather unfortunate... */
3895       coords[i] = lp_build_undef(gallivm, type);
3896    }
3897    if (layer) {
3898       coords[layer] = LLVMGetParam(function, num_param++);
3899    }
3900    if (sample_key & LP_SAMPLER_SHADOW) {
3901       coords[4] = LLVMGetParam(function, num_param++);
3902    }
3903    if (sample_key & LP_SAMPLER_FETCH_MS) {
3904       ms_index = LLVMGetParam(function, num_param++);
3905    }
3906    if (sample_key & LP_SAMPLER_OFFSETS) {
3907       for (unsigned i = 0; i < num_offsets; i++) {
3908          offsets[i] = LLVMGetParam(function, num_param++);
3909       }
3910    }
3911    if (lod_control == LP_SAMPLER_LOD_BIAS ||
3912        lod_control == LP_SAMPLER_LOD_EXPLICIT) {
3913       lod = LLVMGetParam(function, num_param++);
3914    } else if (lod_control == LP_SAMPLER_LOD_DERIVATIVES) {
3915       for (unsigned i = 0; i < num_derivs; i++) {
3916          derivs.ddx[i] = LLVMGetParam(function, num_param++);
3917          derivs.ddy[i] = LLVMGetParam(function, num_param++);
3918       }
3919       deriv_ptr = &derivs;
3920    }
3921 
3922    assert(num_args == num_param);
3923 
3924    /*
3925     * Function body
3926     */
3927 
3928    old_builder = gallivm->builder;
3929    block = LLVMAppendBasicBlockInContext(gallivm->context, function, "entry");
3930    gallivm->builder = LLVMCreateBuilderInContext(gallivm->context);
3931    LLVMPositionBuilderAtEnd(gallivm->builder, block);
3932 
3933    lp_build_sample_soa_code(gallivm,
3934                             static_texture_state,
3935                             static_sampler_state,
3936                             dynamic_state,
3937                             type,
3938                             sample_key,
3939                             texture_index,
3940                             sampler_index,
3941                             resources_type,
3942                             resources_ptr,
3943                             thread_data_type,
3944                             thread_data_ptr,
3945                             coords,
3946                             offsets,
3947                             deriv_ptr,
3948                             lod,
3949                             ms_index,
3950                             texel_out);
3951 
3952    LLVMBuildAggregateRet(gallivm->builder, texel_out, 4);
3953 
3954    LLVMDisposeBuilder(gallivm->builder);
3955    gallivm->builder = old_builder;
3956 
3957    gallivm_verify_function(gallivm, function);
3958 }
3959 
3960 
3961 /**
3962  * Call the matching function for texture sampling.
3963  * If there's no match, generate a new one.
3964  */
3965 static void
lp_build_sample_soa_func(struct gallivm_state * gallivm,const struct lp_static_texture_state * static_texture_state,const struct lp_static_sampler_state * static_sampler_state,struct lp_sampler_dynamic_state * dynamic_state,const struct lp_sampler_params * params,unsigned texture_index,unsigned sampler_index,LLVMValueRef * tex_ret)3966 lp_build_sample_soa_func(struct gallivm_state *gallivm,
3967                          const struct lp_static_texture_state *static_texture_state,
3968                          const struct lp_static_sampler_state *static_sampler_state,
3969                          struct lp_sampler_dynamic_state *dynamic_state,
3970                          const struct lp_sampler_params *params,
3971                          unsigned texture_index, unsigned sampler_index,
3972                          LLVMValueRef *tex_ret)
3973 {
3974    LLVMBuilderRef builder = gallivm->builder;
3975    LLVMModuleRef module = LLVMGetGlobalParent(LLVMGetBasicBlockParent(
3976                              LLVMGetInsertBlock(builder)));
3977    LLVMValueRef args[LP_MAX_TEX_FUNC_ARGS];
3978    unsigned sample_key = params->sample_key;
3979    const LLVMValueRef *coords = params->coords;
3980    const LLVMValueRef *offsets = params->offsets;
3981    const struct lp_derivatives *derivs = params->derivs;
3982 
3983    const enum lp_sampler_lod_control lod_control =
3984       (sample_key & LP_SAMPLER_LOD_CONTROL_MASK) >>
3985       LP_SAMPLER_LOD_CONTROL_SHIFT;
3986 
3987    const enum lp_sampler_op_type op_type =
3988       (sample_key & LP_SAMPLER_OP_TYPE_MASK) >> LP_SAMPLER_OP_TYPE_SHIFT;
3989 
3990    unsigned num_coords, num_derivs, num_offsets, layer;
3991    get_target_info(static_texture_state->target,
3992                    &num_coords, &num_derivs, &num_offsets, &layer);
3993 
3994    /* lod query doesn't take a layer */
3995    if (layer && op_type == LP_SAMPLER_OP_LODQ)
3996       layer = 0;
3997 
3998    bool need_cache = false;
3999    if (dynamic_state->cache_ptr) {
4000       const struct util_format_description *format_desc;
4001       format_desc = util_format_description(static_texture_state->format);
4002       if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
4003          need_cache = true;
4004       }
4005    }
4006 
4007    /*
4008     * texture function matches are found by name.
4009     * Thus the name has to include both the texture and sampler unit
4010     * (which covers all static state) plus the actual texture function
4011     * (including things like offsets, shadow coord, lod control).
4012     * Additionally lod_property has to be included too.
4013     */
4014    char func_name[64];
4015    snprintf(func_name, sizeof(func_name), "texfunc_res_%d_sam_%d_%x",
4016             texture_index, sampler_index, sample_key);
4017 
4018    LLVMValueRef function = LLVMGetNamedFunction(module, func_name);
4019    LLVMTypeRef arg_types[LP_MAX_TEX_FUNC_ARGS];
4020    LLVMTypeRef ret_type;
4021    LLVMTypeRef val_type[4];
4022    unsigned num_param = 0;
4023 
4024    /*
4025     * Generate the function prototype.
4026     */
4027 
4028    arg_types[num_param++] = LLVMTypeOf(params->resources_ptr);
4029    if (need_cache) {
4030       arg_types[num_param++] = LLVMTypeOf(params->thread_data_ptr);
4031    }
4032    for (unsigned i = 0; i < num_coords; i++) {
4033       arg_types[num_param++] = LLVMTypeOf(coords[0]);
4034       assert(LLVMTypeOf(coords[0]) == LLVMTypeOf(coords[i]));
4035    }
4036    if (layer) {
4037       arg_types[num_param++] = LLVMTypeOf(coords[layer]);
4038       assert(LLVMTypeOf(coords[0]) == LLVMTypeOf(coords[layer]));
4039    }
4040    if (sample_key & LP_SAMPLER_SHADOW) {
4041       arg_types[num_param++] = LLVMTypeOf(coords[0]);
4042    }
4043    if (sample_key & LP_SAMPLER_FETCH_MS) {
4044       arg_types[num_param++] = LLVMTypeOf(params->ms_index);
4045    }
4046    if (sample_key & LP_SAMPLER_OFFSETS) {
4047       for (unsigned i = 0; i < num_offsets; i++) {
4048          arg_types[num_param++] = LLVMTypeOf(offsets[0]);
4049          assert(LLVMTypeOf(offsets[0]) == LLVMTypeOf(offsets[i]));
4050       }
4051    }
4052    if (lod_control == LP_SAMPLER_LOD_BIAS ||
4053        lod_control == LP_SAMPLER_LOD_EXPLICIT) {
4054       arg_types[num_param++] = LLVMTypeOf(params->lod);
4055    } else if (lod_control == LP_SAMPLER_LOD_DERIVATIVES) {
4056       for (unsigned i = 0; i < num_derivs; i++) {
4057          arg_types[num_param++] = LLVMTypeOf(derivs->ddx[i]);
4058          arg_types[num_param++] = LLVMTypeOf(derivs->ddy[i]);
4059          assert(LLVMTypeOf(derivs->ddx[0]) == LLVMTypeOf(derivs->ddx[i]));
4060          assert(LLVMTypeOf(derivs->ddy[0]) == LLVMTypeOf(derivs->ddy[i]));
4061       }
4062    }
4063 
4064    val_type[0] = val_type[1] = val_type[2] = val_type[3] =
4065          lp_build_vec_type(gallivm, params->type);
4066    ret_type = LLVMStructTypeInContext(gallivm->context, val_type, 4, 0);
4067    LLVMTypeRef function_type = LLVMFunctionType(ret_type, arg_types, num_param, 0);
4068 
4069    if (!function) {
4070       function = LLVMAddFunction(module, func_name, function_type);
4071 
4072       for (unsigned i = 0; i < num_param; ++i) {
4073          if (LLVMGetTypeKind(arg_types[i]) == LLVMPointerTypeKind) {
4074 
4075             lp_add_function_attr(function, i + 1, LP_FUNC_ATTR_NOALIAS);
4076          }
4077       }
4078 
4079       LLVMSetFunctionCallConv(function, LLVMFastCallConv);
4080       LLVMSetLinkage(function, LLVMInternalLinkage);
4081 
4082       lp_build_sample_gen_func(gallivm,
4083                                static_texture_state,
4084                                static_sampler_state,
4085                                dynamic_state,
4086                                params->type,
4087                                params->resources_type,
4088                                params->thread_data_type,
4089                                texture_index,
4090                                sampler_index,
4091                                function,
4092                                num_param,
4093                                sample_key);
4094    }
4095 
4096    unsigned num_args = 0;
4097    args[num_args++] = params->resources_ptr;
4098    if (need_cache) {
4099       args[num_args++] = params->thread_data_ptr;
4100    }
4101    for (unsigned i = 0; i < num_coords; i++) {
4102       args[num_args++] = coords[i];
4103    }
4104    if (layer) {
4105       args[num_args++] = coords[layer];
4106    }
4107    if (sample_key & LP_SAMPLER_SHADOW) {
4108       args[num_args++] = coords[4];
4109    }
4110    if (sample_key & LP_SAMPLER_FETCH_MS) {
4111       args[num_args++] = params->ms_index;
4112    }
4113    if (sample_key & LP_SAMPLER_OFFSETS) {
4114       for (unsigned i = 0; i < num_offsets; i++) {
4115          args[num_args++] = offsets[i];
4116       }
4117    }
4118    if (lod_control == LP_SAMPLER_LOD_BIAS ||
4119        lod_control == LP_SAMPLER_LOD_EXPLICIT) {
4120       args[num_args++] = params->lod;
4121    } else if (lod_control == LP_SAMPLER_LOD_DERIVATIVES) {
4122       for (unsigned i = 0; i < num_derivs; i++) {
4123          args[num_args++] = derivs->ddx[i];
4124          args[num_args++] = derivs->ddy[i];
4125       }
4126    }
4127 
4128    assert(num_args <= LP_MAX_TEX_FUNC_ARGS);
4129 
4130    *tex_ret = LLVMBuildCall2(builder, function_type, function, args, num_args, "");
4131    LLVMBasicBlockRef bb = LLVMGetInsertBlock(builder);
4132    LLVMValueRef inst = LLVMGetLastInstruction(bb);
4133    LLVMSetInstructionCallConv(inst, LLVMFastCallConv);
4134 }
4135 
4136 
4137 /**
4138  * Build texture sampling code.
4139  * Either via a function call or inline it directly.
4140  */
4141 void
lp_build_sample_soa(const struct lp_static_texture_state * static_texture_state,const struct lp_static_sampler_state * static_sampler_state,struct lp_sampler_dynamic_state * dynamic_state,struct gallivm_state * gallivm,const struct lp_sampler_params * params)4142 lp_build_sample_soa(const struct lp_static_texture_state *static_texture_state,
4143                     const struct lp_static_sampler_state *static_sampler_state,
4144                     struct lp_sampler_dynamic_state *dynamic_state,
4145                     struct gallivm_state *gallivm,
4146                     const struct lp_sampler_params *params)
4147 {
4148    bool use_tex_func = false;
4149 
4150    /*
4151     * Do not use a function call if the sampling is "simple enough".
4152     * We define this by
4153     * a) format
4154     * b) no mips (either one level only or no mip filter)
4155     * No mips will definitely make the code smaller, though
4156     * the format requirement is a bit iffy - there's some (SoA) formats
4157     * which definitely generate less code. This does happen to catch
4158     * some important cases though which are hurt quite a bit by using
4159     * a call (though not really because of the call overhead but because
4160     * they are reusing the same texture unit with some of the same
4161     * parameters).
4162     * Ideally we'd let llvm recognize this stuff by doing IPO passes.
4163     */
4164 
4165    if (USE_TEX_FUNC_CALL) {
4166       const struct util_format_description *format_desc =
4167          util_format_description(static_texture_state->format);
4168       const bool simple_format =
4169          (util_format_is_rgba8_variant(format_desc) &&
4170          format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB);
4171       const enum lp_sampler_op_type op_type =
4172          (params->sample_key & LP_SAMPLER_OP_TYPE_MASK) >>
4173          LP_SAMPLER_OP_TYPE_SHIFT;
4174       const bool simple_tex =
4175          op_type != LP_SAMPLER_OP_TEXTURE ||
4176            ((static_sampler_state->min_mip_filter == PIPE_TEX_MIPFILTER_NONE ||
4177              static_texture_state->level_zero_only == true) &&
4178             static_sampler_state->min_img_filter == static_sampler_state->mag_img_filter);
4179 
4180       use_tex_func = !(simple_format && simple_tex);
4181    }
4182 
4183    if (use_tex_func) {
4184       LLVMValueRef tex_ret;
4185       lp_build_sample_soa_func(gallivm,
4186                                static_texture_state,
4187                                static_sampler_state,
4188                                dynamic_state,
4189                                params, params->texture_index,
4190                                params->sampler_index, &tex_ret);
4191 
4192       for (unsigned i = 0; i < 4; i++) {
4193          params->texel[i] =
4194             LLVMBuildExtractValue(gallivm->builder, tex_ret, i, "");
4195       }
4196    } else {
4197       lp_build_sample_soa_code(gallivm,
4198                                static_texture_state,
4199                                static_sampler_state,
4200                                dynamic_state,
4201                                params->type,
4202                                params->sample_key,
4203                                params->texture_index,
4204                                params->sampler_index,
4205                                params->resources_type,
4206                                params->resources_ptr,
4207                                params->thread_data_type,
4208                                params->thread_data_ptr,
4209                                params->coords,
4210                                params->offsets,
4211                                params->derivs,
4212                                params->lod,
4213                                params->ms_index,
4214                                params->texel);
4215    }
4216 }
4217 
4218 
4219 void
lp_build_size_query_soa(struct gallivm_state * gallivm,const struct lp_static_texture_state * static_state,struct lp_sampler_dynamic_state * dynamic_state,const struct lp_sampler_size_query_params * params)4220 lp_build_size_query_soa(struct gallivm_state *gallivm,
4221                         const struct lp_static_texture_state *static_state,
4222                         struct lp_sampler_dynamic_state *dynamic_state,
4223                         const struct lp_sampler_size_query_params *params)
4224 {
4225    LLVMValueRef first_level = NULL;
4226    const unsigned num_lods = 1;
4227    LLVMTypeRef resources_type = params->resources_type;
4228    LLVMValueRef resources_ptr = params->resources_ptr;
4229    const unsigned texture_unit = params->texture_unit;
4230    const enum pipe_texture_target target = params->target;
4231    LLVMValueRef texture_unit_offset = params->texture_unit_offset;
4232    const struct util_format_description *format_desc =
4233       util_format_description(static_state->format);
4234    const struct util_format_description *res_format_desc =
4235       util_format_description(static_state->res_format);
4236 
4237    if (static_state->format == PIPE_FORMAT_NONE) {
4238       /*
4239        * If there's nothing bound, format is NONE, and we must return
4240        * all zero as mandated by d3d10 in this case.
4241        */
4242       LLVMValueRef zero = lp_build_const_vec(gallivm, params->int_type, 0.0F);
4243       for (unsigned chan = 0; chan < 4; chan++) {
4244          params->sizes_out[chan] = zero;
4245       }
4246       return;
4247    }
4248 
4249    /*
4250     * Do some sanity verification about bound texture and shader dcl target.
4251     * Not entirely sure what's possible but assume array/non-array
4252     * always compatible (probably not ok for OpenGL but d3d10 has no
4253     * distinction of arrays at the resource level).
4254     * Everything else looks bogus (though not entirely sure about rect/2d).
4255     * Currently disabled because it causes assertion failures if there's
4256     * nothing bound (or rather a dummy texture, not that this case would
4257     * return the right values).
4258     */
4259    if (0 && static_state->target != target) {
4260       if (static_state->target == PIPE_TEXTURE_1D)
4261          assert(target == PIPE_TEXTURE_1D_ARRAY);
4262       else if (static_state->target == PIPE_TEXTURE_1D_ARRAY)
4263          assert(target == PIPE_TEXTURE_1D);
4264       else if (static_state->target == PIPE_TEXTURE_2D)
4265          assert(target == PIPE_TEXTURE_2D_ARRAY);
4266       else if (static_state->target == PIPE_TEXTURE_2D_ARRAY)
4267          assert(target == PIPE_TEXTURE_2D);
4268       else if (static_state->target == PIPE_TEXTURE_CUBE)
4269          assert(target == PIPE_TEXTURE_CUBE_ARRAY);
4270       else if (static_state->target == PIPE_TEXTURE_CUBE_ARRAY)
4271          assert(target == PIPE_TEXTURE_CUBE);
4272       else
4273          assert(0);
4274    }
4275 
4276    const unsigned dims = texture_dims(target);
4277 
4278    const bool has_array = has_layer_coord(target);
4279 
4280    assert(!params->int_type.floating);
4281 
4282    struct lp_build_context bld_int_vec4;
4283    lp_build_context_init(&bld_int_vec4, gallivm, lp_type_int_vec(32, 128));
4284 
4285    if (params->samples_only) {
4286       LLVMValueRef num_samples;
4287       if (params->ms && static_state->level_zero_only) {
4288          /* multisample never has levels. */
4289          num_samples = dynamic_state->last_level(gallivm,
4290                                                  resources_type,
4291                                                  resources_ptr,
4292                                                  texture_unit,
4293                                                  texture_unit_offset);
4294          num_samples = LLVMBuildZExt(gallivm->builder, num_samples,
4295                                      bld_int_vec4.elem_type, "");
4296       } else {
4297          num_samples = lp_build_const_int32(gallivm, 0);
4298       }
4299       params->sizes_out[0] =
4300          lp_build_broadcast(gallivm,
4301                             lp_build_vec_type(gallivm, params->int_type),
4302                             num_samples);
4303       return;
4304    }
4305 
4306    LLVMValueRef lod;
4307    LLVMValueRef level = 0;
4308    if (params->explicit_lod) {
4309       /* FIXME: this needs to honor per-element lod */
4310       lod = LLVMBuildExtractElement(gallivm->builder, params->explicit_lod,
4311                                     lp_build_const_int32(gallivm, 0), "");
4312       first_level = get_first_level(gallivm, resources_type, resources_ptr,
4313                                     texture_unit, texture_unit_offset,
4314                                     static_state, dynamic_state);
4315       level = LLVMBuildAdd(gallivm->builder, lod, first_level, "level");
4316       lod = lp_build_broadcast_scalar(&bld_int_vec4, level);
4317    } else {
4318       lod = bld_int_vec4.zero;
4319    }
4320 
4321    LLVMValueRef size = bld_int_vec4.undef;
4322    LLVMValueRef tex_blocksize = bld_int_vec4.undef;
4323    LLVMValueRef tex_blocksize_log2 = bld_int_vec4.undef;
4324    LLVMValueRef view_blocksize = bld_int_vec4.undef;
4325 
4326    uint32_t res_bw = res_format_desc->block.width;
4327    uint32_t res_bh = res_format_desc->block.height;
4328    uint32_t bw = format_desc->block.width;
4329    uint32_t bh = format_desc->block.height;
4330 
4331    /* only scale if the blocksizes are different. */
4332    if (res_bw == bw)
4333       res_bw = bw = 1;
4334    if (res_bh == bh)
4335       res_bh = bh = 1;
4336 
4337    LLVMValueRef tex_width = dynamic_state->width(gallivm,
4338                                                  resources_type,
4339                                                  resources_ptr,
4340                                                  texture_unit,
4341                                                  texture_unit_offset);
4342    size = LLVMBuildInsertElement(gallivm->builder, size,
4343                                  tex_width,
4344                                  lp_build_const_int32(gallivm, 0), "");
4345    tex_blocksize = LLVMBuildInsertElement(gallivm->builder, tex_blocksize,
4346                                           lp_build_const_int32(gallivm, res_bw),
4347                                           lp_build_const_int32(gallivm, 0), "");
4348    tex_blocksize_log2 = LLVMBuildInsertElement(gallivm->builder, tex_blocksize_log2,
4349                                                lp_build_const_int32(gallivm, util_logbase2(res_bw)),
4350                                                lp_build_const_int32(gallivm, 0), "");
4351    view_blocksize = LLVMBuildInsertElement(gallivm->builder, view_blocksize,
4352                                            lp_build_const_int32(gallivm, bw),
4353                                            lp_build_const_int32(gallivm, 0), "");
4354    if (dims >= 2) {
4355       LLVMValueRef tex_height =
4356          dynamic_state->height(gallivm, resources_type,
4357                                resources_ptr, texture_unit, texture_unit_offset);
4358       tex_height = LLVMBuildZExt(gallivm->builder, tex_height,
4359                                  bld_int_vec4.elem_type, "");
4360       size = LLVMBuildInsertElement(gallivm->builder, size, tex_height,
4361                                     lp_build_const_int32(gallivm, 1), "");
4362       tex_blocksize = LLVMBuildInsertElement(gallivm->builder, tex_blocksize,
4363                                              lp_build_const_int32(gallivm, res_bh),
4364                                              lp_build_const_int32(gallivm, 1), "");
4365       tex_blocksize_log2 = LLVMBuildInsertElement(gallivm->builder, tex_blocksize_log2,
4366                                                   lp_build_const_int32(gallivm, util_logbase2(res_bh)),
4367                                                   lp_build_const_int32(gallivm, 1), "");
4368       view_blocksize = LLVMBuildInsertElement(gallivm->builder, view_blocksize,
4369                                               lp_build_const_int32(gallivm, bh),
4370                                               lp_build_const_int32(gallivm, 1), "");
4371    }
4372 
4373    if (dims >= 3) {
4374       LLVMValueRef tex_depth  =
4375          dynamic_state->depth(gallivm, resources_type,
4376                               resources_ptr, texture_unit, texture_unit_offset);
4377       tex_depth = LLVMBuildZExt(gallivm->builder, tex_depth,
4378                                 bld_int_vec4.elem_type, "");
4379       size = LLVMBuildInsertElement(gallivm->builder, size, tex_depth,
4380                                     lp_build_const_int32(gallivm, 2), "");
4381       tex_blocksize = LLVMBuildInsertElement(gallivm->builder, tex_blocksize,
4382                                              lp_build_const_int32(gallivm, 1),
4383                                              lp_build_const_int32(gallivm, 2), "");
4384       tex_blocksize_log2 = LLVMBuildInsertElement(gallivm->builder, tex_blocksize_log2,
4385                                                   lp_build_const_int32(gallivm, 0),
4386                                                   lp_build_const_int32(gallivm, 2), "");
4387       view_blocksize = LLVMBuildInsertElement(gallivm->builder, view_blocksize,
4388                                               lp_build_const_int32(gallivm, 1),
4389                                               lp_build_const_int32(gallivm, 2), "");
4390    }
4391 
4392    size = lp_build_minify(&bld_int_vec4, size, lod, true);
4393    size = lp_build_scale_view_dims(&bld_int_vec4, size, tex_blocksize,
4394                                    tex_blocksize_log2, view_blocksize);
4395 
4396    if (has_array) {
4397       LLVMValueRef layers = dynamic_state->depth(gallivm, resources_type,
4398                                                  resources_ptr, texture_unit,
4399                                                  texture_unit_offset);
4400       layers = LLVMBuildZExt(gallivm->builder, layers,
4401                              bld_int_vec4.elem_type, "");
4402       if (target == PIPE_TEXTURE_CUBE_ARRAY) {
4403          /*
4404           * It looks like GL wants number of cubes, d3d10.1 has it undefined?
4405           * Could avoid this by passing in number of cubes instead of total
4406           * number of layers (might make things easier elsewhere too).
4407           */
4408          LLVMValueRef six = lp_build_const_int32(gallivm, 6);
4409          layers = LLVMBuildSDiv(gallivm->builder, layers, six, "");
4410       }
4411       size = LLVMBuildInsertElement(gallivm->builder, size, layers,
4412                                     lp_build_const_int32(gallivm, dims), "");
4413    }
4414 
4415    /*
4416     * d3d10 requires zero for x/y/z values (but not w, i.e. mip levels)
4417     * if level is out of bounds (note this can't cover unbound texture
4418     * here, which also requires returning zero).
4419     */
4420    if (params->explicit_lod && params->is_sviewinfo) {
4421       LLVMValueRef last_level, out, out1;
4422       struct lp_build_context leveli_bld;
4423 
4424       /* everything is scalar for now */
4425       lp_build_context_init(&leveli_bld, gallivm, lp_type_int_vec(32, 32));
4426       last_level = get_last_level(gallivm, resources_type, resources_ptr,
4427                                   texture_unit, texture_unit_offset,
4428                                   static_state, dynamic_state);
4429 
4430       out = lp_build_cmp(&leveli_bld, PIPE_FUNC_LESS, level, first_level);
4431       out1 = lp_build_cmp(&leveli_bld, PIPE_FUNC_GREATER, level, last_level);
4432       out = lp_build_or(&leveli_bld, out, out1);
4433       if (num_lods == 1) {
4434          out = lp_build_broadcast_scalar(&bld_int_vec4, out);
4435       } else {
4436          /* TODO */
4437          assert(0);
4438       }
4439       size = lp_build_andnot(&bld_int_vec4, size, out);
4440    }
4441 
4442    unsigned i;
4443    for (i = 0; i < dims + (has_array ? 1 : 0); i++) {
4444       params->sizes_out[i] =
4445          lp_build_extract_broadcast(gallivm, bld_int_vec4.type,
4446                                     params->int_type,
4447                                     size,
4448                                     lp_build_const_int32(gallivm, i));
4449    }
4450    if (params->is_sviewinfo) {
4451       for (; i < 4; i++) {
4452          params->sizes_out[i] = lp_build_const_vec(gallivm,
4453                                                    params->int_type, 0.0);
4454       }
4455    }
4456 
4457    /*
4458     * if there's no explicit_lod (buffers, rects) queries requiring nr of
4459     * mips would be illegal.
4460     */
4461    if (params->is_sviewinfo && params->explicit_lod) {
4462       struct lp_build_context bld_int_scalar;
4463       lp_build_context_init(&bld_int_scalar, gallivm, lp_type_int(32));
4464 
4465       LLVMValueRef num_levels;
4466       if (static_state->level_zero_only) {
4467          num_levels = bld_int_scalar.one;
4468       } else {
4469          LLVMValueRef last_level;
4470          last_level = get_last_level(gallivm, resources_type, resources_ptr,
4471                                      texture_unit, texture_unit_offset,
4472                                      static_state, dynamic_state);
4473          num_levels = lp_build_sub(&bld_int_scalar, last_level, first_level);
4474          num_levels = lp_build_add(&bld_int_scalar, num_levels,
4475                                    bld_int_scalar.one);
4476       }
4477       params->sizes_out[3] =
4478          lp_build_broadcast(gallivm,
4479                             lp_build_vec_type(gallivm, params->int_type),
4480                             num_levels);
4481    }
4482 
4483    if (target == PIPE_BUFFER) {
4484       struct lp_build_context bld_int;
4485       lp_build_context_init(&bld_int, gallivm, params->int_type);
4486 
4487       params->sizes_out[0] = lp_build_min(&bld_int, params->sizes_out[0],
4488          lp_build_const_int_vec(gallivm, params->int_type, LP_MAX_TEXEL_BUFFER_ELEMENTS));
4489    }
4490 }
4491 
4492 
4493 static void
lp_build_do_atomic_soa(struct gallivm_state * gallivm,const struct util_format_description * format_desc,struct lp_type type,LLVMValueRef exec_mask,LLVMValueRef base_ptr,LLVMValueRef offset,LLVMValueRef out_of_bounds,unsigned img_op,LLVMAtomicRMWBinOp op,const LLVMValueRef rgba_in[4],const LLVMValueRef rgba2_in[4],LLVMValueRef atomic_result[4])4494 lp_build_do_atomic_soa(struct gallivm_state *gallivm,
4495                        const struct util_format_description *format_desc,
4496                        struct lp_type type,
4497                        LLVMValueRef exec_mask,
4498                        LLVMValueRef base_ptr,
4499                        LLVMValueRef offset,
4500                        LLVMValueRef out_of_bounds,
4501                        unsigned img_op,
4502                        LLVMAtomicRMWBinOp op,
4503                        const LLVMValueRef rgba_in[4],
4504                        const LLVMValueRef rgba2_in[4],
4505                        LLVMValueRef atomic_result[4])
4506 {
4507    const enum pipe_format format = format_desc->format;
4508 
4509    bool valid = format == PIPE_FORMAT_R32_UINT ||
4510                 format == PIPE_FORMAT_R32_SINT ||
4511                 format == PIPE_FORMAT_R32_FLOAT;
4512 
4513    bool integer = format != PIPE_FORMAT_R32_FLOAT;
4514    if (img_op == LP_IMG_ATOMIC) {
4515       switch (op) {
4516       case LLVMAtomicRMWBinOpAdd:
4517       case LLVMAtomicRMWBinOpSub:
4518       case LLVMAtomicRMWBinOpAnd:
4519       case LLVMAtomicRMWBinOpNand:
4520       case LLVMAtomicRMWBinOpOr:
4521       case LLVMAtomicRMWBinOpXor:
4522       case LLVMAtomicRMWBinOpMax:
4523       case LLVMAtomicRMWBinOpMin:
4524       case LLVMAtomicRMWBinOpUMax:
4525       case LLVMAtomicRMWBinOpUMin:
4526          valid &= integer;
4527          break;
4528       case LLVMAtomicRMWBinOpFAdd:
4529       case LLVMAtomicRMWBinOpFSub:
4530 #if LLVM_VERSION_MAJOR >= 15
4531          case LLVMAtomicRMWBinOpFMax:
4532          case LLVMAtomicRMWBinOpFMin:
4533 #endif
4534          valid &= !integer;
4535          break;
4536       default:
4537          break;
4538       }
4539    } else {
4540       valid &= integer;
4541    }
4542 
4543    if (!valid) {
4544       atomic_result[0] = lp_build_zero(gallivm, type);
4545       return;
4546    }
4547 
4548    LLVMTypeRef ref_type = (format == PIPE_FORMAT_R32_FLOAT) ?
4549       LLVMFloatTypeInContext(gallivm->context) :
4550       LLVMInt32TypeInContext(gallivm->context);
4551 
4552    LLVMTypeRef atom_res_elem_type =
4553       LLVMVectorType(ref_type, type.length);
4554    LLVMValueRef atom_res = lp_build_alloca(gallivm, atom_res_elem_type, "");
4555 
4556    offset = LLVMBuildGEP2(gallivm->builder,
4557                           LLVMInt8TypeInContext(gallivm->context),
4558                           base_ptr, &offset, 1, "");
4559 
4560    struct lp_build_loop_state loop_state;
4561    lp_build_loop_begin(&loop_state, gallivm, lp_build_const_int32(gallivm, 0));
4562    struct lp_build_if_state ifthen;
4563    LLVMValueRef cond;
4564    LLVMValueRef packed = rgba_in[0], packed2 = rgba2_in[0];
4565 
4566    LLVMValueRef should_store_mask =
4567       LLVMBuildAnd(gallivm->builder, exec_mask,
4568                    LLVMBuildNot(gallivm->builder, out_of_bounds, ""),
4569                    "store_mask");
4570    assert(exec_mask);
4571 
4572    cond = LLVMBuildICmp(gallivm->builder, LLVMIntNE, should_store_mask,
4573                         lp_build_const_int_vec(gallivm, type, 0), "");
4574    cond = LLVMBuildExtractElement(gallivm->builder, cond,
4575                                   loop_state.counter, "");
4576    lp_build_if(&ifthen, gallivm, cond);
4577 
4578    LLVMValueRef data =
4579       LLVMBuildExtractElement(gallivm->builder, packed, loop_state.counter, "");
4580    LLVMValueRef cast_base_ptr =
4581       LLVMBuildExtractElement(gallivm->builder, offset, loop_state.counter, "");
4582    cast_base_ptr = LLVMBuildBitCast(gallivm->builder, cast_base_ptr,
4583               LLVMPointerType(ref_type, 0), "");
4584    data = LLVMBuildBitCast(gallivm->builder, data,
4585                            ref_type, "");
4586 
4587    if (img_op == LP_IMG_ATOMIC_CAS) {
4588       LLVMValueRef cas_src_ptr =
4589          LLVMBuildExtractElement(gallivm->builder, packed2,
4590                                  loop_state.counter, "");
4591       LLVMValueRef cas_src =
4592          LLVMBuildBitCast(gallivm->builder, cas_src_ptr,
4593                           ref_type, "");
4594       data = LLVMBuildAtomicCmpXchg(gallivm->builder, cast_base_ptr, data,
4595                                     cas_src,
4596                                     LLVMAtomicOrderingSequentiallyConsistent,
4597                                     LLVMAtomicOrderingSequentiallyConsistent,
4598                                     false);
4599       data = LLVMBuildExtractValue(gallivm->builder, data, 0, "");
4600    } else {
4601       data = LLVMBuildAtomicRMW(gallivm->builder, op,
4602                                 cast_base_ptr, data,
4603                                 LLVMAtomicOrderingSequentiallyConsistent,
4604                                 false);
4605    }
4606 
4607    LLVMValueRef temp_res =
4608       LLVMBuildLoad2(gallivm->builder, atom_res_elem_type, atom_res, "");
4609    temp_res = LLVMBuildInsertElement(gallivm->builder, temp_res, data,
4610                                      loop_state.counter, "");
4611    LLVMBuildStore(gallivm->builder, temp_res, atom_res);
4612 
4613    lp_build_endif(&ifthen);
4614    lp_build_loop_end_cond(&loop_state,
4615                           lp_build_const_int32(gallivm, type.length),
4616                           NULL, LLVMIntUGE);
4617    atomic_result[0] = LLVMBuildLoad2(gallivm->builder, atom_res_elem_type,
4618                                      atom_res, "");
4619 }
4620 
4621 
4622 static void
lp_build_img_op_no_format(struct gallivm_state * gallivm,const struct lp_img_params * params,LLVMValueRef outdata[4])4623 lp_build_img_op_no_format(struct gallivm_state *gallivm,
4624                           const struct lp_img_params *params,
4625                           LLVMValueRef outdata[4])
4626 {
4627    /*
4628     * If there's nothing bound, format is NONE, and we must return
4629     * all zero as mandated by d3d10 in this case.
4630     */
4631    if (params->img_op != LP_IMG_STORE) {
4632       LLVMValueRef zero = lp_build_zero(gallivm, params->type);
4633       for (unsigned chan = 0; chan < (params->img_op == LP_IMG_LOAD ? 4 : 1);
4634            chan++) {
4635          outdata[chan] = zero;
4636       }
4637    }
4638 }
4639 
4640 
4641 void
lp_build_img_op_soa(const struct lp_static_texture_state * static_texture_state,struct lp_sampler_dynamic_state * dynamic_state,struct gallivm_state * gallivm,const struct lp_img_params * params,LLVMValueRef * outdata)4642 lp_build_img_op_soa(const struct lp_static_texture_state *static_texture_state,
4643                     struct lp_sampler_dynamic_state *dynamic_state,
4644                     struct gallivm_state *gallivm,
4645                     const struct lp_img_params *params,
4646                     LLVMValueRef *outdata)
4647 {
4648    const enum pipe_texture_target target = params->target;
4649    const unsigned dims = texture_dims(target);
4650    const struct util_format_description *format_desc =
4651       util_format_description(static_texture_state->format);
4652    const struct util_format_description *res_format_desc =
4653       util_format_description(static_texture_state->res_format);
4654    LLVMValueRef x = params->coords[0], y = params->coords[1],
4655       z = params->coords[2];
4656    LLVMValueRef row_stride_vec = NULL, img_stride_vec = NULL;
4657 
4658    /** regular scalar int type */
4659    struct lp_type int_coord_type = lp_uint_type(params->type);
4660    struct lp_build_context int_coord_bld;
4661    lp_build_context_init(&int_coord_bld, gallivm, int_coord_type);
4662 
4663    if (static_texture_state->format == PIPE_FORMAT_NONE) {
4664       lp_build_img_op_no_format(gallivm, params, outdata);
4665       return;
4666 
4667    }
4668 
4669    LLVMValueRef row_stride = dynamic_state->row_stride(gallivm,
4670                                                        params->resources_type,
4671                                                        params->resources_ptr,
4672                                                        params->image_index, NULL, NULL);
4673    LLVMValueRef img_stride = dynamic_state->img_stride(gallivm,
4674                                                        params->resources_type,
4675                                                        params->resources_ptr,
4676                                                        params->image_index, NULL, NULL);
4677    LLVMValueRef base_ptr = dynamic_state->base_ptr(gallivm,
4678                                                    params->resources_type,
4679                                                    params->resources_ptr,
4680                                                    params->image_index, NULL);
4681    LLVMValueRef width = dynamic_state->width(gallivm,
4682                                              params->resources_type,
4683                                              params->resources_ptr,
4684                                              params->image_index, NULL);
4685    LLVMValueRef height = dynamic_state->height(gallivm,
4686                                                params->resources_type,
4687                                                params->resources_ptr,
4688                                                params->image_index, NULL);
4689    height = LLVMBuildZExt(gallivm->builder, height,
4690                           int_coord_bld.elem_type, "");
4691    LLVMValueRef depth = dynamic_state->depth(gallivm,
4692                                              params->resources_type,
4693                                              params->resources_ptr,
4694                                              params->image_index, NULL);
4695    depth = LLVMBuildZExt(gallivm->builder, depth,
4696                          int_coord_bld.elem_type, "");
4697    bool layer_coord = has_layer_coord(target);
4698 
4699    width = lp_build_scale_view_dim(gallivm, width, res_format_desc->block.width,
4700                                    format_desc->block.width);
4701    width = lp_build_broadcast_scalar(&int_coord_bld, width);
4702    if (dims >= 2) {
4703       height = lp_build_scale_view_dim(gallivm, height, res_format_desc->block.height,
4704                                        format_desc->block.height);
4705       height = lp_build_broadcast_scalar(&int_coord_bld, height);
4706       row_stride_vec = lp_build_broadcast_scalar(&int_coord_bld, row_stride);
4707    }
4708    if (dims >= 3 || layer_coord) {
4709       depth = lp_build_broadcast_scalar(&int_coord_bld, depth);
4710       img_stride_vec = lp_build_broadcast_scalar(&int_coord_bld, img_stride);
4711    }
4712 
4713    LLVMValueRef out_of_bounds = int_coord_bld.zero;
4714    LLVMValueRef out1 = lp_build_cmp(&int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
4715    out_of_bounds = lp_build_or(&int_coord_bld, out_of_bounds, out1);
4716 
4717    if (dims >= 2) {
4718       out1 = lp_build_cmp(&int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
4719       out_of_bounds = lp_build_or(&int_coord_bld, out_of_bounds, out1);
4720    }
4721    if (dims >= 3 || layer_coord) {
4722       out1 = lp_build_cmp(&int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
4723       out_of_bounds = lp_build_or(&int_coord_bld, out_of_bounds, out1);
4724    }
4725 
4726    LLVMValueRef offset, i, j;
4727    if (static_texture_state->tiled) {
4728       lp_build_tiled_sample_offset(&int_coord_bld,
4729                                    format_desc->format,
4730                                    static_texture_state,
4731                                    x, y, z, width, height, img_stride_vec,
4732                                    &offset, &i, &j);
4733    } else {
4734       lp_build_sample_offset(&int_coord_bld,
4735                              format_desc,
4736                              x, y, z, row_stride_vec, img_stride_vec,
4737                              &offset, &i, &j);
4738    }
4739 
4740    if (params->ms_index && static_texture_state->level_zero_only) {
4741       LLVMValueRef num_samples = dynamic_state->last_level(gallivm,
4742                                                            params->resources_type,
4743                                                            params->resources_ptr,
4744                                                            params->image_index, NULL);
4745       num_samples = LLVMBuildZExt(gallivm->builder, num_samples,
4746                                   int_coord_bld.elem_type, "");
4747       LLVMValueRef sample_stride = dynamic_state->sample_stride(gallivm,
4748                                                                 params->resources_type,
4749                                                                 params->resources_ptr,
4750                                                                 params->image_index, NULL);
4751       lp_build_sample_ms_offset(&int_coord_bld,
4752                                 params->ms_index, num_samples,
4753                                 sample_stride, &offset,
4754                                 &out_of_bounds);
4755    }
4756    if (params->img_op == LP_IMG_LOAD || params->img_op == LP_IMG_LOAD_SPARSE) {
4757       struct lp_type texel_type = lp_build_texel_type(params->type, format_desc);
4758 
4759       if (params->img_op == LP_IMG_LOAD_SPARSE && static_texture_state->tiled) {
4760          LLVMValueRef base_offset =
4761             dynamic_state->base_offset(gallivm, params->resources_type,
4762                                        params->resources_ptr, params->image_index, NULL);
4763          base_offset = lp_build_broadcast_scalar(&int_coord_bld, base_offset);
4764 
4765          LLVMValueRef full_offset = LLVMBuildAdd(gallivm->builder, base_offset, offset, "");
4766 
4767          lp_build_gather_resident(&int_coord_bld, dynamic_state,
4768                                   params->resources_type, params->resources_ptr,
4769                                   full_offset, &outdata[4]);
4770       }
4771 
4772       offset = lp_build_andnot(&int_coord_bld, offset, out_of_bounds);
4773       struct lp_build_context texel_bld;
4774       lp_build_context_init(&texel_bld, gallivm, texel_type);
4775       lp_build_fetch_rgba_soa(gallivm,
4776                               format_desc,
4777                               texel_type, true,
4778                               base_ptr, offset,
4779                               i, j,
4780                               NULL,
4781                               outdata);
4782 
4783       for (unsigned chan = 0; chan < 3; chan++) {
4784          outdata[chan] = lp_build_select(&texel_bld, out_of_bounds,
4785                                          texel_bld.zero, outdata[chan]);
4786       }
4787       if (format_desc->swizzle[3] == PIPE_SWIZZLE_1) {
4788          outdata[3] = lp_build_select(&texel_bld, out_of_bounds,
4789                                       texel_bld.one, outdata[3]);
4790       } else {
4791          outdata[3] = lp_build_select(&texel_bld, out_of_bounds,
4792                                       texel_bld.zero, outdata[3]);
4793       }
4794    } else if (params->img_op == LP_IMG_STORE) {
4795       lp_build_store_rgba_soa(gallivm, format_desc, params->type,
4796                               params->exec_mask, base_ptr, offset,
4797                               out_of_bounds, params->indata);
4798    } else {
4799       lp_build_do_atomic_soa(gallivm, format_desc, params->type,
4800                              params->exec_mask, base_ptr, offset,
4801                              out_of_bounds, params->img_op, params->op,
4802                              params->indata, params->indata2, outdata);
4803    }
4804 }
4805 
4806 
4807 /*
4808  * These functions are for indirect texture access suppoort.
4809  *
4810  * Indirect textures are implemented using a switch statement, that
4811  * takes the texture index and jumps to the sampler functions for
4812  * that texture unit.
4813  */
4814 
4815 /*
4816  * Initialise an indexed sampler switch block.
4817  *
4818  * This sets up the switch_info state and adds the LLVM flow control pieces.
4819  */
4820 void
lp_build_sample_array_init_soa(struct lp_build_sample_array_switch * switch_info,struct gallivm_state * gallivm,const struct lp_sampler_params * params,LLVMValueRef idx,unsigned base,unsigned range)4821 lp_build_sample_array_init_soa(struct lp_build_sample_array_switch *switch_info,
4822                            struct gallivm_state *gallivm,
4823                            const struct lp_sampler_params *params,
4824                            LLVMValueRef idx,
4825                            unsigned base, unsigned range)
4826 {
4827    switch_info->gallivm = gallivm;
4828    switch_info->params = *params;
4829    switch_info->base = base;
4830    switch_info->range = range;
4831 
4832    /* for generating the switch functions we don't want the texture index
4833     * offset
4834     */
4835    switch_info->params.texture_index_offset = 0;
4836 
4837    LLVMBasicBlockRef initial_block = LLVMGetInsertBlock(gallivm->builder);
4838    switch_info->merge_ref = lp_build_insert_new_block(gallivm, "texmerge");
4839 
4840    switch_info->switch_ref = LLVMBuildSwitch(gallivm->builder, idx,
4841                                              switch_info->merge_ref,
4842                                              range - base);
4843 
4844    LLVMTypeRef val_type[4];
4845    val_type[0] = val_type[1] = val_type[2] = val_type[3] =
4846       lp_build_vec_type(gallivm, params->type);
4847 
4848    LLVMTypeRef ret_type =
4849       LLVMStructTypeInContext(gallivm->context, val_type, 4, 0);
4850 
4851    LLVMValueRef undef_val = LLVMGetUndef(ret_type);
4852 
4853    LLVMPositionBuilderAtEnd(gallivm->builder, switch_info->merge_ref);
4854 
4855    switch_info->phi = LLVMBuildPhi(gallivm->builder, ret_type, "");
4856    LLVMAddIncoming(switch_info->phi, &undef_val, &initial_block, 1);
4857 }
4858 
4859 
4860 /*
4861  * Add an individual entry to the indirect texture switch.
4862  *
4863  * This builds the sample function and links a case for it into the switch
4864  * statement.
4865  */
4866 void
lp_build_sample_array_case_soa(struct lp_build_sample_array_switch * switch_info,int idx,const struct lp_static_texture_state * static_texture_state,const struct lp_static_sampler_state * static_sampler_state,struct lp_sampler_dynamic_state * dynamic_texture_state)4867 lp_build_sample_array_case_soa(struct lp_build_sample_array_switch *switch_info,
4868                            int idx,
4869                            const struct lp_static_texture_state *static_texture_state,
4870                            const struct lp_static_sampler_state *static_sampler_state,
4871                            struct lp_sampler_dynamic_state *dynamic_texture_state)
4872 {
4873    struct gallivm_state *gallivm = switch_info->gallivm;
4874    LLVMBasicBlockRef this_block = lp_build_insert_new_block(gallivm, "texblock");
4875 
4876    LLVMAddCase(switch_info->switch_ref,
4877                LLVMConstInt(LLVMInt32TypeInContext(gallivm->context), idx, 0),
4878                this_block);
4879    LLVMPositionBuilderAtEnd(gallivm->builder, this_block);
4880 
4881    LLVMValueRef tex_ret;
4882    lp_build_sample_soa_func(gallivm, static_texture_state,
4883                             static_sampler_state, dynamic_texture_state,
4884                             &switch_info->params, idx, idx, &tex_ret);
4885 
4886    LLVMAddIncoming(switch_info->phi, &tex_ret, &this_block, 1);
4887    LLVMBuildBr(gallivm->builder, switch_info->merge_ref);
4888 }
4889 
4890 
4891 /*
4892  * Finish a switch statement.
4893  *
4894  * This handles extract the results from the switch.
4895  */
4896 void
lp_build_sample_array_fini_soa(struct lp_build_sample_array_switch * switch_info)4897 lp_build_sample_array_fini_soa(struct lp_build_sample_array_switch *switch_info)
4898 {
4899    struct gallivm_state *gallivm = switch_info->gallivm;
4900 
4901    LLVMPositionBuilderAtEnd(gallivm->builder, switch_info->merge_ref);
4902    for (unsigned i = 0; i < 4; i++) {
4903       switch_info->params.texel[i] =
4904          LLVMBuildExtractValue(gallivm->builder, switch_info->phi, i, "");
4905    }
4906 }
4907 
4908 
4909 void
lp_build_image_op_switch_soa(struct lp_build_img_op_array_switch * switch_info,struct gallivm_state * gallivm,const struct lp_img_params * params,LLVMValueRef idx,unsigned base,unsigned range)4910 lp_build_image_op_switch_soa(struct lp_build_img_op_array_switch *switch_info,
4911                              struct gallivm_state *gallivm,
4912                              const struct lp_img_params *params,
4913                              LLVMValueRef idx,
4914                              unsigned base, unsigned range)
4915 {
4916    switch_info->gallivm = gallivm;
4917    switch_info->params = *params;
4918    switch_info->base = base;
4919    switch_info->range = range;
4920 
4921    /* for generating the switch functions we don't want the texture index
4922     * offset
4923     */
4924    switch_info->params.image_index_offset = 0;
4925 
4926    LLVMBasicBlockRef initial_block = LLVMGetInsertBlock(gallivm->builder);
4927    switch_info->merge_ref = lp_build_insert_new_block(gallivm, "imgmerge");
4928 
4929    switch_info->switch_ref =
4930       LLVMBuildSwitch(gallivm->builder, idx,
4931                       switch_info->merge_ref, range - base);
4932 
4933    if (params->img_op != LP_IMG_STORE) {
4934       LLVMTypeRef ret_type = lp_build_vec_type(gallivm, params->type);
4935       LLVMValueRef undef_val = LLVMGetUndef(ret_type);
4936 
4937       LLVMPositionBuilderAtEnd(gallivm->builder, switch_info->merge_ref);
4938 
4939       for (unsigned i = 0; i < ((params->img_op == LP_IMG_LOAD) ? 4 : 1); i++) {
4940          switch_info->phi[i] = LLVMBuildPhi(gallivm->builder, ret_type, "");
4941          LLVMAddIncoming(switch_info->phi[i], &undef_val, &initial_block, 1);
4942       }
4943    }
4944 }
4945 
4946 
4947 void
lp_build_image_op_array_case(struct lp_build_img_op_array_switch * switch_info,int idx,const struct lp_static_texture_state * static_texture_state,struct lp_sampler_dynamic_state * dynamic_state)4948 lp_build_image_op_array_case(struct lp_build_img_op_array_switch *switch_info,
4949                             int idx,
4950                             const struct lp_static_texture_state *static_texture_state,
4951                             struct lp_sampler_dynamic_state *dynamic_state)
4952 {
4953    struct gallivm_state *gallivm = switch_info->gallivm;
4954    LLVMBasicBlockRef this_block = lp_build_insert_new_block(gallivm, "img");
4955    LLVMValueRef tex_ret[4];
4956 
4957    LLVMAddCase(switch_info->switch_ref,
4958                lp_build_const_int32(gallivm, idx), this_block);
4959    LLVMPositionBuilderAtEnd(gallivm->builder, this_block);
4960 
4961    switch_info->params.image_index = idx;
4962 
4963    lp_build_img_op_soa(static_texture_state, dynamic_state,
4964                        switch_info->gallivm, &switch_info->params, tex_ret);
4965 
4966    if (switch_info->params.img_op != LP_IMG_STORE) {
4967       for (unsigned i = 0;
4968            i < ((switch_info->params.img_op == LP_IMG_LOAD) ? 4 : 1); i++) {
4969          tex_ret[i] =
4970             LLVMBuildBitCast(gallivm->builder, tex_ret[i],
4971                              lp_build_vec_type(gallivm,
4972                                                switch_info->params.type), "");
4973       }
4974 
4975       this_block = LLVMGetInsertBlock(gallivm->builder);
4976       for (unsigned i = 0;
4977            i < ((switch_info->params.img_op == LP_IMG_LOAD) ? 4 : 1); i++) {
4978          LLVMAddIncoming(switch_info->phi[i], &tex_ret[i], &this_block, 1);
4979       }
4980    }
4981    LLVMBuildBr(gallivm->builder, switch_info->merge_ref);
4982 }
4983 
4984 
4985 void
lp_build_image_op_array_fini_soa(struct lp_build_img_op_array_switch * switch_info)4986 lp_build_image_op_array_fini_soa(struct lp_build_img_op_array_switch *switch_info)
4987 {
4988    struct gallivm_state *gallivm = switch_info->gallivm;
4989 
4990    LLVMPositionBuilderAtEnd(gallivm->builder, switch_info->merge_ref);
4991 
4992    if (switch_info->params.img_op != LP_IMG_STORE) {
4993       for (unsigned i = 0;
4994            i < ((switch_info->params.img_op == LP_IMG_LOAD) ? 4 : 1); i++) {
4995          switch_info->params.outdata[i] = switch_info->phi[i];
4996       }
4997    }
4998 }
4999