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1 /*
2  * Copyright © 2019 Red Hat.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "lvp_private.h"
25 #include "vk_nir_convert_ycbcr.h"
26 #include "vk_pipeline.h"
27 #include "vk_render_pass.h"
28 #include "vk_util.h"
29 #include "glsl_types.h"
30 #include "util/os_time.h"
31 #include "spirv/nir_spirv.h"
32 #include "nir/nir_builder.h"
33 #include "nir/nir_serialize.h"
34 #include "lvp_lower_vulkan_resource.h"
35 #include "pipe/p_state.h"
36 #include "pipe/p_context.h"
37 #include "nir/nir_xfb_info.h"
38 
39 #define SPIR_V_MAGIC_NUMBER 0x07230203
40 
41 #define MAX_DYNAMIC_STATES 72
42 
43 typedef void (*cso_destroy_func)(struct pipe_context*, void*);
44 
45 static void
shader_destroy(struct lvp_device * device,struct lvp_shader * shader,bool locked)46 shader_destroy(struct lvp_device *device, struct lvp_shader *shader, bool locked)
47 {
48    if (!shader->pipeline_nir)
49       return;
50    gl_shader_stage stage = shader->pipeline_nir->nir->info.stage;
51    cso_destroy_func destroy[] = {
52       device->queue.ctx->delete_vs_state,
53       device->queue.ctx->delete_tcs_state,
54       device->queue.ctx->delete_tes_state,
55       device->queue.ctx->delete_gs_state,
56       device->queue.ctx->delete_fs_state,
57       device->queue.ctx->delete_compute_state,
58       device->queue.ctx->delete_ts_state,
59       device->queue.ctx->delete_ms_state,
60    };
61 
62    if (!locked)
63       simple_mtx_lock(&device->queue.lock);
64 
65    set_foreach(&shader->inlines.variants, entry) {
66       struct lvp_inline_variant *variant = (void*)entry->key;
67       destroy[stage](device->queue.ctx, variant->cso);
68       free(variant);
69    }
70    ralloc_free(shader->inlines.variants.table);
71 
72    if (shader->shader_cso)
73       destroy[stage](device->queue.ctx, shader->shader_cso);
74    if (shader->tess_ccw_cso)
75       destroy[stage](device->queue.ctx, shader->tess_ccw_cso);
76 
77    if (!locked)
78       simple_mtx_unlock(&device->queue.lock);
79 
80    lvp_pipeline_nir_ref(&shader->pipeline_nir, NULL);
81    lvp_pipeline_nir_ref(&shader->tess_ccw, NULL);
82 }
83 
84 void
lvp_pipeline_destroy(struct lvp_device * device,struct lvp_pipeline * pipeline,bool locked)85 lvp_pipeline_destroy(struct lvp_device *device, struct lvp_pipeline *pipeline, bool locked)
86 {
87    lvp_forall_stage(i)
88       shader_destroy(device, &pipeline->shaders[i], locked);
89 
90    if (pipeline->layout)
91       vk_pipeline_layout_unref(&device->vk, &pipeline->layout->vk);
92 
93    for (unsigned i = 0; i < pipeline->num_groups; i++) {
94       LVP_FROM_HANDLE(lvp_pipeline, p, pipeline->groups[i]);
95       lvp_pipeline_destroy(device, p, locked);
96    }
97 
98    if (pipeline->rt.stages) {
99       for (uint32_t i = 0; i < pipeline->rt.stage_count; i++)
100          lvp_pipeline_nir_ref(pipeline->rt.stages + i, NULL);
101    }
102 
103    free(pipeline->rt.stages);
104    free(pipeline->rt.groups);
105 
106    vk_free(&device->vk.alloc, pipeline->state_data);
107    vk_object_base_finish(&pipeline->base);
108    vk_free(&device->vk.alloc, pipeline);
109 }
110 
lvp_DestroyPipeline(VkDevice _device,VkPipeline _pipeline,const VkAllocationCallbacks * pAllocator)111 VKAPI_ATTR void VKAPI_CALL lvp_DestroyPipeline(
112    VkDevice                                    _device,
113    VkPipeline                                  _pipeline,
114    const VkAllocationCallbacks*                pAllocator)
115 {
116    LVP_FROM_HANDLE(lvp_device, device, _device);
117    LVP_FROM_HANDLE(lvp_pipeline, pipeline, _pipeline);
118 
119    if (!_pipeline)
120       return;
121 
122    if (pipeline->used) {
123       simple_mtx_lock(&device->queue.lock);
124       util_dynarray_append(&device->queue.pipeline_destroys, struct lvp_pipeline*, pipeline);
125       simple_mtx_unlock(&device->queue.lock);
126    } else {
127       lvp_pipeline_destroy(device, pipeline, false);
128    }
129 }
130 
131 static void
shared_var_info(const struct glsl_type * type,unsigned * size,unsigned * align)132 shared_var_info(const struct glsl_type *type, unsigned *size, unsigned *align)
133 {
134    assert(glsl_type_is_vector_or_scalar(type));
135 
136    uint32_t comp_size = glsl_type_is_boolean(type)
137       ? 4 : glsl_get_bit_size(type) / 8;
138    unsigned length = glsl_get_vector_elements(type);
139    *size = comp_size * length,
140       *align = comp_size;
141 }
142 
143 static bool
remove_barriers_impl(nir_builder * b,nir_intrinsic_instr * intr,void * data)144 remove_barriers_impl(nir_builder *b, nir_intrinsic_instr *intr, void *data)
145 {
146    if (intr->intrinsic != nir_intrinsic_barrier)
147       return false;
148    if (data) {
149       if (nir_intrinsic_execution_scope(intr) != SCOPE_NONE)
150          return false;
151 
152       if (nir_intrinsic_memory_scope(intr) == SCOPE_WORKGROUP ||
153           nir_intrinsic_memory_scope(intr) == SCOPE_DEVICE ||
154           nir_intrinsic_memory_scope(intr) == SCOPE_QUEUE_FAMILY)
155          return false;
156    }
157    nir_instr_remove(&intr->instr);
158    return true;
159 }
160 
161 static bool
remove_barriers(nir_shader * nir,bool is_compute)162 remove_barriers(nir_shader *nir, bool is_compute)
163 {
164    return nir_shader_intrinsics_pass(nir, remove_barriers_impl,
165                                      nir_metadata_dominance,
166                                      (void*)is_compute);
167 }
168 
169 static bool
lower_demote_impl(nir_builder * b,nir_intrinsic_instr * intr,void * data)170 lower_demote_impl(nir_builder *b, nir_intrinsic_instr *intr, void *data)
171 {
172    if (intr->intrinsic == nir_intrinsic_demote) {
173       intr->intrinsic = nir_intrinsic_terminate;
174       return true;
175    }
176    if (intr->intrinsic == nir_intrinsic_demote_if) {
177       intr->intrinsic = nir_intrinsic_terminate_if;
178       return true;
179    }
180    return false;
181 }
182 
183 static bool
lower_demote(nir_shader * nir)184 lower_demote(nir_shader *nir)
185 {
186    return nir_shader_intrinsics_pass(nir, lower_demote_impl,
187                                      nir_metadata_dominance, NULL);
188 }
189 
190 static bool
find_tex(const nir_instr * instr,const void * data_cb)191 find_tex(const nir_instr *instr, const void *data_cb)
192 {
193    if (instr->type == nir_instr_type_tex)
194       return true;
195    return false;
196 }
197 
198 static nir_def *
fixup_tex_instr(struct nir_builder * b,nir_instr * instr,void * data_cb)199 fixup_tex_instr(struct nir_builder *b, nir_instr *instr, void *data_cb)
200 {
201    nir_tex_instr *tex_instr = nir_instr_as_tex(instr);
202    unsigned offset = 0;
203 
204    int idx = nir_tex_instr_src_index(tex_instr, nir_tex_src_texture_offset);
205    if (idx == -1)
206       return NULL;
207 
208    if (!nir_src_is_const(tex_instr->src[idx].src))
209       return NULL;
210    offset = nir_src_comp_as_uint(tex_instr->src[idx].src, 0);
211 
212    nir_tex_instr_remove_src(tex_instr, idx);
213    tex_instr->texture_index += offset;
214    return NIR_LOWER_INSTR_PROGRESS;
215 }
216 
217 static bool
lvp_nir_fixup_indirect_tex(nir_shader * shader)218 lvp_nir_fixup_indirect_tex(nir_shader *shader)
219 {
220    return nir_shader_lower_instructions(shader, find_tex, fixup_tex_instr, NULL);
221 }
222 
223 static void
optimize(nir_shader * nir)224 optimize(nir_shader *nir)
225 {
226    bool progress = false;
227    do {
228       progress = false;
229 
230       NIR_PASS(progress, nir, nir_lower_flrp, 32|64, true);
231       NIR_PASS(progress, nir, nir_split_array_vars, nir_var_function_temp);
232       NIR_PASS(progress, nir, nir_shrink_vec_array_vars, nir_var_function_temp);
233       NIR_PASS(progress, nir, nir_opt_deref);
234       NIR_PASS(progress, nir, nir_lower_vars_to_ssa);
235 
236       NIR_PASS(progress, nir, nir_opt_copy_prop_vars);
237 
238       NIR_PASS(progress, nir, nir_copy_prop);
239       NIR_PASS(progress, nir, nir_opt_dce);
240       NIR_PASS(progress, nir, nir_opt_peephole_select, 8, true, true);
241 
242       NIR_PASS(progress, nir, nir_opt_algebraic);
243       NIR_PASS(progress, nir, nir_opt_constant_folding);
244 
245       NIR_PASS(progress, nir, nir_opt_remove_phis);
246       bool loop = false;
247       NIR_PASS(loop, nir, nir_opt_loop);
248       progress |= loop;
249       if (loop) {
250          /* If nir_opt_loop makes progress, then we need to clean
251           * things up if we want any hope of nir_opt_if or nir_opt_loop_unroll
252           * to make progress.
253           */
254          NIR_PASS(progress, nir, nir_copy_prop);
255          NIR_PASS(progress, nir, nir_opt_dce);
256          NIR_PASS(progress, nir, nir_opt_remove_phis);
257       }
258       NIR_PASS(progress, nir, nir_opt_if, nir_opt_if_optimize_phi_true_false);
259       NIR_PASS(progress, nir, nir_opt_dead_cf);
260       NIR_PASS(progress, nir, nir_opt_conditional_discard);
261       NIR_PASS(progress, nir, nir_opt_remove_phis);
262       NIR_PASS(progress, nir, nir_opt_cse);
263       NIR_PASS(progress, nir, nir_opt_undef);
264 
265       NIR_PASS(progress, nir, nir_opt_deref);
266       NIR_PASS(progress, nir, nir_lower_alu_to_scalar, NULL, NULL);
267       NIR_PASS(progress, nir, nir_opt_loop_unroll);
268       NIR_PASS(progress, nir, lvp_nir_fixup_indirect_tex);
269    } while (progress);
270 }
271 
272 void
lvp_shader_optimize(nir_shader * nir)273 lvp_shader_optimize(nir_shader *nir)
274 {
275    optimize(nir);
276    NIR_PASS_V(nir, nir_lower_var_copies);
277    NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL);
278    NIR_PASS_V(nir, nir_opt_dce);
279    nir_sweep(nir);
280 }
281 
282 struct lvp_pipeline_nir *
lvp_create_pipeline_nir(nir_shader * nir)283 lvp_create_pipeline_nir(nir_shader *nir)
284 {
285    struct lvp_pipeline_nir *pipeline_nir = ralloc(NULL, struct lvp_pipeline_nir);
286    pipeline_nir->nir = nir;
287    pipeline_nir->ref_cnt = 1;
288    return pipeline_nir;
289 }
290 
291 static VkResult
compile_spirv(struct lvp_device * pdevice,VkPipelineCreateFlags2KHR pipeline_flags,const VkPipelineShaderStageCreateInfo * sinfo,nir_shader ** nir)292 compile_spirv(struct lvp_device *pdevice,
293               VkPipelineCreateFlags2KHR pipeline_flags,
294               const VkPipelineShaderStageCreateInfo *sinfo,
295               nir_shader **nir)
296 {
297    gl_shader_stage stage = vk_to_mesa_shader_stage(sinfo->stage);
298    assert(stage <= LVP_SHADER_STAGES && stage != MESA_SHADER_NONE);
299    VkResult result;
300 
301 #ifdef VK_ENABLE_BETA_EXTENSIONS
302    const VkPipelineShaderStageNodeCreateInfoAMDX *node_info = vk_find_struct_const(
303       sinfo->pNext, PIPELINE_SHADER_STAGE_NODE_CREATE_INFO_AMDX);
304 #endif
305 
306    const struct spirv_to_nir_options spirv_options = {
307       .environment = NIR_SPIRV_VULKAN,
308       .ubo_addr_format = nir_address_format_vec2_index_32bit_offset,
309       .ssbo_addr_format = nir_address_format_vec2_index_32bit_offset,
310       .phys_ssbo_addr_format = nir_address_format_64bit_global,
311       .push_const_addr_format = nir_address_format_logical,
312       .shared_addr_format = nir_address_format_32bit_offset,
313       .constant_addr_format = nir_address_format_64bit_global,
314 #ifdef VK_ENABLE_BETA_EXTENSIONS
315       .shader_index = node_info ? node_info->index : 0,
316 #endif
317    };
318 
319    result = vk_pipeline_shader_stage_to_nir(&pdevice->vk, pipeline_flags, sinfo,
320                                             &spirv_options, pdevice->physical_device->drv_options[stage],
321                                             NULL, nir);
322    return result;
323 }
324 
325 static bool
inline_variant_equals(const void * a,const void * b)326 inline_variant_equals(const void *a, const void *b)
327 {
328    const struct lvp_inline_variant *av = a, *bv = b;
329    assert(av->mask == bv->mask);
330    u_foreach_bit(slot, av->mask) {
331       if (memcmp(av->vals[slot], bv->vals[slot], sizeof(av->vals[slot])))
332          return false;
333    }
334    return true;
335 }
336 
337 static const struct vk_ycbcr_conversion_state *
lvp_ycbcr_conversion_lookup(const void * data,uint32_t set,uint32_t binding,uint32_t array_index)338 lvp_ycbcr_conversion_lookup(const void *data, uint32_t set, uint32_t binding, uint32_t array_index)
339 {
340    const struct lvp_pipeline_layout *layout = data;
341 
342    const struct lvp_descriptor_set_layout *set_layout = container_of(layout->vk.set_layouts[set], struct lvp_descriptor_set_layout, vk);
343    const struct lvp_descriptor_set_binding_layout *binding_layout = &set_layout->binding[binding];
344    if (!binding_layout->immutable_samplers)
345       return NULL;
346 
347    struct vk_ycbcr_conversion *ycbcr_conversion = binding_layout->immutable_samplers[array_index]->vk.ycbcr_conversion;
348    return ycbcr_conversion ? &ycbcr_conversion->state : NULL;
349 }
350 
351 /* pipeline is NULL for shader objects. */
352 static void
lvp_shader_lower(struct lvp_device * pdevice,nir_shader * nir,struct lvp_pipeline_layout * layout)353 lvp_shader_lower(struct lvp_device *pdevice, nir_shader *nir, struct lvp_pipeline_layout *layout)
354 {
355    if (nir->info.stage != MESA_SHADER_TESS_CTRL)
356       NIR_PASS_V(nir, remove_barriers, nir->info.stage == MESA_SHADER_COMPUTE || nir->info.stage == MESA_SHADER_MESH || nir->info.stage == MESA_SHADER_TASK);
357 
358    const struct nir_lower_sysvals_to_varyings_options sysvals_to_varyings = {
359       .frag_coord = true,
360       .point_coord = true,
361    };
362    NIR_PASS_V(nir, nir_lower_sysvals_to_varyings, &sysvals_to_varyings);
363 
364    struct nir_lower_subgroups_options subgroup_opts = {0};
365    subgroup_opts.lower_quad = true;
366    subgroup_opts.ballot_components = 1;
367    subgroup_opts.ballot_bit_size = 32;
368    subgroup_opts.lower_inverse_ballot = true;
369    subgroup_opts.lower_rotate_to_shuffle = true;
370    NIR_PASS_V(nir, nir_lower_subgroups, &subgroup_opts);
371 
372    if (nir->info.stage == MESA_SHADER_FRAGMENT)
373       lvp_lower_input_attachments(nir, false);
374    NIR_PASS_V(nir, nir_lower_system_values);
375    NIR_PASS_V(nir, nir_lower_is_helper_invocation);
376    NIR_PASS_V(nir, lower_demote);
377 
378    const struct nir_lower_compute_system_values_options compute_system_values = {0};
379    NIR_PASS_V(nir, nir_lower_compute_system_values, &compute_system_values);
380 
381    NIR_PASS_V(nir, nir_remove_dead_variables,
382               nir_var_uniform | nir_var_image, NULL);
383 
384    optimize(nir);
385    nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
386 
387    NIR_PASS_V(nir, nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir), true, true);
388    NIR_PASS_V(nir, nir_split_var_copies);
389    NIR_PASS_V(nir, nir_lower_global_vars_to_local);
390 
391    NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_push_const,
392               nir_address_format_32bit_offset);
393 
394    NIR_PASS_V(nir, nir_lower_explicit_io,
395               nir_var_mem_ubo | nir_var_mem_ssbo,
396               nir_address_format_vec2_index_32bit_offset);
397 
398    NIR_PASS_V(nir, nir_lower_explicit_io,
399               nir_var_mem_global | nir_var_mem_constant,
400               nir_address_format_64bit_global);
401 
402    NIR_PASS(_, nir, nir_vk_lower_ycbcr_tex, lvp_ycbcr_conversion_lookup, layout);
403 
404    nir_lower_non_uniform_access_options options = {
405       .types = nir_lower_non_uniform_ubo_access | nir_lower_non_uniform_texture_access | nir_lower_non_uniform_image_access,
406    };
407    NIR_PASS(_, nir, nir_lower_non_uniform_access, &options);
408 
409    lvp_lower_pipeline_layout(pdevice, layout, nir);
410 
411    NIR_PASS(_, nir, lvp_nir_lower_ray_queries);
412 
413    if (nir->info.stage == MESA_SHADER_COMPUTE ||
414        nir->info.stage == MESA_SHADER_TASK ||
415        nir->info.stage == MESA_SHADER_MESH) {
416       NIR_PASS_V(nir, nir_lower_vars_to_explicit_types, nir_var_mem_shared, shared_var_info);
417       NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_shared, nir_address_format_32bit_offset);
418    }
419 
420    if (nir->info.stage == MESA_SHADER_TASK ||
421        nir->info.stage == MESA_SHADER_MESH) {
422       NIR_PASS_V(nir, nir_lower_vars_to_explicit_types, nir_var_mem_task_payload, shared_var_info);
423       NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_task_payload, nir_address_format_32bit_offset);
424    }
425 
426    NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL);
427 
428    if (nir->info.stage == MESA_SHADER_VERTEX ||
429        nir->info.stage == MESA_SHADER_GEOMETRY) {
430       NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, false);
431    } else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
432       NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, true);
433    }
434 
435    // TODO: also optimize the tex srcs. see radeonSI for reference */
436    /* Skip if there are potentially conflicting rounding modes */
437    struct nir_opt_16bit_tex_image_options opt_16bit_options = {
438       .rounding_mode = nir_rounding_mode_undef,
439       .opt_tex_dest_types = nir_type_float | nir_type_uint | nir_type_int,
440    };
441    NIR_PASS_V(nir, nir_opt_16bit_tex_image, &opt_16bit_options);
442 
443    /* Lower texture OPs llvmpipe supports to reduce the amount of sample
444     * functions that need to be pre-compiled.
445     */
446    const nir_lower_tex_options tex_options = {
447       /* lower_tg4_offsets can introduce new sparse residency intrinsics
448        * which is why we have to lower everything before calling
449        * lvp_nir_lower_sparse_residency.
450        */
451       .lower_tg4_offsets = true,
452       .lower_txd = true,
453    };
454    NIR_PASS(_, nir, nir_lower_tex, &tex_options);
455 
456    NIR_PASS(_, nir, lvp_nir_lower_sparse_residency);
457 
458    lvp_shader_optimize(nir);
459 
460    if (nir->info.stage != MESA_SHADER_VERTEX)
461       nir_assign_io_var_locations(nir, nir_var_shader_in, &nir->num_inputs, nir->info.stage);
462    else {
463       nir->num_inputs = util_last_bit64(nir->info.inputs_read);
464       nir_foreach_shader_in_variable(var, nir) {
465          var->data.driver_location = var->data.location - VERT_ATTRIB_GENERIC0;
466       }
467    }
468    nir_assign_io_var_locations(nir, nir_var_shader_out, &nir->num_outputs,
469                                nir->info.stage);
470 }
471 
472 VkResult
lvp_spirv_to_nir(struct lvp_pipeline * pipeline,const VkPipelineShaderStageCreateInfo * sinfo,nir_shader ** out_nir)473 lvp_spirv_to_nir(struct lvp_pipeline *pipeline, const VkPipelineShaderStageCreateInfo *sinfo,
474                  nir_shader **out_nir)
475 {
476    VkResult result = compile_spirv(pipeline->device, pipeline->flags, sinfo, out_nir);
477    if (result == VK_SUCCESS) {
478       if (pipeline->type == LVP_PIPELINE_EXEC_GRAPH)
479          lvp_lower_exec_graph(pipeline, *out_nir);
480       lvp_shader_lower(pipeline->device, *out_nir, pipeline->layout);
481    }
482 
483    return result;
484 }
485 
486 void
lvp_shader_init(struct lvp_shader * shader,nir_shader * nir)487 lvp_shader_init(struct lvp_shader *shader, nir_shader *nir)
488 {
489    nir_function_impl *impl = nir_shader_get_entrypoint(nir);
490    if (impl->ssa_alloc > 100) //skip for small shaders
491       shader->inlines.must_inline = lvp_find_inlinable_uniforms(shader, nir);
492    shader->pipeline_nir = lvp_create_pipeline_nir(nir);
493    if (shader->inlines.can_inline)
494       _mesa_set_init(&shader->inlines.variants, NULL, NULL, inline_variant_equals);
495 }
496 
497 static VkResult
lvp_shader_compile_to_ir(struct lvp_pipeline * pipeline,const VkPipelineShaderStageCreateInfo * sinfo)498 lvp_shader_compile_to_ir(struct lvp_pipeline *pipeline,
499                          const VkPipelineShaderStageCreateInfo *sinfo)
500 {
501    gl_shader_stage stage = vk_to_mesa_shader_stage(sinfo->stage);
502    assert(stage <= LVP_SHADER_STAGES && stage != MESA_SHADER_NONE);
503    nir_shader *nir;
504    VkResult result = lvp_spirv_to_nir(pipeline, sinfo, &nir);
505    if (result == VK_SUCCESS) {
506       struct lvp_shader *shader = &pipeline->shaders[stage];
507       lvp_shader_init(shader, nir);
508       shader->push_constant_size = pipeline->layout->push_constant_size;
509    }
510    return result;
511 }
512 
513 static void
merge_tess_info(struct shader_info * tes_info,const struct shader_info * tcs_info)514 merge_tess_info(struct shader_info *tes_info,
515                 const struct shader_info *tcs_info)
516 {
517    /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
518     *
519     *    "PointMode. Controls generation of points rather than triangles
520     *     or lines. This functionality defaults to disabled, and is
521     *     enabled if either shader stage includes the execution mode.
522     *
523     * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
524     * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
525     * and OutputVertices, it says:
526     *
527     *    "One mode must be set in at least one of the tessellation
528     *     shader stages."
529     *
530     * So, the fields can be set in either the TCS or TES, but they must
531     * agree if set in both.  Our backend looks at TES, so bitwise-or in
532     * the values from the TCS.
533     */
534    assert(tcs_info->tess.tcs_vertices_out == 0 ||
535           tes_info->tess.tcs_vertices_out == 0 ||
536           tcs_info->tess.tcs_vertices_out == tes_info->tess.tcs_vertices_out);
537    tes_info->tess.tcs_vertices_out |= tcs_info->tess.tcs_vertices_out;
538 
539    assert(tcs_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
540           tes_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
541           tcs_info->tess.spacing == tes_info->tess.spacing);
542    tes_info->tess.spacing |= tcs_info->tess.spacing;
543 
544    assert(tcs_info->tess._primitive_mode == 0 ||
545           tes_info->tess._primitive_mode == 0 ||
546           tcs_info->tess._primitive_mode == tes_info->tess._primitive_mode);
547    tes_info->tess._primitive_mode |= tcs_info->tess._primitive_mode;
548    tes_info->tess.ccw |= tcs_info->tess.ccw;
549    tes_info->tess.point_mode |= tcs_info->tess.point_mode;
550 }
551 
552 static void
lvp_shader_xfb_init(struct lvp_shader * shader)553 lvp_shader_xfb_init(struct lvp_shader *shader)
554 {
555    nir_xfb_info *xfb_info = shader->pipeline_nir->nir->xfb_info;
556    if (xfb_info) {
557       uint8_t output_mapping[VARYING_SLOT_TESS_MAX];
558       memset(output_mapping, 0, sizeof(output_mapping));
559 
560       nir_foreach_shader_out_variable(var, shader->pipeline_nir->nir) {
561          unsigned slots = nir_variable_count_slots(var, var->type);
562          for (unsigned i = 0; i < slots; i++)
563             output_mapping[var->data.location + i] = var->data.driver_location + i;
564       }
565 
566       shader->stream_output.num_outputs = xfb_info->output_count;
567       for (unsigned i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
568          if (xfb_info->buffers_written & (1 << i)) {
569             shader->stream_output.stride[i] = xfb_info->buffers[i].stride / 4;
570          }
571       }
572       for (unsigned i = 0; i < xfb_info->output_count; i++) {
573          shader->stream_output.output[i].output_buffer = xfb_info->outputs[i].buffer;
574          shader->stream_output.output[i].dst_offset = xfb_info->outputs[i].offset / 4;
575          shader->stream_output.output[i].register_index = output_mapping[xfb_info->outputs[i].location];
576          shader->stream_output.output[i].num_components = util_bitcount(xfb_info->outputs[i].component_mask);
577          shader->stream_output.output[i].start_component = xfb_info->outputs[i].component_offset;
578          shader->stream_output.output[i].stream = xfb_info->buffer_to_stream[xfb_info->outputs[i].buffer];
579       }
580 
581    }
582 }
583 
584 static void
lvp_pipeline_xfb_init(struct lvp_pipeline * pipeline)585 lvp_pipeline_xfb_init(struct lvp_pipeline *pipeline)
586 {
587    gl_shader_stage stage = MESA_SHADER_VERTEX;
588    if (pipeline->shaders[MESA_SHADER_GEOMETRY].pipeline_nir)
589       stage = MESA_SHADER_GEOMETRY;
590    else if (pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir)
591       stage = MESA_SHADER_TESS_EVAL;
592    else if (pipeline->shaders[MESA_SHADER_MESH].pipeline_nir)
593       stage = MESA_SHADER_MESH;
594    pipeline->last_vertex = stage;
595    lvp_shader_xfb_init(&pipeline->shaders[stage]);
596 }
597 
598 static void *
lvp_shader_compile_stage(struct lvp_device * device,struct lvp_shader * shader,nir_shader * nir)599 lvp_shader_compile_stage(struct lvp_device *device, struct lvp_shader *shader, nir_shader *nir)
600 {
601    if (nir->info.stage == MESA_SHADER_COMPUTE) {
602       struct pipe_compute_state shstate = {0};
603       shstate.prog = nir;
604       shstate.ir_type = PIPE_SHADER_IR_NIR;
605       shstate.static_shared_mem = nir->info.shared_size;
606       return device->queue.ctx->create_compute_state(device->queue.ctx, &shstate);
607    } else {
608       struct pipe_shader_state shstate = {0};
609       shstate.type = PIPE_SHADER_IR_NIR;
610       shstate.ir.nir = nir;
611       memcpy(&shstate.stream_output, &shader->stream_output, sizeof(shstate.stream_output));
612 
613       switch (nir->info.stage) {
614       case MESA_SHADER_FRAGMENT:
615          return device->queue.ctx->create_fs_state(device->queue.ctx, &shstate);
616       case MESA_SHADER_VERTEX:
617          return device->queue.ctx->create_vs_state(device->queue.ctx, &shstate);
618       case MESA_SHADER_GEOMETRY:
619          return device->queue.ctx->create_gs_state(device->queue.ctx, &shstate);
620       case MESA_SHADER_TESS_CTRL:
621          return device->queue.ctx->create_tcs_state(device->queue.ctx, &shstate);
622       case MESA_SHADER_TESS_EVAL:
623          return device->queue.ctx->create_tes_state(device->queue.ctx, &shstate);
624       case MESA_SHADER_TASK:
625          return device->queue.ctx->create_ts_state(device->queue.ctx, &shstate);
626       case MESA_SHADER_MESH:
627          return device->queue.ctx->create_ms_state(device->queue.ctx, &shstate);
628       default:
629          unreachable("illegal shader");
630          break;
631       }
632    }
633    return NULL;
634 }
635 
636 void *
lvp_shader_compile(struct lvp_device * device,struct lvp_shader * shader,nir_shader * nir,bool locked)637 lvp_shader_compile(struct lvp_device *device, struct lvp_shader *shader, nir_shader *nir, bool locked)
638 {
639    device->physical_device->pscreen->finalize_nir(device->physical_device->pscreen, nir);
640 
641    if (!locked)
642       simple_mtx_lock(&device->queue.lock);
643 
644    void *state = lvp_shader_compile_stage(device, shader, nir);
645 
646    if (!locked)
647       simple_mtx_unlock(&device->queue.lock);
648 
649    return state;
650 }
651 
652 #ifndef NDEBUG
653 static bool
layouts_equal(const struct lvp_descriptor_set_layout * a,const struct lvp_descriptor_set_layout * b)654 layouts_equal(const struct lvp_descriptor_set_layout *a, const struct lvp_descriptor_set_layout *b)
655 {
656    const uint8_t *pa = (const uint8_t*)a, *pb = (const uint8_t*)b;
657    uint32_t hash_start_offset = sizeof(struct vk_descriptor_set_layout);
658    uint32_t binding_offset = offsetof(struct lvp_descriptor_set_layout, binding);
659    /* base equal */
660    if (memcmp(pa + hash_start_offset, pb + hash_start_offset, binding_offset - hash_start_offset))
661       return false;
662 
663    /* bindings equal */
664    if (a->binding_count != b->binding_count)
665       return false;
666    size_t binding_size = a->binding_count * sizeof(struct lvp_descriptor_set_binding_layout);
667    const struct lvp_descriptor_set_binding_layout *la = a->binding;
668    const struct lvp_descriptor_set_binding_layout *lb = b->binding;
669    if (memcmp(la, lb, binding_size)) {
670       for (unsigned i = 0; i < a->binding_count; i++) {
671          if (memcmp(&la[i], &lb[i], offsetof(struct lvp_descriptor_set_binding_layout, immutable_samplers)))
672             return false;
673       }
674    }
675 
676    /* immutable sampler equal */
677    if (a->immutable_sampler_count != b->immutable_sampler_count)
678       return false;
679    if (a->immutable_sampler_count) {
680       size_t sampler_size = a->immutable_sampler_count * sizeof(struct lvp_sampler *);
681       if (memcmp(pa + binding_offset + binding_size, pb + binding_offset + binding_size, sampler_size)) {
682          struct lvp_sampler **sa = (struct lvp_sampler **)(pa + binding_offset);
683          struct lvp_sampler **sb = (struct lvp_sampler **)(pb + binding_offset);
684          for (unsigned i = 0; i < a->immutable_sampler_count; i++) {
685             if (memcmp(sa[i], sb[i], sizeof(struct lvp_sampler)))
686                return false;
687          }
688       }
689    }
690    return true;
691 }
692 #endif
693 
694 static void
merge_layouts(struct vk_device * device,struct lvp_pipeline * dst,struct lvp_pipeline_layout * src)695 merge_layouts(struct vk_device *device, struct lvp_pipeline *dst, struct lvp_pipeline_layout *src)
696 {
697    if (!src)
698       return;
699    if (dst->layout) {
700       /* these must match */
701       ASSERTED VkPipelineCreateFlags src_flag = src->vk.create_flags & VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT;
702       ASSERTED VkPipelineCreateFlags dst_flag = dst->layout->vk.create_flags & VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT;
703       assert(src_flag == dst_flag);
704    }
705    /* always try to reuse existing layout: independent sets bit doesn't guarantee independent sets */
706    if (!dst->layout) {
707       dst->layout = (struct lvp_pipeline_layout*)vk_pipeline_layout_ref(&src->vk);
708       return;
709    }
710    /* this is a big optimization when hit */
711    if (dst->layout == src)
712       return;
713 #ifndef NDEBUG
714    /* verify that layouts match */
715    const struct lvp_pipeline_layout *smaller = dst->layout->vk.set_count < src->vk.set_count ? dst->layout : src;
716    const struct lvp_pipeline_layout *bigger = smaller == dst->layout ? src : dst->layout;
717    for (unsigned i = 0; i < smaller->vk.set_count; i++) {
718       if (!smaller->vk.set_layouts[i] || !bigger->vk.set_layouts[i] ||
719           smaller->vk.set_layouts[i] == bigger->vk.set_layouts[i])
720          continue;
721 
722       const struct lvp_descriptor_set_layout *smaller_set_layout =
723          vk_to_lvp_descriptor_set_layout(smaller->vk.set_layouts[i]);
724       const struct lvp_descriptor_set_layout *bigger_set_layout =
725          vk_to_lvp_descriptor_set_layout(bigger->vk.set_layouts[i]);
726 
727       assert(!smaller_set_layout->binding_count ||
728              !bigger_set_layout->binding_count ||
729              layouts_equal(smaller_set_layout, bigger_set_layout));
730    }
731 #endif
732    /* must be independent sets with different layouts: reallocate to avoid modifying original layout */
733    struct lvp_pipeline_layout *old_layout = dst->layout;
734    dst->layout = vk_zalloc(&device->alloc, sizeof(struct lvp_pipeline_layout), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
735    memcpy(dst->layout, old_layout, sizeof(struct lvp_pipeline_layout));
736    dst->layout->vk.ref_cnt = 1;
737    for (unsigned i = 0; i < dst->layout->vk.set_count; i++) {
738       if (dst->layout->vk.set_layouts[i])
739          vk_descriptor_set_layout_ref(dst->layout->vk.set_layouts[i]);
740    }
741    vk_pipeline_layout_unref(device, &old_layout->vk);
742 
743    for (unsigned i = 0; i < src->vk.set_count; i++) {
744       if (!dst->layout->vk.set_layouts[i]) {
745          dst->layout->vk.set_layouts[i] = src->vk.set_layouts[i];
746          if (dst->layout->vk.set_layouts[i])
747             vk_descriptor_set_layout_ref(src->vk.set_layouts[i]);
748       }
749    }
750    dst->layout->vk.set_count = MAX2(dst->layout->vk.set_count,
751                                     src->vk.set_count);
752    dst->layout->push_constant_size += src->push_constant_size;
753    dst->layout->push_constant_stages |= src->push_constant_stages;
754 }
755 
756 static void
copy_shader_sanitized(struct lvp_shader * dst,const struct lvp_shader * src)757 copy_shader_sanitized(struct lvp_shader *dst, const struct lvp_shader *src)
758 {
759    *dst = *src;
760    dst->pipeline_nir = NULL; //this gets handled later
761    dst->tess_ccw = NULL; //this gets handled later
762    assert(!dst->shader_cso);
763    assert(!dst->tess_ccw_cso);
764    if (src->inlines.can_inline)
765       _mesa_set_init(&dst->inlines.variants, NULL, NULL, inline_variant_equals);
766 }
767 
768 static VkResult
lvp_graphics_pipeline_init(struct lvp_pipeline * pipeline,struct lvp_device * device,struct lvp_pipeline_cache * cache,const VkGraphicsPipelineCreateInfo * pCreateInfo,VkPipelineCreateFlagBits2KHR flags)769 lvp_graphics_pipeline_init(struct lvp_pipeline *pipeline,
770                            struct lvp_device *device,
771                            struct lvp_pipeline_cache *cache,
772                            const VkGraphicsPipelineCreateInfo *pCreateInfo,
773                            VkPipelineCreateFlagBits2KHR flags)
774 {
775    pipeline->type = LVP_PIPELINE_GRAPHICS;
776    pipeline->flags = flags;
777 
778    VkResult result;
779 
780    const VkGraphicsPipelineLibraryCreateInfoEXT *libinfo = vk_find_struct_const(pCreateInfo,
781                                                                                 GRAPHICS_PIPELINE_LIBRARY_CREATE_INFO_EXT);
782    const VkPipelineLibraryCreateInfoKHR *libstate = vk_find_struct_const(pCreateInfo,
783                                                                          PIPELINE_LIBRARY_CREATE_INFO_KHR);
784    const VkGraphicsPipelineLibraryFlagsEXT layout_stages = VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT |
785                                                            VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT;
786    if (libinfo)
787       pipeline->stages = libinfo->flags;
788    else if (!libstate)
789       pipeline->stages = VK_GRAPHICS_PIPELINE_LIBRARY_VERTEX_INPUT_INTERFACE_BIT_EXT |
790                          VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT |
791                          VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT |
792                          VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT;
793 
794    if (flags & VK_PIPELINE_CREATE_2_LIBRARY_BIT_KHR)
795       pipeline->library = true;
796 
797    struct lvp_pipeline_layout *layout = lvp_pipeline_layout_from_handle(pCreateInfo->layout);
798 
799    if (!layout || !(layout->vk.create_flags & VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT))
800       /* this is a regular pipeline with no partials: directly reuse */
801       pipeline->layout = layout ? (void*)vk_pipeline_layout_ref(&layout->vk) : NULL;
802    else if (pipeline->stages & layout_stages) {
803       if ((pipeline->stages & layout_stages) == layout_stages)
804          /* this has all the layout stages: directly reuse */
805          pipeline->layout = (void*)vk_pipeline_layout_ref(&layout->vk);
806       else {
807          /* this is a partial: copy for later merging to avoid modifying another layout */
808          merge_layouts(&device->vk, pipeline, layout);
809       }
810    }
811 
812    if (libstate) {
813       for (unsigned i = 0; i < libstate->libraryCount; i++) {
814          LVP_FROM_HANDLE(lvp_pipeline, p, libstate->pLibraries[i]);
815          vk_graphics_pipeline_state_merge(&pipeline->graphics_state,
816                                           &p->graphics_state);
817          if (p->stages & VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT) {
818             pipeline->line_smooth = p->line_smooth;
819             pipeline->disable_multisample = p->disable_multisample;
820             pipeline->line_rectangular = p->line_rectangular;
821             memcpy(pipeline->shaders, p->shaders, sizeof(struct lvp_shader) * 4);
822             memcpy(&pipeline->shaders[MESA_SHADER_TASK], &p->shaders[MESA_SHADER_TASK], sizeof(struct lvp_shader) * 2);
823             lvp_forall_gfx_stage(i) {
824                if (i == MESA_SHADER_FRAGMENT)
825                   continue;
826                copy_shader_sanitized(&pipeline->shaders[i], &p->shaders[i]);
827             }
828          }
829          if (p->stages & VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT) {
830             pipeline->force_min_sample = p->force_min_sample;
831             copy_shader_sanitized(&pipeline->shaders[MESA_SHADER_FRAGMENT], &p->shaders[MESA_SHADER_FRAGMENT]);
832          }
833          if (p->stages & layout_stages) {
834             if (!layout || (layout->vk.create_flags & VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT)) {
835                merge_layouts(&device->vk, pipeline, p->layout);
836                lvp_forall_gfx_stage(i) {
837                   pipeline->shaders[i].push_constant_size = pipeline->layout->push_constant_size;
838                }
839             }
840          }
841          pipeline->stages |= p->stages;
842       }
843    }
844 
845    result = vk_graphics_pipeline_state_fill(&device->vk,
846                                             &pipeline->graphics_state,
847                                             pCreateInfo, NULL, 0, NULL, NULL,
848                                             VK_SYSTEM_ALLOCATION_SCOPE_OBJECT,
849                                             &pipeline->state_data);
850    if (result != VK_SUCCESS)
851       return result;
852 
853    assert(pipeline->library || pipeline->stages & (VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT |
854                                                    VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT |
855                                                    VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT));
856 
857    pipeline->device = device;
858 
859    for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
860       const VkPipelineShaderStageCreateInfo *sinfo = &pCreateInfo->pStages[i];
861       gl_shader_stage stage = vk_to_mesa_shader_stage(sinfo->stage);
862       if (stage == MESA_SHADER_FRAGMENT) {
863          if (!(pipeline->stages & VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT))
864             continue;
865       } else {
866          if (!(pipeline->stages & VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT))
867             continue;
868       }
869       result = lvp_shader_compile_to_ir(pipeline, sinfo);
870       if (result != VK_SUCCESS)
871          goto fail;
872 
873       switch (stage) {
874       case MESA_SHADER_FRAGMENT:
875          if (pipeline->shaders[MESA_SHADER_FRAGMENT].pipeline_nir->nir->info.fs.uses_sample_shading)
876             pipeline->force_min_sample = true;
877          break;
878       default: break;
879       }
880    }
881    if (pCreateInfo->stageCount && pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir) {
882       nir_lower_patch_vertices(pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir->nir, pipeline->shaders[MESA_SHADER_TESS_CTRL].pipeline_nir->nir->info.tess.tcs_vertices_out, NULL);
883       merge_tess_info(&pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir->nir->info, &pipeline->shaders[MESA_SHADER_TESS_CTRL].pipeline_nir->nir->info);
884       if (BITSET_TEST(pipeline->graphics_state.dynamic,
885                       MESA_VK_DYNAMIC_TS_DOMAIN_ORIGIN)) {
886          pipeline->shaders[MESA_SHADER_TESS_EVAL].tess_ccw = lvp_create_pipeline_nir(nir_shader_clone(NULL, pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir->nir));
887          pipeline->shaders[MESA_SHADER_TESS_EVAL].tess_ccw->nir->info.tess.ccw = !pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir->nir->info.tess.ccw;
888       } else if (pipeline->graphics_state.ts &&
889                  pipeline->graphics_state.ts->domain_origin == VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT) {
890          pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir->nir->info.tess.ccw = !pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir->nir->info.tess.ccw;
891       }
892    }
893    if (libstate) {
894        for (unsigned i = 0; i < libstate->libraryCount; i++) {
895           LVP_FROM_HANDLE(lvp_pipeline, p, libstate->pLibraries[i]);
896           if (p->stages & VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT) {
897              if (p->shaders[MESA_SHADER_FRAGMENT].pipeline_nir)
898                 lvp_pipeline_nir_ref(&pipeline->shaders[MESA_SHADER_FRAGMENT].pipeline_nir, p->shaders[MESA_SHADER_FRAGMENT].pipeline_nir);
899           }
900           if (p->stages & VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT) {
901              lvp_forall_gfx_stage(j) {
902                 if (j == MESA_SHADER_FRAGMENT)
903                    continue;
904                 if (p->shaders[j].pipeline_nir)
905                    lvp_pipeline_nir_ref(&pipeline->shaders[j].pipeline_nir, p->shaders[j].pipeline_nir);
906              }
907              if (p->shaders[MESA_SHADER_TESS_EVAL].tess_ccw)
908                 lvp_pipeline_nir_ref(&pipeline->shaders[MESA_SHADER_TESS_EVAL].tess_ccw, p->shaders[MESA_SHADER_TESS_EVAL].tess_ccw);
909           }
910        }
911    } else if (pipeline->stages & VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT) {
912       const struct vk_rasterization_state *rs = pipeline->graphics_state.rs;
913       if (rs) {
914          /* always draw bresenham if !smooth */
915          pipeline->line_smooth = rs->line.mode == VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_KHR;
916          pipeline->disable_multisample = rs->line.mode == VK_LINE_RASTERIZATION_MODE_BRESENHAM_KHR ||
917                                          rs->line.mode == VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_KHR;
918          pipeline->line_rectangular = rs->line.mode != VK_LINE_RASTERIZATION_MODE_BRESENHAM_KHR;
919       } else
920          pipeline->line_rectangular = true;
921       lvp_pipeline_xfb_init(pipeline);
922    }
923    if (!libstate && !pipeline->library)
924       lvp_pipeline_shaders_compile(pipeline, false);
925 
926    return VK_SUCCESS;
927 
928 fail:
929    for (unsigned i = 0; i < ARRAY_SIZE(pipeline->shaders); i++) {
930       lvp_pipeline_nir_ref(&pipeline->shaders[i].pipeline_nir, NULL);
931    }
932    vk_free(&device->vk.alloc, pipeline->state_data);
933 
934    return result;
935 }
936 
937 void
lvp_pipeline_shaders_compile(struct lvp_pipeline * pipeline,bool locked)938 lvp_pipeline_shaders_compile(struct lvp_pipeline *pipeline, bool locked)
939 {
940    if (pipeline->compiled)
941       return;
942    for (uint32_t i = 0; i < ARRAY_SIZE(pipeline->shaders); i++) {
943       if (!pipeline->shaders[i].pipeline_nir)
944          continue;
945 
946       gl_shader_stage stage = i;
947       assert(stage == pipeline->shaders[i].pipeline_nir->nir->info.stage);
948 
949       if (!pipeline->shaders[stage].inlines.can_inline) {
950          pipeline->shaders[stage].shader_cso = lvp_shader_compile(pipeline->device, &pipeline->shaders[stage],
951             nir_shader_clone(NULL, pipeline->shaders[stage].pipeline_nir->nir), locked);
952          if (pipeline->shaders[MESA_SHADER_TESS_EVAL].tess_ccw)
953             pipeline->shaders[MESA_SHADER_TESS_EVAL].tess_ccw_cso = lvp_shader_compile(pipeline->device, &pipeline->shaders[stage],
954                nir_shader_clone(NULL, pipeline->shaders[MESA_SHADER_TESS_EVAL].tess_ccw->nir), locked);
955       }
956    }
957    pipeline->compiled = true;
958 }
959 
960 static VkResult
lvp_graphics_pipeline_create(VkDevice _device,VkPipelineCache _cache,const VkGraphicsPipelineCreateInfo * pCreateInfo,VkPipelineCreateFlagBits2KHR flags,VkPipeline * pPipeline,bool group)961 lvp_graphics_pipeline_create(
962    VkDevice _device,
963    VkPipelineCache _cache,
964    const VkGraphicsPipelineCreateInfo *pCreateInfo,
965    VkPipelineCreateFlagBits2KHR flags,
966    VkPipeline *pPipeline,
967    bool group)
968 {
969    LVP_FROM_HANDLE(lvp_device, device, _device);
970    LVP_FROM_HANDLE(lvp_pipeline_cache, cache, _cache);
971    struct lvp_pipeline *pipeline;
972    VkResult result;
973 
974    assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
975 
976    pipeline = vk_zalloc(&device->vk.alloc, sizeof(*pipeline), 8,
977                          VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
978    if (pipeline == NULL)
979       return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
980 
981    vk_object_base_init(&device->vk, &pipeline->base,
982                        VK_OBJECT_TYPE_PIPELINE);
983    uint64_t t0 = os_time_get_nano();
984    result = lvp_graphics_pipeline_init(pipeline, device, cache, pCreateInfo, flags);
985    if (result != VK_SUCCESS) {
986       vk_free(&device->vk.alloc, pipeline);
987       return result;
988    }
989 
990    VkPipelineCreationFeedbackCreateInfo *feedback = (void*)vk_find_struct_const(pCreateInfo->pNext, PIPELINE_CREATION_FEEDBACK_CREATE_INFO);
991    if (feedback && !group) {
992       feedback->pPipelineCreationFeedback->duration = os_time_get_nano() - t0;
993       feedback->pPipelineCreationFeedback->flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT;
994       memset(feedback->pPipelineStageCreationFeedbacks, 0, sizeof(VkPipelineCreationFeedback) * feedback->pipelineStageCreationFeedbackCount);
995    }
996 
997    *pPipeline = lvp_pipeline_to_handle(pipeline);
998 
999    return VK_SUCCESS;
1000 }
1001 
lvp_CreateGraphicsPipelines(VkDevice _device,VkPipelineCache pipelineCache,uint32_t count,const VkGraphicsPipelineCreateInfo * pCreateInfos,const VkAllocationCallbacks * pAllocator,VkPipeline * pPipelines)1002 VKAPI_ATTR VkResult VKAPI_CALL lvp_CreateGraphicsPipelines(
1003    VkDevice                                    _device,
1004    VkPipelineCache                             pipelineCache,
1005    uint32_t                                    count,
1006    const VkGraphicsPipelineCreateInfo*         pCreateInfos,
1007    const VkAllocationCallbacks*                pAllocator,
1008    VkPipeline*                                 pPipelines)
1009 {
1010    VkResult result = VK_SUCCESS;
1011    unsigned i = 0;
1012 
1013    for (; i < count; i++) {
1014       VkResult r = VK_PIPELINE_COMPILE_REQUIRED;
1015       VkPipelineCreateFlagBits2KHR flags = vk_graphics_pipeline_create_flags(&pCreateInfos[i]);
1016 
1017       if (!(flags & VK_PIPELINE_CREATE_2_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_KHR))
1018          r = lvp_graphics_pipeline_create(_device,
1019                                           pipelineCache,
1020                                           &pCreateInfos[i],
1021                                           flags,
1022                                           &pPipelines[i],
1023                                           false);
1024       if (r != VK_SUCCESS) {
1025          result = r;
1026          pPipelines[i] = VK_NULL_HANDLE;
1027          if (flags & VK_PIPELINE_CREATE_2_EARLY_RETURN_ON_FAILURE_BIT_KHR)
1028             break;
1029       }
1030    }
1031    if (result != VK_SUCCESS) {
1032       for (; i < count; i++)
1033          pPipelines[i] = VK_NULL_HANDLE;
1034    }
1035 
1036    return result;
1037 }
1038 
1039 static VkResult
lvp_compute_pipeline_init(struct lvp_pipeline * pipeline,struct lvp_device * device,struct lvp_pipeline_cache * cache,const VkComputePipelineCreateInfo * pCreateInfo,VkPipelineCreateFlagBits2KHR flags)1040 lvp_compute_pipeline_init(struct lvp_pipeline *pipeline,
1041                           struct lvp_device *device,
1042                           struct lvp_pipeline_cache *cache,
1043                           const VkComputePipelineCreateInfo *pCreateInfo,
1044                           VkPipelineCreateFlagBits2KHR flags)
1045 {
1046    pipeline->flags = flags;
1047    pipeline->device = device;
1048    pipeline->layout = lvp_pipeline_layout_from_handle(pCreateInfo->layout);
1049    vk_pipeline_layout_ref(&pipeline->layout->vk);
1050    pipeline->force_min_sample = false;
1051 
1052    pipeline->type = LVP_PIPELINE_COMPUTE;
1053 
1054    VkResult result = lvp_shader_compile_to_ir(pipeline, &pCreateInfo->stage);
1055    if (result != VK_SUCCESS)
1056       return result;
1057 
1058    struct lvp_shader *shader = &pipeline->shaders[MESA_SHADER_COMPUTE];
1059    if (!shader->inlines.can_inline)
1060       shader->shader_cso = lvp_shader_compile(pipeline->device, shader, nir_shader_clone(NULL, shader->pipeline_nir->nir), false);
1061    pipeline->compiled = true;
1062    if (pipeline->layout)
1063       shader->push_constant_size = pipeline->layout->push_constant_size;
1064    return VK_SUCCESS;
1065 }
1066 
1067 static VkResult
lvp_compute_pipeline_create(VkDevice _device,VkPipelineCache _cache,const VkComputePipelineCreateInfo * pCreateInfo,VkPipelineCreateFlagBits2KHR flags,VkPipeline * pPipeline)1068 lvp_compute_pipeline_create(
1069    VkDevice _device,
1070    VkPipelineCache _cache,
1071    const VkComputePipelineCreateInfo *pCreateInfo,
1072    VkPipelineCreateFlagBits2KHR flags,
1073    VkPipeline *pPipeline)
1074 {
1075    LVP_FROM_HANDLE(lvp_device, device, _device);
1076    LVP_FROM_HANDLE(lvp_pipeline_cache, cache, _cache);
1077    struct lvp_pipeline *pipeline;
1078    VkResult result;
1079 
1080    assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO);
1081 
1082    pipeline = vk_zalloc(&device->vk.alloc, sizeof(*pipeline), 8,
1083                          VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
1084    if (pipeline == NULL)
1085       return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
1086 
1087    vk_object_base_init(&device->vk, &pipeline->base,
1088                        VK_OBJECT_TYPE_PIPELINE);
1089    uint64_t t0 = os_time_get_nano();
1090    result = lvp_compute_pipeline_init(pipeline, device, cache, pCreateInfo, flags);
1091    if (result != VK_SUCCESS) {
1092       vk_free(&device->vk.alloc, pipeline);
1093       return result;
1094    }
1095 
1096    const VkPipelineCreationFeedbackCreateInfo *feedback = (void*)vk_find_struct_const(pCreateInfo->pNext, PIPELINE_CREATION_FEEDBACK_CREATE_INFO);
1097    if (feedback) {
1098       feedback->pPipelineCreationFeedback->duration = os_time_get_nano() - t0;
1099       feedback->pPipelineCreationFeedback->flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT;
1100       memset(feedback->pPipelineStageCreationFeedbacks, 0, sizeof(VkPipelineCreationFeedback) * feedback->pipelineStageCreationFeedbackCount);
1101    }
1102 
1103    *pPipeline = lvp_pipeline_to_handle(pipeline);
1104 
1105    return VK_SUCCESS;
1106 }
1107 
lvp_CreateComputePipelines(VkDevice _device,VkPipelineCache pipelineCache,uint32_t count,const VkComputePipelineCreateInfo * pCreateInfos,const VkAllocationCallbacks * pAllocator,VkPipeline * pPipelines)1108 VKAPI_ATTR VkResult VKAPI_CALL lvp_CreateComputePipelines(
1109    VkDevice                                    _device,
1110    VkPipelineCache                             pipelineCache,
1111    uint32_t                                    count,
1112    const VkComputePipelineCreateInfo*          pCreateInfos,
1113    const VkAllocationCallbacks*                pAllocator,
1114    VkPipeline*                                 pPipelines)
1115 {
1116    VkResult result = VK_SUCCESS;
1117    unsigned i = 0;
1118 
1119    for (; i < count; i++) {
1120       VkResult r = VK_PIPELINE_COMPILE_REQUIRED;
1121       VkPipelineCreateFlagBits2KHR flags = vk_compute_pipeline_create_flags(&pCreateInfos[i]);
1122 
1123       if (!(flags & VK_PIPELINE_CREATE_2_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_KHR))
1124          r = lvp_compute_pipeline_create(_device,
1125                                          pipelineCache,
1126                                          &pCreateInfos[i],
1127                                          flags,
1128                                          &pPipelines[i]);
1129       if (r != VK_SUCCESS) {
1130          result = r;
1131          pPipelines[i] = VK_NULL_HANDLE;
1132          if (flags & VK_PIPELINE_CREATE_2_EARLY_RETURN_ON_FAILURE_BIT_KHR)
1133             break;
1134       }
1135    }
1136    if (result != VK_SUCCESS) {
1137       for (; i < count; i++)
1138          pPipelines[i] = VK_NULL_HANDLE;
1139    }
1140 
1141 
1142    return result;
1143 }
1144 
lvp_DestroyShaderEXT(VkDevice _device,VkShaderEXT _shader,const VkAllocationCallbacks * pAllocator)1145 VKAPI_ATTR void VKAPI_CALL lvp_DestroyShaderEXT(
1146     VkDevice                                    _device,
1147     VkShaderEXT                                 _shader,
1148     const VkAllocationCallbacks*                pAllocator)
1149 {
1150    LVP_FROM_HANDLE(lvp_device, device, _device);
1151    LVP_FROM_HANDLE(lvp_shader, shader, _shader);
1152 
1153    if (!shader)
1154       return;
1155    shader_destroy(device, shader, false);
1156 
1157    vk_pipeline_layout_unref(&device->vk, &shader->layout->vk);
1158    blob_finish(&shader->blob);
1159    vk_object_base_finish(&shader->base);
1160    vk_free2(&device->vk.alloc, pAllocator, shader);
1161 }
1162 
1163 static VkShaderEXT
create_shader_object(struct lvp_device * device,const VkShaderCreateInfoEXT * pCreateInfo,const VkAllocationCallbacks * pAllocator)1164 create_shader_object(struct lvp_device *device, const VkShaderCreateInfoEXT *pCreateInfo, const VkAllocationCallbacks *pAllocator)
1165 {
1166    nir_shader *nir = NULL;
1167    gl_shader_stage stage = vk_to_mesa_shader_stage(pCreateInfo->stage);
1168    assert(stage <= LVP_SHADER_STAGES && stage != MESA_SHADER_NONE);
1169    if (pCreateInfo->codeType == VK_SHADER_CODE_TYPE_SPIRV_EXT) {
1170       VkShaderModuleCreateInfo minfo = {
1171          VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
1172          NULL,
1173          0,
1174          pCreateInfo->codeSize,
1175          pCreateInfo->pCode,
1176       };
1177       VkPipelineShaderStageCreateFlagBits flags = 0;
1178       if (pCreateInfo->flags & VK_SHADER_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT)
1179          flags |= VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT;
1180       if (pCreateInfo->flags & VK_SHADER_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT)
1181          flags |= VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT;
1182       VkPipelineShaderStageCreateInfo sinfo = {
1183          VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
1184          &minfo,
1185          flags,
1186          pCreateInfo->stage,
1187          VK_NULL_HANDLE,
1188          pCreateInfo->pName,
1189          pCreateInfo->pSpecializationInfo,
1190       };
1191       VkResult result = compile_spirv(device, 0, &sinfo, &nir);
1192       if (result != VK_SUCCESS)
1193          goto fail;
1194       nir->info.separate_shader = true;
1195    } else {
1196       assert(pCreateInfo->codeType == VK_SHADER_CODE_TYPE_BINARY_EXT);
1197       if (pCreateInfo->codeSize < SHA1_DIGEST_LENGTH + VK_UUID_SIZE + 1)
1198          return VK_NULL_HANDLE;
1199       struct blob_reader blob;
1200       const uint8_t *data = pCreateInfo->pCode;
1201       uint8_t uuid[VK_UUID_SIZE];
1202       lvp_device_get_cache_uuid(uuid);
1203       if (memcmp(uuid, data, VK_UUID_SIZE))
1204          return VK_NULL_HANDLE;
1205       size_t size = pCreateInfo->codeSize - SHA1_DIGEST_LENGTH - VK_UUID_SIZE;
1206       unsigned char sha1[20];
1207 
1208       struct mesa_sha1 sctx;
1209       _mesa_sha1_init(&sctx);
1210       _mesa_sha1_update(&sctx, data + SHA1_DIGEST_LENGTH + VK_UUID_SIZE, size);
1211       _mesa_sha1_final(&sctx, sha1);
1212       if (memcmp(sha1, data + VK_UUID_SIZE, SHA1_DIGEST_LENGTH))
1213          return VK_NULL_HANDLE;
1214 
1215       blob_reader_init(&blob, data + SHA1_DIGEST_LENGTH + VK_UUID_SIZE, size);
1216       nir = nir_deserialize(NULL, device->pscreen->get_compiler_options(device->pscreen, PIPE_SHADER_IR_NIR, stage), &blob);
1217       if (!nir)
1218          goto fail;
1219    }
1220    if (!nir_shader_get_entrypoint(nir))
1221       goto fail;
1222    struct lvp_shader *shader = vk_object_zalloc(&device->vk, pAllocator, sizeof(struct lvp_shader), VK_OBJECT_TYPE_SHADER_EXT);
1223    if (!shader)
1224       goto fail;
1225    blob_init(&shader->blob);
1226    VkPipelineLayoutCreateInfo pci = {
1227       VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
1228       NULL,
1229       0,
1230       pCreateInfo->setLayoutCount,
1231       pCreateInfo->pSetLayouts,
1232       pCreateInfo->pushConstantRangeCount,
1233       pCreateInfo->pPushConstantRanges,
1234    };
1235    shader->layout = lvp_pipeline_layout_create(device, &pci, pAllocator);
1236    shader->push_constant_size = shader->layout->push_constant_size;
1237 
1238    if (pCreateInfo->codeType == VK_SHADER_CODE_TYPE_SPIRV_EXT)
1239       lvp_shader_lower(device, nir, shader->layout);
1240 
1241    lvp_shader_init(shader, nir);
1242 
1243    lvp_shader_xfb_init(shader);
1244    if (stage == MESA_SHADER_TESS_EVAL) {
1245       /* spec requires that all tess modes are set in both shaders */
1246       nir_lower_patch_vertices(shader->pipeline_nir->nir, shader->pipeline_nir->nir->info.tess.tcs_vertices_out, NULL);
1247       shader->tess_ccw = lvp_create_pipeline_nir(nir_shader_clone(NULL, shader->pipeline_nir->nir));
1248       shader->tess_ccw->nir->info.tess.ccw = !shader->pipeline_nir->nir->info.tess.ccw;
1249       shader->tess_ccw_cso = lvp_shader_compile(device, shader, nir_shader_clone(NULL, shader->tess_ccw->nir), false);
1250    } else if (stage == MESA_SHADER_FRAGMENT && nir->info.fs.uses_fbfetch_output) {
1251       /* this is (currently) illegal */
1252       assert(!nir->info.fs.uses_fbfetch_output);
1253       shader_destroy(device, shader, false);
1254 
1255       vk_object_base_finish(&shader->base);
1256       vk_free2(&device->vk.alloc, pAllocator, shader);
1257       return VK_NULL_HANDLE;
1258    }
1259    nir_serialize(&shader->blob, nir, true);
1260    shader->shader_cso = lvp_shader_compile(device, shader, nir_shader_clone(NULL, nir), false);
1261    return lvp_shader_to_handle(shader);
1262 fail:
1263    ralloc_free(nir);
1264    return VK_NULL_HANDLE;
1265 }
1266 
lvp_CreateShadersEXT(VkDevice _device,uint32_t createInfoCount,const VkShaderCreateInfoEXT * pCreateInfos,const VkAllocationCallbacks * pAllocator,VkShaderEXT * pShaders)1267 VKAPI_ATTR VkResult VKAPI_CALL lvp_CreateShadersEXT(
1268     VkDevice                                    _device,
1269     uint32_t                                    createInfoCount,
1270     const VkShaderCreateInfoEXT*                pCreateInfos,
1271     const VkAllocationCallbacks*                pAllocator,
1272     VkShaderEXT*                                pShaders)
1273 {
1274    LVP_FROM_HANDLE(lvp_device, device, _device);
1275    unsigned i;
1276    for (i = 0; i < createInfoCount; i++) {
1277       pShaders[i] = create_shader_object(device, &pCreateInfos[i], pAllocator);
1278       if (!pShaders[i]) {
1279          if (pCreateInfos[i].codeType == VK_SHADER_CODE_TYPE_BINARY_EXT) {
1280             if (i < createInfoCount - 1)
1281                memset(&pShaders[i + 1], 0, (createInfoCount - i - 1) * sizeof(VkShaderEXT));
1282             return vk_error(device, VK_ERROR_INCOMPATIBLE_SHADER_BINARY_EXT);
1283          }
1284          return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
1285       }
1286    }
1287    return VK_SUCCESS;
1288 }
1289 
1290 
lvp_GetShaderBinaryDataEXT(VkDevice device,VkShaderEXT _shader,size_t * pDataSize,void * pData)1291 VKAPI_ATTR VkResult VKAPI_CALL lvp_GetShaderBinaryDataEXT(
1292     VkDevice                                    device,
1293     VkShaderEXT                                 _shader,
1294     size_t*                                     pDataSize,
1295     void*                                       pData)
1296 {
1297    LVP_FROM_HANDLE(lvp_shader, shader, _shader);
1298    VkResult ret = VK_SUCCESS;
1299    if (pData) {
1300       if (*pDataSize < shader->blob.size + SHA1_DIGEST_LENGTH + VK_UUID_SIZE) {
1301          ret = VK_INCOMPLETE;
1302          *pDataSize = 0;
1303       } else {
1304          *pDataSize = MIN2(*pDataSize, shader->blob.size + SHA1_DIGEST_LENGTH + VK_UUID_SIZE);
1305          uint8_t *data = pData;
1306          lvp_device_get_cache_uuid(data);
1307          struct mesa_sha1 sctx;
1308          _mesa_sha1_init(&sctx);
1309          _mesa_sha1_update(&sctx, shader->blob.data, shader->blob.size);
1310          _mesa_sha1_final(&sctx, data + VK_UUID_SIZE);
1311          memcpy(data + SHA1_DIGEST_LENGTH + VK_UUID_SIZE, shader->blob.data, shader->blob.size);
1312       }
1313    } else {
1314       *pDataSize = shader->blob.size + SHA1_DIGEST_LENGTH + VK_UUID_SIZE;
1315    }
1316    return ret;
1317 }
1318 
1319 #ifdef VK_ENABLE_BETA_EXTENSIONS
1320 static VkResult
lvp_exec_graph_pipeline_create(VkDevice _device,VkPipelineCache _cache,const VkExecutionGraphPipelineCreateInfoAMDX * create_info,VkPipelineCreateFlagBits2KHR flags,VkPipeline * out_pipeline)1321 lvp_exec_graph_pipeline_create(VkDevice _device, VkPipelineCache _cache,
1322                                const VkExecutionGraphPipelineCreateInfoAMDX *create_info,
1323                                VkPipelineCreateFlagBits2KHR flags,
1324                                VkPipeline *out_pipeline)
1325 {
1326    LVP_FROM_HANDLE(lvp_device, device, _device);
1327    struct lvp_pipeline *pipeline;
1328    VkResult result;
1329 
1330    assert(create_info->sType == VK_STRUCTURE_TYPE_EXECUTION_GRAPH_PIPELINE_CREATE_INFO_AMDX);
1331 
1332    uint32_t stage_count = create_info->stageCount;
1333    if (create_info->pLibraryInfo) {
1334       for (uint32_t i = 0; i < create_info->pLibraryInfo->libraryCount; i++) {
1335          VK_FROM_HANDLE(lvp_pipeline, library, create_info->pLibraryInfo->pLibraries[i]);
1336          stage_count += library->num_groups;
1337       }
1338    }
1339 
1340    pipeline = vk_zalloc(&device->vk.alloc, sizeof(*pipeline) + stage_count * sizeof(VkPipeline), 8,
1341                          VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
1342    if (!pipeline)
1343       return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
1344 
1345    vk_object_base_init(&device->vk, &pipeline->base,
1346                        VK_OBJECT_TYPE_PIPELINE);
1347 
1348    uint64_t t0 = os_time_get_nano();
1349 
1350    pipeline->type = LVP_PIPELINE_EXEC_GRAPH;
1351    pipeline->flags = vk_graph_pipeline_create_flags(create_info);
1352    pipeline->layout = lvp_pipeline_layout_from_handle(create_info->layout);
1353 
1354    pipeline->exec_graph.scratch_size = 0;
1355    pipeline->num_groups = stage_count;
1356 
1357    uint32_t stage_index = 0;
1358    for (uint32_t i = 0; i < create_info->stageCount; i++) {
1359       const VkPipelineShaderStageNodeCreateInfoAMDX *node_info = vk_find_struct_const(
1360          create_info->pStages[i].pNext, PIPELINE_SHADER_STAGE_NODE_CREATE_INFO_AMDX);
1361 
1362       VkComputePipelineCreateInfo stage_create_info = {
1363          .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
1364          .flags = create_info->flags,
1365          .stage = create_info->pStages[i],
1366          .layout = create_info->layout,
1367       };
1368 
1369       result = lvp_compute_pipeline_create(_device, _cache, &stage_create_info, flags, &pipeline->groups[i]);
1370       if (result != VK_SUCCESS)
1371          goto fail;
1372 
1373       VK_FROM_HANDLE(lvp_pipeline, stage, pipeline->groups[i]);
1374       nir_shader *nir = stage->shaders[MESA_SHADER_COMPUTE].pipeline_nir->nir;
1375 
1376       if (node_info) {
1377          stage->exec_graph.name = node_info->pName;
1378          stage->exec_graph.index = node_info->index;
1379       }
1380 
1381       /* TODO: Add a shader info NIR pass to figure out how many the payloads the shader creates. */
1382       stage->exec_graph.scratch_size = nir->info.cs.node_payloads_size * 256;
1383       pipeline->exec_graph.scratch_size = MAX2(pipeline->exec_graph.scratch_size, stage->exec_graph.scratch_size);
1384 
1385       stage_index++;
1386    }
1387 
1388    if (create_info->pLibraryInfo) {
1389       for (uint32_t i = 0; i < create_info->pLibraryInfo->libraryCount; i++) {
1390          VK_FROM_HANDLE(lvp_pipeline, library, create_info->pLibraryInfo->pLibraries[i]);
1391          for (uint32_t j = 0; j < library->num_groups; j++) {
1392             /* TODO: Do we need reference counting? */
1393             pipeline->groups[stage_index] = library->groups[j];
1394             stage_index++;
1395          }
1396          pipeline->exec_graph.scratch_size = MAX2(pipeline->exec_graph.scratch_size, library->exec_graph.scratch_size);
1397       }
1398    }
1399 
1400    const VkPipelineCreationFeedbackCreateInfo *feedback = (void*)vk_find_struct_const(create_info->pNext, PIPELINE_CREATION_FEEDBACK_CREATE_INFO);
1401    if (feedback) {
1402       feedback->pPipelineCreationFeedback->duration = os_time_get_nano() - t0;
1403       feedback->pPipelineCreationFeedback->flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT;
1404       memset(feedback->pPipelineStageCreationFeedbacks, 0, sizeof(VkPipelineCreationFeedback) * feedback->pipelineStageCreationFeedbackCount);
1405    }
1406 
1407    *out_pipeline = lvp_pipeline_to_handle(pipeline);
1408 
1409    return VK_SUCCESS;
1410 
1411 fail:
1412    for (uint32_t i = 0; i < stage_count; i++)
1413       lvp_DestroyPipeline(_device, pipeline->groups[i], NULL);
1414 
1415    vk_free(&device->vk.alloc, pipeline);
1416 
1417    return result;
1418 }
1419 
1420 VKAPI_ATTR VkResult VKAPI_CALL
lvp_CreateExecutionGraphPipelinesAMDX(VkDevice device,VkPipelineCache pipelineCache,uint32_t createInfoCount,const VkExecutionGraphPipelineCreateInfoAMDX * pCreateInfos,const VkAllocationCallbacks * pAllocator,VkPipeline * pPipelines)1421 lvp_CreateExecutionGraphPipelinesAMDX(VkDevice device, VkPipelineCache pipelineCache,
1422                                       uint32_t createInfoCount,
1423                                       const VkExecutionGraphPipelineCreateInfoAMDX *pCreateInfos,
1424                                       const VkAllocationCallbacks *pAllocator,
1425                                       VkPipeline *pPipelines)
1426 {
1427    VkResult result = VK_SUCCESS;
1428    uint32_t i = 0;
1429 
1430    for (; i < createInfoCount; i++) {
1431       VkPipelineCreateFlagBits2KHR flags = vk_graph_pipeline_create_flags(&pCreateInfos[i]);
1432 
1433       VkResult r = VK_PIPELINE_COMPILE_REQUIRED;
1434       if (!(flags & VK_PIPELINE_CREATE_2_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_KHR))
1435          r = lvp_exec_graph_pipeline_create(device, pipelineCache, &pCreateInfos[i], flags, &pPipelines[i]);
1436       if (r != VK_SUCCESS) {
1437          result = r;
1438          pPipelines[i] = VK_NULL_HANDLE;
1439          if (flags & VK_PIPELINE_CREATE_2_EARLY_RETURN_ON_FAILURE_BIT_KHR)
1440             break;
1441       }
1442    }
1443    if (result != VK_SUCCESS) {
1444       for (; i < createInfoCount; i++)
1445          pPipelines[i] = VK_NULL_HANDLE;
1446    }
1447 
1448    return result;
1449 }
1450 
1451 VKAPI_ATTR VkResult VKAPI_CALL
lvp_GetExecutionGraphPipelineScratchSizeAMDX(VkDevice device,VkPipeline executionGraph,VkExecutionGraphPipelineScratchSizeAMDX * pSizeInfo)1452 lvp_GetExecutionGraphPipelineScratchSizeAMDX(VkDevice device, VkPipeline executionGraph,
1453                                              VkExecutionGraphPipelineScratchSizeAMDX *pSizeInfo)
1454 {
1455    VK_FROM_HANDLE(lvp_pipeline, pipeline, executionGraph);
1456    pSizeInfo->minSize = MAX2(pipeline->exec_graph.scratch_size * 32, 16);
1457    pSizeInfo->maxSize = pSizeInfo->minSize;
1458    return VK_SUCCESS;
1459 }
1460 
1461 VKAPI_ATTR VkResult VKAPI_CALL
lvp_GetExecutionGraphPipelineNodeIndexAMDX(VkDevice device,VkPipeline executionGraph,const VkPipelineShaderStageNodeCreateInfoAMDX * pNodeInfo,uint32_t * pNodeIndex)1462 lvp_GetExecutionGraphPipelineNodeIndexAMDX(VkDevice device, VkPipeline executionGraph,
1463                                            const VkPipelineShaderStageNodeCreateInfoAMDX *pNodeInfo,
1464                                            uint32_t *pNodeIndex)
1465 {
1466    VK_FROM_HANDLE(lvp_pipeline, pipeline, executionGraph);
1467 
1468    for (uint32_t i = 0; i < pipeline->num_groups; i++) {
1469       VK_FROM_HANDLE(lvp_pipeline, stage, pipeline->groups[i]);
1470       if (stage->exec_graph.index == pNodeInfo->index &&
1471           !strcmp(stage->exec_graph.name, pNodeInfo->pName)) {
1472          *pNodeIndex = i;
1473          return VK_SUCCESS;
1474       }
1475    }
1476 
1477    return VK_ERROR_OUT_OF_HOST_MEMORY;
1478 }
1479 #endif
1480